Malagor is charismatic enough for the Beastmen to accept new terms of thinking,, such as currency and trade

I highly doubt this - at least in the terms of currency, trade, and most definitions of civilization. This doesn't suit their biology, psychology, DNA. They're not evolving, they're not capable of evolving because they are in the very essence of their being pulled towards the will of chaos. They detest civilization, and reading the Beasttide interludes shows this attribute to be the core motivator of his character.

Malagor hates civilization. Malagor and the beastmen have always believed themselves the true rulers of the forest the empire sits within. The empire, with the end of the era of three emperors, and the leadership of men like Magnus, Frederick, Logan, is about to cross a threshold where its power will forevermore eclipse that of the beastmen.

This move his last gambit, the one he's cashing in every chip and all his learnings his 3000 years of life and service as a cultural leader to manage. Yes, he is getting them to act against their nature - by holding back. By waiting, coordinating at an utterly unprecedented scale, to launch an invasion that may draw back some level of attention from the Dark Gods that the Beastmen are hardwired to serve but who scorn the Beastmen for their very antithesis, since humans are more fun. If his gambit works or does not work, as soon as his campaign ends the factions he has cobbled together will once again fracture.

Basically their Pope Malagor has launched an all-in Crusade, and one faction of the other will be forever vanquished, or at least relegated to obscurity, after the struggle ends - but it it's not in Pope Malagor's nature to become Emperor.

the point of this whole post is that the countryside of the empire is pretty well hardened against the beastmen if it wasn't the beastmen would have done exactly what you're proposing long ago

Maybe - the impression I get is that in most unwalled hamlets, even an ungor might be able to cut the population in half. In most walled hamlets, one bestigor or a small group of gors could slaughter everyone. Point is a brayherd of this size has the numbers to send out thousands of groups of hundreds if they wanted to wipe clean the smallest settlements throughout the empire, then consolidate into hundreds of groups of thousands to overwhelm settlements one size bigger, then maybe one or two dozen groups of tens of thousands to start facing larger settlements and armies.

They've got the numbers for that, but hopefully they dont have the discipline for it.
 
I am personally hoping that they hit wolfenburg.

Simply because i wanna see an actual siege battle that draws on for months and months.

Saltkalten was to much of a field battle with obstacles for my taste, epic as it was.

[As one might have noticed from my extensive posts on Star Forts, i am a bit of a siege Nerd]

Not even just something like 80 years war sieges, that lasted years and years, but a nice and proper siege, maybe a bit medieval with cannons and magic in nature
 
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- the impression I get is that in most unwalled hamlets, even an ungor might be able to cut the population in half. In most walled hamlets, one bestigor or a small group of gors could slaughter everyone.
there are no unwalled settlements in the empire , any such place would be wiped clean by the dangers of the old world, I think your over estimating what a bestigor or a group of gors can do as that is something the local militia can in theory see off as long as they have defenses to fall back on and they are decently led, now a minotaur on the other hand even a single one can through sheer brute strength and toughness force his way though the walls wipe a hamlet clean on his lonesome or devastate a village

this is less of an issue in Ostland though as minute men militia with their hand guns can easily down a minotaur and the integration of ogres in Ostland society means that big bad monsters like minotaur are not as big a threat since bob the local orge famer is likely bigger and stronger
 
Well, if the beast tide comes, it might be the best?

Cause Malagor hasn't learned of our alliance yet, so we still hold the advantage of him not realizing the Eonir/Asrai will come to help if we ask.

Not to mention our aid would be much faster as Eonir on standby can probably get the message out far faster and partially assembled. All of the Athel Loren might not, but getting parts of it to help out would be great in tipping the scale.

Granted, it might also be that Malagor knows of the alliance and decided to go all in now since this is the best chance he has.
 
All this talk about beast tide is making me really really want to get back to ostland as fast as possible, I sorta miss having armies to command..
 
. All of the Athel Loren might not, but getting parts of it to help out would be great in tipping the scale.
Oh, Athel Loren will come alright both to divest themselves from the dept they owe Freddy and for Dark Omen's ass to pay back his part for aid he gave Morghure on his latest attack on Athel Loren any hesitance they might have will die the second they know Shadowgave is involved as well as they really REALLY want him dead too
 
@torroar, thoughts on/against the surviving Lizardman slaves (back on the captured Ark) forming an adhoc merc band? Decided it's how I want to frame their story.

