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That's because Cavalry in WH3 sucks. There's some super weird collision/anti large stuff that completely destroys cav and a bunch of bugs that mess with mass. You'll find that outside Bear Cavalry or Ogre Cavalry most cav units are garbage. Jade Lancers have almost the exact same stats as Empire Cavalry.
Honestly, even the bear cavalry hasn't been working out for me. They're fine killing big monsters, but send them into even a low tier block of infantry and they melt. I'm really looking forward to that bug fix. Been real rough for one of the LLs.

Boney might find the differences in the way provinces are organized between Kislev and Cathay interesting. The Cathayan model, where provinces consist of a combination of one large city and their few outlying towns to support and feed them (through farms, which are the usual way of providing pop growth) is the normal way of doing things that pretty much every other faction in the world uses pretty much everywhere. Kislev's model, where you've got a few large cities which are expected to be entirely organizationally independent from their outlying areas which don't contain any large cities at all is unique, and most likely intentionally so. (There are a few other factions with isolated cities, mostly skaven, but the only tier 3 town regions are new.)
 
[x] [GREY] Scouting the forest with the krugs
[x] [GOLD] Guarding the forest rotas as they expand and fortify the path
[x] [ICE] Standing ready to respond with the Tzar and Boyars
 
@Boney I've seen a bunch of speculation over the last couple of pages, speculation that I agree with but speculation none the less, that the Wood Elf threat is Drycha, but I can't find anything that doesn't suggest that this isn't just another Wild Hunt. What am I missing here?
 
I haven't said anything for an hour. I was waiting for someone to move the thread along because I didn't want to double post. Sometimes the thread creates an artifical derail by just slowing down so that only offtopic posts ever get traction. Believe me, a brief conversation on mechanics isn't throwing this thread out of balance.
 
Total war thread

A comment or two is fine, but this is heading into derail territory. The mechanics of the game has absolutely no bearing on the quest.
Boney's said before that talking about Warhammer more generally is fine as long as there's not some thread specific conversation it's drowning out, and mechanics are one of the ways that games communicate the nature of the world they're set in.
 
@Boney I've seen a bunch of speculation over the last couple of pages, speculation that I agree with but speculation none the less, that the Wood Elf threat is Drycha, but I can't find anything that doesn't suggest that this isn't just another Wild Hunt. What am I missing here?
Boney isn't going to answer questions about thread speculation, but Codex has made several good posts on the subject (and others have too, but she's the one I can find offhand):
In regards to the mystery, it's a spirit, it's wrathful, it's from Athel Loren, it's shrouded in Ulgu, and it gave impressions of long held grudges and wrongs.

This situation could not scream Drycha any louder than it currently does.
nothing but the echoes of festered wrath and the smell of lilac.
This seems important.
Drycha has purple coloration. Her army of Malvolent Dryads, Tree Kin and Treemen get purple coloration. Drycha used to be a bright, sunny and happy dryad who fought for the Elves. She started going insane when the Treeman she was a Handmaiden to became corrupted by performing a Nelson Hold on Morghur so Ariel could deliver the finishing blow. Coeddil subsequently became corrupted and attacked the Elves, which caused them to seal him in the Wildwood, leading to Drycha going mad.

Lilacs are beautiful purple flowers. Fragrant and ornamental for the most part. Some rudimentary searching shows me that Lilacs mean Spring and Renewal, purity and innocence. All things that Drycha used to be, but isn't anymore.
A Dryad shrouded in Ulgu full of wrath reciting a long list of evils and grudges resonates to a ridiculous degree with Drycha. Most Branchwraiths use Ghyran. Drycha is special in that she uses Ulgu, just like Durthu is special because he uses Ghur instead of Ghyran. Coeddil is also special because he uses a mix of Dark and Beast Magic. Most Branchwraiths and Treeman Ancients use Ghyran.
Odds are really high that this is Drycha and not a standard warband.
 
Boney isn't going to answer questions about thread speculation, but Codex has made several good posts on the subject (and others have too, but she's the one I can find offhand):





Odds are really high that this is Drycha and not a standard warband.
Adding to this, Wild Hunts don't really venture very far outside Athel Loren for some reason. Generally it's Bretonnia that have to deal with Wild Hunts. Orion prefers massacaring people close to him.
 
Adding to this, Wild Hunts don't really venture very far outside Athel Loren for some reason. Generally it's Bretonnia that have to deal with Wild Hunts. Orion prefers massacaring people close to him.
I mean, it weirdly makes sense, there is only so long the average Aseri can drop everything for a good old bout of murder before they have to get back to their day job.

