Looking at the current Kasmir and comparing him to the one in the beginning... He changed just as much as Mathilde. Mathilde went from the dorky awkward endearing protagonist to a much more hardened and competent warrior and wizard (although she still retains some of her dorkiness). Kasmir on the other hand went from a guy who refused to even associate himself with other cults to actively restoring local faiths in Sylvania."The religious situation in Stirland could have been very dire. Under the previous administration the Sigmarites pulled back to the major population centers and left the villages and small towns without spiritual guidance. But the Shallyans and the Morrites and even the bloody Ulricans and followers of a dozen other of our Gods stepped up and filled the void before anything else could, and saved a million souls in the process. But that's apparently not enough for the Grand Bloody Theogonist, so he sends me a goddamn zealot that spends all his time on infighting between the Gods of the Empire instead of doing his Godsdamned job."
You stay silent. You could have told him that years ago, but you didn't.
"I tell him to shepherd the souls of a military split five different ways and he just gets Sigmarites - and he doesn't even recruit locally, or send to Altdorf for teachers to begin teaching Stirlandian chaplains, he wants to import then en masse from the Grand Theogonist." He shakes his head in disbelief. "An army without Shallyans! I know I didn't mention them, but I shouldn't have to specify to get Shallyans. And no Morrites, in Stirland! I'm trying to build ties with the Knights of Morr and there's not a single Morrite priest attached to the army!" He looks to you. "You know why he didn't find anything when he winnowed through the servants of the castle? Because he refuses to know anything about how the other cults operate, despite me suggesting in private to him several times that he should. If someone tells him they're a Morrite or a Shallyan he has no way to gainsay them because he only knows the Sigmarite creed."
Metathread madness. Except now this metathread madness is itself the topic of thread madness, so I suppose we've broken past our limits and ascended to metametathread madness.
To those who don't know, when it comes to undead there are 2 major enchancement spells available to them to increase their performance with Necromancy. Vanhel's Danse Macabre and Hellish Vigour. Both spells are Battle Magic in the table top for Vampire Counts, but they're also available in WFRP core rulebook and Night's Dark Masters as simpler spells with a more limited range and capacity that wouldn't define them as battle magic.Van Hal, however, is in his element, filling page after page of notes with something like excitement. At one point, he explains to you that this is an entirely new manifestation of the Necromancer's art. Though it seems to be based on something known to the Empire's scholars as Hellish Vigour, it had been modified to affect a living person. And after the effect had run its course, it resulted in an entirely new type of undead - something that resembled a zombie, but without any decomposition as the dark energy burned off flesh before rot could set in.
After capturing Handmaidens... We should make...Also the fact that we were capable of converting the matrix, which is a modified version of Hellish Vigour, into Ulgu.... then it means there's a chance that we could translate the actual spell into any apparition we have. Obviously one has to be careful with this, because undead listen to you absolutely if you're a good necromancer. Apparitions are alive though, and therefore feeding them energy can be a double edged sword.
He started that change before Abel died, specifically after the whole being unable to identify other faiths incident, but yeah. Abelheim's death shook Kasmir at least as much as it did Mathilde- more, in some ways, since it was his own power and attempts to channel Sigmar that failed so utterly. Where Mathilde essentially just went on with her life with trauma and psychological scars, Kasmir vanished off the map for years on his own personal crusade.It's been almost 3 years since I reread the Stirland Arc. Ever since the hiatus ended I never reread the Stirland portions because I remembered the broad strokes and I didn't want to reread those portions for personal reasons. But with me making a comprehensive informational post for the quest, I couldn't keep avoiding the initial portions of the quest as I have been.
And man, it's so bittersweet. So many things that I'm reading dredging up old memories and feelings, and looking at how many things are so stupendously different. One particularly bittersweet thing is looking at Markus' relationship with Mathilde, he was basically adopted family! But knowing how it ends, I can't even be happy about it. Mathilde hasn't thought about Markus for years because of how his death and failure tinged their relationship so severely.
There's a lot of other things I'm taking note of and reminiscing about, but this particular section caught my attention:
Looking at the current Kasmir and comparing him to the one in the beginning... He changed just as much as Mathilde. Mathilde went from the dorky awkward endearing protagonist to a much more hardened and competent warrior and wizard (although she still retains some of her dorkiness). Kasmir on the other hand went from a guy who refused to even associate himself with other cults to actively restoring local faiths in Sylvania.
