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Thats a very generous time frame, again, these are supposed to be soldiers.
Do you know what happens when you try to make an unprepared army move fast? Disaster. If we want to intervene in the citadel while something else is attacking we will first need to wake everyone who is a sleep. Then we will need to find everyone who wandered off somewhere else. Then they need to get their weapons and armor on and ready. Then we need to start marching towards the citadel. Getting an army up and moving takes hours to do properly. Most battles are over in less time than it takes an army to get ready for battle. To add to that these "soldiers" are mercs. They are not trained and professional soldiers that know the value of speed. They will fumble and stumble around making it way longer to get ready.

And if you think yelling at them will work all that will do is decrease moral.

I think you are underestimating in a major way just how long it takes to get an army into functional battle lines and marching. You could of course be in favor of just charging the citadel with no plan and no battle lines. Of course that will kill a great deal of men.
 
Do you know what happens when you try to make an unprepared army move fast? Disaster. If we want to intervene in the citadel while something else is attacking we will first need to wake everyone who is a sleep. Then we will need to find everyone who wandered off somewhere else. Then they need to get their weapons and armor on and ready. Then we need to start marching towards the citadel. Getting an army up and moving takes hours to do properly. Most battles are over in less time than it takes an army to get ready for battle. To add to that these "soldiers" are mercs. They are not trained and professional soldiers that know the value of speed. They will fumble and stumble around making it way longer to get ready.

And if you think yelling at them will work all that will do is decrease moral.

I think you are underestimating in a major way just how long it takes to get an army into functional battle lines and marching. You could of course be in favor of just charging the citadel with no plan and no battle lines. Of course that will kill a great deal of men.
Agreed. Night actions in general are a shitshow. An unexpected night action? Against Skaven who are far, far better than a man in darkness? It's a recipe for disaster.
 
If you guys want to help ths Ranald Priesthood (if it can be called that), then we can start at clearing out the Altdorf Underground Newspaper, Laborers Union, and Thieves Guild of the various Sigmarite Infiltrators, whistleblowers and spies (IIRC the entire leadership are sigmarite agents and these organizations are mere fronts to lure in Ranaldites). Plenty of devotees of Ranald are arrested in canon because of that ( this is meta knowledge and its unlikely that Mathilde will know unless Ranald tells her via Moses-like communication i.e. burning bush and releasing his people from the Pharoah-err ..emperor)
 
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Do you know what happens when you try to make an unprepared army move fast? Disaster. If we want to intervene in the citadel while something else is attacking we will first need to wake everyone who is a sleep. Then we will need to find everyone who wandered off somewhere else. Then they need to get their weapons and armor on and ready. Then we need to start marching towards the citadel. Getting an army up and moving takes hours to do properly. Most battles are over in less time than it takes an army to get ready for battle. To add to that these "soldiers" are mercs. They are not trained and professional soldiers that know the value of speed. They will fumble and stumble around making it way longer to get ready.

And if you think yelling at them will work all that will do is decrease moral.

I think you are underestimating in a major way just how long it takes to get an army into functional battle lines and marching. You could of course be in favor of just charging the citadel with no plan and no battle lines. Of course that will kill a great deal of men.
They are not green men sloppily trying to get into their armor after 10 years in the farm, if anything mercs are more familar with the procedure than regular soldiers.
This is a combat zone, they all know it, if they need more than a day to get marching they we are going to die anyway, because we could be attacked at any moment.
It's ok to be paranoid, but we cannot base our actions on the firm belief that everything will go wrong.

Our men being unable to pull what is an essential manouver with a generous time frame?
Orcs and Skaven putting aside their differences and uniting against us?
A spell that by all we know has amazing synergy with fire somehow impeding it?

Why not apply the same to all other plans? Why trust our rangers to actually know how to use fire, or out siege engines to aim at the grubi and not our forces, why would we know to wake up in time to actually do anything? We might as well pack up and leave if everyone and everything is conspiring against us.

Seriously, if they don't have their weapons and armor at the ready now, then this campaign is doomed no matter what we choose
 
They are not green men sloppily trying to get into their armor after 10 years in the farm, if anything mercs are more familar with the procedure than regular soldiers.
This is a combat zone, they all know it, if they need more than a day to get marching they we are going to die anyway, because we could be attacked at any moment.
It's ok to be paranoid, but we cannot base our actions on the firm belief that everything will go wrong.

