Voted best in category in the Users' Choice awards.
like I said, The value of the book is more the rules and using, repairing and running a steam tank in a RPG campaign. then 'new lore'

My thoughts on that: I actually like how they did it, the things are really powerful (+10/12 attack on ramming + size multipliers is just the start of it.) but they are also a pain in the ass to run/repair/fund and keep running and will kill their own crew if they don't have the levels and skills for it. so its not like low level players can just use it to cruise through the game.

its for high stakes 'arc endings' or a tool for high level games that has their own downsides.
Actually, one question about the information you provided. You listed Geralta Buring as the Engineer for the Von Zeppel, and Lena von Zeppel for the Emperor's Wrath. That strikes me as a bit odd considering the Von Zeppel was supposedly named after the Engineer who customised it.

Come to think of it, another question. I also want to make sure if Kurt von Meinkop is THE Meinkopt. The infamous guy who made the repeaters and the Helblaster Volley Gun.
 
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Actually, one question about the information you provided. You listed Geralta Buring as the Engineer for the Von Zeppel, and Lena von Zeppel for the Emperor's Wrath. That strikes me as a bit odd considering the Von Zeppel was supposedly named after the Engineer who customised it.
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The new master of the Emperor's Wrath is Lena von Zeppel — a descendant of the inventor of the von Zeppel configuration of Steam Tank.
 
I realised a little after making the post that Jyn was not referring to the person who customised the Tank, but rather the modern day Commander. Made me feel a bit dim.

Still, I assume it is a bit weird for the Von Zeppel being the Commander of a Tank that isn't the Von Zeppel. I assume that also means the Von Meinkopt is probably just a relative of the original Meinkopt. I kind of forgot his name was Volker.
 
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I realised a little after making the post that Jyn was not referring to the person who customised the Tank, but rather the modern day Commander. Made me feel a bit dim.

Still, I assume it is a bit weird for the Von Zeppel being the Commander of a Tank that isn't the Von Zeppel. I assume that also means the Von Meinkopt is probably just a relative of the original Meinkopt. I kind of forgot his name was Volker.

Maybe the modern Von Zeppel doesn't want to be defined by their family legacy. Or maybe they do want to pilot their ancestor's tank, and are seething that they got assigned to a different one instead? There are some interesting character hooks you can build around that.

Edit: dang apostrophes
 
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Still, I assume it is a bit weird for the Von Zeppel being the Commander of a Tank that isn't the Von Zeppel. I assume that also means the Von Meinkopt is probably just a relative of the original Meinkopt. I kind of forgot his name was Volker.
That would make her Von Zeppel von Von Zeppel, which is bit of a mouthful :V
 
Something interesting I've just found; in Age of Sigmar, the Underworld God of Thieves Prince of Cats is related to a number of other deities, called "Lords of Mischief"; Samneth, Cunning Agtheyma, and the Mirrored Twins.

Twins, hmmm?
 
I realised a little after making the post that Jyn was not referring to the person who customised the Tank, but rather the modern day Commander. Made me feel a bit dim.

Still, I assume it is a bit weird for the Von Zeppel being the Commander of a Tank that isn't the Von Zeppel. I assume that also means the Von Meinkopt is probably just a relative of the original Meinkopt. I kind of forgot his name was Volker.

Miragliano's backstory implies that the commanders have to buy their post's, Which is actually pretty common things with the navy IRL for a long long time.

Is it's possible the post just wasn't up for sell.
 
Mathilde in Age of Sigmar
There are many mysterious beings, origins and truths hidden, that walk the Mortal Realms, and many of them dwell within the mists of Ulgu. But only one seems to command those very mists. To the Duardin, she is Azrildrekked, although they have long forgotten what deed earned her such a title. To the Aelves and Sylvaneth, she is the Grey Loremaster. And to Humans, she is Dämmerlichtreiter, The Twilight Rider.

Clouded by shadow mists wherever she goes, the Rider falls upon the foes of Order from the rear, or other more unexpected paths. Many battles, thought lost, have been won with the intervention of this shadowy figure. She commands the winds of Ulgu with a skill no mortal can match, slipping between the enemy's ranks without notice, or causing any touched by her dancing shadow to disintegrate. Her blade is an ancient Duardin creation that can strike with enough force to send Ogor flying, and by her side prowls a massive wolf, with teeth and claws that can tear through the strongest of armor. Should a foe too great to defeat challenge her, The Twilight Rider, her mount, and her companion fade away, like mirages in heat.

