- Location
- USA
[x] [DWARF] No purchase.
It's not entirely clear, but I think that the Father face of the coin is not a facet of Ranald in the same way as Ranald's four known facets. Also see the phrasing in the description of the coin:Can someone help me with understanding our Father coin bit? Does this mean that Ranald has 5 facets now technically but because it's a secret and not worshipped he still gets to embody his Fourfold nature?
which can be taken to mean that the fifth face of the coin is dedicated to a fact about Ranald (His relationship with His daughters) but not a facet as such. In any case it does seem to be secret and I doubt there are any priests of the Father like there are for the Night Prowler and the Gambler etc.Ranald's Coin: A somehow five-sided coin dedicated to the four known faces of Ranald, and to His relationship with His daughters.
Here is a summary I've written of the current theories. Here is a brief argument for the Haletha theory (part II is the relevant one). Of the available candidate, Halehta/Haleth and Hekarti are related to the waystone project. Also The Lady, I guess, if you think that's likely. We don't have a lot of hints (except for the clearly correct Haletha theory, I will literally cry if it turns out to be wrong I swear) but we are hopefully going to buy a book on minor empire Gods so we might know more soon.We have hints right to the possibility of their identities? Territories tinged or between Ranald's and Shallaya's.
If the territory theory of Panoramia's spare is close to the truth, a motive could be that there's overlap with a stronger deity that risks consuming them.
Depending on how planny Ranald's gift was, the cult could even be related to the waystone project. It seems appropriate at least, Doylist because the faith option prioritizes prior responsibilities and Watsonian that Ranald knows that it's gonna be Mathilde's goal for the forseeable future. An Ice witch can probably give a vague riddle or something too if you think about it.
Currently, we have Mathilde's library on her character sheet. The Great Library isn't quite far enough along in the process for us to have had to make decisions about "what is Mathilde's personal stuff" vs "what is the Library's." But for now, this rundown captures everything that we have direct personal access to, bookwise.Do we have a current inventory of which book categories are in the library?
PUBLIC
Civilized Realms
The Empire of Man +7 - Extensive and Esoteric Imperial / Extensive Dwarven
The Eonir of Laurelorn +15 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive and Esoteric Eonir
The Karaz Ankor +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
The Kingdom of Kislev +9 - Extensive and Esoteric Imperial / Extensive and Antiquarian Dwarven
The Ten Kingdoms of Ulthuan +2 - Extensive Dwarven
The We +1 - Imperial
Sciences and Arts
Agriculture +2 - Extensive Dwarven
Anatomy +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
Architecture +2 - Extensive Dwarven
Chemistry +2 - Extensive Dwarven
Engineering +14 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven / Extensive and Esoteric Skaven (T)
Geography +2 - Extensive Dwarven
Linguistics +11 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven
Textiles +5 - Extensive and Esoteric Eonir
Trade +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Geography
Cathay +5 - Extensive and Esoteric Cathayan (T)
The Chaos Wastes +8 - Extensive and Antiquarian Imperial / Extensive and Antiquarian Dwarven
The Dark Lands +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Dragon Isles +1 - Dwarven
The Great Steppes +4 - Extensive Imperial / Extensive Dwarven
Mountains of Mourn +3 - Imperial / Extensive Dwarven
The Old World +2 - Extensive Dwarven
Flora and Fauna
Arthropods +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Canines +5 - Extensive and Esoteric Imperial
Dragons +8 - Extensive Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven
Rodents and Mustelids +5 - Imperial / Extensive and Antiquarian Skaven
Natural Toxins +7 - Extensive and Esoteric Imperial / Extensive Dwarven
War and Combat
Greatswords +7 - Extensive and Esoteric Imperial / Extensive Brettonian
Logistics +1 - Skaven
Tactics +1 - Skaven
Gods and Divinity - Old World Pantheon
Ulric, God of Winter and Wolves +2 - Extensive Imperial
