Voted best in category in the Users' Choice awards.
Voting will open in 19 hours, 8 minutes
The fact that we don't really live in a culture dominated by polytheistic religions anymore means that we don't really have a good term for "I believe that god does exist, I just don't worship them."
Omnipotent deities are kinda an all or nothing deal.

Frankly only Hindi can save us now, they might have the a word for it.
Boney's been using Agnostic to refer to areligous individuals for a while now, as shown with Max and Seija:
Seija, Magister of the Amber Order and a Knight of Taal's Fury
Armament: Spear
Speciality: Animal handling
Faith: Agnostic
It might not technically be accurate if you're looking at the exact definition, but I think it's a bit better than Athiest to describe someone who doesn't worship but believes the gods exist. And, you know, Boney uses it.
 
This whole dicussion on gods is further muddled by the fact that your average Empire citizen does indeed give thanks and acknowledgements to multiple gods. Your wife is weak and near death after childbirth but heals and survives? Praise Shallya. About to step on a boat for a sea voyage? A nod towards Manann might be in order. About to enter a gambling den hoping to make a buck? Cross your fingers for a second and think of Ranald.

But this is vastly different being a blessed follower, much less an actual priest.
If you're good enough buddies with a god that they've invested minor power to bless you or allow you to speak in their name on occasion and trust you to uphold their virtues, do you really want to backstab them by cheating on them on the side?
 
Last edited:
Important qualifier. It's fine not worshipping the gods. If you take the term Athiest in the way it means, which is denying the existence of the Gods of Order, then it's not fine. Denying the existence of the Major Gods gets you hunted down and burnt.
Oh yeah my bad. Claiming the gods don't exist is stupid yeah.
 
Important qualifier. It's fine not worshipping the gods. If you take the term Athiest in the way it means, which is denying the existence of the Gods of Order, then it's not fine. Denying the existence of the Major Gods gets you hunted down and burnt.
Denying the existence of the gods is stupid anyway. It's like denying the existence of lightning.
 
Denying the existence of the gods is stupid anyway. It's like denying the existence of lightning.
The Apostles of Truth believe that Sigmar was a mere mortal blessed by the Gods but not a God himself. Some secretive Ulrican sub sects also believe the same, but are more subtle about it because the Apostles are hunted down. Jemarism is the belief that Ranald created all the other gods as part of a grand cosmic joke. The Wolfenburgians are people who "Believe in only two gods: Sigmar, the benevolent deity, who created the human soul; and a dark god, an evil deity, who created the world as a form of prison for those souls." There is a sect in the Cult of Sigmar called the Unifiers that believes that Sigmar is the Emperor of the Gods, but those are not heretical per se. The ones that are, are the Truth of Sigmar:

"The Unifiers, who believe Sigmar is the Emperor of the Gods, are not generally extremists. Members of the Truth of Sigmar are; they believe Sigmar is the only true God remaining. They say that after Ulric crowned Sigmar as a God, the Gods went to war against the Ruinous Powers, and all save Sigmar were killed. The Dark Gods continued to support the priests of other faiths, while slowly perverting them into following dreadful rites. Sigmar, although he stood alone, was able to beat the Dark Powers back into the Wastes, but even for Sigmar, the fight is a difficult one."

There's also the recent Sigmarite sub cult, the Malleuns:

"The Malleuns, a very recent sect, believe Sigmar should not be remembered as a God, for they claim it was Ghal Maraz, not he, that was the true source of Godhood."

There are all kinds of weird and bizarre beliefs that can exist in Warhammer. Even in real life we have people disregarding existing evidence to push a point of view that is so clearly unbelievably wrong yet they vehemently believe it despite that. I'm not bringing up any examples, but I'm sure you can think of at least two instances of that if you've been on the internet. The people of Warhammer have even less education, less connection, and far more ignorance.
 