Kasmir must have been hit incredibly hard by Abelheim's death. He knew that he failed Abel and desperately tried to make up for it, so much so he became an almost entirely different person.
This is what Julia says after the dismantling of the Stirland League, and she makes some great points. I've always wondered why Stirland was portrayed as one of the poorer provinces of the Empire, when it's surrounded by 3 major rivers (Reik to the West, Stir to the North, Aver to the South) and has borders with Ostermark, Talabecland, Reikland, Mootland, Averland and Nuln which connects to Wissenland. Realstically the resources from being surrounded by that many rivers and serving as a trade nexus would give them immeasurable amounts of wealth, but the reason behind all this failure is just pure simple incompetence and corruption.You share what you learned, if not how you learned it, with Julia over a series of lunches, and she listens eagerly each time. To have joined the intelligence apparatus of Stirland as it dealt a mighty blow to revitalize free trade delights her, and she speaks with passion and enthusiasm of her vision of Stirland as a trading hub of the Southern Empire. You raise an eyebrow at this, prompting her to go on; you always primarily saw Stirland as the front line in the war against the Undead, but she's got a geopolitical point - with land borders to five other states of the Empire, six if you count the Moot, Stirland does have that potential.
"If his Grace's plan works," she says animatedly, "or even if it's just partially successful, because Southern Stirland is irrelevant to this, then all we need is safe roads - and the new Marshal is tailor made for it - and the Praager Road to Ostermark is locked down. Look," she sketches a map on a notepad, "Anton Senior is a huge believer in trade with Wissenland, and honestly to hell with whoever's calling themselves the 'Count' of Flensburg, so that's Reikland and Wissenland trade nailed down. You've just swept up the biggest obstruction to North-South trade, which opens up trade with the Moot as well. Bam, Stirland's a trade nexus. If you want to get really crazy, if Southern Stirland is secure we can work on the roads to Black Water, and from there we unlock trade with Zhufbar and Karaz-a-Karak, without having to go through the nest of vipers in the Border Princes!"
You stare at her, and at the map. What she lacks in people skills, she definitely makes up for in ambition, and in contagious enthusiasm.
I mean, that goes right back to character creation.This is what Julia says after the dismantling of the Stirland League, and she makes some great points. I've always wondered why Stirland was portrayed as one of the poorer provinces of the Empire, when it's surrounded by 3 major rivers (Reik to the West, Stir to the North, Aver to the South) and has borders with Ostermark, Talabecland, Reikland, Mootland, Averland and Nuln which connects to Wissenland. Realstically the resources from being surrounded by that many rivers and serving as a trade nexus would give them immeasurable amounts of wealth, but the reason behind all this failure is just pure simple incompetence and corruption.
Benefits:
1. Reliable People: The populace of Stirland are steadfast and pious.
2. Low Expectations: With most good candidates finding somewhere less... Stirland-y... to practice their trade, incompetence is expected and competence will be considered greatness.
3. Knights of Morr: The silent and terrifying guardians of Morr's holy sites are a fantastic help in the endless fight against the undead.
4. Zhufbar: Good relations with the capital of Dwarven engineering are only mildly hindered by having to either go either around or through Sylvania to reach you, and they have a keen interest in keeping Sylvania pacified.
5. Untapped Potential: Both in the bucolic backwater of Stirland proper and, if it can ever be brought to heel, in 'Eastern Stirland' - Sylvania.
Vanhel's Danse Macabre is obviously Vanhel's work, but I don't see anything saying Hellish Vigour was his?The reason I'm going on this tangent is that Van Hal recognised the proto-matrix that was used here as a version of Hellish Vigour used on living subjects, which of course he would! He read the Liber Mortis! Of course he would recognise his own ancestor's work!
I'm not sure that's the case? Mathilde figured out the Matrix from how the Countess had applied Hellish Vigour to her minions in a semi-permanent, sorta-enchantment state, but I don't think that has much to do with the spell itself.Also the fact that we were capable of converting the matrix, which is a modified version of Hellish Vigour, into Ulgu.... then it means there's a chance that we could translate the actual spell into any apparition we have.
