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That's fair if true, but a lot of harsh judgement based on speculation.

Even Mathilde speculated on the possibility that Pan could have been apprenticed to her own mother. Out of political BS most likely, but that would not have been Panoramia's fault.

And did Panoramia never open a basic theory book? Talk to another apprentice? Pay attention when they took one of her peers away in a bucket? Regular apprentices are all trained in a central location for several reasons. Being mon-Wind environments to prevent mistakes is one. But another is that it prevents teaching diverging too widely.

And what mother wouldn't give the most basic warnings required to make it less likely that her daughter's soul would be seized by daemons to be tormented for all eternity? Telling her "Don't cast her tired because Miscasts can be terrible for you and everyone around you?" isn't hard, emotionally or practical. Think of it like a parent teaching their child not to run red lights when teaching them to drive. A parent would do it just as much, if not more readily than an unrelated teacher.

It seems much, much more likely that Panoramia never payed the warnings she received any attention, because it was never real to her. This sounds more like arrogance and complacency rather than true ignorance.
 
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That's fair if true, but a lot of harsh judgement based on speculation.

Even Mathilde speculated on the possibility that Pan could have been apprenticed to her own mother. Out of political BS most likely, but that would not have been Panoramia's fault.

If that was the case (her mother not teaching her about miscasts for some incomprehensible reason) then her mother deserves to be stripped of her rank as magister at best and executed for treason at worst. Honestly I do not think that is the case, I don't think any parent would try to 'protect' their child from the cautiuon necesary not to explode into demons.
 
[X] Remain silent.
At this point really not sure what telling Belegar gains us or him. Mostly it's just way outside his wheelhouse; he already knows that Mork suffered a blow, about the split heretical sects of greenskin worship, and broadly what we did. What's he going to care about Ranald? If we could get the time of day with Kragg I think it might behoove us to tell him on his own, his skills and knowledge might let him actually do something with the knowledge, but I don't particularly want to use Belegar to tell him.

[X] Join the hunting with Ruprecht Wulfhart
I liked what we saw of him previously, I'd like to see more.

[X] Cook with Karak Izor
[X] 'Make sure the ale hasn't gone bad' with Johann
I like cooking, but I also kind of want to check in with Johann, subletly at the moment.

[X] Drinking
[X] Eating
[X] Telling war stories
E: Between Eating and Telling war stories I don't know which I prefer. Eh, rather not playing with a giant wolf now that I think about it.

[X] Yes to Shenanigans
 
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Out of curiosity what sort of long term consequences are their likely to be for Gork and Mork after this debacle (if any)? As this is unlikely to be the first time that impulsiveness and being a pair of factitious gits has cost the two of them badly.

The nature and extent of the damage done is beyond Mathilde's ability to judge. This is entirely in the realm of the Divine, rather than the Arcane.
 
The nature and extent of the damage done is beyond Mathilde's ability to judge. This is entirely in the realm of the Divine, rather than the Arcane.

I think he's asking for a peek behind the gm screen so to speak, I'll admit I was as well when I asked my question but I can understand why you wouldn't want to give a direct OC answer.
 
The nature and extent of the damage done is beyond Mathilde's ability to judge. This is entirely in the realm of the Divine, rather than the Arcane.

I said it a couple times before, it's unlikely to have a major strategic impact due to the nature of Greenskins and how they feed their gods just doing what they normally do. At best, it's a minor tactical consideration because their spellcasting will be a little weaker until things normalize. But weaker on the level of a -5/-10 rather than something we'd obviously notice.

Gods are just too massive, and the Greenskin ones in particular share the resilience of their followers. Anything that doesn't kill them will likely be shrugged off after a few days or weeks napping.
 
Honest question, which stupidity was that? Not allowing the Waagh energies to run wild? Killing a warboss before he could complete the dangerous ritual?
"So I had to do something with the called-up WAAAGH energies."
"Wise. I would personally have grounded them in-"
"I fed 'em to my god."
"..."
"It's fine, he took some of the ork god-bits and made me a necklace!"
"... The hell, Matty?"
 
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And did Panoramia never open a basic theory book? Talk to another apprentice? Pay attention when they took one of her peers away in a bucket?

And what mother wouldn't give the most basic warnings required to make it less likely that her daughter's soul would be seized by daemons to be tormented for all eternity?
Excellent questions.
There is exactly one person in the expedition who has the answers. And it's not Mathilde.

If that was the case (her mother not teaching her about miscasts for some incomprehensible reason) then her mother deserves to be stripped of her rank as magister at best and executed for treason at worst. Honestly I do not think that is the case, I don't think any parent would try to 'protect' their child from the cautiuon necesary not to explode into demons.
Those are also good points. None of which will ever be uncovered without Mathilde involving herself, given that Pan's situation has been allowed to get this far already.
 
Excellent questions.
There is exactly one person in the expedition who has the answers. And it's not Mathilde.


Those are also good points. None of which will ever be uncovered without Mathilde involving herself, given that Pan's situation has been allowed to get this far already.

I think it's more "She knew about Miscasts, but she didn't know about how bad they could get because she obviously didn't know anyone who had a bad experience with them"

Having Mathilde (Someone she knows and respects) give off the whole litany of how bad Miscasts can be from personal experience is going to hit a lot harder than reading it in a book.
 
I think he's asking for a peek behind the gm screen so to speak, I'll admit I was as well when I asked my question but I can understand why you wouldn't want to give a direct OC answer.

