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While the telegraph isn't exactly cable internet, it's certainly a predecessor on the technological tree. Between that and a chance to end the whole world . . . I think you know what modern people would pick. :V
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Would asking about research into the travel speed of Winds in Wind-conductive materials be considered munchkinism?
I don't know about Wind conductive materials, but I know from very early on in the thread that the speed of the Winds through air is about 750 miles per hour:
You stared at the clearing, brooding over that very same question. The evidence of its passing is long gone, but you can still remember the direction the beam of corrupted magic came from. "Do you have a compass?"

He looks at you askance at that, but produces one from a pouch and hands it to you, and you draw a mental line from where the beam emerged from the trees and the centre of the mound, where it struck. "East-south-east," you mutter. "Delay of just over an hour... propagation speed of magic through air, about 750 miles per hour. That's... about 900 miles. 450 each way. 450 miles east-south-east of Wurtbad..."

You don't have to consult a map to know what that's pointing at, and from the alarmed look Van Hal is giving you, he doesn't either.

Drakenhof.
EDIT: As a point of reference, about 750 miles per hour is roughly equivalent to 1200 Km per hour or 333 Meters per second, which is 10 meters per second slower than the speed of sound through air (343 m/s). Specifically the speed of sound through dry air at 20 Celsius.
 
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I don't know about Wind conductive materials, but I know from very early on in the thread that the speed of the Winds through air is about 750 miles per hour:

EDIT: As a point of reference, about 750 miles per hour is roughly equivalent to 1200 Km per hour or 333 Meters per second, which is 10 meters per second slower than the speed of sound through air (343 m/s). Specifically the speed of sound through dry air at 20 Celsius.
Speed of sound through air depends on temperature. At 20C it is indeed 343 m/s, but at 0C it is only 331 m/s. Do you remember what time of the year it was in that update? Maybe Winds do propagate with exactly the speed of sound and it was a chilly day in the update.
 
Speed of sound through air depends on temperature. At 20C it is indeed 343 m/s, but at 0C it is only 331 m/s. Do you remember what time of the year it was in that update? Maybe Winds do propagate with exactly the speed of sound and it was a chilly day in the update.
It was Turn 3 so the first 6 months of 2471 IC. The area was a burial mound somewhat close to Wurtbad, which as you might know is close to the River Stir. It was around morning, and Mathilde mentions morning mist at some point. That's all I got.
 
Speed of sound through air depends on temperature. At 20C it is indeed 343 m/s, but at 0C it is only 331 m/s. Do you remember what time of the year it was in that update? Maybe Winds do propagate with exactly the speed of sound and it was a chilly day in the update.
It may well be that with the imperfect surveying and timepieces of the setting, the exact speed's dependency on temperature and humidity and so on cannot be easily measured, assuming it exists.

750 miles an hour could just be an approximate speed determined by something a little better than a rule of thumb- "we know it's less than 800 and more than 700."
 
I think sending messages with winds isn't a novel concept. The Celestials have a spell to write messages in the sky, the Golds have a spell to write secret runes on a metal object, the Amethysts apparently have some form of telepathy. Each of those is somewhat limited, with only the Celestials having a long distance method, and one that's very public and that has to be kind of vague, but I think if it was as simple as 'short wind burst for 0 long wind burst for 1' either someone would have figured it out already, because this has very clear military applications and the Colleges would love to have something like this, or the bottleneck isn't magic theory but information theory (I seem to recall that morse code is an engineering guild secret) and Mathilde could only solve this problem using our OOC knowledge.

Probably it's a little of column A and a little of column B: I think it's pretty likely that the winds are too noisy to send messages with them unless you actually make them behave in an orderly fashion, which is to say cast a spell, and people did try to do that and the results are what they are. And maybe it's possible to get around this using some error correction code, but people in the setting lack the theoretical framework to even consider the possibility, let alone actually work it out.
 
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What I'm curious about is Alkharad's possession technique. With Winds propagating at the speed of sound he would have a horrible lag trying to use Winds as a medium for his commands, but he obviously could control his creatures more-or-less in real time. What did he use? It wasn't something exclusive to vampires either since his pupils were living humans IIRC and they could use that technique too.
 
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In 4th Edition WFRP Archives of the Empire Volume 1 Page 52 the Dronduraz Runesmith clan of Karak Varn, who are now posing as Blacksmith Imperial Dwarves in the Empire since the fall of their hold, have a "Rune of Distance" that allows two individuals to communicate with each other for 10 minutes in up to a distance of 100 miles.

I don't think I should make this clear, but I will anyway. It's from 4th Edition, so not canon unless Boney says so. It's from an Imperial Dwarf clan who are hiding the fact that they are Runesmiths from the general populace in the first place. And it's a secret Rune they use to communicate with each other to maintain their low profile and keep each other safe by keeping each other up to date.
 