Only so far you can get when everyone has to get back before the winter harvesting.
 
If nothing else, if this was a Wild Hunt I don't see why it'd be shrouded by Ulgu- subtlety is not Orion's forte.

The Wild Hunt also has little reason to range this far, it is Bretonia who bears the brunt of that. I do not think I have read about it ranging as far as Kislev ever. Why would he bother, I mean I imagine the screams of terror and dying humans sound much the same no matter the language and that seems to be the purpose of the Hunt... well that and killing beastmen and greenskins, but those are much the same also.
 
Actually, the tempo is the biggest reason this isn't the Wild Hunt- the disruptions have been going on for over a year, Orion's already gone into the pyre and been reborn since it started.

The Wild Hunt moves fast, it doesn't besiege and it doesn't stick around.
 
The Wild Hunt also has little reason to range this far, it is Bretonia who bears the brunt of that. I do not think I have read about it ranging as far as Kislev ever. Why would he bother, I mean I imagine the screams of terror and dying humans sound much the same no matter the language and that seems to be the purpose of the Hunt... well that and killing beastmen and greenskins, but those are much the same also.
According to 6th edition, the Wild Hunt is supposed to be a sacrifice to Kurnous. 8th has them as sacrifices to orion instead, perhaps as preparation. for the End Times revelation that he was Kurnous the whole time. Of course, in both editions the Hunt destroys people who happen across them, driven by some destructive frenzy, rather than seeking out people. The Hunt is less intentionally destructive and more simply uncaring of what happens to things or people in its path. Which makes sense, by all accounts the members of ther Hunt are as much fae as Elf, and probably have less concern about mortal things like collateral damage.
 
According to 6th edition, the Wild Hunt is supposed to be a sacrifice to Kurnous. 8th has them as sacrifices to orion instead, perhaps as preparation. for the End Times revelation that he was Kurnous the whole time. Of course, in both editions the Hunt destroys people who happen across them, driven by some destructive frenzy, rather than seeking out people. The Hunt is less intentionally destructive and more simply uncaring of what happens to things or people in its path. Which makes sense, by all accounts the members of ther Hunt are as much fae as Elf, and probably have less concern about mortal things like collateral damage.
In 8th Edition Page 20 of the Wood Elves Army Book, the Wood Elves start the Wild Hunt when humans encroach on their territory, but it gradually becomes active amusement at making the lives of humans absolute hell:

"The Wood Elves looked with amusement upon these battles between primitive tribes, content to let one set of barbarians eradicate the other. Only when the fighting spilled close to the borders of Athel Loren did the Elves take action, driving back the interlopers with spear and bow before vanishing beneath the trees once more. Thus began the tradition of the Wild Hunt. Each summer, when the battles 'twixt men and greenskins were at their most sprawling, Orion led the most hot-blooded of his folk across the Wild Heath and into the barbarous lands beyond, hunting their two-legged quarry as they would any other prey. Soon the glory and terror of the Wild Hunt passed into the barbarians' legends, and they learned that to threaten the forest was to invite a swift and merciless death.

As time passed, the Elves came to delight ever more in making sport with the lives of Men and Orcs. They even began to manipulate the two sides into ever-escalating confrontation — though in truth the greenskins needed little encouragement. The Elves told themselves that they did this to control their enemies' numbers as they would with any dangerous beasts. The further afield the folk of Athel Loren plied their sport, the less credence this idea held, but they cared little and continued to foment war in all the lands north of the mountain range known as the Vaults."

8th Edition made the Asrai pretty horrible. It seems less like they don't care and more that they take active enjoyment in ruining people's lives.
 
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In 8th Edition Page 20 of the Wood Elves Army Book, the Wood Elves start the Wild Hunt when humans encroach on their territory, but it gradually becomes active amusement at making the lives of humans absolute hell:

8th Edition made the Asrai pretty horrible. It seems less like they don't care and more that they take active enjoyment in ruining people's lives.
It also claims the Wild Hunt don't pick targets and implies that simply staying indoors when they ride keeps you safe:

"Only the bravest or most foolhardy individuals remain abroad when the horns of the Wild Riders are heard upon the breeze, for their otherworldly tones invoke the fear of the prey in all who hear them. Such an instinct is well-founded, for there is no mercy to be had from the Wild Riders once the hunt has begun. Those unlucky enough to be caught in their path are ridden down without mercy, their deaths a sacrifice to the timeless splendour of the King in the Woods."

and that the riders aren't exactly Elves:
"They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever they are a part of the Wild Hunt's eternal glory."

