Voted best in category in the Users' Choice awards.
That's one sweet shiny!

- The Gambler: As per Ranald's Gift, but can occur twice during one action.
That's already great, but there's more!

- The Night Prowler: As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to.
Looks like the perfect thing for scouting and getaway. If greenskins shantytowns and skaven's burrows count, we've got perfect scouting tool for the campaign too.

- The Deceiver: Lies you have developed beforehand will be delivered perfectly. The listener may believe you to be mistaken, but they will never believe that you are lying. Cannot be used to tell truths.

Reports to Grey Order are now much less of a problem.

- The Protector: When you act in a way that defends an individual or group from a danger that you did not cause, they will become aware of what you have done and will believe you acted selflessly in doing so.

Favor farming!
 
Man, I wonder what would 5 have been.

Still, it is a good result. And I imagine Ranald is feeling pretty nice himself.

Now, I wonder who else noticed the commotion.
 
My take is that
#1 is that Ranald gets killed by Mork
#2 is Gork and Mork notice us and take umbrage
#3 Ranald gets into a tug of war with Mork with us in the middle.
#4 is what we got.
#5 is Ranald getting a magic aspect.
#6 ???

Does it count for private property owned by us?
judging by the title + the number #6 seems to be Slaanesh having a fun time in one way or another
 
While I am saddened by no berseker Mathilde, this is realistically both the best outcome for us since there's no way getting filled with ork god energy would have actually ended well, and much more importantly, it is also by far the most in-character one for Mathilde.
 
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I wonder what various religious figures both Greenskin and Human felt in this moment, I mean I can just imagine a bunch of Greenskin shamans having visions of this or something.
 
My impression--honestly, is that 1 and 6 were both not so great for us.

Because that's kind of the theme of gambling, isn't it? You lose your shirt and that's terrible, but you win too much and you just draw the attention of greater powers who want a cut of what you got.

2 and 3 were obviously not so great but also not catastrophically bad, and 4 and 5 were the 'Best' outcomes in the sense that all parties involved made out like bandits but not by so much that you'd draw in someone inclined to shank you and rummage through your cooling corpse for the shinies.
 
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Well, with what we did we gave the 'God of Chance' just what he needed I guess. A single chance to rob some other deities for massive power. God, he definitely paid us back for hooking him up I guess. That new necklace is just all around bullshit.
 
While this gift is amazing I'm not sure I'm as optimistic as some are about Night Prowler being great for Greenskin or Skaven lairs with doppelganger. Since those two races definition of 'Private Property' is probably different from our understanding of the concept which could trip us up if we try stuff in enemy land
 
This is how you become a wildly popular folk hero, and then a saint, then a venerated ancestor spirit. Oh, probably a Wizard Lord too, because it'll help with making a lot of friends as long as we keep going out and defending people. Not the Grey College's usual method of doing things but I daresay that they're not going to complain about good PR.
The Dämmerlichtreiter, who guards the people against spies and traitors!
You know guys as cool as our shinny coin is let's not forget that Mathilde killed the Warboss again... and this time it was a black orc not a goblin. At this point the slayers are going to start getting jealous. :V
And if we wear the Protector, they're all gonna know about it!
 
so what now

use Protector to farm as much favor as we can or use Gambler to make thing easier
 
Ranald's Coin is worn showing one of its four faces. During normal turns, you can choose which face you will be showing.
- The Gambler: As per Ranald's Gift, but can occur twice during one action.

- The Night Prowler: As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to.
- The Deceiver: Lies you have developed beforehand will be delivered perfectly. The listener may believe you to be mistaken, but they will never believe that you are lying. Cannot be used to tell truths.
- The Protector: When you act in a way that defends an individual or group from a danger that you did not cause, they will become aware of what you have done and will believe you acted selflessly in doing so.

something to keep in mind here, beware the no limits fallacy. these are strong effects, but there are almost certainly those hardened against them. The deceiver and Night prowler sound an awful lot like the one strong trick a mid-level chaos champion has to make them dangerous. so while really really great, I suspect it would be a bad idea to assume we won't run into things that can resist them.
 
Man in the Middle is also a name of attack in cryptography, where you pretend to be person A for person B and person B for person A. It might have been something like increasing the strife between Gork and Mork.
 
You know guys as cool as our shinny coin is let's not forget that Mathilde killed the Warboss again... and this time it was a black orc not a goblin. At this point the slayers are going to start getting jealous. :V
They probably get some comfort from the fact that should we easily destroy all enemy fortresses, there is still a mountain full of trolls they can break themselves against.
It helps them sleep at night.
 
Actually, I think we might of just triggered every aspect of Ranald in that outcome. Well, we definitely triggered the gambler and the protector. Not so sure about his other domains. He definitely gambled with Gork and Mork, and he won big. He definitely protected his faithful follower so that fits.

Anyone got any ideas how his other 2 domains could of been triggered there?
 
Here's a series of metaphors for what I think these results meant.

1 is losing your shirt (god) while you went all in and ended up going over 21 on the decisive hand.
2 is getting your ass (god) handed to you and now the bouncers are holding up sledgehammers and looking at your kneecaps longingly.
3 is finding yourself with as much as you started with and now you have to actually deal with this hot potato (god) that's in your hands before it burns them off.
4 is getting a solid win, paying off your outstanding debts (god) and having enough left over to treat yourself to something nice (relic)
5 is winning big enough to start a new career (god), and have a good foundation to push yourself to respectability.
6 is winning the jackpot and getting mugged by a thug (god) on the way to the bank because your wealth was so delicious that they couldn't resist.

Is that a decent summation of what these all entailed @BoneyM ?
 
Actually, I think we might of just triggered every aspect of Ranald in that outcome. Well, we definitely triggered the gambler and the protector. Not so sure about his other domains. He definitely gambled with Gork and Mork, and he won big. He definitely protected his faithful follower so that fits.

Anyone got any ideas how his other 2 domains could of been triggered there?
We ganked the Orks from the shadows and Mork trusted us to execute his vengeance and nothing else?
 
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