Voted best in category in the Users' Choice awards.
#1 sounds like either Mork dies or Ranald, and sadly Ranald seems more likely to lose if it's a fight.
#2 I have no idea who else would notice that isn't already here. Bad news if Chaos, Good News if Dwarven.
#3 No clue
#4 We saw.
#5 Ranald gets a new aspect! Probably something vaguely Mork-ish, so more emphasis on stabbing in the shadows?
#6 Slaanesh's sacred number is 6. Not sure what business they'd have down here, but I don't think that'd be a good result.
 
Last edited:
I can guess what 1-5 would have done(1 being Ranald's or Gork's death, 2 being the notice of G and M, 3 being Mathilde stuck between a god fight, 4 being what we got and 5 being a fifth face for ranald) but what would 6 have done?
Six is the sacred number of Slaanesh. So I don't know what the hell it would have done, especially if the higher numbers are supposed to be nominally better.
 
I like how "The Protector" doesn't need us to actually act selflessly.

Also, I am glad we didn't roll a 3, because that sounds very unhealthy for Mathilde-
 
I like how "The Protector" doesn't need us to actually act selflessly.

Also, I am glad we didn't roll a 3, because that sounds very unhealthy for Mathilde-

Yup, it lets us basically farm reputation safely by... Doing what our job would have us do regardless, because it ensures people will interpret our actions in the most positive manner possible no matter how much realpolitik is involved.

Basically, it's going to let us fast-track our way to Wizard Lord. Ranald, what a guy.

More importantly, the other Aspects are great too. The Gambler lets us really fucking nail objectives that we want, the Night Prowler is effectively a perfect city infiltration power, and the Deciever effectively lets us run the perfect cons as long as we did a proper heist movie montage setting it up first.
 
Last edited:
First of all, way to get across a godly confrontation @BoneyM

Despite the lack of grandiose terms and exclamations it felt a bit epic. Probably helped by your buildup from the last update and everything in between admittedly, but still.

Second, when you have the opportunity to answer without it being too troublesome, in this case-
- The Night Prowler: As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to.

Can towns and cities apply to, say, Dwarven equivalents?
 
Well this worked out well.

5 would have indeed given Ranald a new aspect, while 1... could we have managed to get our god Morked with this plan?
 
Well this worked out well.

5 would have indeed given Ranald a new aspect, while 1... could we have managed to get our god Morked with this plan?

Probably wouldn't have gone well. Mork was--indeed--vulnerable in that, but he's still a fucking Greenskin God--they're going to absolutely paste Ranald in a direct confrontation.

Fucking hell that was a big risk we took in light of what we found the consequences for one to be.
 
Ranald's Coin is worn showing one of its four faces. During normal turns, you can choose which face you will be showing.
- The Gambler: As per Ranald's Gift, but can occur twice during one action.

- The Night Prowler: As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to.
- The Deceiver: Lies you have developed beforehand will be delivered perfectly. The listener may believe you to be mistaken, but they will never believe that you are lying. Cannot be used to tell truths.
- The Protector: When you act in a way that defends an individual or group from a danger that you did not cause, they will become aware of what you have done and will believe you acted selflessly in doing so.

Oh now this is going to be fun!

The protector will be incredibly useful long term as a PR goldmine as a Grey wizard since fighting things from the shadow we didn't cause is what we do and having people think it is all selfless is going to make us an figure of legend in the empire. The gambler is another dice boost which is always good and the Night Prowler is going to make our job a hell of a lot easier to do. As for the Deceiver... I can only imagine the lies we can tell.

Though I do have to wonder if or how much half-truths count as truths for the coin I mean the best lies are close to the truth after all.
 
I like how the effects are not conditional for the coin, no rolls, no willpower to escape its effects, just 'you will belive, this is the power of a god in his domain'. So even if we save say a Sigmarite fanatic who hates us, they will have to believe we acted selflessly and probably have a minor breakdown from the cognitive dissonance.
 
#1 sounds like either Mork dies or Ranald, and sadly Ranald seems more likely to lose if it's a fight.
#2 I have no idea who else would notice that isn't already here. Bad news if Chaos, Good News if Dwarven.
#3 No clue
#4 We saw.
#5 Ranald gets a new aspect! Probably something vaguely Mork-ish, so more emphasis on stabbing in the shadows?
#6 Slaanesh's sacred number is 6. Not sure what business they'd have down here, but I don't think that'd be a good result.
My take is that
#1 is that Ranald gets killed by Mork
#2 is Gork and Mork notice us and take umbrage
#3 Ranald gets into a tug of war with Mork with us in the middle.
#4 is what we got.
#5 is Ranald getting a magic aspect.
#6 ???
As long as it's not completely unknown for a human (or whatever species you appear to be at the time) to be allowed to be present.
Does it count for private property owned by us?
 
Well this worked out well.

5 would have indeed given Ranald a new aspect, while 1... could we have managed to get our god Morked with this plan?
Quite possibly. That's what it means to have gambling as a minor aspect as A Warp God, you cannot go against your nature, even when it might be smarter. And gambling is never risk-free.

God, in a sick way, I almost wish we rolled a one, just to graduate from killing a major character to killing a god in the space of one update.
Heh, somehow I imagine that there would have been more rolls on a 1. An empowered Ranald vs Mork...which honestly would have probably have been worse than fighting Gork. Mork uses much of the same tricks after all.

As long as it's not completely unknown for a human (or whatever species you appear to be at the time) to be allowed to be present.
Holy Ranald this thing is perfect for us.
 
One thing.

1 less God does not mean that 1 God dies. It means that there's 1 fewer God than before. Ut coukd very well occur that both Mork and Ranald died, and we ended up with a combination of both.
 
Ranald's Coin is worn showing one of its four faces. During normal turns, you can choose which face you will be showing.
This artifact is completely ridiculous. Sweet Ranald favors Mathilde heavily- or perhaps just is not stingy when it comes to paying his agents for gifts of this caliber.
- The Gambler: As per Ranald's Gift, but can occur twice during one action.
This lets us succeed in life, and also conduct wildly dangerous research without dying. It already saved Mathilde from a horrific fate once with a terrible roll on the Shyish-kebabs; I would refuse to do something like read the Liber Mortis or study the snake juice without it. Now we can.
- The Night Prowler: As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to.
Life just got a lot sneakier and more convenient. Notice that this doesn't have qualifiers for things like "as long as you're not doing anything suspicious." Mathilde could walk through town naked except for a brace of pistols and a stolen holy relic while going unquestioned and unnoticed with this, if for whatever reason she had reason to end up in those circumstances.
- The Deceiver: Lies you have developed beforehand will be delivered perfectly. The listener may believe you to be mistaken, but they will never believe that you are lying. Cannot be used to tell truths.
"Why no, I had no idea this was the Liber Mortis, Patriarch, I was just holding the box until I had time to analyze its locking mechanism properly." This is the least of the lies we can tell.
- The Protector: When you act in a way that defends an individual or group from a danger that you did not cause, they will become aware of what you have done and will believe you acted selflessly in doing so.
This is how you become a wildly popular folk hero, and then a saint, then a venerated ancestor spirit. Oh, probably a Wizard Lord too, because it'll help with making a lot of friends as long as we keep going out and defending people. Not the Grey College's usual method of doing things but I daresay that they're not going to complain about good PR.
 
Back
Top