There are those that say that the Rider is a Chosen, being selected & empowered by a god to act as their foremost servant, but of which god or gods have blessed her, none can say. It is surely not Malerion, for he views her as an irritant, a thief of his power. Others say it is Morrda, the Pale Rider, but there is truthfully little to link the two. Some among the most learned claim that the Rider is the lost disciple of a dead god, whoses final act was to save his most loyal servant from the end of The World That Was. There are perhaps only two that know the truth of this; Sigmar, who refuses to speak of it, and The Twilight Rider herself.

Description
The first any know of the Rider's approach is the ever present cloud of mist that surrounds her. Even in other Realms such as Aqshy or Hysh it is present, like a sliver of Ulgu itself has been bound to her. Sometimes it can be seen from miles away, a warning and a threat for those that know what it signifies. Sometimes it is suddenly around you; between one blink and the next the grey fog swells, blocking out all else. Whispered secrets and mocking laughter haunt you as you stagger about, trying to free yourself. Finally, after what seems like years, you hear the sound of hooves and turn to find the The Twilight Rider already towering above you.

Her horse is a thing of mist and shadow, and she is bound so tightly to it you could mistake it as part of her body. She herself is clad in black, worn robes, with a belt of silver links around her waist, atop a sash of torn green fabric. At her hips are two blackpowder pistols of archaic make, while across her back is a greatsword, with three unrecognizable runes upon the blade. A gnarled staff, around which mist spins in a silent dance, is clutched in one hidden hand. As your gaze rises higher, you see a talisman on her chest; a broken coin. Finally you see her wild black hair, and underneath the wide brim of tall hat, her face…

You wake, as if from a walking dream. The sun shines. There is no mist, no shadow horse, no silent lady. You try to convince yourself it was nothing but a fantasy. But as you look down at the road, you see them. Four hoofprints. And the imprint of a massive paw.

In Battle
The first a commander will know of The Twilight Rider's presence on the battlefield is more often than not when her blade slits their throat - but often they never even know that before they find themselves in death's embrace. The Rider can pass through ranks of elite warriors with nary a whisper, leaving them to fall as their wounds suddenly show themselves.

As said above, the Rider is a master of the Grey Wind, beyond the skill shown by any living being, save those touched by the gods. Mist rises to cover ranks of charging berserkers, and when it drops only desiccated corpses remain. The Rider's shadow seems to be its own entity, dancing on its own. When it covers a being, they simply turn to ash, blowing away in the silent wind. Knives of pure shadow fly through the air, striking down many and leaving no trace. She uses her magic to aid her allies as well; weapons suddenly glow with a dark light, cutting deeper then they should, or the mist covered ground seems to flatten, allowing even the most unsure steed to travel at full pace. Those that try to use magic directly against the Rider have their minds torn apart; if they survive, they have no knowledge of the spell they had used.

The sword of the Rider is known as Branulhune (Moonlit Wit) and is an ancient greatsword of Duardin make. The three runes that blaze upon the blade are unknown, even among the oldest of Longbeard, but their effects seem to be spectacular. Anything struck receives a massive blow of force, comparable to "a giant's kick", and are often shattered into many pieces. Magic flees from the sword's touch, leaving any warrior relying on magical artifacts or spells exposed. The Rider also seems to be able to turn the sword into mist, before instantly reforming it. In this way she can easily pass through an enemy's guard without striking their weapons.

The Rider can also strike at a distance using her blackpowder weapons. No matter the distance, cover, or spells of protection, it takes but a single bullet to kill the foe, with none of the sound that usually heralds the firing of such weaponry. Sometimes a leader of a warband is the only one killed, felled from some unseen foe, which sends the now leaderless mob into a frenzy.

The Wolf of the Rider bears mention, for it is a terrifying foe. Like a being of shadow itself, it springs from the mists, tackling stragglers and dragging them away before their fellows can act. Those that try to strike it simply fail to; something about the beast causes blades to slip past it, bows or guns to misfire when aimed upon it.

History
Time within the Mortal Realms is often… difficult. What is known, in relation to The Twilight Rider, is that she has been present for as long as any can remember, a silent silhouette on the horizon, only rarely approaching. As the Age of Chaos began, such vistations became rarer, until the Rider is now only seen when she rides against the forces of Chaos, Destruction & Death.

Age of Myth
"I wish she… I wish all of them could see this. Maybe they can. Somewhere"
There are many stories of The Twilight Rider during the Age of Myth. She was never confined to a single Realm, going where she willed, but she often avoided Hysh and Azur. While solitary, she was known to enter towns and cities; most of the time she merely observed, but sometimes engaged closer. One story tells of her entering the Blade Festival of Schwert, a town in Chamon famed for its blademasters. She defeated every warrior that challenged her, often in mere seconds, but abandoned the tournament before the final set of duels.