No. Are you protecting or are you healing? If you say "both in exactly equal proportions", you are actually betraying both, because instead of specializing in one and becoming as good at it as you can be, you're playing silly buggers and watering down the good you could be doing. The Gods are not autonomous favour-dispensing algorithms, they are extremely powerful thinking beings that can and will gently correct the misguided and smite the absolute shit out of sophists who think they've found One Weird Trick To Double Your Blessings, Priests Hate This.
Best argument about Elf and Human gods being different is this I think. Human gods seem to be jealous ones.
 
The Apostles of Truth believe that Sigmar was a mere mortal blessed by the Gods but not a God himself. Some secretive Ulrican sub sects also believe the same, but are more subtle about it because the Apostles are hunted down. Jemarism is the belief that Ranald created all the other gods as part of a grand cosmic joke. The Wolfenburgians are people who "Believe in only two gods: Sigmar, the benevolent deity, who created the human soul; and a dark god, an evil deity, who created the world as a form of prison for those souls." There is a sect in the Cult of Sigmar called the Unifiers that believes that Sigmar is the Emperor of the Gods, but those are not heretical per se. The ones that are, are the Truth of Sigmar:

"The Unifiers, who believe Sigmar is the Emperor of the Gods, are not generally extremists. Members of the Truth of Sigmar are; they believe Sigmar is the only true God remaining. They say that after Ulric crowned Sigmar as a God, the Gods went to war against the Ruinous Powers, and all save Sigmar were killed. The Dark Gods continued to support the priests of other faiths, while slowly perverting them into following dreadful rites. Sigmar, although he stood alone, was able to beat the Dark Powers back into the Wastes, but even for Sigmar, the fight is a difficult one."

There's also the recent Sigmarite sub cult, the Malleuns:

"The Malleuns, a very recent sect, believe Sigmar should not be remembered as a God, for they claim it was Ghal Maraz, not he, that was the true source of Godhood."

There are all kinds of weird and bizarre beliefs that can exist in Warhammer. Even in real life we have people disregarding existing evidence to push a point of view that is so clearly unbelievably wrong yet they vehemently believe it despite that. I'm not bringing up any examples, but I'm sure you can think of at least two instances of that if you've been on the internet. The people of Warhammer have even less education, less connection, and far more ignorance.
Still safer than falsely claiming to be a god's followers I imagine. Because denying them means that if they notice, they sic the faithful on you.

Falsely claiming to belong likely gives them power over you.
 
Magnus was an extremely devout Sigmarite. The other Gods told their worshippers to stop trying to kill him and listen, because the alternative to uniting behind Magnus was the complete extinction of their worshippers. He was not a simultaneous worshipper of Sigmar, Taal, Ulric, and Manann.
So he's like Heidi, but more so. A strong believer in a single god (though AFAIK not a caster), who rocks blessings from a bunch of others for reasons.
 
Still safer than falsely claiming to be a god's followers I imagine. Because denying them means that if they notice, they sic the faithful on you.

Falsely claiming to belong likely gives them power over you.

On the other hand Chaos Cultists do this often, so it cannot be so unsafe as to be untenable... you know on the standard of safety of someone who is willing to worship Chaos. :V

This sounds odd to say, but I think we may have swung on the other side and overestimating how active the gods are overall. Just because a god can spend power to do something does not mean they will, the world is a wide place and there are other powers checking them.
 
So, looking at the Cython update, I can't help but think that the god absolutely most likely to be one of the daughters is Fury. She hits all the box's.

The daughters as broken off Aspects: protection/justice

The daughters as actual kids: is a classical god that's already connect with the family.

Narrative children: it's totally a sold human narrative that a child would be squired to her Aunt to be trained up, that's how it was done at the time.

I'm not saying everything one of those is the strongest case, but she is the only one that hits every one of the stated ways to look at the relationships between gods.
 
Last edited:
So, looking at the Cython update, I can't help but think that the god absolutely most likely to be one of the daughters is Fury. She hits all the box's.

The daughters as broken off Aspects: protection/justice

The daughters as actual kids: is a classical god that's already connect with the family.

