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Yes, and we have a whole bunch of books and papers to write. We have the Windsoak Mushroom book (2 turns), papers on as yet unstudied artifacts (4 turns) and the very many research topics that Mathilde encounters in the course of her life (~infinity turns). I'll be willing to consider a diplomacy book on the Karaz Ankor once we run out of paper topics, and that isn't happening anytime soon.
A diplomacy book is the most useful to the Old World and also the most profitable for us. It should be our highest priority, not our lowest.
 
Maybe it's his Dwarfishness peeking through. Not many dwarfs enjoy hearing about their people being bombed, even if they are on the opposite side of the coin.
Even if he has no loyalty to the rest of his kind, he'd still have a pretty good understanding how grudges work.

If Marienburg did this, they'll either hand over the culprits heads on platters or the empire will be free to reconquer the ruins at their leisure.
 
Machineguns aren't the gamechanger. Breechloading artillery is the gamechanger. Explosive shells at a moderate rate of fire is murderous on infantry.
This.

Among other things, machine guns don't actually do anything to a typical target that a platoon or two worth of riflemen can't do to the same target, and at the time of their introduction there were a lot more than 1-2 platoons of riflemen in a given army per machine gun emplacement. Machine guns make some very real differences at the tactical level to details, but they're not the thing that really changes the game at the operational and higher level.

By contrast, breechloading artillery does something riflemen really can't do, namely slaughter infantrymen from several miles away at ranges where they cannot hope to retaliate or even capture the guns that are doing this to them. Because the gunners will unfailingly be shooting from behind a defending infantry screen with entrenchments, and you will never get through the infantry lines fast enough to catch up before those guns are limbered up and pulled away to do it to you all over again.
 
Boney was referencing inventions that popped up in Vermintide in which a single, well trained radical engineer was using to massacre hordes of ratmen and Chaos Marauders with during the End Times. They weren't invented to outfit entire platoons of soldiers, and Bardin certainly didn't give his allies his weapons. I'm not sure any of them would be willing to lug around the guns and use them anyway.
 
Among other things, machine guns don't actually do anything to a typical target that a platoon or two worth of riflemen can't do to the same target, and at the time of their introduction there were a lot more than 1-2 platoons of riflemen in a given army per machine gun emplacement. Machine guns make some very real differences at the tactical level to details, but they're not the thing that really changes the game at the operational and higher level.
I mean, machine guns are very good at cramming what would require an entire formation of riflemen that would all be required to be exposed into one gun that can be placed in a heavily fortified position that just can't be broken without either pouring in enough crazy people until someone gets lucky or precision artillery. That matters, especially for the static positions that the Empire and the Dwarfs live and breathe. If it's a field battle then yeah, riflemen will get the job done, but the forces of Order are incredibly often on the defensive, and being able to concentrate fire like that in fortified/entrenched positions can change the strategic balance quite a bit.
This implies that (a) the Dawi have brothels and (b) they are a common-enough institution that there are sayings such as "a beardling in a brothel". Or is this just a Marienburger peculiarity?
I would assume that Dawi don't have brothels, but that it would be a known factor among the human professionals that a certain body shape and hair length goes a long way to getting a beardling who'd likely never get to marry to part with his coin. Also, I would think that it would have a certain appeal to the aging cohort of professionals to have customers that culturally consider greying hair and whatnot an improvement. But that's far enough on the tangent of the realities of sex work in Warhammer Fantasy.
 
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[X] [LIBRARY] Back-fill.
[X] [DWARF] No purchase.
[X] [COLLEGE] No purchase.
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian

In addition to the current purchase vote, I'd like to float the following variant:
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir

If we want to establish trade ties with the Eonir via the EIC, understanding their cultural perspectives on trade seems potentially extremely valuable.
 
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If Mathilde were a more politicking sort of wizard, would she be attending more parties and events like this one? It's an interesting way to touch base with a lot of different people and organizations, and the drinks are good, too.

[X] [LIBRARY] Back-fill.
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, A dwarven axe for Baba Brzeginias/Gerdouen

Books for the book throne.
 
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[X] [LIBRARY] Library of Mournings: Trade & Forest Spirits
[X] [PURCHASE] Write-in. - A dwarven axe for Baba Brzeginias/Gerdouen
 
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir
[X] [LIBRARY] Back-fill
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, The Karaz Ankor: Extensive and Esoteric Eonir
 
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[X] [LIBRARY] Back-fill
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, The Karaz Ankor: Extensive and Esoteric Eonir
 
[X] [LIBRARY] Back-fill.
[X] [DWARF] No purchase.
[X] [COLLEGE] No purchase.
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir
 
[X] [LIBRARY] Back-fill.
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir
[X] [PURCHASE] The Lady: Extensive Bretonnian, Shallya: Extensive Bretonnian, The Kingdom Of Bretonnia: Extensive Bretonnian, Trade: Extensive Eonir, The Karaz Ankor: Extensive and Esoteric Eonir
 
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