With the lights of Praag glowing on the horizon, you make your way over to the Knights' section of the camp. You exchange nods with a few Knights you vaguely recognize and after asking you're pointed in the direction of their leader, who you find setting up a shrine to Taal. You're not very familiar with the King of the Wilds, not even from your upbringing, as Stirland is mostly free from the forests that blanket the Empire and thus the Cult never gained much influence south of the Stir. But impossible to miss, at least to you, is the strand of Divine energy flowing out of Joerg and taking root as the shrine is very carefully constructed.