Narrative children: it's totally a sold human narrative that a child would be squired to her Aunt to be trained up, that's how it was done at the time.

I'm not saying everything one of those is the strongest case, but she is the only one that hits every one of the stated ways to look at the relationships between gods.
As a note to inform the people who don't know what Jyn's talking about, Fury is the Goddess of Righteous Anger and often worshipped as an aspect of Myrmidia in Estalia and Tilea, and she's recently picked up steam in canon 2E WFRP in Reikland after the Storm of Chaos. She is a minor goddess, but like the Dark Maiden I think she's depicted as an aspect rather than an independent entity, sort of like Renbaeth, Clio and Scriptisi are to Verena.

Here is the story of Fury:

"When mortal, Myrmidia drew many heroes to her side, but none are more famous than the shieldmaiden Fury. Her tale is recorded in the Bellona Myrmidia, and is one full of horror, pain and betrayal. The events of the sad story result in a young girl renouncing her name and swearing to claim revenge for all the dark deeds of the world, a task she takes to with unparalleled passion and anger. Although it pained her, Myrmidia could not bring herself to stop the girl, for she intimately understood the source of Fury's rage. Instead, Myrmidia did what she had to: she used the girl on the battlefield. There, Fury slayed and slayed and slayed, until eventually, once all her enemies were gone, she collapsed, weeping. Fury's last stand was in the Abasko Mountains. There, her body was found by Myrmidia, surrounded by piles of dead Orcs and Goblins. The site is now protected by the order's high temple.

Even though the Order of Fury is mostly comprised of women in Estalia and Tilea, in the Empire it is almost exclusively male." Tome of Salvation Page 45

An excerpt from the Bellona Myrmidia, the Book of Fury:

"And she did hear of what had happened, and she came unto Her, and she said, Because of what hath been done to thee: from this day forward I renounce my name, and I shall be called Fury."

Overall, I'm not seeing it. She's a traumatised girl who gave up everything to throw herself into combat because she wanted vengeance but it ultimately left her empty. Myrmidia didn't know how to take care of her, so all Fury did was kill untill she died.

It's a possible dark reflection of the obsessive nature of Shallya combined with the protective aspect of Ranald, but she's far more violent than either god would ever like to be.
 
On the subject of the Cython update, two points: first, we're not looking for a Goddess that fits every one of the three models, as they are mutually exclusive - what would it even mean to be adopted and biological, for example? Second, the most likely model to fit the daughters is the one Mathilde calls the territorial one, the one where the daughters have aspects derived from their parents:
A territorial child of Ranald and Shallya would originate in a conceptual subset of one or the other, or perhaps one on the cusp of both.
The reason I believe this is the case is that the second model, metaphorical, is one that Mathilde herself points out to be unlikely, because the daughters are not known to be Ranald and Shallya's daughters:
And that these children are ones not generally known goes against the entire concept of metaphorical familial relationships among the Gods, does it not?
This leaves biological and territorial, but Mathilde basically admits that if it's biological she has more or less nothing to go on, and as I point out in this post it makes sense to assume that Mathilde should be able to find the daughters.

On the subject of Fury in particular, yeah, not seeing it either. Each daughter is said to heavily resemble one parent. This is the most solid hint we have, and unlike Mathilde's conversation with Cython which is speculative this hint comes directly from Ranald himself. Which parent does Fury heavily resemble? Neither, as far as I can see.
 
As a note to inform the people who don't know what Jyn's talking about, Fury is the Goddess of Righteous Anger and often worshipped as an aspect of Myrmidia in Estalia and Tilea, and she's recently picked up steam in canon 2E WFRP in Reikland after the Storm of Chaos. She is a minor goddess, but like the Dark Maiden I think she's depicted as an aspect rather than an independent entity, sort of like Renbaeth, Clio and Scriptisi are to Verena.

