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Actually, I think we might of just triggered every aspect of Ranald in that outcome. Well, we definitely triggered the gambler and the protector. Not so sure about his other domains. He definitely gambled with Gork and Mork, and he won big. He definitely protected his faithful follower so that fits.

Anyone got any ideas how his other 2 domains could of been triggered there?
Well, we sort of Deceived the greenskin gods, and Ranald seems to have gotten off scot-free, which could fit the Night prowler in a certain way.
 
We ganked the Orks from the shadows and Mork trusted us to execute his vengeance and nothing else?


Well, it works, but I meant more how we could of opened things up for all 4 of Ranald's aspects to have a go at the gambling table. Hence Ranald gambling with Gork and Mork and stealing a chunk of power and protecting us in the process (kind of at a stretch).
 
I reckon we are now and forever irrevocably Ranalds, because he clearly sees us as too amusing to give up.
he get to shove dice down a shark mouth and stole Mork/Gork wallet

sticking with us mean more insane shit happening and chances to stick his hand into other gods pocket
 
Huh.

The Protector could probably allow us to make our relationship with RsvH a little bit less hostile on her side, I suppose, should we manage to accomplish a couple of great impact deeds for well-being of Stirland.
 
I know this isn't what happened, but I really hope that there were ten coins per pile, just so we could boast that one coin in ten belongs to Mathilde
 
I wonder. How stronger did Ranald become? Is it noticeable globally or?

They were described as towering stacks.

Ranald made out like a fuckin' bandit here, enough that he's liable to be able to pull more miracles for his followers, and in doing so probably get a bit closer towards being Officially Recognized.

We are almost certainly his Favorite Mortal at the moment. Being handed a Divine Relic is no small thing after all.
 
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Huh.

The Protector could probably allow us to make our relationship with RsvH a little bit less hostile on her side, I suppose, should we manage to accomplish a couple of great impact deeds for well-being of Stirland.
I'd be all for that, we have it on while helping Stirland and slowly chip away at her biases against Wizards. I will admit I sort of want our old job back.
 
I'd be all for that, we have it on while helping Stirland and slowly chip away at her biases against Wizards. I will admit I sort of want our old job back.
idk, with this I am actually tempted to go travel Empire and do good deeds, to convince 'em wizards are good

Or, even more impossible task: stick with dwarves to convince Kragg wizards are good. :V
 
*Chef kiss*

I'm always thinking about the What Do Next vote we'll eventually have to sort out for our path in life. I was pretty happy to vote to keep adventuring FOR THE EMPIRE, but dang if we didn't just get a tool that'd make us a spymaster Tzeentch would be proud of, haha. It'll be a tough decision for sure.

Also if we ever decide to tell the Empire to fuck off at least we're super safe! :V Night Prowler powers!
 
I'd be all for that, we have it on while helping Stirland and slowly chip away at her biases against Wizards. I will admit I sort of want our old job back.
It's not about doing good, it's about being a bomb that could quite possibly consume the immortal souls of everyone in the blast radius. And we'll always be a bomb. The more good we do just makes a more pitiful bomb.
 
Question to anyone in general: is there anything stopping people from killing and offering up slain souls to their patron god like Chaos does with theirs? I can imagine plenty of reasons why that doesn't (cannot) work, but it's easier to understand when officiated and clarified by others the precise one.
 
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