To remind you, there were; 100 saurus, 10 kroxigor, and one skink priest.
 
It is, you think, a disturbing practice. And it is not something that they naturally would come up with, you think, not normally. Everything you've ever known about the beastmen, historically, is that they are always doing two to three things. One, spawning either through mutation of natural animals, 'conventional' rutting, or accepting in those unfortunate blighted souls born disfigured and cast out to join them. Two, battling for dominance as these numbers grow and steadily conquering other tribes until they reach a critical mass of some sort. Three, taking said larger critical mass to battle against everyone and everything. Including against each other or softer targets of non-beastmen races for plundering of resources to ensure that they could do so again, and again, and again. Case in point, see every single warherd ever. Most never have the tactical capacity to consider larger scope issues. Historically, of course, you know this has been subverted before. Namely, in Gorthor the Cruel.

The issue, you find, is that these beastmen are aware of one another, but not immediately attempting to cannibalize each other's warherds – not that they ever actually reach such a size. The nearness of one group to another, only fifteen miles out from each other, is incredibly strange to see. Magnus remarks on how there were even a few banners and identifying trinkets from one band – who seemed to favor crude bone piercings dyed red with blood – amongst that of another who somehow had managed to produce green dyes and paints out of captured giant spider ichor. Beastmen don't…trade…with one another, right? It is moot, of course. Slowly, Magnus and Arthur headed north, bouncing from village to village. Following Arthur's dreams, as it turned out. Some were correct, others he admits he misinterpreted entirely.
I see where I went wrong now. I guess this is not trade. Looks like manufaturing though. Which I'm arguing is a sign of civilization. And something Malagor is doing, with creating portals, enhanced weapons, enhanced Beastmen.

@torroar, thoughts on/against the surviving Lizardman slaves (back on the captured Ark) forming an adhoc merc band? Decided it's how I want to frame their story.

To remind you, there were; 100 saurus, 10 kroxigor, and one skink priest.

I think torroar's response to this was along the lines of "They are lizardmen, which means they will return to the Southlands or Lustria as their priority. Not gong off and becoming mercenaries" While Lizardmen are Biological Robots, they are still robots. They can be suprised, have favorite drinks, and prioritize the Great Plan of The Old Ones as put down by the operating intelligence of the Slann. Which means going back home for further orders or standby mode.
 
I think torroar's response to this was along the lines of "They are lizardmen, which means they will return to the Southlands or Lustria as their priority. Not gong off and becoming mercenaries" While Lizardmen are Biological Robots, they are still robots. They can be suprised, have favorite drinks, and prioritize the Great Plan of The Old Ones as put down by the operating intelligence of the Slann. Which means going back home for further orders or standby mode.
Hmmm. Suppose I should have guessed someone had already asked. Back to the drawing board then
 
@torroar, thoughts on/against the surviving Lizardman slaves (back on the captured Ark) forming an adhoc merc band? Decided it's how I want to frame their story.

To remind you, there were; 100 saurus, 10 kroxigor, and one skink priest.

Adhoc merc band? Not...precisely exact. At the moment, they're sort of claiming the inner barracks of one of the two arenas of the Ark that has what little remains of their equipment, gear, and items that the Druchii were poking at. They don't have a Slann to give them orders, and the Skink is mostly just focused on protecting what they have. Anna, being the Hohenzollern in command of the Salkalten theater in general, is letting them be at the moment, especially as Stephan and Naraiel who were the ones to largely conquer the Ark also wanted to leave them be, and the remaining Nordlander/Eonir troops are currently still cataloguing the claimed everything. Some of the dwarfs of Barak Varr offered their aid, but they know that because they showed up long after the fighting was done there is little for them to actually do atm other than patrols or what not, no looting or cataloguing loot or anything. Interestingly enough, Anna, by virtue of her specific nature, is somewhat cold-blooded herself when it comes to conversation and so the Skink has elected to speak with her a tiny bit - largely to just say that they want to keep safe and secure where they are right now, and in the future return to Lustria, or more preferably ASAP. Unfortunately no ships are available at the moment to make that trip, so further negotiations have stalled out at that point. Also it's super cold where they are and they would prefer a warmer clime.