Here is the story of Fury:

"When mortal, Myrmidia drew many heroes to her side, but none are more famous than the shieldmaiden Fury. Her tale is recorded in the Bellona Myrmidia, and is one full of horror, pain and betrayal. The events of the sad story result in a young girl renouncing her name and swearing to claim revenge for all the dark deeds of the world, a task she takes to with unparalleled passion and anger. Although it pained her, Myrmidia could not bring herself to stop the girl, for she intimately understood the source of Fury's rage. Instead, Myrmidia did what she had to: she used the girl on the battlefield. There, Fury slayed and slayed and slayed, until eventually, once all her enemies were gone, she collapsed, weeping. Fury's last stand was in the Abasko Mountains. There, her body was found by Myrmidia, surrounded by piles of dead Orcs and Goblins. The site is now protected by the order's high temple.

Even though the Order of Fury is mostly comprised of women in Estalia and Tilea, in the Empire it is almost exclusively male." Tome of Salvation Page 45

An excerpt from the Bellona Myrmidia, the Book of Fury:

"And she did hear of what had happened, and she came unto Her, and she said, Because of what hath been done to thee: from this day forward I renounce my name, and I shall be called Fury."

Overall, I'm not seeing it. She's a traumatised girl who gave up everything to throw herself into combat because she wanted vengeance but it ultimately left her empty. Myrmidia didn't know how to take care of her, so all Fury did was kill untill she died.

It's a possible dark reflection of the obsessive nature of Shallya combined with the protective aspect of Ranald, but she's far more violent than either god would ever like to be.
I don't think we should ignore 'dark reflections' though, the daughters are there own gods as much as they are fragments of their pregenters.

If it was not possible for a god to be a different 'alignment' then the parent Mathaan and (possibly) Uric would be a lot more assholely.

And honestly, Fury isn't half as difficult alignment from Shallya and Ranald as those two are to there pop.
 
I don't think we should ignore 'dark reflections' though, the daughters are there own gods as much as they are fragments of their pregenters.

If it was not possible for a god to be a different 'alignment' then the parent Mathaan and (possibly) Uric would be a lot more assholely.

And honestly, Fury isn't half as difficult alignment from Shallya and Ranald as those two are to there pop.
The conclusion that both Mathilde and Cython came to is that Manaan was adopted precisely because of those differences. We know that Ranald's children are not adopted because they contain features of both Ranald and Shallya. This isn't to say that twisted alignment isn't going to be a thing, but I think the connection between Fury and Ranald/Shallya is somewhat teneous.

I also always start doubting when the only aspect of Ranald that's brought up when talking about the Daughters is protection. As Boney pointed out before, if you stretch the definition, Protection can apply to practically every single minor god out there, because all of them offer protection. I thiink there needs to be a little more than "this god protects people".

Similarly with Shallya. Mercy, compassion and healing are her aspects, and the story of Fury is one of tragedy, anger and desire to correct the wrongs of the world. It's not incompatible if you go with her being nearly the polar opposite of Shallya, but without evidence to support the idea that the girls broke off from their parents and subsequently became miserable people, I think I'll just assume they have some degree of similarity and not just pure contrast.
 
Last edited:
going to shut the door shut on any further requests along these lines. I'm not comfortable with the idea of building a database of reasons for people to want the quest to end.
Oof.

I don't think anyone believes that sating their curiosity with interesting trivia and closing open questions is worth Mathilde dying or, worse, you getting fed up with her and/or us. All I was hoping to gain is to minimize the amount of times you have to answer "I discarded those notes" in whatever far future that we are finally allowed to ask questions whose answers we weren't able to "earn" during the game.

Is there any chance I can persuade you to disassociate the note taking from the idea that anyone is rooting for our or your failure? Because even a knowledge boar like me wouldn't trade this awesome story away just to finally learn the mystery of Karag Dum a bit earlier or whatever.

I have no issues with patience. It's the idea of irrevocable loss that makes me uncomfortable.
You're quite right. I think people are a bit slow to come around on this one because it's relatively easy to imagine, conceptually, a world in which there are multiple gods who will all reward you if you do well enough or are for some other reason greatly favored. The Greek pantheon would do this, sometimes, for instance.