Age of Chaos
"Even after all this time… you won't let yourself rest…" - Daemon of Chaos
When Sigmar retreated to Azyr, many left behind in the other Mortal Realms followed his lead, and hid instead of actively fighting against the seemingly endless tide of Chaos. No so The Twilight Rider. She struck the forces of Chaos wherever she could, ambusing armies on the march and sneaking into their fortresses to assassinate leaders and steal items of import.

The Rider once led of Slaaneshi warhost on a dance through Ulgu. Everytime the mortal servants of the Pleasure God grew bored with the chase, she would strike them from afar, goading them again. Finally after many days the host believed they had her cornered with a deep gorge - but as they approached the Rider to slide into the shadows and escaped. To their horror they then found they had been led into the path of a great Shade-storm. Magnified by the gorge, the storm devastated their ranks, who fled best they could, cursing the Rider's name.

It was at this time that the Rider began to cloak herself more deeply in shadow, creating the ever present cloud of mist that now surrounds her. In this darkest age she herself grew darker, retreating into herself, nothing more than the shadow of death.

Age of Sigmar
"The Dämmerlichtreiter rides with us!" - Freeguild Captain
As the Realmgate Wars began, the Twilight Rider only amped up her assaults on the enemies of Order, often striking in tandem with the remergent Alliance of Order, even if they never knew of her presence. It is possible in fact that she took part in many important battles, without either side knowing of her.

It is known that she advised many Fyreslayer Lodges and Kharadron Sky-Ports to join the Grand Alliance, where they might have stayed neutral instead.

During the Soul Wars, The Twilight Rider led a Kharadron Sky-Fleet into a series of lightning fast assaults on the borders of Nagash's empire in Shyish, destroying several castles and fortresses of Vampire Lords, and fleeing before a counter attack.

She has been encountered by Soulbound parties, and often guides them on their journey, giving advice or important knowledge to aid them. When asked why - if any are brave enough to ask - she simply responds that she once took part in her own great quest, and sees some kinship with them.

Known Relationships
Sigmar
"You failed him. He was loyal, he fought in your name and you failed him. You let him die. You could have saved him, but you didn't. I'll never forgive you for that."
It is said that the God-King Sigmar, in the earliest days of The Age of Myth, wandered the realms, meeting many strange beasts and peoples. It is said, during his exploration of Ulgu, he encountered a lone woman sitting beside a stream. It is said, when the woman realized who he was, she tried to cut off his head. And shot him. Repeatedly, it is said.

It is unclear if this woman was truly the Twilight Rider, but is known for a fact that she holds some grievance with the God-King. Some stories tell of her visiting the ancient cities of Men, Duardin and Aelves but never those sworn strongest to Sigmar. When the forces of Chaos began to invade the Mortal Realms, it was suggested to Sigmar that the Rider be invited to the councils of war, or at least be asked to join His armies, but he refused, stating "I once took something dear from her, and she has never forgiven me. She has no love for me, or my works."

Stormcast Eternals
Despite such a claim, since the first deployments of the golden warriors of lightning, the Rider has been known to observe them from far off distances, fleeing when any approach. She seems most interested in the Vanguard-Hunters…

Collegiate Arcane
In the Tower of the Grey Wind, one of the floating colleges of the Collegiate Arcane, there is a sealed set of rooms that has never been claimed. Despite this, sometimes movement can be heard from within.

There is also an open seat on the Grey Council, although none can remember who sits there.

Duardin
The Duardin say that the Azrildrekked was a great friend to the earliest Karaks, visiting a great many times. She was also, mostly strangely, known to freely enter the private sanctums of the Ancestor Gods; in particular Thungni, Morgrim, and at least once Grimnir. It is unknown what was discussed between such figures, but it is said when the Rider left the company of the fiery war god, the mists that surrounded her seemed to be a cloud of sorrow, rather than a mantle of mystery. In the Age of Sigmar, while she freely gives aid to the Kharadron Overlords and Fyreslayers, she seems most fond of The Dispossessed, those Duardin who still hold onto the traditions and values of their ancestors.

An odd claim by some Duardin is that the Twilight Rider is, in fact, one of them. Despite looking like a human, they say she carries an ancestral soul, one stolen from their afterlife long ago. There is little proof for this claim however.

On separate occasions the Twilight Rider has commanded Duardin forces, either by purchasing their loyalty or using ancient pacts. She has lead them to great victories many times, often making use of the overwhelming firepower deployed by the Dispossessed and Kharadron Overlords. For this, she (perhaps unofficially, perhaps not) is known as a Thane, or even an Arkanaut Captain.

