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GW: "A Vicarius has a vote in the High Council when they aren't one of the Triumverate."
Me: "Okay, so how many people are there on the High Council?"
GW: "One for each Major House."
Me: "...and how many is that?"
GW: ¯\_(ツ)_/¯

THAT KIND OF MATTERS A LOT. DON'T TELL ME THAT THESE FUCKERS HAVE 1/Nth OF THE LEGISTLATIVE POWER OF TOR LITHANEL AND THEN REFUSE TO GIVE A FIGURE FOR N.
If you want to make the culture more alien and opaque, try "It varies with the season/weather": You could make "major house" a function of military triumphs/cultural impact/economic contributions and thereby houses drift in and out of the status rapidly as kithbands find success and lands are raided by beastmen.
Naturally, having to ask who's doing well is a major faux pas.
It'd fit with their themes of adaption and culture amidst the wilderness and play up well against the Dwarves more rigid monarchy.
 
If you want to make the culture more alien and opaque, try "It varies with the season/weather": You could make "major house" a function of military triumphs/cultural impact/economic contributions and thereby houses drift in and out of the status rapidly as kithbands find success and lands are raided by beastmen.
Naturally, having to ask who's doing well is a major faux pas.
It'd fit with their themes of adaption and culture amidst the wilderness and play up well against the Dwarves more rigid monarchy.
That idea might be neat, but it involves a whole lot of extra work so I'd prefer Boney not do it.

Anything that reduces crunch to allow for greater focus on our goals is better. I don't think we want to get super involved in Eonir politics, we're doing a research project that includes politics yes, but there's a dozen other groups we have to manage as well. Making one of them variable adds too much work.
 
Anything that reduces crunch to allow for greater focus on our goals is better. I don't think we want to get super involved in Eonir politics, we're doing a research project that includes politics yes, but there's a dozen other groups we have to manage as well. Making one of them variable adds too much work.

I do worry that this "politics is outside of our sphere" attitude is going to come back and bite us at some point. We don't have many superiors within the Empire, but all of them will want to use us a lever in diplomacy with the Eonir, and I don't want to be blindsided by shifts in the political landscape of Laurelorn either. We've been lucky up until now that we've been too far away (either geographically or politically) that Algard, Dragomas and Luitipold have all taken a "hands off" approach to managing us, but we're going to be right under their nose now dealing with a historically hostile state within the borders of the Empire. Yeah, they trust us, but they also have high expectations of us, and those expectations include putting the Empire first.
 
I do worry that this "politics is outside of our sphere" attitude is going to come back and bite us at some point. We don't have many superiors within the Empire, but all of them will want to use us a lever in diplomacy with the Eonir, and I don't want to be blindsided by shifts in the political landscape of Laurelorn either. We've been lucky up until now that we've been too far away (either geographically or politically) that Algard, Dragomas and Luitipold have all taken a "hands off" approach to managing us, but we're going to be right under their nose now dealing with a historically hostile state within the borders of the Empire. Yeah, they trust us, but they also have high expectations of us, and those expectations include putting the Empire first.
You misunderstand, I'm not saying I don't want to get involved in Politics.

I'm saying I don't want Boney to make a set of rotating politicians, which would involve making more than a dozen characters and rotating them based on background circumstances. There's a world of difference between politics and super shifty politics.
 
You misunderstand, I'm not saying I don't want to get involved in Politics.

I'm saying I don't want Boney to make a set of rotating politicians, which would involve making more than a dozen characters and rotating them based on background circumstances. There's a world of difference between politics and super shifty politics.

Oh I see, you were saying that you don't want Boney to make, like, a full parliament of NPC's or something. Yeah, I can understand that.

Still, I've seen a few comments saying "no politics" so I feel my concerns still stand, even if they are no longer directed at you.
 