I suspect this is an edition mismatch. They copy pasted some info from 6th, and changed other parts, leading to a somewhat self-contradictory set of lore.
 
It also claims the Wild Hunt don't pick targets and implies that simply staying indoors when they ride keeps you safe:

"Only the bravest or most foolhardy individuals remain abroad when the horns of the Wild Riders are heard upon the breeze, for their otherworldly tones invoke the fear of the prey in all who hear them. Such an instinct is well-founded, for there is no mercy to be had from the Wild Riders once the hunt has begun. Those unlucky enough to be caught in their path are ridden down without mercy, their deaths a sacrifice to the timeless splendour of the King in the Woods."

and that the riders aren't exactly Elves:
"They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever they are a part of the Wild Hunt's eternal glory."

I suspect this is an edition mismatch. They copy pasted some info from 6th, and changed other parts, leading to a somewhat self-contradictory set of lore.
The quotes you're picking up are specifically in relation to the Wild Riders. There is no indication that they're the only ones that follow Orion on the WIld Hunt, since it's stated that the fervour causes all sorts of Wood Elves to join him. In that scenario, it makes perfect sense that they're "fey". These are the guys who are in charge of overseeing the rebirth ritual and one amongst their number is chosen every year to be Orion's host.
 
It also claims the Wild Hunt don't pick targets and implies that simply staying indoors when they ride keeps you safe:

"Only the bravest or most foolhardy individuals remain abroad when the horns of the Wild Riders are heard upon the breeze, for their otherworldly tones invoke the fear of the prey in all who hear them. Such an instinct is well-founded, for there is no mercy to be had from the Wild Riders once the hunt has begun. Those unlucky enough to be caught in their path are ridden down without mercy, their deaths a sacrifice to the timeless splendour of the King in the Woods."

and that the riders aren't exactly Elves:
"They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever they are a part of the Wild Hunt's eternal glory."

I suspect this is an edition mismatch. They copy pasted some info from 6th, and changed other parts, leading to a somewhat self-contradictory set of lore.
Well, apart from that time Orion had a particularly bad year and decided to just destroy Quenelles.
 
Looking through the Wood Elves 8th Edition book, I came across this passage on page 17:

"The Elders of the great forest are the oldest of the Treeman Ancients. The Wood Elves tell that in the time before Chaos, there were hundreds of such beings. Alas, the Elders knew naught of war and, by the time the Daemons were banished, only three Elders remained: Adanhu, who held the gift of prophecy, Durthu strong of heart and limb, and Coeddil the cunning."

To everyone's surprise, Coeddil wasn't corrupted by Chaos or Morghur. It was Mork.
 
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I just realized something, with the last update the combined interlude actions this turn are fifteen parts. The Karak Dum expedition was 30 parts counting the aftermath, we have just done like half an expedition in OOC time spent, not that I am complaining, for from it. It is nice to get out of he research comfort zone from time to time, it's just that it really sneaked up on me.

Also semi-random question since we were talking about the Fire Spire earlier @Boney assuming we get permission from the Kislevites would going treasure hunting in the Fire Spire be the sort of thing we could do with just one action or is it more like the vacation to Ulthuan were it would take several months?

I ask because it occurred to me that for all the traditions we are trying to slowly get on board there is one class of magicians whose secrets we can get by other means, the already dead. We do not know what the Fire Spire mages might have known or not but there might be hints of it left behind and we do have the equipment to walk into corrupted areas without suffering from passive taint, though of course there are likely gribbles to deal with also so I do not expect it to be easy.... but then few things that are rewarding are.
 
I just realized something, with the last update the combined interlude actions this turn are fifteen parts. The Karak Dum expedition was 30 parts counting the aftermath, we have just done like half an expedition in OOC time spent, not that I am complaining, for from it. It is nice to get out of he research comfort zone from time to time, it's just that it really sneaked up on me.
I think that's mostly because we get more finicky choices. Who to help, what to investigate, where to deploy. All not things we needed to do much on the Dum expedition.
 
I just realized something, with the last update the combined interlude actions this turn are fifteen parts. The Karak Dum expedition was 30 parts counting the aftermath, we have just done like half an expedition in OOC time spent, not that I am complaining, for from it. It is nice to get out of he research comfort zone from time to time, it's just that it really sneaked up on me.
That actually maps out nicely, since the expedition basically just took up 3 AP from turn 33, and we have 2 AP's worth on this turn. So we're on track to reach a similar proportion of interludes to AP spent.
 
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