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Okay. Yeah, I'm feeling putting Egrimm on the Seviroscope! It's a difficult job worthy of his talents, and it would undeniably serve a core WEBMAT purpose by making it easier to work with runesmiths. He'll feel like he is doing something good and his time is not wasted, and he will be doing something good. It's a project with a lot of support in the thread too. Spending full actions has been a hard sell, but now we're talking a WEBMAT action and that's a horse of a different color.

God this makes me want to establish an EIC branch here! Their all those closing shops of Cityborn trying to get ahead who could be exporting those good into the wider world market through us! Let alone one starved for Elvish good because of the Mareinburg crisis! Their is political insurance their too! All those Elvish merchant who don't want us to leave to keep their livelihood, the politicians who are taxing that new trade and if we are smart about it we can hand out our purchases to different political groups as kickbacks for their political support. The EIC is all about using money as a political tool after all and while we are indoctrinated against populism we are not above using it as a tool for advancing the goals of the order.

The EIC isn't going to be setting up any storefront for obvious reasons, but regular caravans of "novelties" going in and (anything Elven, literally anything) going out could make for a profitable exchange. Suck it Marienburg, guess who else might get a trading contract with elves!
 
Okay. Yeah, I'm feeling putting Egrimm on the Seviroscope! It's a difficult job worthy of his talents, and it would undeniably serve a core WEBMAT purpose by making it easier to work with runesmiths. He'll feel like he is doing something good and his time is not wasted, and he will be doing something good. It's a project with a lot of support in the thread too. Spending full actions has been a hard sell, but now we're talking a WEBMAT action and that's a horse of a different color.



The EIC isn't going to be setting up any storefront for obvious reasons, but regular caravans of "novelties" going in and (anything Elven, literally anything) going out could make for a profitable exchange. Suck it Marienburg, guess who else might get a trading contract with elves!
they have only 'just' agreed to talking, and its a debated subject.

lets leave to talk of trade and potential economic(and maybe actual) war with Marienburg until after they think that, maybe, just maybe... they should discuss the idea of a road to and out of the forest.
 
Okay. Yeah, I'm feeling putting Egrimm on the Seviroscope! It's a difficult job worthy of his talents, and it would undeniably serve a core WEBMAT purpose by making it easier to work with runesmiths. He'll feel like he is doing something good and his time is not wasted, and he will be doing something good. It's a project with a lot of support in the thread too. Spending full actions has been a hard sell, but now we're talking a WEBMAT action and that's a horse of a different color.
Yeah, I can really get behind this, especially since our WEBMAT actions seem to be collaborative; he's interested in different kinds of windsight and studied the Windfall, we have really good windsight and enchanting talents, the team is ideal. I think it's a great use of his time, assuming he doesn't shit the bed on the Golden Arm action or throw a fit about us being a new Alric or similar.
 
Ward of the frost
Some number of the magic houses (1-3)
The elf temple of the wolf god.

Agreed. I think we should be looking for buy-in to the project rather than recruits, but I'd like to talk to ask of the above as a first tier. Probable frost-wolf-hydra as my 1-2-3, but yeah.

So what are our "look busy" tasks, do you think?

Mapping a bunch of waystones comes to mind, then comparing it to old maps before parts of it got destroyed and see if we can develop a theory on how the streams of magic move when a stone is destroyed?

Material analysis of waystones?

Linguistic analysis of the few rote spells we were taught to interact with them?

Lean on the jades to tell us how to safely draw power out of them?

Edit: Seviroscope sounds good.
 
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The EIC isn't going to be setting up any storefront for obvious reasons, but regular caravans of "novelties" going in and (anything Elven, literally anything) going out could make for a profitable exchange. Suck it Marienburg, guess who else might get a trading contract with elves!
That depends on why the stuff coming out of Marienburg is so valuable (is it Elf stuff? Is it New World stuff? Is it Cathay stuff?). And also if Eonir stuff is valued the same way as Asur stuff. Also it depends on Nordland/Middenland being ok with it (hard to trade if the local government doesn't want you to).
 
The EIC isn't going to be setting up any storefront for obvious reasons, but regular caravans of "novelties" going in and (anything Elven, literally anything) going out could make for a profitable exchange. Suck it Marienburg, guess who else might get a trading contract with elves!
It's gonna be a bit, there's still basically all of Middenland between the Eonir and the closest EIC outpost at best.
 
Currently, the only route into Laurelorn that doesn't go through Marienburg or Nordland goes through a swamp, which presents something of a barrier to trade.
Being fair, I think it's less of a barrier than the Black Mountains are to riverine trade, and the Dwarfs are hacking away at that one in reasonable time.
 
Mapping a bunch of waystones comes to mind, then comparing it to old maps before parts of it got destroyed and see if we can develop a theory on how the streams of magic move when a stone is destroyed?
That's not a bad one, it's probably going have serous holes in it's history, especially between the time before the war of the beard and the empire being literate Enough to write stuff down.

but even if we only find the shortest, least Waystones routes to getting the Laurelorn part of the network reconnected to the Imperial part of the network, it would be worth the time.
 
I think the problem is they never actually had claim to it.
They actually did, via a treaty with the Eonir that permitted them to establish villages and engage in logging on the very outer portions of Laurelorn. And, as mentioned, had enough de facto control that until Middenland came along, there wasn't much the Eonir could do in the long term to stop them from settling beyond the regions allotted for them.
 
Currently, the only route into Laurelorn that doesn't go through Marienburg or Nordland goes through a swamp, which presents something of a barrier to trade.
Like most things this sounds like a problem that can be solved by throwing sufficient Dwarfpower at it.

Since I've yet to work it into an update proper:


Nordland has a concern or two, yes.
Now if Nordland was being smart they would be all in favour of improving relations and setting up trade. Both to recoup some financial losses and to dissuade Laurelorn from gutting the remaining northern towns.
Of course the odds of Nordland being smart are… slim.
 
Now if Nordland was being smart they would be all in favour of improving relations and setting up trade. Both to recoup some financial losses and to dissuade Laurelorn from gutting the remaining northern towns.
Of course the odds of Nordland being smart are… slim.

Well, if the current ruler or Norland isn't agreable to diplomacy and trade beneficial to the Empire as a whole, isn't it a Grey Wizard's job to make sure the next one is?
 
Question: when were these illegal settlements created? Are they a recent thing, or have they been around for centuries? Because I've been thinking of the situation as "a long time ago, the elves abandoned these lands, humans moved in and now the elves want it back" but looking at the wiki entry for Nordland it implies that these settlements sprang up under the reign of the current Elector Count.

If it's the former, and the humans have been living there for centuries, then there's the argument to be made that the elves abandoned their claim to the land, but if it's been happening over the last few decades, then the Nordlanders are invaders and very much in the wrong.
 
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