Looks like the stocking up for a seige in Wulfenberg turned out to be a wise decision, even if it wasn't against the foe we had actually prepared it to be used against. In either case, hopefully the watchfortresses, towns, milita, our patrolled beast-paths and fortifed locations over the province, in both our capital and the frozen flame, will be able to hold out against Malagor's attacks while Magnus tries to rally the Army of the forest together to move back home ASAP after the needed fires to help kill out this portion of the IX forever, and let our Dragon-Elf recover from her near death that she almost suffered while dealing with the IX. The Carnage this past month for the Province is not over, not by a long shot.
 
What? No we specifically where taking active measures to shore up for the beastie the army of the forest and range are all things considered still in fighting shape.
And we have a bunch of Dawi that want to repay a Shame. Wulfenburg is the place that can do the most of the fighting.

The Druichi is the thing that caught us with our pants down but to be fair 2 arks was grossly overkill and a huge outside of context problem.
 
What? No we specifically where taking active measures to shore up for the beastie the army of the forest and range are all things considered still in fighting shape.
And we have a bunch of Dawi that want to repay a Shame. Wulfenburg is the place that can do the most of the fighting.

The Druichi is the thing that caught us with our pants down but to be fair 2 arks was grossly overkill and a huge outside of context problem.
No, we had parts of the choices back in the begining of turn 40, be all about stocking up supplies for a possible seige against the Dark Elves should they come into the interior. The beasttide preparation was the reason why we never gave any army or mercenaries to the dwarves and kept them for ourselves against any possible sneak attack from the beastmen, and soak up hits from the 2 Black Arks sealing towards us.
Besides that, yes the army maybe in strength, but it lost over a fourth of its entire strength to the IX, who we were never planned to be the one's attacking us to begin with. Plus, our losses we suffered at Salkatan against more then 300K Dark Elves assaulting us all at once.
I'm not saying the Barak Varr dwarves won't help us out, but they aren't exactly in their element of strength, especially with the prior losses they suffered against the skaven trying to run up here as fast as possible to help out against the Arks.

That's not to say the Ostland is doomed, we've got three still okay army's and plenty of help from the as mentioned dwarves, the restored magical complex of Saphery, plenty of mercenaries and wizards, in addition to a possible dragon on our side to help out. But how much damage can Magnus and co. stop from happening before it happens? Especially, with all of our army's getting moved or attacked in different directions, without the surprise sneak attack coming all throughout the province as their trying to recover from 2 major long-drawn-out campaigns? That is where my concerns arise from, and why I am hesitant to see what Magnus does to overt catastrophe from the horns of the beastmen.
 
I suggest everyone go back and reread the incredible, and terrifying, beasttide interludes.

The Beasttide Doomstack is not coming purely to destroy Ostland. It's a nearly species-wide campaign to destroy the entire empire.

"You are Kharrag, son of Ghorros," Malagor continued, eyes roving over the mightiest warherd that had ever roamed across the sands. "You come to kill the Horned Uncloven One."

It's these guys who come to kill Frederick specifically. The centigors, to get back at him for killing Ghorros.

"Once…," Malagor began, glaring down at where the rest of the assembled warherd of Taurox watched fearfully, "The forests were ours. All was ours," he snorted, stamping his hoof as many of the beastmen growled and snarled at the thought. "But you," he tapped his hoof upon Taurox's fallen body, "You all come from the north. North forest. Ost-land," he bit out of the word. "Even corpse shaman Zacharias could not force you all out…but Empire men did," he bleated angrily, and slammed his staff down, creating a boom of noise that caused many of those nearby to shy away. "So strong. So many! But you run! You run when the corpse Uncloven went to war with the Horned Uncloven!"

It's likely that Taurox will also be part of the detachment that invades Ostland.

"Morghur hears things," the Shadowgave suddenly said, the words sly and freakishly coy. "Morghur hears Malagor has powerful brayherd now. Has brought gors from far, far away. Many gors."

Malagor strained to not scream in frustration again, pride and instincts working together to demand violent recompense.

"Yes," the Despoiler of the Sacred snarled. "Malagor will shatter Empire, retake the forests forever, always. Great tide has Malagor brought forth."

Morghur stepped forward, leaving the outer layers of his legs behind as calcified cocoons of organic matter stuck into the ground. Each step regrew the skin and flesh again until it was nominally whole once more. By that point, their auras had begun to strain against one another, grinding, narrowing, spheres of presence and power flattening slightly along an invisible yet distinct border.

"Brayherd of Malagor, joined with brayherd of Morghur, should take Mage-Queen instead," Morghur said, the wet and slobbered whisper disgusting to the ear. "Have heard very strong, yes, join strength. Kill elves! Destroy Empire later."

The brayherd of Morghur cheered at those words, at least those that could. The chaos spawn only twitched and moaned when they had mouths.

"No," Malagor said flatly, causing the cheers to stop. "Elves stay in the cage they made. Empire pushes deeper into our forests every year!"

