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I think that after we set up a HQ's, we really might have to look at whether or not Mathy should back down on the EIC spy network and just let the hochlander run it.

I don't want to, but it is a lot of balls to juggle and its the only one not directly useful to the current job.
I like the reach it gives us. It's basically the only resource Mathilde directly has that exists beyond her.
 
The various dwarf holds are perfectly capable of hiring mercenaries.

Considering Warhammer is well... Warhammer there's bound to be more employers of high quality mercenary companies than high quality mercenary companies. That means that the only thing the EIC throwing its hat in the ring would do is jack up prices; since it isn't large enough to build and sustain its own private army. The EIC is good for supporting Mathilde's top tier wizard/noble lifestyle not for sustaining a serious fighting force.

It would be more productive to convince some of the more important contacts to contribute or push some of the Dawi to hire Asarnil. Then there's personally joining the battle since Mathilde's presence is a non-trivial contribution on the battlefield.
 
I think that after we set up a HQ's, we really might have to look at whether or not Mathy should back down on the EIC spy network and just let the hochlander run it.

I don't want to, but it is a lot of balls to juggle and its the only one not directly useful to the current job.

Hold your horses there, let's not go crazy now. Most of the time we are managing fine I think, it's just that this particular turn seems like we are overworking ourselves, at least from a narrative perspective.
 
Yeah, I'd say it's finally coming into its own. Between Mathilde being in a position where she needs a broader set of tools, and the EIC expanding enough that it's often in a position to be able to provide them.
ok, so instead, after creating an HQ, were is the next place we want to set some spys? (keeping in mind that, the more powerful the EIC, the better they can spy.)

Moderate presence in interstate trade in Stirland, the Moot, and Talabecland.
Minor presence in interstate trade in Averland, Wissenland, and southern Middenland.
Minor presence in Nuln and Altdorf.
Minor presence in Barak Varr and Ulrikadrin.

I would argue that the border princes don't really have enough eyes on it in general.

Altdorf and Nuln would be nice, but there is so many players in the spy game of Altdorf that even magic-spy dad got played, so lets not, though keeping an eye on Nulns Rat problem might not be a bad idea.

otherwise, I would go for Middenland.
 
The various dwarf holds are perfectly capable of hiring mercenaries.

Considering Warhammer is well... Warhammer there's bound to be more employers of high quality mercenary companies than high quality mercenary companies. That means that the only thing the EIC throwing its hat in the ring would do is jack up prices; since it isn't large enough to build and sustain its own private army. The EIC is good for supporting Mathilde's top tier wizard/noble lifestyle not for sustaining a serious fighting force.

It would be more productive to convince some of the more important contacts to contribute or push some of the Dawi to hire Asarnil. Then there's personally joining the battle since Mathilde's presence is a non-trivial contribution on the battlefield.

What the EIC would be trowing in the ring is ease of contact and availability. Just remember when we sent Anton to hire mercenaries, we were basicly rolling the die and hoping that he'd find a good fit in the cities where he tried his luck. Now, compare that to only having to visit a representative in Wurtbad itself that can fill you in on a large range of available mercenaries from all around the Old World.

We could probably also help with fast movement of said mercenary due to our decent sized riverine navy if time is of import.

But just in general, hiring mercenary is tricky business and can be quite a hassle. Sure Dwarfholds can hire their own mercenaries, but they'd have to allocate precious administrative ressources for that and they might not be inclined to go beg for mercenaries. Also, dealing with dwarves is tricky business, the EIC is already well placed to curate the potential cantact and contracts and help things go smoother.
 
So, Mathilde has activated and deactivated a Waystone by now, seen the rate of flow and will probably be sending Johann to map out the connections between the major hubs . . .

. . . are the activation, deactivation and flow rate fast and clear enough for morse code?
 
ultimately, I'm just not interested in the mercenary thing. lot of hassle for something I don't even want to do any more of.

Dwarf-hold retaking is just not that interesting anymore from a player(me) perspective, it's just treading old ground. we got an entirely new type of plot to explore (politics with elfs and magic!)

and the mercenary angle seems to be about getting ready to drop everything for the next retaking.

let's not run back to the comfort of dwarf favour just because Elf favour is a bit spicey. once you get used to it, you will love the spice!
 