So lets see If I got this right

The Enoir Government is split up into:

The 3 members of the Triumvirate: they can be seen as making up the executive.

one spot is hereditary
one is by peerage vote among the four ruling vicarii.
and one is the 'The Festival Lord', but who in practice can be seen as the military representative to a greater or lesser degree. (barring the off chance that someone not a top-level fighter actually wins.)

while the books say that the high council votes on things, the Triumvirate still very clearly rule, if not to the extent of the electer counts or the dukes: so there is still obviously power within this office. so I'm going to go out on a limb and assume that they have something like A: a veto, B: they get to set agenda and choice whats gets to the floor for a vote, C: gets to choose who gets what spot in government or maybe even who gets an empty set in the high council. D: some combo of or all of the above.

there is also this line 'The Eonir consider their government to be the most democratic of the Elf realms, because decisions are usually made by council votes instead of royal decrees'

that is a telling usually: it means that the queen still has, and has at times used, her royal decree... its just that it's not often done for reasons that could be social, political or built-in limitations.

The High Council: the legislative branch

3-4 members of the Vicarii
Main houses members = N

this is the group that gets to vote on decrees, laws and major diplomatic and social events.

the Main house N is definitely the big question mark, but I guess we could look at it as 'how powerful does Boney want the Vicarii to be in Laurelorn? they already have a locked-down seat in the Triumvirate, so that's a lot of power right there.

but at the same time the outer wards are very clearly considered lesser to the sun ward: so they cant be near equal or more than the Main houses in numbers.

very powerful: N < 10 (the Vicarii make up a significant brunch of the Eonir government, and can be seen as the equivalent of empire dukes and markafs.)

Powerful: N < 15 (very powerful, around a third of the votes in both the high council and the Triumvirate)

significant: N< 20 ( a fair share of the votes, but its the seat on the Triumvirate that really gives them power)

Average: N< 25 (they are a voting block)

a little Weak: N < 30 ( they can turn a vote sometimes if they work together with others, but their power is from the seat at the big table, not this one.

Symbolic: N< 40 (they are basically one of the votes in this case.)

Insult: N> 40 (they have no real power here, and are just given a seat to remind them about it, if they didn't have the Triumvirate seat they wouldn't be able to contain their anger, and even then, its a sour point.)


The last, unsaid, group would be the Court: for lack of a better name.

The people that work for the crown, are part of the military, collect taxes, right up bills and laws and lobby everyone above them for the sack of the group or organization they represent: the elves part of the daily grind of running a nation.
Yes and no. Triumvirate is Royal and two prefects: one ruling vicarii, one Queen's Champion. But they aren't the Executive, they're the High Court. They only chime in if the High Council calls on them to do so, otherwise serving as quiet oversight.

The High Council can meet without them.

But if the High Council is deadlocked, or can't resolve some issue, then the Triumvirate rules and any ruling it makes is only up to it and final. No argument, no discussion.

The High Court is the legislative power and the executive power, except when it doesn't work, which is when the Triumvirate step in.

The Senate meets once a year to discuss diplomacy with outsiders and the defense of Laurelon. Members are respected elders, rangers, scouts, warriors, priests, mages, etc. Emergency sessions can be called in a crisis. Member of the Senate have no practical political power, but come from all the Wards of Laurelon and can be of the second class of Elf. What they can do is suggest and present to the High Court actions or laws that need to be done, based on their practical, live, frontline experience.

The catch is that the High Court doesn't meet in some hidden room. They meet in a public amphitheater in the middle of Tor Lithanel, under a holy tree. And everyone is invited to watch them discus and decide.

This means that while in theory all the political power rests with the High Court, every member of it is subject to the judgement of anyone and everyone present. This being Elves, there are plenty of culturally appropriate ways to express themselves, if a particular member of the High Council is pushing an agenda the audience disagrees with.

So while in theory the High Court has all the power, in practice it's balanced among it's own members, the Triumvirate as judges who break up impasses, and the masses watching every session.

This being Warhammer, I've no doubt that if a particular Councilor decided to do something sufficiently abhorrent to their fellow elves, their own House mates would exile or duel them, if only to spare their House the embarrassment of having an Outsider clean up their mess. Since they are highly communal, I've little doubt if a particular shithead comes out of a Major House, that failure would reflect on all of them.

This being elves, said stain would mark them for centuries to come.
So while by Law the High Court has no peer, or check or balance on its power, in practice, it doesn't work out that way.

EDIT: As for the other Wards, they don't get a vote. Only their rulers, the vicarii do. And every vicarii, indeed every member of the High Court is Toriour. That's the high class of the Elves, those born in the capital, or back before the the colony was started. If you're not from the before times, or born in the city, you can't hold a spot on the High Court. End of discussion.
 
