Voted best in category in the Users' Choice awards.
I don't think the description in the books says whether the effects of Ruby Sulphur are obvious or not. I assume the real life version is obvious considering the way people are talking about it, but I don't have any experience with the substance to tell. The book seemed to imply it was subtle because nobody found any traces of it anywhere until a poisoner was directly caught.
Real life acute arsenic poisoning makes you vomit and excrete blood, and your hair starts to fall out. Then you slip into a coma and die. It's not exactly a discreet poison, but given Warhammer's level of scientific knowledge, it's possible they have they same symptoms and passed it off as some form of disease.
 
Besides making Drycha butt into a staff, a Ulgu aspected dryad butt probably makes for a great base material for a ulgu ghyran windherding enchantment. No idea what you would make though, boots of invisible wood striding is the first that occurs, but there's probably something else good.
 
So I'm going to go against the grain and toss some library options out there alongside with Kiselv's aid in the Project.

Don't think the Hag Witches are going to be that useful once we have the Ice Witches on board.

[x] [KISLEV] Waystone Project: Kislev
[x] [KISLEV] Library: Bokha Palace
[x] [KISLEV] Library: University of Kislev
[x] [KISLEV] Library: Magnus Gardens of Praag
[x] [WIDOW] Waystone Project: Ice Witches
 
In Terror in Talabheim, an adventure module for 2E, a new disease concocted by the Skaven takes Talabheim by storm (Grey Buboe I think its name was), primarily by poisoning the water supply with a dormant plague that activates several weeks after imbibement. The plague spread like wildfire and started killing people, and Shallyans kept healing people only for it to not work. The secret to dealing with the disease is found as you progress throughout the adventure.

Spoilers. The reason the Disease couldn't be healed was because it wasn't just a Disease. It was both a Disease and a Poison, so the Shallyans had to cast both Cure Disease and Cure Poison, which were different spells. If they did that, then the disease is gone.

Yes, I thought the plot twist was lame too. Just cast both Cure Disease and Cure Poison. Wow. How riveting.
 
All these suggestions for what to do with Drycha's remains, and yet no one has put forth the one suggestion I had hoped to see.

Plant them and grow another Drycha. Whats the worst that could happen?
 
@Boney assuming we can show Drycha is actually dead what happens with any grudges against her. Does Mathilde get any reward for clearing them or as an (officially) dwarf is it just considered part of her duties to clear grudges where possible?

Also can we use the grudge records to figure out who we killed? Hand over a description of Drycha to the loremasters like they did with Cython and see what comes up.
 
@Boney assuming we can show Drycha is actually dead what happens with any grudges against her. Does Mathilde get any reward for clearing them or as an (officially) dwarf is it just considered part of her duties to clear grudges where possible.

Also can we use the grudge records to figure out who we killed? Hand over a description of Drycha to the loremasters like they did with Cython and see what comes up.

We presently do not know who that odd dryad was and it is entirely possible that neither would any dwarfs she killed. Dwarfs are not really famous for their ability to spot subtle Ulgu assassins. Odds are she does not have any grudges by name and might not even have any as 'that ulgu dryad'.
 
It's colorless, odorless and tasteless and can be mixed with anything, and it's very rare, so that inflates its value.
It's odorless, colorless, and among the deadlier poisons known to man? Does it dissolve instantly in liquids?


On the vote: while there might be some issues between the Ice Witches and Hag Witches, I think they both respect that they have largely the same goals and patron.

To quote RotIQ:
Baba Gyulk tells Dahzyn they good for land. They protect Ancient Widow and sacred places.

[x] [KISLEV] Waystone Project: Hag Witches
[x] [WIDOW] Waystone Project: Ice Witches
 
Yes, I thought the plot twist was lame too. Just cast both Cure Disease and Cure Poison. Wow. How riveting.
To be fair, that's not a plot twist: that's the safety plan.

Every premade campaign needs them, a way set in game for the party to solve the problem with just the resources given. In case the player group didn't have the skill sets or items or whatever to actually deal with it. (The unsaid one being that the group could be morons)

Ideally, players come up with their own ideas on how to solve it, and as long as it's not stupid, the GM can roll with it. But their is always a safety plan if it's well done.
 
Last edited:
Actually, wait, serious question.