Hello beautiful people.

I am going to withdraw from the internet for at least a couple of weeks for therapy related reasons and wanted to say goodbye. I don't know how active I will be afterwards either.

This whole thread is a marvelous thing and I hope you carry on, with or without me.

Love you all. Bye.

P.S.: A couple of unpolished turn plans I concocted and probably won't be around to post.

My favorite that I expect most ofher people to hate.


[ ] Plan Mass Recruitment and Foundation Now Father
-[ ] OVERWORK: Slot 1
-[ ] Spend time assisting or ingratiating yourself with someone else: House Tindomiel.
-[ ] Attempt to bring a non-Order magical tradition into the Waystone Project (Ostermark Hedgewise) or (Nordland Haléthan Hedgewise) depending on things happening this turn
-[ ] Attempt to bring a non-Order magical tradition into the Waystone Project (Ice Witches)
-[ ] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
-[ ] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
-[ ] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
-[ ] LIBRARY: Seek an agreement with a Cult to have access to their libraries (Verenans)
-[ ] SERENITY: Windsoak Mushroom book
-[ ] COIN: The Father


A more moderate plan.

[ ] Plan Some Recruitment and Foundation Now Gambler
-[ ] OVERWORK: Slot 1
-[ ] EGRIMM: Attempt a Windherder enchantment with Egrimm (specify what)
-[ ] Undecided WEB-MAT action
-[ ] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[ ] Attempt to bring a non-Order magical tradition into the Waystone Project (Ice Witches)
-[ ] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
-[ ] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
-[ ] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
-[ ] LIBRARY: Seek an agreement with a Cult to have access to their libraries (Verenans)
-[ ] SERENITY: Windsoak Mushroom book
-[ ] COIN: The Gambler on Lay the foundations


And here's a last one for if I can convince people to wait one more turn after all.

[ ] Plan Next Turn, I Promise
-[ ] OVERWORK: Slot 1
-[ ] EGRIMM: Attempt a Windherder enchantment with Egrimm (specify what)
-[ ] Undecided WEB-MAT action
-[ ] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
-[ ] Spend time assisting or ingratiating yourself with someone else: House Tindomiel.
-[ ] Attempt to bring a non-Order magical tradition into the Waystone Project (Ostermark Hedgewise) or (Nordland Haléthan Hedgewise) depending on things happening this turn
-[ ] Receive training: Apprentice mentoring from either the Colleges or Regimand (To be discussed with thread).
-[ ] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
-[ ] LIBRARY: Seek an agreement with a Cult to have access to their libraries (Verenans)
-[ ] SERENITY: Windsoak Mushroom book
-[ ] COIN: The Father


All plans are based on the assumption that we'll burn one AP in Kislev. Recruiting the Ostermarkers is only relevant if we switch to the Farther mid adventure and circle back to Baba Brzeginias before returning home.
 
I think that after we set up a HQ's, we really might have to look at whether or not Mathy should back down on the EIC spy network and just let the hochlander run it.

I don't want to, but it is a lot of balls to juggle and its the only one not directly useful to the current job.
Just to confirm it @Boney if we choose [ ] EIC: Completely hand over management of the EIC intelligence apparatus to the Hochlander, we would recover than action?
No, it plus Library cost you one AP. You could give up the EIC in favour of some other organization or you could give up EIC and Library to free up an AP.
We don't actually gain all that much from dropping the EIC at this point. We don't have any other organizations to jump to, and there's already turns where people have argued for idling WEB-MAT to free up more flexible actions, so more wizards probably isn't the right call at this point. And it's definitely too early to drop the library.
 
We don't actually gain all that much from dropping the EIC at this point. We don't have any other organizations to jump to, and there's already turns where people have argued for idling WEB-MAT to free up more flexible actions, so more wizards probably isn't the right call at this point. And it's definitely too early to drop the library.
I would vote to hire a head librarian to recover a half AP when we take on Eike as an apprentice. By that point (I'm assuming at least 4 turns) the Library should be pretty set up and we wouldn't need to control specific subjects for the Library to acquire each turn, having high level control would be enough. In comparison having some level of direct control over the EIC is only going to become more effective as it grows, and directly ties into things we might want to do with Eike because she will eventually end up as a shareholder through Wilhelmina, if not from Mathilde as well.
 