Whereas the reality we've got in this setting is that any god will tend to expect their real worshippers to "give it their all," and expect a degree of mono-focused devotion that more or less precludes having more than occasional little sprinkles of acknowledgment for any of the others.

Though this is probably part of why we have endless rounds of trouble with (for example) asshole Sigmarites in the Empire who don't believe their other gods are, y'know, real or worthy of worship. Because when each god demands a high degree of mono-focus on their devotions, you get people who stop really even acknowledging the other gods, even on their own domain.

But this is me just rambling about the socio-theology of it all, not trying to come up with some clever way to double-dip blessings.
Yeah. The Empire seems more like a bunch of henotheist religions playing nice with each other and subtly encroaching on each other's flock through the development of strong niches than true polytheism. Or at least that's true for the Northern gods who are all war gods.

As for the Southern gods, Ranald specifically is incompatible with sharing with most of his pantheon-mates due to interfamilial issues, but I'm pretty sure that there are people in Tilea and beyond who earnestly worship the appropriate deity for the appropriate time. Morr, Verena, Myrmidia and Shallya are all explicitly family and have very separate domains. Not devoting yourself to one probably ends with not getting any consistent blessings, but discernible buffs isn't what religion is usually all about and the four family members might still be willing to toss you the occasional boon if your devotion to all four is large enough.

And anyway, true polytheism was an option not just at character creation but also as reward traits after several arcs.

@Boney Three questions:
If someone were to conceptualize Ranald and Shallya as a couple from the start and worship them not in some kind of 50/50 deal but as a unit, would they have any chance at positive supernatural results (even if the two churches would probably see them as heretics if they ever find out)?
Is the Dwarven pantheon a more traditionally polytheistic religion in which most people who aren't priests, lay-priests or members of a Guild with a specific patron worship the married triad at the top equally?
Am I correct for assuming that death gods (Morr, Gazul) are exceptions to the rules of not much acknowledging other gods of your pantheon? Thanking them for taking care of your dead loved ones seems like the normal way across the Empire/Karaz Ankor.
The Apostles of Truth believe that Sigmar was a mere mortal blessed by the Gods but not a God himself. Some secretive Ulrican sub sects also believe the same, but are more subtle about it because the Apostles are hunted down. Jemarism is the belief that Ranald created all the other gods as part of a grand cosmic joke. The Wolfenburgians are people who "Believe in only two gods: Sigmar, the benevolent deity, who created the human soul; and a dark god, an evil deity, who created the world as a form of prison for those souls." There is a sect in the Cult of Sigmar called the Unifiers that believes that Sigmar is the Emperor of the Gods, but those are not heretical per se. The ones that are, are the Truth of Sigmar:

"The Unifiers, who believe Sigmar is the Emperor of the Gods, are not generally extremists. Members of the Truth of Sigmar are; they believe Sigmar is the only true God remaining. They say that after Ulric crowned Sigmar as a God, the Gods went to war against the Ruinous Powers, and all save Sigmar were killed. The Dark Gods continued to support the priests of other faiths, while slowly perverting them into following dreadful rites. Sigmar, although he stood alone, was able to beat the Dark Powers back into the Wastes, but even for Sigmar, the fight is a difficult one."

There's also the recent Sigmarite sub cult, the Malleuns:

"The Malleuns, a very recent sect, believe Sigmar should not be remembered as a God, for they claim it was Ghal Maraz, not he, that was the true source of Godhood."

There are all kinds of weird and bizarre beliefs that can exist in Warhammer. Even in real life we have people disregarding existing evidence to push a point of view that is so clearly unbelievably wrong yet they vehemently believe it despite that. I'm not bringing up any examples, but I'm sure you can think of at least two instances of that if you've been on the internet. The people of Warhammer have even less education, less connection, and far more ignorance.
Do those more heretic sects still get access to divine magic at all?
 