Did the enemy forces have anything on them that could be planted and grown? Like seeds or nuts? Or plant pieces in the case of some types of weeds?
Or parts that can be transplanted, like grafting a dryad branch onto another tree or some such?

Just curious about how much like a plant these mystical, magical tree people are and if there is botanical potential for their remains.
 
[X] [KISLEV] Waystone Project: Kislev
[X] [WIDOW] Waystone Project: Ice Witches

I think having Waystones that we have permission to mess around and potentially break is ridiculously valuable.
 
[X] [KISLEV] Waystone Project: Kislev
[X] [WIDOW] Waystone Project: Ice Witches

I think having Waystones that we have permission to mess around and potentially break is ridiculously valuable.

I do not think any ruler in his right mind would allow you to break a waystone and I certainly do not think Kislev will, those are sacred to the Widow. If you really want to experiment on something you can break head to the border princes. There is no one there to be upset about them.
 
Destructive research on something as valuable as a Waystone is incredibly unsound. If we don't have the ability to fix or build new Waystones then we just hurt the world itself for the purpose of science. Not worth it imo.
 
@Boney assuming we can show Drycha is actually dead what happens with any grudges against her. Does Mathilde get any reward for clearing them or as an (officially) dwarf is it just considered part of her duties to clear grudges where possible?

Also can we use the grudge records to figure out who we killed? Hand over a description of Drycha to the loremasters like they did with Cython and see what comes up.
We presently do not know who that odd dryad was and it is entirely possible that neither would any dwarfs she killed. Dwarfs are not really famous for their ability to spot subtle Ulgu assassins. Odds are she does not have any grudges by name and might not even have any as 'that ulgu dryad'.
Mathilde also isn't sure if Drycha is actually dead. And ithout being 100% sure herself, probably shouldn't be trying to strike out grudges.

Yeah it dissolves. I don't know about instantly. An alchemist also found out that the intensity of light affected its rate of decomposition. I'm not sure if that's part of the real substance or not.
Mopman was making a reference to Princess Bride.

View: https://www.youtube.com/watch?v=rMz7JBRbmNo
Real life wise, given long exposure to light, ruby sulphur eventually turns into a yellow-orange powder.
 
Destructive research on something as valuable as a Waystone is incredibly unsound. If we don't have the ability to fix or build new Waystones then we just hurt the world itself for the purpose of science. Not worth it imo.

I might be wrong on this, but I think the post I was referring to was less about taking the stone apart with the intention to destroy it and more doing studies that we know might destroy it. While I agree that the former would be reckless and not worth it we might end up doing the latter for lack of options. After all we do not know what the risks are from the start, if we did we would not have to study them
 
Eh. We'd have to destroy a waystone sooner or later. Maybe it'd be those tree waystones first since they seem more renewable, but we'd need to fix waystones in the future, and that means risk destroying it if we don't have any idea as to the amount of damage it can take.

Maybe we'd do it to a corrupted waystone then. Not quite as good as the real thing though, since Dhar curdles what the Winds might or might not do otherwise.
 
Mathilde also isn't sure if Drycha is actually dead. And ithout being 100% sure herself, probably shouldn't be trying to strike out grudges.
Hence why I included the "assuming we can" in my question.

I'm hoping we'll get Laurelorn books on forest spirits in our next purchase round and either them or someone from Laurelorn will be able to let us know one way or another.
 
Hence why I included the "assuming we can" in my question.

I'm hoping we'll get Laurelorn books on forest spirits in our next purchase round and either them or someone from Laurelorn will be able to let us know one way or another.

The GM has outright said that the Eonir know less about Athel Loren than the Empire does, I think that is a dud in that regard, not that the books could not be useful for other things
 
The GM has outright said that the Eonir know less about Athel Loren than the Empire does, I think that is a dud in that regard, not that the books could not be useful for other things
I want the books to tell us whether Drycha is dead, that shouldn't be Athel Loren specific since Laurelorn has its own spirits. Essentially I'm hoping they'll say something like "Destroying the body a forest spirit is inhabiting with a magical weapon will also destroy the spirit" or "The only way to destroy a forest spirit permanently is to [do thing we didn't do to Drycha]."

Sure it's possible they wont have anything so clear cut to let us know one way or another but even in that situation the books will still be very useful info the empire and dwarves could use that will be more detailed than what they already have on the subject.
 
Last edited:
Back
Top