Our men being unable to pull what is an essential manouver with a generous time frame?
Orcs and Skaven putting aside their differences and uniting against us?
A spell that by all we know has amazing synergy with fire somehow impeding it?

Why not apply the same to all other plans? Why trust our rangers to actually know how to use fire, or out siege engines to aim at the grubi and not our forces, why would we know to wake up in time to actually do anything? We might as well pack up and leave if everyone and everything is conspiring against us.

Seriously, if they don't have their weapons and armor at the ready now, then this campaign is doomed no matter what we choose
Dude, it does not matter. Historical night actions in real life were incredibly risky precisely because no one could tell what the fuck was going on, even when they were planned in advance. A spontaneous night fight would be complete and utter fucking chaos.
 
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Dude, it does not matter. Historical night actions in Raleigh life are incredibly risky precisely because no one can tell what the fuck is going on, even when they are planned in advance. A spontaneous night fight would be complete and utter fucking chaos.
I'm kinda tired so I might be overlooking things, but the night fight is not part of the plan is it? It's an early morning march, we would fight at the break of down, all they need to do at night is move and be ready.

if it comes to a night fight things went wrong, and what is being discussed is whether they would be ready for it, which I think we have every reason to believe they would. Whether or not that's enough, that's an entirely different thing.
 
From WFRP 2e Core, page 144
@BoneyM are these canon in Divided Loyalties?

Yes, but do not need to be specified. If given prep time before doing something tricky Mathilde will set up precautions, though drawing a protective circle into the dirt with a foot isn't quite as effective as what she could manage with a fully-stocked workshop or a city to shop from.

@BoneyM
Is it possible to fill path to Citadel with caltrops using artillery? Do we have enough Black Lotus or time to grow it to make caltrops poisoned?

Panoramia can do another growth cycle, and then the catapults can fire non-poisoned caltrops until they've got their aim dialled in and drop the poisoned ones where they'd be the biggest obstacle.

@BoneyM, I'd like to suggest that you replace the term "ritual casting" with "channelling", the word used to describe the same thing in WFRP (both 2e and 4e) - taking more time to cast a more powerful spell with greater risk of something going wrong. It'd make it more distinct from big R Rituals and so less easy to confuse between the two.

Damn good idea. I'd gone fishing for a word for it before but hadn't hit on that. Consider this canon.

Could we... survey the passage, MAP it out, get better charges from the Engineers, and blow it up? (Boosting the 2-in-3 chance of success?)

Mathilde can't be taught enough architecture in a few hours to know what to look for. She'd have to escort a suitably skilled Dwarf down there.

@BoneyM

Could you confirm if Mathilde will still be suffering penalties to her casting from exhaustion or will those be fixed if she rests before casting?

At this point she's recovered.

My heart skipped a beat there. How much larger would the consequences of that have been if Gunnar had rolled, say, a 60?

If he couldn't give a definitive answer things would have gotten pretty awkward and difficult.

Is this the 3rd or the 4th Nat 100 in this quest? I think there were 2 more in this expedition, but I also remember at least one when we permanently rooted out the infiltration avenues of Van Hal's castle.

I think the entire time in Stirland only had one or two on-screen natural 100s.

If we have any of the Black Lotus poison around, we could use it to assist in the casting of Burning Shadows. Theoretically.

@BoneyM would using the Black Lotus poison as a component of the ritual make the casting noticeably easier, and do we still have some of it around and in sufficient quantities to affect a casting of this size?

Yes and yes.

I was suprised there were no reaction rolls in how badly Belegar and Kragg would react to Math knowing about the Dawi Zharr, or were those included with the Mork rolls as a general package?

Ever since the Chaos Dwarves started getting involved personally in Chaos incursions, it's no longer unknown to manlings.

@BoneyM, is it possible for us to know how hard the roll to cast Burning Shadows ritually is (with plentiful Black Lotus, if that helps)? Or is it not IC knowledge?

Won't know until she tries, a large part is based on local aethyric conditions and as such is effectively random.

Luck was very much with us here. Both metaphorical and theologically.

By my count this is the fifth natural 100 since the quest resumed. Also the fifth in the entire quest.
BoneyM did you do something to the random number generators while on hiatus?

