Sinsystems
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Just wanted to point out @cheesyme @spiritualatheist it seems that the Tally isn't recognizing your votes as part of the Burn everything plan, you might want to fix that.
Do you know what happens when you try to make an unprepared army move fast? Disaster. If we want to intervene in the citadel while something else is attacking we will first need to wake everyone who is a sleep. Then we will need to find everyone who wandered off somewhere else. Then they need to get their weapons and armor on and ready. Then we need to start marching towards the citadel. Getting an army up and moving takes hours to do properly. Most battles are over in less time than it takes an army to get ready for battle. To add to that these "soldiers" are mercs. They are not trained and professional soldiers that know the value of speed. They will fumble and stumble around making it way longer to get ready.Thats a very generous time frame, again, these are supposed to be soldiers.
Agreed. Night actions in general are a shitshow. An unexpected night action? Against Skaven who are far, far better than a man in darkness? It's a recipe for disaster.Do you know what happens when you try to make an unprepared army move fast? Disaster. If we want to intervene in the citadel while something else is attacking we will first need to wake everyone who is a sleep. Then we will need to find everyone who wandered off somewhere else. Then they need to get their weapons and armor on and ready. Then we need to start marching towards the citadel. Getting an army up and moving takes hours to do properly. Most battles are over in less time than it takes an army to get ready for battle. To add to that these "soldiers" are mercs. They are not trained and professional soldiers that know the value of speed. They will fumble and stumble around making it way longer to get ready.
And if you think yelling at them will work all that will do is decrease moral.
I think you are underestimating in a major way just how long it takes to get an army into functional battle lines and marching. You could of course be in favor of just charging the citadel with no plan and no battle lines. Of course that will kill a great deal of men.
They are not green men sloppily trying to get into their armor after 10 years in the farm, if anything mercs are more familar with the procedure than regular soldiers.Do you know what happens when you try to make an unprepared army move fast? Disaster. If we want to intervene in the citadel while something else is attacking we will first need to wake everyone who is a sleep. Then we will need to find everyone who wandered off somewhere else. Then they need to get their weapons and armor on and ready. Then we need to start marching towards the citadel. Getting an army up and moving takes hours to do properly. Most battles are over in less time than it takes an army to get ready for battle. To add to that these "soldiers" are mercs. They are not trained and professional soldiers that know the value of speed. They will fumble and stumble around making it way longer to get ready.
And if you think yelling at them will work all that will do is decrease moral.
I think you are underestimating in a major way just how long it takes to get an army into functional battle lines and marching. You could of course be in favor of just charging the citadel with no plan and no battle lines. Of course that will kill a great deal of men.
Dude, it does not matter. Historical night actions in real life were incredibly risky precisely because no one could tell what the fuck was going on, even when they were planned in advance. A spontaneous night fight would be complete and utter fucking chaos.They are not green men sloppily trying to get into their armor after 10 years in the farm, if anything mercs are more familar with the procedure than regular soldiers.
This is a combat zone, they all know it, if they need more than a day to get marching they we are going to die anyway, because we could be attacked at any moment.
It's ok to be paranoid, but we cannot base our actions on the firm belief that everything will go wrong.
Our men being unable to pull what is an essential manouver with a generous time frame?
Orcs and Skaven putting aside their differences and uniting against us?
A spell that by all we know has amazing synergy with fire somehow impeding it?
Why not apply the same to all other plans? Why trust our rangers to actually know how to use fire, or out siege engines to aim at the grubi and not our forces, why would we know to wake up in time to actually do anything? We might as well pack up and leave if everyone and everything is conspiring against us.
Seriously, if they don't have their weapons and armor at the ready now, then this campaign is doomed no matter what we choose
I'm kinda tired so I might be overlooking things, but the night fight is not part of the plan is it? It's an early morning march, we would fight at the break of down, all they need to do at night is move and be ready.Dude, it does not matter. Historical night actions in Raleigh life are incredibly risky precisely because no one can tell what the fuck is going on, even when they are planned in advance. A spontaneous night fight would be complete and utter fucking chaos.
@BoneyM
Is it possible to fill path to Citadel with caltrops using artillery? Do we have enough Black Lotus or time to grow it to make caltrops poisoned?
@BoneyM, I'd like to suggest that you replace the term "ritual casting" with "channelling", the word used to describe the same thing in WFRP (both 2e and 4e) - taking more time to cast a more powerful spell with greater risk of something going wrong. It'd make it more distinct from big R Rituals and so less easy to confuse between the two.