I would vote to hire a head librarian to recover a half AP when we take on Eike as an apprentice. By that point (I'm assuming at least 4 turns) the Library should be pretty set up and we wouldn't need to control specific subjects for the Library to acquire each turn, having high level control would be enough.
I'm pretty sure the thread voted for Mathilde to be the Head Librarian. The vaguer, more hands-off "High-level policy" choice lost. And I'm not a big fan of going back to a previously-settled vote.
 
I'm pretty sure the thread voted for Mathilde to be the Head Librarian. The vaguer, more hands-off "High-level policy" choice lost. And I'm not a big fan of going back to a previously-settled vote.
The thread also voted to better understand the EIC and gain EIC actions. I'm not disagreeing with the decision to be the head librarian when the library was getting started, but I feel that as the library becomes established the choices for actions will become less interesting, while the EIC becomes more interesting and effective with actions. Therefore if we have to drop a half action to make room for Eike I would rather reduce control over the Library than completely give up EIC actions.
 
Therefore if we have to drop a half action to make room for Eike I would rather reduce control over the Library than completely give up EIC actions.
I was going to say that we don't actually know how much AP it takes to train an Apprentice, but then I found this:
Topic for discussion while I'm writing: does Mathilde want to take on a Grey Wizard Apprentice, someone that's been taught the basics of not blowing themselves up and is now ready to learn the tricky parts? Or does she want to stick with Journeymen?

Apprentices are less knowledgeable of course, but there's two advantages: a) their successes are your successes, and b) damn near all their time is yours to monopolize.
How's the action economy compare? I assume it takes up at least 1 action? (I'm assuming just for one apprentice, I can't imagine us getting two)
Costs one action, but you get two choices per turn of what you'd teach them or get them to do.

If your only reason why not is AP economy, I've got an eye towards loosening that a little and opportunities to increase in efficiency are likely to be on the horizon.
If that system is still how it works, then recouping a single half action wouldn't be sufficient.
 
Damn. Where do these people find the money to feed warhorses while not being horse nomads? Especially if Kislev's cavalry levies are apparently larger than their (semi-)professional infantry division?

These aren't the hyperspecialized warbeasts bred to carry someone in a full suit of armour while being armoured themselves, these are the same horses they'd be using to patrol their fields and herd their livestock. They'd still be capable of getting by on grazing.

I know we had this conversation before, but it's hard to have a feel for the implied interactions which happen off screen. We should just be supplementing with head canon, but then when we meet someone we haven't met in a while it often plays out as if, well, we met someone we haven't met in a while (Anton and Regimand for example). And other relationships develop organically on screen, every frequent interaction informing Mathilde a little further. So I at least fail to make anything like a mental list of people she continues to have regular background contact with, except specifically Our employees and our girlfriend, Max, Johann, Egrimm and Panoramia (and formerly also the Duckling club and Belegar).

In modern times we're a bit spoiled by being able to treat relationships as something that need constant maintenance. This is an era where horses and sails are the cutting edge in transportation, and a social strata where it's not at all unusual for duty to call someone away from friends and family for years at a time. Unless it's been upwards of a decade, you can expect to pretty much be able to pick up a relationship where it was left off, rather than there being a hard separation between maintained relationships and withering relationships.

Is Jingo some minor military deity of boasting and intimidation in Warhammer? Wouldn't surprise me.

'Jingo' being a military deity of pomposity is the kind of humour Warhammer would have gone with at one point.

The original reference is:
We don't want to fight but by Jingo if we do,
We've got the ships, we've got the men, we've got the money too,
We've fought the Bear before, and while we're Britons true,
The Russians shall not have Constantinople.

I always felt that the meter kind of falls apart at that last line.

For some reason I am blanking on who could be meant by radical sects. Our ties to Ranaldite priests (not involving the Empress) are as mundane as it gets. Hmm. Ulrikadrin maybe?