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Was very tempted to note that he likes tea, but I have to remind myself that just because a character drinks tea in the only scene they appear in doesn't mean they're defined as a tea drinker.
That's not how it goes, unfortunately. Since his only on-screen characterization is the one scene of him drinking tea, the fandom's latched on to it like a limpet. Gatekeeper Earl (fandom name) is widely depicted as massively obsessed with tea, with an entire tea collection and brewing station hidden inside the gatehouse. :V
 
Where did the idea to turn our wizard tower into a giant death machine come from/start?
It originates from Mathilde's plan at the end of the K8P expedition to turn the Citadel into a Burning Shadows focus in order to defeat the greenskins, but the voters decided on a less kickass and more practical plan:
[ ] Fire
Set as much of the buildings in the caldera on fire as possible, hopefully driving the greenskins away from the Citadel. The downside will be that there will be time between the start of ignition and a properly raging fire that the greenskins may use to reach the Citadel.
[ ] Shadow
Use Burning Shadows on the Citadel itself to prevent the greenskins in the caldera from reaching the Citadel. However, this would require delaying the battle until tomorrow morning, when the currently sky-high morale of the human mercenaries may have faded somewhat.
[ ] Thorns
Have Panoramia use a channelled Father of Thorns to fill the entrance to the Citadel with a large, thorned plant capable of defending itself. This will be a fairly onerous task for a relatively inexperienced Journeywoman.
[ ] Explosives
Infiltrate the Citadel with a Dwarven expert to set gunpowder charges to destroy the entrance to the Citadel. This does rely on your own infiltration going smoothly, and if caught you risk alerting the greenskins.
[ ] Projectiles
After the ranged weapons caches are destroyed, have archers and crossbowmen rush to line the edge of the caldera and fire on the approach to the Citadel, supplemented by caltrops launched from catapults.
[ ] Other (write-in)
For a few moments your thoughts linger on the thought of a dawn Burning Shadows to eat at the flesh of any greenskins attempting to reinforce the Citadel. It may be that never before have circumstances aligned to make the usually finicky spell so potentially effective. But with any potential shamans out there cloaked in the still-lurking Waaagh energies and the groups too scattered to have any hope of checking all of them, the unknowns are too many and the stakes too high for you to put the success or failure of the assault on that single spell. So you instead move on to two more conventional options.
And then, because Boney is a generous god, when we started building towers, we were presented with this option:
Then there's the matter of your newly-constructed tower. There are bigger towers and there are better towers but if you count from ground level, it might be that there exists no taller tower in the world. But as pleasing as the view is, you've still got to decide the purpose this tower will be put to.
[ ] Tower of Dawn and Dusk - with ritual and material and expert consultation, make your Tower like a tuning fork for Ulgu. Bonus to enchantment, rituals, spell learning, spell making, and power stone creation within the tower. 250gc, 5 College favours.
[ ] Tower of Utter Neutrality - with rune and material and a great deal of care, make your Tower completely magically neutral. Large bonus to studying anything magical, small bonus to studying everything else from higher Magesight contrast. 250gc, 5 Dwarf favours.
[ ] Tower of Oh Dear - with a series of very prominent buttons easily accessible from anywhere in the room, be able to drain all magical energies in three heartbeats. Near-complete immunity to miscasts and any other conceivable magical threat. 200gc, 3 College favours, 3 Dwarf favours.
[ ] Tower of Serenity - Perfect temperature, perfect level of background noise, perfect conditions to get those bloody papers written. Or for someone else to do it for you. It even has a rune to keep your drink warm. Every turn, writing or dictating 1 paper costs no actions. 300gc, 3 College favours, 1 Dwarf favour.
[ ] Tower of the Burning Shadow - to your sorrow, Burning Shadows cannot be cast on a mountain. To your delight, there's a way around that. There may not be a practical purpose to this, but deep in your soul you know you want to turn the entire shadow of Karag Nar into acid. 150gc, 4 College favours.
And the thread went bananas:
aaaaaaaaaaa

I want it so much
This is so dumb.
I want it.
Meme Tower -
Because no one in history will ever have a better chance at doing this. We are McGonagall, and we have been wanting to cast that spell since the campaign.
This is ridiculous and I love it.
But we ended up not building it until we proposed it to Belegar as a project:
"The Burning Shadows thing?"