It wasn't an exclamation of disbelief. Or it was, but not towards you. Riding into battle without a helmet is just a really stupid thing to do. More so by far than eschewing a breast plate in favor of thick clothing. I get it if Ulric demands it from his clergy. Clergy often does mind boggling stuff as signs of devotion. But demanding it from the rank and file is extremely unreasonable. Especially when making your own helmet (even just a reinforced wood and leather one) is much easier than making those ranged weapons he just considers "cowardly". So it's not even about self reliance. Next Ulric is going to forbid woolen headwear in winter as well. Ah, who am I kidding. He probably already does. Protecting your ears from frostbite is playing god and encroaching on His domain.

How did these tribes even survive the pre-Imperial age? I guess purely through blessings and divine protection. Which is a good strategy for Ulric to bind them to himself. But kind of makes the whole "self reliance" thing a sham, at least on the civilizational level.

Their are levels of Devotion to Ulric and the reason that the White Wolfs for example fight as they do is that they are emulating a wolf pack as best they can and they want their enemies to know who is coming for them. Wolfs don't use bows nor do they hide their faces.

Ulric has no issue with for example bows because they rely on the power of the user to send the arrows down range while a gun rely's on the power of something outside of the body of the person using it. Yet the closer you get to the God of Wolfs the more you fight as a wolf does and the more you think others should too.


Could we make some significant sacrifice to Ranald to turbocharge the gambler for the Waystone Project foundations?

Some quick options:
  1. The Liber Mortis.
  2. Mask of Warboss Birdmuncha.
  3. Horn of a Storm Dragon.
  4. Complete collection of Nehekharan coins of the 4th, 5th, and 6th Dynasties.
  5. Egrimm van Horstmann :V:V
Is Teclis secretly evil?
What I'm getting from the Warhammer Canon excerpts of Teclis quoted here is that he looked at his students, realized they couldn't fully absorb the full extent of current elven knowledge about the gods because their monkey brains wouldn't let them consider multiple seemingly contradictory theories to be all potentially correct at the same time and decided to stick with the one furthest away from Chaos.

What is true for a Elf and what is true for a Human when it comes to the Sea of Souls where all possibilities exist at the same time is something I am sure are two different yet connected things.
 
Last edited:
Do those more heretic sects still get access to divine magic at all?
It varies. Even the Plague Wardens of Shallya, the sect that believes in basically going exterminatus if it means fighting plagues, can sometimes have members that cast, though with them they're explicitly stated that it's less common.
 
It varies. Even the Plague Wardens of Shallya, the sect that believes in basically going exterminatus if it means fighting plagues, can sometimes have members that cast, though with them they're explicitly stated that it's less common.
I was gonna say that yeah. The Plague Wardens are a classic example. It seems to me that the reason they even get the chance to cast spells is because their goals are noble, it's their methods that are extreme and makes them fanatical zealots. Relevant passages include:

"As Plague Wardens kill people, it goes without saying they are considered dangerous, and worse, by most members of Shallya's cult. Shallyan priestesses who join the cult almost always have difficulty casting spells, due to repeatedly breaking the central stricture of the faith. Plague Wardens see this as a test imposed by their Goddess, to ensure their faith is strong."

"Ironically, it is quite likely that the Plague Wardens actually have saved thousands more lives than they have ended. While their membership is very secret, their existence is well known to the educated, and they are a favourite example when priests of Verena discuss ethical dilemmas." Tome of Salvation Page 106

The tricky thing about them is that these guys have noble goals and firmly and totally believe that they are doing the right thing and following the most important parts of Shallya's decree. That probably makes it harder for Shallya to deal with than someone flagrantly flaunting her strictures for selfish purposes or attempting to play silly buggers for their own benefit.

Also, while I was looking for this, I forgot that this was a thing in Tome of Salvation Page 124:

"Dwarfs are famous for their oaths and curses, and the most common of these are the invocations to their Gods. Examples include: Grimnir's Beard!, By the Orbs of Valaya!, or the ever popular Grungni's Trunnion! Rarely do these invocations have an effect on the situation at hand, other than to express shock, dismay, or rage, but every once in a while, a God may show favour to the Dwarf, particularly when the need is dire and the Dwarf acts in a manner honouring his race. As an optional rule, the GM can grant a 1% chance for a Dwarf character invoking his God to gain a +5% bonus to his next Test."