What I'm curious about is Alkharad's possession technique. With Winds propagating at the speed of sound he would have a horrible lag trying to use Winds as a medium for his commands, but he obviously could control his creatures more-or-less in real time. What did he use? It wasn't something exclusive to vampires either since his pupils were living humans IIRC and they could use that technique too.
Dude might've been around somewhere. Its probably no problem for him to trail a dozen or so miles behind his target. (Or maybe he could split fractions of his soul and do something like sci-fi quantum entanglement or something idk)
 
Are we sure that was the case for this specific one? All the other ones we observed happened in Stirland/Sylvania proper IIRC.
Yes.
Huh, so wait; did Al have his students Warged in the wolves and bear that prompted all of this?
Yes, though presumably Alkharad was in the bear itself.
And I think even when Roswita was in Sylvania she would still have been a good ways from Teufelheim.
 
What I'm curious about is Alkharad's possession technique. With Winds propagating at the speed of sound he would have a horrible lag trying to use Winds as a medium for his commands, but he obviously could control his creatures more-or-less in real time. What did he use? It wasn't something exclusive to vampires either since his pupils were living humans IIRC and they could use that technique too.
Both Godly possession and daemonic possession seem to work through the soul, so our best guess should be that necromantic possession also works through the soul. One interesting data point that corroborates this would be when Mathilde howled in Ostermark and Wolf guided her from Laurelorn hundreds of miles away—the familiar bond would be another example of manipulating souls, if in a different manner than possession.
 
Both Godly possession and daemonic possession seem to work through the soul, so our best guess should be that necromantic possession also works through the soul. One interesting data point that corroborates this would be when Mathilde howled in Ostermark and Wolf guided her from Laurelorn hundreds of miles away—the familiar bond would be another example of manipulating souls, if in a different manner than possession.

I mean is it a different manner or just a different use? If I said the familiar bond was master and familiar constantly low key possessing each other doesn't that kind of describe 'the other half of one's soul'.
 
I mean is it a different manner or just a different use? If I said the familiar bond was master and familiar constantly low key possessing each other doesn't that kind of describe 'the other half of one's soul'.
We know which framing of it will get Mathilde research papers, and which framing of it will get her on the run, so they are defined differently.

Whether or not the actual difference is qualitative or quantitative is... immaterial :V
 
I had another idea for a windherding enchantment that we could try. The idea is a riding cloak that has Shadowcloak and Dazzling Brightness enchantments. The idea is that it is useful escape/utility item that we could use as windherding practice because it combines 2 Relatively Simple spells. There could be one quick incantation to activate both the dazzle and Shadowcloak, and a different incantation to activate just Shadowcloak. The idea is that if you are sneaking and get spotted you can break line of sight and then hide, or the user can just become really sneaky on demand. It feels like a useful item we could either use ourselves, or give to the Hochlander, or give to Eike when she becomes our apprentice. It might be over-complicated and less effective to use windherding for something like this compared to just making a cloak with Shroud of Invisibility but that is a more difficult Moderately Complicated spell so maybe it balances out. As for the name I am calling it the Cloak of Flashy Escapes.
 
Can Wolf howl in Morse code tho?
I mean, putting aside that Morse code likely isn't a thing in Warhammer, I'm sure Mathilde knows some sort of code or something yeah. Can Wolf howl it? Maybe? It's probably straight up better for the two of them to communicate telepathically and Wolf to communicate with someone close by with Lingua Praestantia or something then have him howl out a code or something. We don't even use Wolf in operations. We keep him at home.
 
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I had another idea for a windherding enchantment that we could try. The idea is a riding cloak that has Shadowcloak and Dazzling Brightness enchantments. The idea is that it is useful escape/utility item that we could use as windherding practice because it combines 2 Relatively Simple spells. There could be one quick incantation to activate both the dazzle and Shadowcloak, and a different incantation to activate just Shadowcloak. The idea is that if you are sneaking and get spotted you can break line of sight and then hide, or the user can just become really sneaky on demand. It feels like a useful item we could either use ourselves, or give to the Hochlander, or give to Eike when she becomes our apprentice. It might be over-complicated and less effective to use windherding for something like this compared to just making a cloak with Shroud of Invisibility but that is a more difficult Moderately Complicated spell so maybe it balances out. As for the name I am calling it the Cloak of Flashy Escapes.
Yeah, I don't love the idea of making Windherding trinkets with Egrimm but if we have to this seems like a decent one. I kind of like the image of a user using the blinding enchantment to blind enemies and then use the stealth enchantment to hide in a kind of 'ninja throwing a smoke bomb and vanishing' way. It could also be used to sneak up on an enemy and flashbang them at the start of an engagement.
 
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