"Yes, the Burning Shadows thing!" You've heard King Belegar angry, but you've never heard him bewildered. "You can weaponize a mountain?!"

"Not on a whim, but yes, with time and equipment-"

"Why am I just hearing about this now?!" He smacks the paper with the back of his hand. "Why was that not how you introduced yourself back in Averland?! 'I'm Mathilde Weber, I can kill things with mountains'."

"So, I take it-"

"Yes! I would like very much for you to put a hard time limit of twenty-four hours on every possible overland siege we could face!" He takes a deep breath. "Okay, first, make damn sure it can't happen by accident or by any hand other than your own, and once you've put your own measures in place to ensure that, get Kragg and get him to add some of his own. But once that's done, yes. Bring in as many Zhufokri as you need, take as much gold and make as many promises as it takes." He shakes his head. "Are there any other apocalypse weapons you've been sitting on that you want to share with me?"

You think of the Aethyric Vitae, of the Liber Mortis, of the Second Secret of Dhar. "None ready for deployment," you hedge.
Originally, it was meant to just be a light option we didn't need to invest too much into, to give us time to work with Qrech (whom we had just acquired). However, the thread being the thread and Mathilde being Mathilde, we overachieved, and it's a good goddamn thing we did (though the Red and Blue towers have yet to be useful, so I guess we could have spent those AP on other things).
 
Yes and no. Triumvirate is Royal and two prefects: one ruling vicarii, one Queen's Champion. But they aren't the Executive, they're the High Court. They only chime in if the High Council calls on them to do so, otherwise serving as quiet oversight.

The High Council can meet without them.

But if the High Council is deadlocked, or can't resolve some issue, then the Triumvirate rules and any ruling it makes is only up to it and final. No argument, no discussion.

The High Court is the legislative power and the executive power, except when it doesn't work, which is when the Triumvirate step in.

The Senate meets once a year to discuss diplomacy with outsiders and the defense of Laurelon. Members are respected elders, rangers, scouts, warriors, priests, mages, etc. Emergency sessions can be called in a crisis. Member of the Senate have no practical political power, but come from all the Wards of Laurelon and can be of the second class of Elf. What they can do is suggest and present to the High Court actions or laws that need to be done, based on their practical, live, frontline experience.

The catch is that the High Court doesn't meet in some hidden room. They meet in a public amphitheater in the middle of Tor Lithanel, under a holy tree. And everyone is invited to watch them discus and decide.

This means that while in theory all the political power rests with the High Court, every member of it is subject to the judgement of anyone and everyone present. This being Elves, there are plenty of culturally appropriate ways to express themselves, if a particular member of the High Council is pushing an agenda the audience disagrees with.

So while in theory the High Court has all the power, in practice it's balanced among it's own members, the Triumvirate as judges who break up impasses, and the masses watching every session.
... ok, I have Warhammer Fantasy RPG 4th ED: Archives of the Empire Vol I in front of me, what page are you getting this from because I'm not seeing it?

edit: never mind. found it.
 
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It originates from Mathilde's plan at the end of the K8P expedition to turn the Citadel into a Burning Shadows focus in order to defeat the greenskins, but the voters decided on a less kickass and more practical plan:
Technically, I'd say the plan's true roots extends farther back, to Mathilde and Kasmir's joint spell and miraclework that saw the end of the Singing King. No quotes cause I'm on mobile at the moment.
 