Apart from a few rolls that have been linked to, all my rolls have been done on random.org. It seems to have been carefully examined and is well respected so I can only assume that Ranald is paying more attention now.

Just to pick up a point from a while back: This isn't quite true. Per Grudgelore, dwarf-on-dwarf grudges still happen fairly commonly - there's examples like a grudge levied against a clan because they brought shoddy supplies to the stores for a campaign. It's simply that, because everybody involved is nominally on the same side and understands the importance of grudges, the matter is usually resolved diplomatically rather than through violence.

Yeah, this was a misleading choice of wording on my part. Technically a Grudge kicks in the moment the action in question has occurred, but there are ways to settle it before it reaches the point of violent vengeance. Because Dwarves know to take the matter deadly serious and largely share the same cultural moral code, Grudges still occur between them but are almost always settled by someone making amends, rather than someone receiving violence.

Do we know how much a Share is in gold?

One share will be enough to catapult a peasant into 'nicest farm in the village' territory. I've yet to sit down and bang my head against the Warhammer economy but as a non-binding ballpark more than 10 but less than 100 sounds right.

@BoneyM Seeing how we are just suggesting plans to King Belegar and the rest of the war council and how they may very well see parts of our plan as deal breakers due to things that either we the players or even IC Mathilde aren't aware of, wouldn't it make sense for her to suggest multiple of our plans in the case that the first one doesn't get accepted?

Example: We ask Cordrin how many humans can be expected to quit if we wait another day longer, and if the numbers look grim we suggest the second highest plan or whatever.

We could also vote to do exactly that in our write-in, but seeing how we are already well into the voting cycle and how this could lead to a multi-page monster plan, that seems impractical right now.

The potential morale factor with Codrin's mercenaries is something you are aware of, though. Mathilde has been present for every Council of War meeting. If you suggest waiting it'll be assumed you've taken all factors into account and the advantages of waiting outweigh the disadvantages.

@BoneyM It may have been answered already but I might have missed it and I need to rush to get to class on time. But does the amount of blood in our alcohol system after last nights... events and celebrations, have any impact on our spell casting ability today or was it all for flavor? Because Mathilde seems self-aware enough to realize that reprimanding our Jade undermining for casting while exhausted probably also applies to casting whilst drunk/hungover.

The battle is occurring at earliest the afternoon after the celebration entirely to give everyone time to sober up and stop being hung over. This is before breathalysers so close enough to sober is considered good enough.

Additionally, if the money from last nights events, isn't already owed to the bursar, they probably already know I mean this is a system that is able to enforce its student loans collection via magic, does it make sense to anybody else to share some of it with Belagar, so that when they are reimbursed later, it looks to everyone, or maybe just the men, that King Belegar, the dawi we all signed up with to right ancient wrongs, came down and interacted with all of us normal people. Look see he, and via proxy other dawi, aren't so different from us after all, and foster closer relations in the long run like that?

It would probably be best to not make it completely clear to everyone that a big chunk of the gambled money ended up in Mathilde's possession.

How much do we know IC about the Norscan dwarfs?

Next to nothing. They're up there and somehow not dead yet. Kislev and Ostland are the only non-Dwarves that would have any sort of official relations with them.

@BoneyM
1) Could you please describe what the greenskin construction is actually like?
2) Could you please tell us if IC Mathilde thinks she could set it on fire
3) Could you please tell us if the Dawi have any incindiaries we could use, or if Mathilde at least thinks they do.

1) Old wood, old mud, uncured furs, leather, all leaning haphazardly against each other. Fungus on anything rotting.
2) Yes, she's seen it burn before in the Hall of the Moon.
3) Lamp oil, sawdust, gunpowder.

Can i bring attention to the fact that despite being promised Wolf no matter what happens, we got no Wolf. I feel cheated and wolfless.

This is true and I have brought shame to the thread. Atonement will be made.

Actually, another question for @BoneyM, is it possible for Mathilde to tell (or dare to ask Kragg if he can tell) if there are any shamans around?

Shamans are visible under Magesight as exuding Waaagh energy, but so are large groups of non-Shaman greenskins. Impossible to tell at range.