Could we... survey the passage, MAP it out, get better charges from the Engineers, and blow it up? (Boosting the 2-in-3 chance of success?)
@BoneyM
Could you confirm if Mathilde will still be suffering penalties to her casting from exhaustion or will those be fixed if she rests before casting?
My heart skipped a beat there. How much larger would the consequences of that have been if Gunnar had rolled, say, a 60?
Is this the 3rd or the 4th Nat 100 in this quest? I think there were 2 more in this expedition, but I also remember at least one when we permanently rooted out the infiltration avenues of Van Hal's castle.
If we have any of the Black Lotus poison around, we could use it to assist in the casting of Burning Shadows. Theoretically.
@BoneyM would using the Black Lotus poison as a component of the ritual make the casting noticeably easier, and do we still have some of it around and in sufficient quantities to affect a casting of this size?
I was suprised there were no reaction rolls in how badly Belegar and Kragg would react to Math knowing about the Dawi Zharr, or were those included with the Mork rolls as a general package?
@BoneyM, is it possible for us to know how hard the roll to cast Burning Shadows ritually is (with plentiful Black Lotus, if that helps)? Or is it not IC knowledge?
Luck was very much with us here. Both metaphorical and theologically.
By my count this is the fifth natural 100 since the quest resumed. Also the fifth in the entire quest.
BoneyM did you do something to the random number generators while on hiatus?
Just to pick up a point from a while back: This isn't quite true. Per Grudgelore, dwarf-on-dwarf grudges still happen fairly commonly - there's examples like a grudge levied against a clan because they brought shoddy supplies to the stores for a campaign. It's simply that, because everybody involved is nominally on the same side and understands the importance of grudges, the matter is usually resolved diplomatically rather than through violence.
@BoneyM Seeing how we are just suggesting plans to King Belegar and the rest of the war council and how they may very well see parts of our plan as deal breakers due to things that either we the players or even IC Mathilde aren't aware of, wouldn't it make sense for her to suggest multiple of our plans in the case that the first one doesn't get accepted?
Example: We ask Cordrin how many humans can be expected to quit if we wait another day longer, and if the numbers look grim we suggest the second highest plan or whatever.
We could also vote to do exactly that in our write-in, but seeing how we are already well into the voting cycle and how this could lead to a multi-page monster plan, that seems impractical right now.
@BoneyM It may have been answered already but I might have missed it and I need to rush to get to class on time. But does the amount of blood in our alcohol system after last nights... events and celebrations, have any impact on our spell casting ability today or was it all for flavor? Because Mathilde seems self-aware enough to realize that reprimanding our Jade undermining for casting while exhausted probably also applies to casting whilst drunk/hungover.
Additionally, if the money from last nights events, isn't already owed to the bursar, they probably already know I mean this is a system that is able to enforce its student loans collection via magic, does it make sense to anybody else to share some of it with Belagar, so that when they are reimbursed later, it looks to everyone, or maybe just the men, that King Belegar, the dawi we all signed up with to right ancient wrongs, came down and interacted with all of us normal people. Look see he, and via proxy other dawi, aren't so different from us after all, and foster closer relations in the long run like that?
@BoneyM
1) Could you please describe what the greenskin construction is actually like?
2) Could you please tell us if IC Mathilde thinks she could set it on fire
3) Could you please tell us if the Dawi have any incindiaries we could use, or if Mathilde at least thinks they do.
Can i bring attention to the fact that despite being promised Wolf no matter what happens, we got no Wolf. I feel cheated and wolfless.
Actually, another question for @BoneyM, is it possible for Mathilde to tell (or dare to ask Kragg if he can tell) if there are any shamans around?
Let me try to correlate the questions that we as a thread want @BoneyM to answer so we can make an informed decision:
• Does Mathilde think that waiting until tomorrow morning would improve the human armies readiness for combat?
• Would waiting until the morning be enough time for the mercenaries to no longer be as effective from their morale boost?
• How difficult does Mathilde expect trying to use the entire shadow of the citadel for Burning Shadows to be?
• Would she feel comfortable attempting to cast the spell after having potentially tired herself by performing ambushes the evening before?
• What kinds of accelerant are available to the expedition to aid in arson?
• Does she think that a firewall would be sufficient to dissuade the goblins and orcs from venturing to the citadel?
• If we do try to commit arson, what would Mathilde use to set fires?
• Does the belt make her immune to the secondary effects of fire such as carbon monoxide burning?