Morghur did not reply, just staring unblinking with eyes that melted like wax tears down his face before another pair grew anew into the sockets.

"Empire too strong now, getting too strong! New leader, Shining Uncloven, wields God-Hammer! Joining together again, making new human brayherd, not broken like before. Allies stronger with short-meat dwarfs!"

The faintest twitch could be seen as a pair of scabs on Morghur's cleaving limb grew wings and flew away, growing into three-foot wide ants with metal jaws.

"Malagor will crush Empire, will grow strong, can come crush elves and Queen then."

Malagor. Shlasklor Darkwreath. Eskra Broodhorn. Felfang. Graathum the Sane. Skelthyn Swiftslayer. Sagrash. Irsk Blightfur. Frostlord Rrrngrar. Even Morghur. Descending on the Empire to destroy it utterly, as a last attempt to save their race. We can expect the Bray-Herd to have multiple armies worth of Beastmen, they will devastate the Empire, and half of the empires forces are pinned inside a mountain surrounded by a million plus orcs.

With Frederick trapped on an ark off the coast of Norsca.

I think that the decisions made give us a chance to survive, but there is every likelihood that the absolute best case for us is WW2 Eastern Front levels of destruction.
 
that just means that when Malakai Makaison takes the crest he will come to us instead of Nuln with engineering know how

@torroar sort of wondering I just finished ork slayer and learned about Gotrek and prince Humnir's days as traveling mercenaries through the empire looking for adventure as even back then Gotrek was are tough guy of a dwarf , seeing as Freddy made friends with Gotrek's dad long ago during our first elector meet what are the odds of them showing up in Ostland looking for work ? a temp hero unit get ?
A age old question, answered in a age past.
3. Gotrek is just a name. Is it a Gotrek Gurnisson? Yes. There's more than one Gurni, too, with a perfectly reasonable possibility of having sons named Gotrek as well. Glum Dammisson of Karak Norn exists, just as Glum Dammisson of Karak Kadrin, because two different dwarfs name Dammi named their sons Glum, even as both are from entirely different clans and holds.

Observe the Gotrek in it's natural habitat of engineering, alongside the Snorri, engineers extrodinare!
An ancient home thrums with life. Sweaty, panicked, proud, worried, life. Wonders are gathered, minds unleashed, hearts pound.

"Hurry up! Come on, come on!"

"Oof, this stuff is heavy! We couldn't get a cart for this?!"

"They're all being used, come on!"

Clank. Rustle. Thump. Metal and wood clatter and clack, rope and coiled springs twang.

"Why are we even doing this now? I thought the High King said -,"

A painful thump as a foot strikes a wall, a toenail cracks.

"GRIMNIR'S BEARD!"

"SHHHHHH!"

Eyes water between friends, one desperate to silence one in pain.

But it is too late.

"What is going on here!?"

A long beard bristles on a longbeard's chest, eyes narrowed, hands on hips. One hand, in fact, on a hand-axe. The merchant has come home. To try and gather gold through trade now of all times would be too shameful. Almost as shameful as knowing an old friend stands in his province alone, without the dawi to aid him.

"Father-,"

"GOTREK GURNISSON! I TOLD YOU TO STAY BACK WITH THE OTHER APPRENTICE ENGINEERS!"

Two beardlings cringe.

"And you!" A thick finger points at a squashed reddened nose. "I expected better from you, young Snorri!"

"Well, I - Gotrek said-,"

"Snorri don't you dare try to throw me under the cart-,"

The longbeard sighs as the friends fall into a fracas.

No, we had parts of the choices back in the begining of turn 40, be all about stocking up supplies for a possible seige against the Dark Elves should they come into the interior. The beasttide preparation was the reason why we never gave any army or mercenaries to the dwarves and kept them for ourselves against any possible sneak attack from the beastmen, and soak up hits from the 2 Black Arks sealing towards us.
Besides that, yes the army maybe in strength, but it lost over a fourth of its entire strength to the IX, who we were never planned to be the one's attacking us to begin with. Plus, our losses we suffered at Salkatan against more then 300K Dark Elves assaulting us all at once.
I'm not saying the Barak Varr dwarves won't help us out, but they aren't exactly in their element of strength, especially with the prior losses they suffered against the skaven trying to run up here as fast as possible to help out against the Arks.

That's not to say the Ostland is doomed, we've got three still okay army's and plenty of help from the as mentioned dwarves, the restored magical complex of Saphery, plenty of mercenaries and wizards, in addition to a possible dragon on our side to help out. But how much damage can Magnus and co. stop from happening before it happens? Especially, with all of our army's getting moved or attacked in different directions, without the surprise sneak attack coming all throughout the province as their trying to recover from 2 major long-drawn-out campaigns? That is where my concerns arise from, and why I am hesitant to see what Magnus does to overt catastrophe from the horns of the beastmen.
A lot of our wizards died in Albion, then at least one wizard died in Salkalten, we lost mercenaries in Salkalten. Such as the Whitewings. Urgdug has yet to be seen, so he might be out of the picture due to Freddy abandoning him again, stuck in grief again.