Let me try to correlate the questions that we as a thread want @BoneyM to answer so we can make an informed decision:

• Does Mathilde think that waiting until tomorrow morning would improve the human armies readiness for combat?

No.

• Would waiting until the morning be enough time for the mercenaries to no longer be as effective from their morale boost?

Yes.

• How difficult does Mathilde expect trying to use the entire shadow of the citadel for Burning Shadows to be?

Not, unless it must be sustained for more than a few minutes.

• Would she feel comfortable attempting to cast the spell after having potentially tired herself by performing ambushes the evening before?

Yes, but less so than otherwise.

• How flammable does she expect the goblin shantytown to be?

Enough for the fire to spread on its own, but not quite a tinderbox.

• What kinds of accelerant are available to the expedition to aid in arson?

Lamp oil, sawdust, gunpowder.

• Does she think that a firewall would be sufficient to dissuade the goblins and orcs from venturing to the citadel?

Depends on leadership and how much they want a good fight. Greenskins are too unpredictable to say one way or the other.

• If we do try to commit arson, what would Mathilde use to set fires?

Flint, tinder, lamp oil.

• Does the belt make her immune to the secondary effects of fire such as carbon monoxide burning?

No.

• To what degree does her ability to sense Uglu let her "see through smoke"?

Smoke from a burning fire is rich in Aqshy. She'd only be able to spot Shamans or confusion through it.

• How viabile and effective would Mathilde expect locating and assassinating enemy shaman to be?

Very high risk, medium reward, uncomfortably high number of unknowns.

• If we scouted the citadel entrance beforehand, would that improve the performance of using explosives to shut it down due to improved placement?

Not unless you brought an expert with you.

• You previously mentioned that Black Lotus was the material component for Burning Shadow. To what degree would using Black Lotus simplify casting the spell, compared to our previous castings of it?

Would make the spell easier for her to sustain over long periods.

We also need to give ten percent to Ranald. It's one of his strictures.

Mathilde's relationship with Ranald is more unstructured than usual.

Dorf Swordbro (who vouched for our soul via AnimatedTerrorShadow), come back! Where did you get that sweet blade?

Gazul wields a sword, and some of his followers do the same. They often have to make it themselves or commission a manling to make it because there's just no institutional knowledge of how to do so among Dwarves.

This makes a lot of sense. Thoughts, @BoneyM ?

Unless there's a gaping hole in the plan, whatever Mathilde suggests is like to be used. It'd be like if the most important factor in a battle was down to the artillery, Durin would be making the plan.

@BoneyM, is WFRP 4e entirely unused or just unused where it conflicts with 2e? For example, 4e lets you cast unmemorised spells at double difficulty if it's in your grimoire, and while 2e doesn't have that it doesn't make that mechanic impossible to my knowledge.

Entirely unused. The magic system this thread is using has drifted far enough from RAW 2e that it should be considered its own beast.

Although I still have not puzzled out "huzkul" I think I've got the rest of them and it's been a really entertaining half hour or so poking at this project. Thanks for being excellent.

Literally, insufficiently aged ale. Often used to refer to young warriors who have enthusiasm but so far lack in experience.



Anything I've missed?
 
Not unless you brought an expert with you.
How risky would this be? Could we hide them using spells?

And how about using lenses from a high vantage point to allow the engineer to get a look at the citadel entrance? Would that any effective, especially with Gold Journeyman aid?
 
How risky would this be? And how about using lenses from a high vantage point to allow the engineer to get a look at the citadel entrance? Would that any effective, especially with Gold Journeyman aid?

The Venn diagram between architectural experts and stealth is pretty much untouching among the Dwarves, so it would definitely be a challenge.

The only places you could get an angle on the entrance would be at the lip of the caldera, which would be fully exposed to being seen from both the citadel and the caldera.
 
I am in fact rather weirded out by the idea of us basically being given command here. I am expecting this to be another case of "they ask us for a crazy suggestion, debate what to do, and then Belegar agrees with us" situation.
 
This is not how feudal oaths work. Typically a feudal overlord can call upon knights for specific amounts of military service per year or (in some systems) specific amounts of money per year, paid instead of military service at the knight's option. She can't ask us to do anything other than military service via any kind of feudal obligation, and even then there's a good chance that we could toss her like 20g (or whatever the estimated cost of a mercenary knight's service is, should be approximately the annual profits of our fief before any of our improvements or slightly less since it was estimated able to support a normal knight and that's why it was issued to Mathilde upon her knighthood) instead of showing up and it would be a complete fulfillment of our legal responsibilities.