That may have been intended to refer to the Fellowship of the Shroud, though I can't remember if that update was before or after Mathilde chased down Codrin.

So, Mathilde has activated and deactivated a Waystone by now, seen the rate of flow and will probably be sending Johann to map out the connections between the major hubs . . .

. . . are the activation, deactivation and flow rate fast and clear enough for morse code?

Not while zipping by underneath on the way to Ulthuan. You'd need to jury-rig some kind of capture or detection method on the other end.

Hello beautiful people.

I am going to withdraw from the internet for at least a couple of weeks for therapy related reasons and wanted to say goodbye. I don't know how active I will be afterwards either.

This whole thread is a marvelous thing and I hope you carry on, with or without me.

Love you all. Bye.

Wishing you all the best.

I was going to say that we don't actually know how much AP it takes to train an Apprentice, but then I found this:

If that system is still how it works, then recouping a single half action wouldn't be sufficient.

That was from a while ago. My current thought is that as well as being able to take actions solely to educate the apprentice, certain actions would be nominated as 'Apprentice actions', which would receive either a malus or bonus based on a diceroll to determine whether the Apprentice proved a help or hindrance in that particular circumstance. But that's not set in stone at this point.
 
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This is an era where horses and sails are the cutting edge in transportation, and a social strata where it's not at all unusual for duty to call someone away from friends and family for years at a time. Unless it's been upwards of a decade, you can expect to pretty much be able to pick up a relationship where it was left off, rather than there being a hard separation between maintained relationships and withering relationships.
I think that we're also supposed to assume that Mathilde and those who are conveniently located and supplied in one place for very long periods of time can write letters to each other, so while it's possible that there hasn't been any face-to-face meetings for months or even years in-quest, that doesn't necessarily mean complete dead silence between them all that time.
 
I think that we're also supposed to assume that Mathilde and those who are conveniently located and supplied in one place for very long periods of time can write letters to each other, so while it's possible that there hasn't been any face-to-face meetings for months or even years in-quest, that doesn't necessarily mean complete dead silence between them all that time.

Yeah, everyone would be broadly up to date on the big events of each others' lives.
 
In modern times we're a bit spoiled by being able to treat relationships as something that need constant maintenance. This is an era where horses and sails are the cutting edge in transportation, and a social strata where it's not at all unusual for duty to call someone away from friends and family for years at a time. Unless it's been upwards of a decade, you can expect to pretty much be able to pick up a relationship where it was left off, rather than there being a hard separation between maintained relationships and withering relationships.
I hope we do eventually pursue that line of thought so long ago about creating a Smoke and Mirrors enchantment to teleport from one set location to another. It would certainly help to fast travel from locations that we constantly frequent to other locations that we constantly frequent.
 
What the EIC would be trowing in the ring is ease of contact and availability. Just remember when we sent Anton to hire mercenaries, we were basicly rolling the die and hoping that he'd find a good fit in the cities where he tried his luck. Now, compare that to only having to visit a representative in Wurtbad itself that can fill you in on a large range of available mercenaries from all around the Old World.

We could probably also help with fast movement of said mercenary due to our decent sized riverine navy if time is of import.

But just in general, hiring mercenary is tricky business and can be quite a hassle. Sure Dwarfholds can hire their own mercenaries, but they'd have to allocate precious administrative ressources for that and they might not be inclined to go beg for mercenaries. Also, dealing with dwarves is tricky business, the EIC is already well placed to curate the potential cantact and contracts and help things go smoother.
  1. Dwarfs are more aware of what they expect out of mercs than the EIC could ever have and their bureaucracy works with the grinding efficiency of something that has been around since before the ancestors of the empire were taught how to smelt iron by said dwarfs
  2. Dwarfs can hire our ships if they need to, or anyone else's ships, compared to any Imperial standard the Old Holds have a wealth of YES
 
Lets not fuck with a Waystone so frivolously. They are Very Important.
While the telegraph isn't exactly cable internet, it's certainly a predecessor on the technological tree. Between that and a chance to end the whole world . . . I think you know what modern people would pick. :V
. . .
Would asking about research into the travel speed of Winds in Wind-conductive materials be considered munchkinism?
 
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