Morr, God of Death and Dreams +2 - Extensive Imperial
Ranald, God of Trickery and Thieves +7 - Extensive and Esoteric Imperial / Extensive Bretonnian
Gods and Divinity - Dwarven Ancestor Gods
Grungni +1 - Dwarven
Valaya +1 - Dwarven
Grimnir +1 - Dwarven
Thungni +1 - Dwarven
Smednir +1 - Dwarven
Morgrim +1 - Dwarven
Gazul +1 - Dwarven
COLLEGIATE
Magical Theory
Aethyr - The Warp +2 - Extensive
Sevir - The Winds of Magic +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Qhaysh - High Magic +2 - Extensive Imperial
Ghyran - Life Magic +2 - Extensive Imperial
Shyish - Death Magic +2 - Extensive Imperial
Ghur - Beast Magic +2 - Extensive Imperial
Chamon - Metal Magic +2 - Extensive Imperial
Aqshy - Fire Magic +2 - Extensive Imperial
Azyr - Celestial Magic +2 - Extensive Imperial
Hysh - Light Magic +2 - Extensive Imperial
Ulgu - Shadow Magic +5 - Extensive and Esoteric Imperial
Divine Magic +4 - Extensive and Antiquarian Imperial
Enchantment +5 - Extensive and Esoteric Imperial
Familiars +2 - Extensive Imperial
Enemies of Man
Beastmen +6 - Extensive Imperial / Extensive and Antiquarian Dwarven
Chaos Dwarves +8 - Extensive Imperial / Extensive and Esoteric Dwarven / Skaven (Only Esoteric)
Daemons +4 - Extensive Imperial / Extensive Dwarven
Greenskins +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
Hobgoblin Khanates +4 - Extensive Imperial / Extensive Dwarven
Marauder Tribes +4 - Extensive Imperial / Extensive Dwarven
Ogre Kingdoms +4 - Imperial / Extensive and Obscure Dwarven
Skaven +13 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Skaven
Undead +7 - Extensive and Obscure Imperial / Extensive Bretonnian / Extensive Dwarven
Vampires +6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven
RESTRICTED
Dark Magic
Chaos Sorcery +4 - Extensive Imperial / Extensive Dwarven
Necromancy +2 - Extensive Imperial
Waaagh Magic +4 - Extensive Imperial / Extensive Dwarven
Skaven Warp Magic +4 - Extensive Imperial / Extensive Dwarven
Warpstone +9 - Extensive Dwarven & Imperial / Extensive and Esoteric Skaven
Advanced Magic
Rune Magic +2 - Extensive Imperial
Power Stones +2 - Extensive Imperial
Waystones and Henges +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
Otherwise Unsuitable for Public Display
Overly Vulgar Romance +3 - Druchii / Extensive Skaven
BOOKSHELF IN MATHILDE'S BEDROOM
Romance +9 - Extensive Imperial / Bretonnian / Dwarven / Extensive Druchii / Extensive and Obscure Skaven
Fire hazard? Just ask Cython to enchant the place with illuminate the edificeHalf tempted to get runic lights for the library so there are no fire hazards.
Only issue stopping me for asking for that is the sheer scale of the project.Half tempted to get runic lights for the library so there are no fire hazards.
for anyone who, like me, can't see the image on that link: https://static.wikia.nocookie.net/warhammerfb/images/6/6c/Volans.png works.
I would suggest you click the link. I tried posting directly to SV, but the image is squashed and very small. Clicking on the link gives you a proper image.for anyone who, like me, can't see the image on that link: https://static.wikia.nocookie.net/warhammerfb/images/6/6c/Volans.png works.
Reverse image search took me to this site:I would suggest you click the link. I tried posting directly to SV, but the image is squashed and very small. Clicking on the link gives you a proper image.
The link doesn't work unless your browser has it cached already. This is because the host has blocked outside links from using it. To get around that, after going to the link, click in your address bar and press Enter. That should reset the referer (sic) and let you see it.I would suggest you click the link. I tried posting directly to SV, but the image is squashed and very small. Clicking on the link gives you a proper image.
We could always try using our transcendent boon from Vlag for that, since light runes are simple runes and Karag Vlag has literally thousands of Rhunkit. It might not go over well, since being willing to mass produce runes to survive literal Hell does not necessarily imply a willingness to mass produce runes in other circumstances, but if it does it could be pretty great. I love the idea getting a huge delegation of Karag Vlag dwarves to visit Karak Eight Peaks like some sort of NegaOkral.Only issue stopping me for asking for that is the sheer scale of the project.