Danse and Hellish Vigour are from what I understand inversions of each other. Hellish Vigour might not be Vanhel's work, but as someone who created Macabre I expect Vanhel to at least understand the concepts behind Vigour and put it in the Liber Mortis. Maybe I got excited and phrased it incorrectly, but I'm certain Vigour is in the Liber Mortis as a possible spell.I mean, that goes right back to character creation.
Vanhel's Danse Macabre is obviously Vanhel's work, but I don't see anything saying Hellish Vigour was his?
I'm not sure that's the case? Mathilde figured out the Matrix from how the Countess had applied Hellish Vigour to her minions in a semi-permanent, sorta-enchantment state, but I don't think that has much to do with the spell itself.
Considering the amount of salt in the the thread, any incarnation of the thread would be pickled.Picklepikkl is the physical incarnation of the thread's collective knowledge, spawned from all our shared desire for accurate references.
And also a pickle.
Pickles are delicious and go well on sandwiches.Considering the amount of salt in the the thread, any incarnation of the thread would be pickled.
Stirland doesn't even really have resources. It has huge potential to be used as a trade crossroads, but has spent the last few hundred years being too busy fighting Sylvania to accomplish that. And the thousand years before that, everyone was at war with each other, so trade kind of dried up.So basically Stirland is like Russia in grand strategy games: huge stockpiles of resources, but no infrastructure to actually do anything with those resources.
It's got crops and lots of grazelands for Sheep and Goats, which is the centre for it's Wool industry that it's known for. It's got a couple forests it cultivates for Lumber and Charcoal and can get more once Sylvania is reconquered, alongside the Peat in Sylvania's wetlands. Wurtbad is called the "Wine Capital" of the Empire so it's definitely got a wide variety of Vineyards to get that reputation. And being surrounded by Rivers on three sides should mean that there's good crops to cultivate here and there.Stirland doesn't even really have resources. It has huge potential to be used as a trade crossroads, but has spent the last few hundred years being too busy fighting Sylvania to accomplish that. And the thousand years before that, everyone was at war with each other, so trade kind of dried up.
See, I thought about this (and the forgot to put it in the post), but this is no different than what happens to other weapons as well. They also get adapted for a combat purpose. Dwarfs use big two-handed hammers and axes, and create ones solely for use in battle. So the same happening to swords is not surprising. (You could argue that there are really big tool hammers in sledgehammers, or a big axe to cut trees, but I think it's pretty clear that's more a justification so dwarfs can feel better about themselves than actual usage. Double headed axes are definitly not tools).Huh. It's definitely an interesting theory, but AFAIK machetes are one-handed and reasonably short.
Gunnars uses a two-handed Greatsword in emulation of Gazul, which is how we developed our hybrid style, sparring with him.
As we know, Dwarves aren't the types to deviate from what their ancestors did, so for the machete theory to hold it would at least require a very early switch to Greatswording, I'd think.
I would like to rate this post insightful twice. Even if it's not quest canon, that's a brilliant idea on its own.Gazul is know for Swords and Flame. What could you do with that in a jungle? Slash-and-burn agriculture. Which also explain why Gazul would have to change his ways: It just didn't work anymore going north. It's also a pretty obvious leap to a life and death/rebirth connection. It further explains why there's no "Food" god among the ancestors, even though having enough to eat is absolutely critical to survival: It used to be Gazul, but that connection was either lost to history or deliberately cut for some reason.
Everybody will be so confused when the dwarf declaration also comes with the addendum that Mathilde is the new high priestess of Gazul, and that she better go do some farming now.In an AU-
"Sigh. Right then. Here we go- That dandelion is an enemy of the Dawi. So is that one-"
"WE SHALL BURN IT ALL! I HAVE MISSED THIS! FIRE AND REGROWTH. EVERYTHING MUST GO! HOLY FIRE SHALL BURN IT ALL DOWN!"
Machetes are knives. Big knives. You can notice how they are not swords due to their tool status.
Machetes are knives. Big knives. You can notice how they are not swords due to their tool status.
This might explain why Athel Loren doesn't get along with Dwarfs.Gazul is know for Swords and Flame. What could you do with that in a jungle? Slash-and-burn agriculture. Which also explain why Gazul would have to change his ways: It just didn't work anymore going north. It's also a pretty obvious leap to a life and death/rebirth connection. It further explains why there's no "Food" god among the ancestors, even though having enough to eat is absolutely critical to survival: It used to be Gazul, but that connection was either lost to history or deliberately cut for some reason.
That's a spoon.