She definitely does not have "can order anything short of treason to the Empire and we must obey" authority over Mathilde, or over any of her vassals.

I agree with you in general but it's futile trying to apply historical law to a fictional institution.
 
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They are not green men sloppily trying to get into their armor after 10 years in the farm, if anything mercs are more familar with the procedure than regular soldiers.
This is a combat zone, they all know it, if they need more than a day to get marching they we are going to die anyway, because we could be attacked at any moment.
It's ok to be paranoid, but we cannot base our actions on the firm belief that everything will go wrong.

Our men being unable to pull what is an essential manouver with a generous time frame?
Orcs and Skaven putting aside their differences and uniting against us?
A spell that by all we know has amazing synergy with fire somehow impeding it?

Why not apply the same to all other plans? Why trust our rangers to actually know how to use fire, or out siege engines to aim at the grubi and not our forces, why would we know to wake up in time to actually do anything? We might as well pack up and leave if everyone and everything is conspiring against us.

Seriously, if they don't have their weapons and armor at the ready now, then this campaign is doomed no matter what we choose
So first, 18 hours is not the time frame for the intervention. That is the time frame between the two plans happening. If the skaven attack the citadel we may have an hour before the skaven will lock down the citadel, if we are really lucky and spot the attack the instant it happens. Even that seems unbelievably optimistic. I simply cannot see any late medieval army readying up and launching an assault successfully at night in under an hour. Add to that the dangers of fighting a night action and things go south far far quicker than anyone realizes.

If the goblins and the orcs attack then both of our plans have failed already. The whole goal of the top two plans is to separate the goblins in the citadel and the goblins in the caldera. If the goblins attack the citadel than we have to hope that the orcs of the citadel win because otherwise we are facing the situation both plans hope to avoid which is fighting a great deal more goblins then we want to.

Not, unless it must be sustained for more than a few minutes.

Ugh so we would only get a few minutes of boiling the greenskins before it starts to get increasingly harder. Everything that doesn't die in those first couple of minutes, and remember all the buildings the goblins will be hiding in, could start to rush up to the citadel. I don't know how long we would have to hold the spell to make sure the dwarfs could seal up the citadel but I am currently thinking more than a couple of minutes.

This plan seems worse by the minute.
 
I am in fact rather weirded out by the idea of us basically being given command here. I am expecting this to be another case of "they ask us for a crazy suggestion, debate what to do, and then Belegar agrees with us" situation.

The most important factor in the plan is preventing reinforcements from reaching the Citadel, and conventional Dwarven warfare doesn't have a way to achieve that. You've proven yourself the reigning master of causing chaos and discord among their ranks, so your plan is likely to be the one the force goes with unless it's completely bonkers.

Ugh so we would only get a few minutes of boiling the greenskins before it starts to get increasingly harder.

Greenskins do have a healthy sense of self-preservation, and there's no visible indication of whether a given shadow is normal or currently made of acid.
 
Right now the situation is favorable, but we can't rely on it staying favorable. The Orcs in the Citadel are too weak to hold it for long, and the Grobi in the Caldera are going to sort out who is the boss eventually.

Basically, waiting for the perfect moment definitely costs us at least one of our present advantages (the high morale among the mercenaries who will be ideally doing the dying) and may well cost us the opportunity entirely (if the Skaven attack/Grobitown unifies what have you). I don't deny that !Fortress Burning Shadows would be awesome, but waiting in this situation is just too risky.

Better a good plan now than a perfect one later.
 
Ugh so we would only get a few minutes of boiling the greenskins before it starts to get increasingly harder. Everything that doesn't die in those first couple of minutes, and remember all the buildings the goblins will be hiding in, could start to rush up to the citadel. I don't know how long we would have to hold the spell to make sure the dwarfs could seal up the citadel but I am currently thinking more than a couple of minutes.

This plan seems worse by the minute.

Cast it once to burn greenskins in the open and demoralize those in the buildings. If/when they decide it's safe enough and come out for a charge - recast. I think that after a couple of times that front will be safe enough.
 
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