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[x] Yourself

I really like Mathilda, master of Malfean Stealth (AKA "If everybody's too dead or terrified to testify, then there are no witnesses. And if you bring down the castle and then set the rubble on fire, there's no traces either!").
 
[X] The Longshanks
[X] The Order of Light

"A light magister pointed me at a suspicious thing" is a very credible cover and should play well with out collegiate co operation thing.
Giving credit to Longshanks makes friends we might use sooner rather than lather, either on investigating that forest or finding waystones.
 
You know, given how old the cult of Taal is, they might have some Waystone-related traditions. A solid rapport would be a good starting point for making that inquiry.
Consider though that perhaps the Longshanks can show Mathilde some places with Waystone significance. Might even open doors to any information they have generally.
I'm getting worried that 'waystone' is starting to be used as a 'free action' to make any position people are arguing better without any real meaning behind it.

Like, maybe true, the full cult of Taal as co-opted enough cults by force that they might have some shit.

but I don't think that and this are closely related enough to cross.

giving the Longshanks full create in a hunt will mean that the Longshanks will like to hunt with us again. (that type of favour)

it's not going to make them option up the deep lore value, otherwise the Templers and the cult of fury etc etc would already have everything Taal got just from long interaction.

like, Longshanks is a fair choice in itself, it doesn't need a tenuous link to waystones to be a good choice.
 
[x] The Templars of Sigmar

By the way, I don't think Mathilde dislikes them that much. Pities a bit for their poor choice of patron, perhaps. But she has willingly worked with them on several occasions, counts several (Van Hals) as her friends, was mentored by one of them in their methods (namely, torture. And Mathilde proved not untalanted.) and wear a freaking witch hunter hat as a memento.

The thread seems to have way more problems with the witch hunters than Mathilde does.
 
I'm getting worried that 'waystone' is starting to be used as a 'free action' to make any position people are arguing better without any real meaning behind it.

Like, maybe true, the full cult of Taal as co-opted enough cults by force that they might have some shit.

but I don't think that and this are closely related enough to cross.

giving the Longshanks full create in a hunt will mean that the Longshanks will like to hunt with us again. (that type of favour)

it's not going to make them option up the deep lore value, otherwise the Templers and the cult of fury etc etc would already have everything Taal got just from long interaction.

like, Longshanks is a fair choice in itself, it doesn't need a tenuous link to waystones to be a good choice.

Why would the Templars look for Waystone information, just because you have the good will to potentially get cooperation into something does not mean you want to spend it there.
 
[x] The Templars of Sigmar

By the way, I don't think Mathilde dislikes them that much. Pities a bit for their poor choice of patron, perhaps. But she has willingly worked with them on several occasions, counts several (Van Hals) as her friends, was mentored by one of them in their methods (namely, torture. And Mathilde proved not untalanted.) and wear a freaking witch hunter hat as a memento.

The thread seems to have way more problems with the witch hunters than Mathilde does.
I was perfectly fine with Sir Philipp Freytag and thought he was a fine guy, but Mathilde certainly didn't like him:
The Templar considers you for some time. "One of Alberich's accomplices was captured alive," he finally says, "and they had the Witchsight to witness the encounter between Alberich and his patron. The full testimony is long and repugnant and riddled with traps for the unwary mind, but it did include the physical changes Alberich underwent. His right arm swelled to several times its original size, and one of his eyes turned completely white. He also acquired a distinctive smell that the accomplice described positively, though considering the source that description should be taken as suspect."

You smile thinly. "Thank you, Sir Freytag. That will be of great assistance."

"Should you locate him, the Templars would, as ever, be standing ready to do their duty."

You have a more suitable organization in mind, but you simply nod. "A good day to you."
He managed to make Mathilde throw out a thin smile, which is certainly an achievement. Few people can make Mathilde that insincere in her responses.
 
Giving the Longshanks full credit is the easiest in that everyone sees what they expect to see - Longshanks caught a chaos cultist on their own turf. That's their job and it is also natural that they succeed in their patron god's holy city.

Its a clean wrap up, and everything else can be credited to "Passing Adventurer with Big Sword".

There may be some sniggering at Alric for not taking the obvious into account.
 
We literally have not spent a single favor on the Project though, it is a bit hard to credit that we are short a resource that we have not spent for... about two years I think, before Dum.

22 favour is a pretty limited pool of a resource that we only have a small income stream for, besides which this is much more likely to be great deed worthy than simply just college favour and you can't legitimately state that such a resource is readily available.
 
[X] The Longshanks

They were a huge help at the end here and deserve the kudos for it. Considering the location of our current job, it's not impossible to come across them again, especially since my understanding is they do have a presence outside of Talabecland, albeit a smaller one.

Templars after much convincing finally.... told us what we needed to know? Not actually that big a contribution. The light college wasn't there and anyone questioned will end up admitting that (if we'd brought in one of the magisters that'd work better) and as for taking credit personally the Grey wizards are supposed to be SUBTLE dammit, not taking credit for once in exchange of longer term allies is like chapter 3 of sneaky wizard 101.
 
22 favour is a pretty limited pool of a resource that we only have a small income stream for, besides which this is much more likely to be great deed worthy than simply just college favour and you can't legitimately state that such a resource is readily available.

Limited in comparison to what is my question. Compared to the 0 favors we have spent on the project so far 22 seems fine. As for the Great Deed I am not convinced because we are sharing credit, presumably right down the middle. I do not think the Great Stinky One here was worth two great deeds when the College of Necromancy was worth only one.
 
Personally, I don't think that there is Great Deed grade stuff to be found in claiming credit here.

Maybe if the quest had gone the capture route and managed to uncover whatever Chaos cult was assisting Alberich.

As it is, Longshanks is the route for getting new friends who may or may not become relevant in the long run, Templars is the route for maximum security and getting some Sigmar cred in case past shenanigans come back to haunt Mathilde yet again and the Order of Light is the route for maximum Alric upstaging and making a tenuous alliance stronger.

Order of Light is probably slightly better personally and won't make Wizard Dad raise an eyebrow, so I think that it is the slightly superior choice, but Longshanks and Templars are good for their own reasons, too.

[X] The Order of Light
[X] The Longshanks
[X] The Templars of Sigmar
 
Yeath, probably, I'm mostly down on the investigation because it failed it's most important function: satisfying my curiosity. I'm sure the remainig questions Mathilde had at the end of the night will serve as a nice source of Ulgu for the weeks to come.
It's interesting how people focus on different things. Because I don't actually care about the Alric side of the investigation. The mysters of what gribbly was being a pest was solved in near complete detail (more than we normally get). The details of what and why Alric was doing what he was doing are solved enough. If Alric decided to come over and explain, I wouldn't say no, but I don't feel a need to invest any effort in getting more.
Ah. So he becomes this quest's version of Ciaphas Cain? All he wants is a cushy desk job where the most dangerous thing is being bored to death by paperwork, and yet because apparently he's so good at Cool Shit, the higher-ups (Mira, apparently) keeps sending him out to hotspots.
Nah. It's not like he had to search out gribblies. He could just retire. A whole bunch of people would prefer if he were to just retire.
 
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