The Skink Priest appears to have a notable purple marking on them, and has chittered of 'Tepok' in the short, abortive conversations they've had so far. But it does, so far, have either a very bare understanding of Reikspiel or a greater understanding that it truncates to small cut sentences.

The Skink Priest's name is Biq'qpop'a.
 
Interestingly enough, Anna, by virtue of her specific nature, is somewhat cold-blooded herself when it comes to conversation and so the Skink has elected to speak with her a tiny bit
Huh, that's very interesting and fitting, Anna's cooled emotions ironically making her better than most at communicating with the equally cool-blooded lizardmen.
Also it's super cold where they are and they would prefer a warmer clime.
Totally makes sense.
The Skink Priest appears to have a notable purple marking on them, and has chittered of 'Tepok' in the short, abortive conversations they've had so far. But it does, so far, have either a very bare understanding of Reikspiel or a greater understanding that it truncates to small cut sentences.
Oh, a skink priest of Tepok? I wonder if they would be interested in wing-suits.

I can totally see skinks building and using them due to their small size after all.
 
200 Norscan Dwarf Slave Laborers
100 Norscan Dwarf Slave Gladiators
500 Karaz Ankor Dwarf Slave Laborers
Did the Barak Varr fleet interact with these dawi? Since they are Norscan dawi, and others, they may know about the stuff in Norsca and have told the Barak Varr Fleet about the Norscan Dwarf problems. Then got told about the Karaz Ankor Whaagh problem... Fun Times for all.
 
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Did the Barak Varr fleet interact with these dawi? Since they are Norscan dawi, and others, they may know about the stuff in Norsca and have told the Barak Varr Fleet about the Norscan Dwarf problems. Then got told about the Karaz Ankor Whaagh problem... Fun Times for all.

The details sound like something I could get into when I get around to doing a thing on Anna and how things are going at Salkalten.
 
Some of the dwarfs of Barak Varr offered their aid, but they know that because they showed up long after the fighting was done there is little for them to actually do atm other than patrols or what not, no looting or cataloguing loot or anything.
Which makes me feel bad for them in a way since they did want to help and they are missing out on chance to break apart dark elf artifacts.

Curious, are they attempting to help with damage to city itself since they have experience with port defenses? Maybe search and rescue for ships and sailors from battle? Salvaging wrecks? etc?

If nothing else, I am sure they would try to recover the Slayer Pirates' ship.
 
"Hells, try and sell it back to the Lizardmen for all I care."
There is still that skink priest and other lizardmen survivors from Ark, yeah? Magus could show off what he found to them and see what they are willing to share about it.
That lizard boy is having time of their live as consolidation for worst expirience they went throu.
And they say Old Ones had no sence of humor.
Wonder what would they get from the excange? Official diplomatic permit?
 
Wonder what would they get from the excange?
A gift basket with good quality mezcal if we're lucky. The lizardmen are so alien in mindset that it might not even occur to reward people who are in their minds simply "doing their duties as required by the Great Plan."

Edit: If anyone thinks they can convince me otherwise please try, I would very much like to be on the Slann's good side.
 
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Interestingly enough, Anna, by virtue of her specific nature, is somewhat cold-blooded herself when it comes to conversation and so the Skink has elected to speak with her a tiny bit - largely to just say that they want to keep safe and secure where they are right now, and in the future return to Lustria, or more preferably ASAP.
Does this mean that the permafrost personality trait should be modified to give +diplomacy with Lizardmen?
 
A gift basket with good quality mezcal if we're lucky. The lizardmen are so alien in mindset that it might not even occur to reward people who are in their minds simply "doing their duties as required by the Great Plan."

Edit: If anyone thinks they can convince me otherwise please try, I would very much like to be on the Slann's good side.
Yeah no. If we want cash we sell it to the Gold college.

While I was informed the lizardman are still somewhat sentimental creatures, commerce is not in their society.

Giving for the gold guys and we at least have a in to get infrastructure mages and money.
 
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