Aelves
The Aelves of Hysh know The Twilight Rider as The Grey Loremaster, for this was the name given to her by Teclis, their Mage God. When the two first met, it is said Teclis greeted her as an old friend while the Rider greeted him as a student would their master. Again, none know what they discussed, but the Rider would return many times, a shade standing out against the eternal light of Hysh.

She is less well regarded by Malerion; it is said the two have never truly met, but The Shadow King calls her only thief, saying she wields power stolen from him. Morathi supports her son in this, and the Daughters of Khaine are often hostile to The Twilight Rider.

Sylvaneth
"You. I know… I know you." - Drycha, first encounter with The Twilight Rider
The children of Alarielle mostly follow the Aelves in their interactions with the Grey Loremaster. The exception to this is Drycha Hamadreth, who hates her with a burning passion. The two mistresses of shadow have dueled at least three times; the first time Drycha forced the Loremaster to retreat bloodied, the second the Handmaiden was cut in twain, and the third fight ended when they were joined forces to fight a Nurgle Rotbringers assault. After this, they made a tentative truce.

Orruks
"Zog dat" - attributed to unknown Ironjawz Megaboss
Orruks are, as a general rule, hard to frighten. Even when faced by a force many times their greater, they are likely to still "giv' it a go." Which is why stories of full WAAAGHs turning around merely at the sight of a lone rider are often met with incredulity. Yet, there is truth to these stories. It is theorized that at some point, perhaps beyond any memory, the "'Spooky Lady" took part in such an overwhelming slaughter of the children of Gorkamorka that it caused spiritual wounds in the entire species. Or maybe, more simple men say, orruks are smart enough to know when a fight isn't worth it.

Skaven
"Big good-obedient little ratling, or misty warlock swallow you up-up!" - Overheard in a Skaven den
The "Shadow-Fog Deathmaster" is a figure of fear, dread, and surprisingly admiration for the Skaven, especially the clans of Eshin. To the shadow masters, she is worthy of respect, given her evident prowess, and ability to detect, trick or kill even their most-well trained Deathmasters. To say you survived an encounter with the Rider is a badge of great honor, although few rats are quick to claim it. She has a record of tracking down those who boast of besting her… even following them in Blight City itself.

Grand Alliance of Death
"Damn the van Hals. She knows too much. She must die" - Nagash
To a soul, the servants of Nagash hate the Twilight Rider. If she enters Shyish, orders are immediately given by the Great Necromancer to his trusted lieutenants to hunt her down. Entire armies are shifted to pursue her, no matter their previous objectives. Thus far the Rider has avoided them, either by lingering in the Realm of Death for a short while, simply slipping past, or outright fighting and destroying them. Of all the Undead, The Rider seems to have the greatest enmity with Vampire Lords of all kinds, and often goes out of her way to kill them and destroy their holdings.

Prince of Cats
"You died. I saw you die!"
"And die I did! Why do you think I'm down here, hmmm?"

It is rumored that the Twilight Rider was often the honored guest of the Prince of Cats, in the afterlife for thieves and tricksters he ruled over; Latchkey Isle. Due to the forces of Nagash constantly chasing her, she was never able to stay long.

During the Age of Chaos, the power of the Prince of Cats faded as his mortal worshippers dwindled, and he vanished. The Twilight Rider no longer travels to Latchkey Isle.

The We
A little known race from the mountains of Ghur, the We are a grouping of Hive-Minds within arcarnid bodies. In the past they traded with the Duardin and Humans of the Realm, mostly the silks they produce in abundance, while they themselves purchased books and other materials for their Libraries of Memories. The Twilight Rider has long been associated with the We, and fought alongside them against Orruks and the forces of Chaos, allowing them to survive to the present day where other species may have been consumed by the Realm of Beasts.

Felt like this could have more, buuut screw it. Maybe I'll write more pieces (including the full story of how Mathilde survived the death of the World That Was) if people are interested.

If anyone wants to try making a statblock for this version of Mathilde, good luck. I had a look, and it seems complicated as heck…

Up next: Skaven Cultural Insight. Actually I might do a MAGDA WESSEN post before that
 
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Felt like this could have more, buuut screw it. Maybe I'll write more pieces (including the full story of how Mathilde survived the death of the World That Was) if people are interested.

If anyone wants to try making a statblock for this version of Mathilde, good luck. I had a look, and it seems complicated as heck…
This is really cool. I like the references to all of Mathilde's relations with the various factions, it's cool to see.