Ah. Unfortunately, detailing the weakness of greenskin gods while Mathilde is at war with greenskins is not really the sort of information that would be properly compartmentalized.

That said, it's a strong candidate for the subject of news from abroad once normal turns resume.
 
Excellent questions.
There is exactly one person in the expedition who has the answers. And it's not Mathilde.


Those are also good points. None of which will ever be uncovered without Mathilde involving herself, given that Pan's situation has been allowed to get this far already.

Not really. When Mathilde writes back to the Empire, she can inform the Grey College of a possibly incompetent/treasonous Magister who needs to be vetted. For now, she can let Panoramia contemplate the lesson she received and then see if it seems to have stuck. Mathilde won't be able to tell at this juncture whether Panoramia's 'ignorance' was self-inflicted or not. Only time will tell. Coddling her will not with this.
 
[X] Join the hunting with Ruprecht Wulfhart
[X] 'Make sure the ale hasn't gone bad' with Skaroki

[X] Play with a giant wolf
[X] Listening to Longbeards grumble
[X] Hold a Ranaldan religious service
[X] Telling war stories

[X] Yes to Shenanigans
 
[X] Tell Belegar and Kragg.
[X] Join the hunting with Maximilian
[X] 'Make sure the ale hasn't gone bad' with Johann
[X] Eating
[X] Gambling
[X] Hold a Ranaldan religious service
[X] Yes to Shenanigans

Between the gambling and the religious service we can do our part to help move the treasure hoard, make sure all the thieves are in one place and far away from the temptation. It would also give us a chance to spread the message that stealing from the greenskins is cool and good and stealing from the dwarves is not. It might also be a good chance to place the first pebble in the very long path of redeeming Ranald the Protector.
 
"So I had to do something with the called-up WAAAGH energies."
"Wise. I would personally have grounded them in-"
"I fed 'em to my god."
"..."
"It's fine, he took some of the ork god-bits and made me a necklace!""... The hell, Matty?"

Remember that the dwarves also apparently have spellcasting priests. Divine intervention is not something they're unfamiliar with. Runecraft involves prayers to the dwarven gods and their Runesmiths are priests, so, amusingly, it's possible (if not likely) that runesmiths are actually specialist sorcerers whose gods reach through them to channel the Winds into the runes.

Amusingly, I've just learned that Grungi also apparently has human priests and temples, and is popular both in the Engineering College in Altdorf, and, as his name is pronounced there, as il Grungnio in the Tilean city of Tobaro, which also has a major Guild of Engineering. Possibly irrelevant, but it amused me.
 
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So just realized something but the full story includes that vision of the Dawi-Zharr and I don't want to tell them that.


Just to confirm @BoneyM if Mathilde goes with telling Belegar and Kragg the full story will she mention that memory vision she got from Mork?
 
Diplomacy: 11+1-1-1=10 - You're social enough among your fellow wizards or the commoners you spent your youth around, but are slightly uncomfortable with anyone else.
Martial: 8+3+1+1+1+1+2+2=19 - You're no longer just a wizard that can wave a sword - you have become a warrior in your own right.
Stewardship: 12+3+1=16 - You've developed an intuitive grasp of business, exchange and logistics.
Intrigue: 14+2+1=17 - You've developed a somewhat frightening understanding of how to disassemble the human psyche.
Piety: 20+1=21 - You know implicitly that Ranald exists, and that he watches over you, and that he's actually kind of insufferable. Ranald finds this entertaining.
Learning: 18+2+1-1=20 - The more you learn of magic, the more you realize how ignorant everyone else is.
Out of curiosity, which stats would people prioritise training once we get back to normal turns? Martial, Intrigue and Piety are the three fairly obvious choices, but if we end up only having time for one or two it becomes a harder choice.
Piety has arguably the best experience to build off, but then it also arguably doesn't need the boost as much as the other two.

Personally I'd lean Intrigue>Piety>Martial.
 
[X] Tell Belegar and Kragg.

[X] Join the hunting with Esbern and Seija
[X] Cook with Panoramia and Titus

[X] Drinking
[X] Gambling
[X] Play with a giant wolf

[X] Yes to Shenanigans
 
"So I had to do something with the called-up WAAAGH energies."
"Wise. I would personally have grounded them in-"
"I fed 'em to my god."
"..."
"It's fine, he took some of the ork god-bits and made me a necklace!"
"... The hell, Matty?"
Let's be fair: if Kragg had a rune for feeding WAAGH energy to dwarven gods, he would be mashing it all day long.

He'd be appalled by riskiness of us doing it the way we did it, of course, but he is appalled by riskiness of our existence already.
 
Panoramia has absolutely been told the dangers of miscasting, but there's all sorts of ways of communicating that message and a lot of them go right in one ear and out the other when told to a talented teenager hopped up on youth and hormones and life magic and the damn near universal teenager belief that consequences are a thing that happens to other people. Whatever their Master may have taught them in the cozy confines of the Jade College, it definitely didn't stick as hard as it should of. None of what Mathilde said is new information to her, but it's definitely received in a different way when it's coming from that cool but hella scary Grey Magister with the sword and the gun who has killed a whole bunch of scary things, some of them that morning, and then she points at her freaky living shadow and says "see that? it kills people. sometimes when I don't want it to. because that is how magic do."
 
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