Just a neat fun fact.
 
I was gonna say that yeah. The Plague Wardens are a classic example. It seems to me that the reason they even get the chance to cast spells is because their goals are noble, it's their methods that are extreme and makes them fanatical zealots. Relevant passages include:

"As Plague Wardens kill people, it goes without saying they are considered dangerous, and worse, by most members of Shallya's cult. Shallyan priestesses who join the cult almost always have difficulty casting spells, due to repeatedly breaking the central stricture of the faith. Plague Wardens see this as a test imposed by their Goddess, to ensure their faith is strong."

"Ironically, it is quite likely that the Plague Wardens actually have saved thousands more lives than they have ended. While their membership is very secret, their existence is well known to the educated, and they are a favourite example when priests of Verena discuss ethical dilemmas." Tome of Salvation Page 106

The tricky thing about them is that these guys have noble goals and firmly and totally believe that they are doing the right thing and following the most important parts of Shallya's decree. That probably makes it harder for Shallya to deal with than someone flagrantly flaunting her strictures for selfish purposes or attempting to play silly buggers for their own benefit.

Also, while I was looking for this, I forgot that this was a thing in Tome of Salvation Page 124:

"Dwarfs are famous for their oaths and curses, and the most common of these are the invocations to their Gods. Examples include: Grimnir's Beard!, By the Orbs of Valaya!, or the ever popular Grungni's Trunnion! Rarely do these invocations have an effect on the situation at hand, other than to express shock, dismay, or rage, but every once in a while, a God may show favour to the Dwarf, particularly when the need is dire and the Dwarf acts in a manner honouring his race. As an optional rule, the GM can grant a 1% chance for a Dwarf character invoking his God to gain a +5% bonus to his next Test."

Just a neat fun fact.
I don't know if it's relavent, but the house rule for my play group is that if you join a group like the plague Wardens, you can ignore one of the structures at the cost of all your blessings and involving for now on get -10 added to the difficulty of the pray roll. On top of any - you would get in the situation.
 
So I was checking Boney's rolls on Orokos and going on a trip to memory lane by looking at older rolls, and I think there were a few things I missed. First, I didn't remember that Boney rolled on Orokos for Heir to Abelhelm, and I didn't remember that he'd rolled a 98 for Roswita. I don't know if the roll was just for determining whether he had a living heir that was prepared to take up the position as Elector Count, or if that 98 influenced Roswita's competence. Either way, her base stat rolls were pretty good considering she was rolling unmodified 3D6 and never got below 10, since the average for a 3d6 is 9.

I also didn't remember the whole Heidi rolling thing super well. Boney rolled for childbirth and got a 60, which means it went well but not swimmingly which fits the result. He rolled a 1 getting a boy. Then there was this roll. I'm pretty sure this roll is determining whether the child is named Karl Franz or something else rather than anything more elaborate.

I also misremembered something important. I remembered saying at some point that Heidi rolled for how much she'd like her child or something, but I was wrong about that. The roll was for how sentimental the naming would be, and she rolled a 3. I suppose the higher the roll, the more personal to Heidi Mandred's name was going to be. The roll wasn't for how much she'd like Mandred, which was a pretty big misunderstanding on my part.

In K8P, there was this roll for who the Eshin Sorceror in Karag Yar was betraying. I didn't know much about Warhammer beforehand and I didn't really care to look things up, but I found option number 6 interesting. Paskrit's Agent there probably refers to Paskrit the Vast, Warlord-General of all Skavendom and one of the Council of Thirteen and a rival to Warlord Gnadwell of Clan Mors. I suppose he would have certainly held a stake in the extermination of a rival.

That's it. Just felt like going over some old stuff.
 
Voting will open in 19 hours, 8 minutes
Back
Top