Technically, I'd say the plan's true roots extends farther back, to Mathilde and Kasmir's joint spell and miraclework that saw the end of the Singing King. No quotes cause I'm on mobile at the moment.
That's when the thread's fascination with Burning Shadows began, as a result of our double crit, but I'm not counting it because we didn't actually choose to use the spell:
[X] Plan Singing King Hunt + Enchantment
-[X][Intel] Gossipmongers: Julia's previous attempt had no result but the enrichment of various hangers-on of the Flensburg courts. Perhaps this was just poor luck; perhaps she should try again. (NEW-ish)
-[X][Watch] In Wissenland, there are a number of techniques in use to derive saltpeter from urine. It would take a great deal more effort than selling to tanneries, but saltpeter could be exported to Nuln for fantastic profit, or used to start gunpowder production in Stirland.
-[X][Personal] Attach yourself to the army so you can join the hunt for the Singing King (specify which regiment to join, or general staff to avoid the thick of the fighting). (NEW-ish)
--[X] General Staff
--[X] Ranald's Blessing
-[X][Personal] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory.
It was just how Boney chose to represent this nonsense:
[Kasmir interrupt 92+??]
[Mathilde interupt 95+18]
But after that point, the thread kept on trying to apply Burning Shadows to solve problems, and most of the time it was not a good solution despite the coolness factor, but then came the Tower and it really was.
- Because I know what to expect: don't, repeat DON'T, expect Burning Shadows to always be this effective. This was a double crit. Tune your expectations accordingly.
Narrator: They did not tune their expectations accordingly.
 
You think of the Aethyric Vitae, of the Liber Mortis, of the Second Secret of Dhar. "None ready for deployment," you hedge.

In the six years since then, we've only been able to prepare one of those for deployment, the second secret of dhar, via dhar insight, and we still need to find a safe way to write it up.

Although interestingly, Belegar asks for "apocalypse weapons" and Mathilde includes AV with the Liber Mortis, one of the most terrifying books of dark magic to exist. That's a pretty good reason to vote to continue researching it.

Narrator: They did not tune their expectations accordingly.

When Ranald is your co-pilot, calibrating expectations becomes a futile task.
 
The last, unsaid, group would be the Court: for lack of a better name.

The people that work for the crown, are part of the military, collect taxes, right up bills and laws and lobby everyone above them for the sack of the group or organization they represent: the elves part of the daily grind of running a nation.
The bureaucracy tends to wield more power than people think.
 
High Council

The 3 members of the Triumvirate: The High court

one spot is hereditary
one is by peerage vote among the four ruling vicarii.
and one is the 'The Festival Lord', but who in practice can be seen as the military representative to a greater or lesser degree. (barring the off chance that someone not a top-level fighter actually wins.)

all of them have a vote on the High Council

The Triumvirate quietly observes High Council proceedings until called upon to vote and the council may assemble without the Triumvirate being present, which is a terrifying weakness in the office, but apparently elf Kragg is around to smack the kids if they misbehave.

there is also this line 'The Eonir consider their government to be the most democratic of the Elf realms, because decisions are usually made by council votes instead of royal decrees'

that is a telling 'usually': it means that the queen still has, and has at times used, her royal decree... its just that it's not often done for reasons that could be social, political or built-in limitations.

and this line 'Despite having ruled the Laurelorn for centuries, Queen Marrisith is still young by the standards of elven royalty, and therefore she delegates a great deal of authority to the High Council.'

which again implies that there is some level of authority to the office of 'queen' over the rest of the high council that can, but is not, used.


The High Council: the legislative branch

3 Triumvirate members
3-4 members of the Vicarii
Main houses members = N

this is the group that gets to vote on decrees, laws and major social events.

the Main house N is definitely the big question mark, but I guess we could look at it as 'how powerful does Boney want the Vicarii and the Triumvirates to be in Laurelorn? a large N means that most of the power would be in the hands of the Main houses, while a smaller N gives more power back to the Triumvirates and Vicarii has they get a larger % of the vote.

The Senate: seasonal and emergency meetings.

Senators are respected elders, warriors, and scouts from each of the four wards.

Senators propose specific courses of action to the High Council based on their knowledge and experience, but they hold no political authority, they play the role of lobbies during bill sessions basically.

The last, unsaid, group would be the Court: for lack of a better name.

The people that work for the crown, are part of the military, collect taxes, write up bills and laws and lobby everyone above them for the sack of the group or organization they represent: the elves part of the daily grind of running a nation.
 
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Although interestingly, Belegar asks for "apocalypse weapons" and Mathilde includes AV with the Liber Mortis, one of the most terrifying books of dark magic to exist. That's a pretty good reason to vote to continue researching it.

Wasn't there a debate in-thread about how AV can replenish the winds in an area, and could be used as fuel for battlefields (and battle magic)?

If you combine that, you could end up with a mini (or not so mini) Storm of Magic on command.
And the Night of a Thousand Duels could count as a semi-apocalyptic scenario.
 