• To what degree does her ability to sense Uglu let her "see through smoke"?
• How viabile and effective would Mathilde expect locating and assassinating enemy shaman to be?
• If we scouted the citadel entrance beforehand, would that improve the performance of using explosives to shut it down due to improved placement?
• You previously mentioned that Black Lotus was the material component for Burning Shadow. To what degree would using Black Lotus simplify casting the spell, compared to our previous castings of it?
We also need to give ten percent to Ranald. It's one of his strictures.
Dorf Swordbro (who vouched for our soul via AnimatedTerrorShadow), come back! Where did you get that sweet blade?
@BoneyM, is WFRP 4e entirely unused or just unused where it conflicts with 2e? For example, 4e lets you cast unmemorised spells at double difficulty if it's in your grimoire, and while 2e doesn't have that it doesn't make that mechanic impossible to my knowledge.
Although I still have not puzzled out "huzkul" I think I've got the rest of them and it's been a really entertaining half hour or so poking at this project. Thanks for being excellent.
Good. Because the term ritual always made me think of Rituals. Which are actually 100% reliable and safe provided that you do everything right. Of course, making a mistake has truly horrific consequences.Damn good idea. I'd gone fishing for a word for it before but hadn't hit on that. Consider this canon.
How risky would this be? Could we hide them using spells?
How risky would this be? And how about using lenses from a high vantage point to allow the engineer to get a look at the citadel entrance? Would that any effective, especially with Gold Journeyman aid?
This is not how feudal oaths work. Typically a feudal overlord can call upon knights for specific amounts of military service per year or (in some systems) specific amounts of money per year, paid instead of military service at the knight's option. She can't ask us to do anything other than military service via any kind of feudal obligation, and even then there's a good chance that we could toss her like 20g (or whatever the estimated cost of a mercenary knight's service is, should be approximately the annual profits of our fief before any of our improvements or slightly less since it was estimated able to support a normal knight and that's why it was issued to Mathilde upon her knighthood) instead of showing up and it would be a complete fulfillment of our legal responsibilities.
She definitely does not have "can order anything short of treason to the Empire and we must obey" authority over Mathilde, or over any of her vassals.
So first, 18 hours is not the time frame for the intervention. That is the time frame between the two plans happening. If the skaven attack the citadel we may have an hour before the skaven will lock down the citadel, if we are really lucky and spot the attack the instant it happens. Even that seems unbelievably optimistic. I simply cannot see any late medieval army readying up and launching an assault successfully at night in under an hour. Add to that the dangers of fighting a night action and things go south far far quicker than anyone realizes.They are not green men sloppily trying to get into their armor after 10 years in the farm, if anything mercs are more familar with the procedure than regular soldiers.
This is a combat zone, they all know it, if they need more than a day to get marching they we are going to die anyway, because we could be attacked at any moment.
It's ok to be paranoid, but we cannot base our actions on the firm belief that everything will go wrong.
Our men being unable to pull what is an essential manouver with a generous time frame?
Orcs and Skaven putting aside their differences and uniting against us?
A spell that by all we know has amazing synergy with fire somehow impeding it?
Why not apply the same to all other plans? Why trust our rangers to actually know how to use fire, or out siege engines to aim at the grubi and not our forces, why would we know to wake up in time to actually do anything? We might as well pack up and leave if everyone and everything is conspiring against us.
Seriously, if they don't have their weapons and armor at the ready now, then this campaign is doomed no matter what we choose
I am in fact rather weirded out by the idea of us basically being given command here. I am expecting this to be another case of "they ask us for a crazy suggestion, debate what to do, and then Belegar agrees with us" situation.
Ugh so we would only get a few minutes of boiling the greenskins before it starts to get increasingly harder.
Yes. Here:
You should have made a pun about the relationship being more unstrictured.Mathilde's relationship with Ranald is more unstructured than usualWe also need to give ten percent to Ranald. It's one of his strictures.
Ugh so we would only get a few minutes of boiling the greenskins before it starts to get increasingly harder. Everything that doesn't die in those first couple of minutes, and remember all the buildings the goblins will be hiding in, could start to rush up to the citadel. I don't know how long we would have to hold the spell to make sure the dwarfs could seal up the citadel but I am currently thinking more than a couple of minutes.
This plan seems worse by the minute.
Sure, but that was never the biggest issue with the plan.Cast it once to burn greenskins in the open and demoralize those in the buildings. If/when they decide it's safe enough and come out for a charge - recast. I think that after a couple of times that front will be safe enough.