AoS Warscrolls (which is the official fancy name for thier statblocks) are really personalised is the main thing. Everything you want to represent has to be done through a special rule, rather than being able to give them a pool of special rules every statblock shares. Still if anyone wants to give it a go, here's a site with a pre-built template for it: Warhammer Age of Sigmar - Warscroll Designer
 
@Dragonofelder You did a very good job capturing the essence of AoS I feel. It's a very well done omake. There were a couple typos on Duardin (it's not Duradin), but you've got almost everything down properly.

The only thing I have to say is that Grimnir died soon after he was reawakened, having fought the Zodiac Godbeast Vulcatrix to the death, his remnants mixed with Vulcatrix and spread across the Realms as fragments known as "Ur-Gold". I doubt Mathilde would have had the chance to meet him. There is also no mention of Thungni, Morgrim, or Smeidnir that I remember. Grungni is the most prominent surviving Dwarf God and he's the one who's picked up all the slack with Grimnir going off to die.
 
@Dragonofelder You did a very good job capturing the essence of AoS I feel. It's a very well done omake. There were a couple typos on Duardin (it's not Duradin), but you've got almost everything down properly.

The only thing I have to say is that Grimnir died soon after he was reawakened, having fought the Zodiac Godbeast Vulcatrix to the death, his remnants mixed with Vulcatrix and spread across the Realms as fragments known as "Ur-Gold". I doubt Mathilde would have had the chance to meet him. There is also no mention of Thungni, Morgrim, or Smeidnir that I remember. Grungni is the most prominent surviving Dwarf God and he's the one who's picked up all the slack with Grimnir going off to die.
Thanks for noticing the typo, fixed all of it.

I wasn't entirely sure on the timeline of Grimnir's death, so I included him. Morgrim is at least worship in AoS, although I'll admit I've seen nothing to suggest he's actually present in anyway.
 
By the way, do we have any ideas for dealing with the "we have to travel to a different mountain in order to check books when we're doing experiments" problem?
You walk down to your library, stare in befuddlement at the bare shelves, then sigh as you recall that most of your books are now housed within Kvinn-Wyr.

You return to your laboratory and repeat the experiment with the Crystal Mist a few more times until you're sure your calliper measurements are accurate, and then you sigh and return all the way back to the library - would it be wasteful to have Adela on hand to fly you back and forth from your home to the library?
It seems... somewhat inconvenient.
 
By the way, do we have any ideas for dealing with the "we have to travel to a different mountain in order to check books when we're doing experiments" problem?



It seems... somewhat inconvenient.
At first I was against taking Eike as a apprentice because I thought it would take AP away from valuable research time, or training, and the waystone project. But now sending the apprentice running to get a bunch of books is with medieval times.
 
Set up a teleporter system? Or just learn to teleport over long distances.
Teleport over long distances is not a trivial matter. There are two ways to do it, and neither are safe. The first is the Calamity Spell known as Bridge of Shadows, which requires a Storm of Magic and is more powerful and riskier than the most difficult Battle Magic. The second is the Ritual known as the Impossible March of the Damned Soldier, which is not to be done lightly because it can teleport you to a random location anywhere in the world if you mess up.

Teleportation tower is a possibility, but spells is out of the question for something so trivial.
 
I like gyrocopter ulgu battle altar. It can have levers. One is for the chameleon circuit with settings for cloud, 3 different colours of dragon and ordinary logistics wagon. One controls the size of the mystifying fogbank filled with shadow tentacles of death and terror. One projects Rite of Way onto the ground. Two to operate the searchlight with corrosive shadows mask that isn't even connected to the orb. And one to drop bombs. The pilot can operate the autocannon.
 
It seems... somewhat inconvenient.
I applaud your capacity for understatement.

1. Abuse our wealth to have copies made of books we'll be referring to often when we get access to scribes to rebuild our personal reference library. And/or explicitly have a lending arrangement set up where Mathilde is allowed to take out books for perusal and have other people bring those books to us, along with others that we think might be needed ahead of time.


More sensibly:

2. Finally set up a low end version of that Teleportation Tower that was on our action list some time ago that has landing/receiving pads near the outside of the penthouse defences and a handy space in/near the libary.

(I was thinking that an OoS might be useful, but... it's a tower sized enchantment: size is not an issue, so we'd probably be better off trading in that hypothetical OoS for a powerstone array.)
 
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Do we have any reason to believe that "the books are by default in the library and not the penthouse" will be an actual problem for Mathilde going forward, as opposed to being a small bit of descriptive text to tie the research action narratively to the library action taken later in the same update, and which Mathilde will handle silently and offscreen from now on?

I know thread madness gonna thread madness, but carts and horses, folks.
 
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