That switch could fit the theory, once the ancient Dwarves migrating north left the jungle as rebels, but I think there would have to be a switch.

I'm curious if "rebels" is something you have backup on, or if it is just a deduction based on the killing of the dragon? Because refugees makes a bit more sense to me, with Zorn lost and no southern dwarves ever seen in world.

I do worry that this "politics is outside of our sphere" attitude is going to come back and bite us at some point.

Agreed. I'd go further- warfare is definitely in our wheelhouse, and war is just an extension of politics. So we must necessarily be a politician, if we are to be involved in the starting and ending of wars.

Honestly, where does this distain for politics come from, anyways? I've always kinda figured it for a soldier thing, where they like orders and clear chains of command and dislike having to take other people's opinions into account, but that feels a bit like saying that they are just being intellectually lazy and I'm not sure I want to go that far.
 
I'm curious if "rebels" is something you have backup on, or if it is just a deduction based on the killing of the dragon? Because refugees makes a bit more sense to me, with Zorn lost and no southern dwarves ever seen in world.
No particular backup. The Dragonslaying thing yes, plus I guess Cython put the word in front of mind.
They rebelled against their Gods, and fashioned those that led the rebellion into their new pantheon.

We've also been induced* into steering the Imperial Succession in a particular direction through one division of our loyalties, so saying Dame Mathilde Weber, Friend of Empresses and Elector Countesses, Advisor to Kings and Totally Premeditated, Honest Foiler of Marienburgh Schemes is above politics...

* Edit: It might be more accurate to say we were sought out for a position where we would influence the succession, but turned it down. Still, I think it's unlikely we'll be completely disconnected from the political fate of our secret godson in a scheme concocted by our God from Divine power we heisted with Him.
 
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Now that I'm awake, I want to make my position clear. I fully believe that there's definitely a certain degree of politics that we'll have to get involved with when it comes to the Waystone Project, but I implore people to consider how many factions are involved here:

First we have the Eonir, who are a single polity but a fairly significant one. We will have to get involved in their politics to some extent, but then you have to start considering who else is involved. We have the Dwarves, who are composed of around 11+ polities (Karaz-A-Karak, Karak Eight Peaks, Barak Varr, Karak Azul, Karak Kadrin, Zhufbar, Karak Vlag, Karak Izor, Karak Hirn, Karak Norn and a bunch of smaller holds). We have the Colleges, which is theoretically one institution but in practice is 8 separate institutions under the control of the Supreme Patriarch. Then we have the Cults, of which there are 9-10 Major Cults in the Empire (Sigmar, Taal, Rhya, Ulric, Morr, Verena, Shallya, Myrmidia, Manaan and sometimes Ranald). Following that there are 10 Provinces under the nominal control of the Empreror (Averland, Stirland, Reikland, Wissenland, Talabecland, Ostermark, Ostland, Nordland, Middenland and Hochland). There's also the areas that are politically significant but don't count as a province (Mootland and Marienburg).

That's already a lot to consider, but we're not done yet. There have been considerations of involving the Damsels and Bretonnia in general, which is around 14 Duchies under the control of a King and the Fey Enchantress. Involving the Kislevite forces, of which the focus would be the Gospodar Ice Witches and maybe the Ungol Hags. The Hedgefolk, which are separated between the dying out Ostlander Hedgefolk, the Halethan Nordlander Hedgefolk focused on the Forest of Shadows, and the Ranaldian Middenlander Cunning Folk. And this is the stuff with a higher chance of succeeding, I'm not even mentioning the possibilities of Albion/Ulthuan/Lizardmen/Araby/Far East due to how farfetched and unlikely getting their support would be.

So, look at all of this, that sounds like an awful lot of work for Boney to be doing. A solution to this is to trim things down and simplify things to a base core related to our activities, instead of simulating all of these factions simultaneously and having them develop organically in real time. So let's start trimming down the stuff we got.

First, the Dwarves can be easily trimmed down. Boney doesn't need to simulate every part of the Karaz Ankor in relation to our activities, he only has to pay attention to Belegar and High King Thorgrimm. They're the only ones who would be involved in oversight of our project. In terms of the Guilds involved, the only one worthy of note is the Runesmith's guild, which he certainly has to simulate, but that's a far better sight than simulating every section of the Karaz Ankor. 11+ polities is now reduced to the politics involved with 1 guild and 2 major political figures. Kragg and Thorek may be included in the political figures section if they actually bother to join, but I'm not holding my breath there.

In terms of Cults, there are 4 that Boney would have to focus on. Sigmar, Ulric, Taal and Rhya. Sigmar due to their involvement in the Nordland-Middenland dispute, Ulric due to their own involvement in the dispute, and Taal and Rhya as entities that we would likely contact due to their possible connections to Belthani knowledge being useful for the Waystones. Manaan, Myrmidia and Shallya have no reason to be involved, Verena is a bit questionable but possible depending on what knowledge the Cult has, and Ranald's involvement would only be significant enough to note if we get the Middenland Hedgewise onboard. Ranald not having a structural organisation helps to reduce crunch in this way.

With Colleges, delegation is key. Mathilde is the head of this project and she's a Lord Magister, there will be a certain degree of oversight from her Patriarch Algard and from the Supreme Patriarch Dragomas, but they trust her and are busy people. There will be politics involved, particularly when we start asking for the secrets of the Amber and Jade Orders, but in terms of simulation Boney has to focus primarily on 3 Key Figures (Algard, Dragomas and perhaps Paranoth) and can focus on simulating characters from these orders instead of the organisation as a whole. The Colleges being a relatively small faction in size helps reduce crunch. In terms of provinces, that's also a simple solution. Each province and even the Emperor, who technically has oversight to a degree, are busy with their own problems. The only provinces we have to get involved with in a political sense are Middenland and Nordland, and we're isolated from their day to day so Boney only has to simulate the upper levels and the things directly involved in our project. There's no reason for the other provinces to get involved.

To be clear, my primary concern isn't getting involved with politics. My primary concern is that this quest isn't a job for Boney, it is a hobby. If Boney decided that writing was his passion and he would make it a job I would definitely support him, but he hasn't shown such an indication. To make it so that the quest is something he enjoys doing and not a chore, it's important to simplify things and reduce crunch by not simulating overly complicated and involved political systems in the background. At first glance, the Waystone Project looks daunting with how many factions it involves, but in practice, if one is willing to simplify things, then Boney only has to pay attention to 4-5 cults, 2 Dwarven Kings, 1 Dwarven Guild, 2 Provinces in their highest levels, the general political structure of the Eonir, and the structures of 3 of the 8 Colleges. Then he can focus primarily on characters and what they want to do rather than large scale politics.
 
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The idea that we should not get involved in politics is somewhat strange to me.
Largely because i consider almost everything we do to be political.
Our actions as a spy master, our actions as a loremaster, and later our actions as a Lady Magister.
We are, by the virtue of our station, and our personal ties to people in power, inherently political creature.

There is absolutely a question of when, where, and how we interact with various political issues, but just avoiding politics is in itself a political stance we take.
 
I'm curious if "rebels" is something you have backup on, or if it is just a deduction based on the killing of the dragon? Because refugees makes a bit more sense to me, with Zorn lost and no southern dwarves ever seen in world.



Agreed. I'd go further- warfare is definitely in our wheelhouse, and war is just an extension of politics. So we must necessarily be a politician, if we are to be involved in the starting and ending of wars.

Honestly, where does this distain for politics come from, anyways? I've always kinda figured it for a soldier thing, where they like orders and clear chains of command and dislike having to take other people's opinions into account, but that feels a bit like saying that they are just being intellectually lazy and I'm not sure I want to go that far.
I suspect it comes from the projecting the general perception of real-life politicians and politics onto the quest. IRL politicians are typically stereotyped as being untrustworthy, greedy, two-faced, and perfectly willing to stab their own mother in the back for the slightest advantage. IRL politics is typically portrayed as being about closed-door dealings and bribes and blackmail, and making whatever promises you need to get into power then going back on them at the first opportunity.
 
Question: I think there was an informational post containing information about Mathilde's former information network, the Watch and Stirland's military. Does anyone remember if that information was deleted or if it's still somewhere, and if so, where it might be? I'm considering whether I want to reconstruct that info from what's available in the story or if there's a handy dandy post that has my work done for me.
 
*Idly wondering if Boney is still screaming*

Yes let's turn this into a political simulator quest :V
 
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