Then Nordland and the Elves left Ostland, Ostermark was fighting greenskins at their door. One of the worser conditions for Ostland was having a cult of Tzeentch cause havoc in Ostland right now, but that got removed from play. The beastpaths were not more focused upon, so the beastmen could have a path Ostland kows nothing about and strike Ostland unaware.

One of the few positives is the bastmen shouldn't have a air dominance, small mercies.
 
I'd say that tracks quite well with how I was approaching it. You've spent a lot of time building up defenses, roads, infrastructure, an army, militia, trade, resources, numbers, making connections with other entities through other votes and actions that might/could come to aid such as a now fortune telling dragon, you built something after all this time. This was a case of just...letting the thing you build do the thing you built it for.
Always nice to see our actions have nice positive effects down the line, dealing with things we could have no one predicted.

Curious to see if there will be options/it would be worth it to dig into mountains at all, if only to limit a area for the skaven to settle/see if any mineral wealth in truth the dwarfs missed given the local danger.
 
Always nice to see our actions have nice positive effects down the line, dealing with things we could have no one predicted.

Curious to see if there will be options/it would be worth it to dig into mountains at all, if only to limit a area for the skaven to settle/see if any mineral wealth in truth the dwarfs missed given the local danger.
I'm more interested in digging up area or locations with which our wizards can sense the Old One seals on the IX Colonies located on our side of the mountains, before we can come up with a plan of burning and killing it while it's still in dormancy without making anew catastrophe in the process. Till that threat is done, any other threat to our settlements and people at large, will never be safe. for while the Beastmen and Orcs and skaven, are indeed dangerous and hardy things to deal with, none of them can kill land infect and corrupt people and enslave them quite like the IX can. And unlike the other groups, all it needs is one colony to grow safe and sound out of site to then snowball until an ungodly horde of many thousands to tens of thousands strong within a fortnight of acquiring food and hosts.

After that threat is done, then I'm all for expansions into general mining attempts to acquire new minerals. At least then, we don't need to worry about opening a new mine before accidentally destroying a tablet located within it by accident and unleashing a catastrophe with no knowledge of it lurking below our feet.
 
While the beastpaths weren't focused on this turn, they did receive heavy attention in previous years. I believe we've identified 3?
Shrug, it was a choice.

Ostland does not know if it found all the beastpaths. Ostland didn't look for the beastpaths every single year it was available. The beastpath search was available for the last ten turns? I dunno, it was around for a while.

A beastpath leading somewhere important the beastmen can march in force thrugh is possible.
 
Shrug, it was a choice.

Ostland does not know if it found all the beastpaths. Ostland didn't look for the beastpaths every single year it was available. The beastpath search was available for the last ten turns? I dunno, it was around for a while.

A beastpath leading somewhere important the beastmen can march in force thrugh is possible.
We've had them since turn 32, stopped at around 34 before resuming again in turn 37 and then stopping for turn 40. so, we've been doing about half of them for the past decade with one of the major finds being the location of one dangerously close to Wulfenburg.
 
A beastpath leading somewhere important the beastmen can march in force thrugh is possible.

Just checked back, and added the final path we found to the map Massgamer made 3 years ago. Five Beast-Paths found in total.





...The best trackers in your armies and amongst your mercenaries gave their reports with terribly pale faces, speaking of the trash and remains left newly on the Beast-Paths representing at least five digits worth of beastmen traveling them in and out of the province. By Sigmar and Taal, you must prepare your armies accordingly. -100 Gold Per Discovered Beast-Paths. Nordland-Ostland, Middle Mountains East-Ostland, Hochland-Ostland, Talabecland-Ostland, Middle Mountains Northwest-Ostland. Thus, -500 Gold Per Turn For Advanced Warning Teams. Additional Intel discovered, ??,??? Beastmen have travelled either in or out of province this very year.

With context, I'd guess Taurox + his doombulls and Kharrag + his centigors, as well as an assortment of miscellaneous beastmen, have been camping out waiting for their moment.

These numbers are rough, but at Salkalten we have a little over 10k militia, and around 20k survivors from the Army of Ostland and our mercenary forces, and 1k Salkalten Guard.

Throughout the rest of Ostland we have ~25k additional militia, ~18k men in the army of the forest, and ~12k men in the army of the range after the fight with the Ix.

Around 86k deployable troops against a minimum ??,??? Beastmen.
 
So the Ix weren't responsible for Middenland losing two whole armies in the Middle Mountains. And despite going deep enough to find and burn the source Magnus and the fortune telling dragon didn't run into them.

That's, concerning.
 
Luckily the beastmen are notoriously shit at siege craft
That, and Malagor's main targets are almost certainly going to be the Empire's most religiously significant cities (Middenheim, Talabheim, and Altdorf) given his while schtick against human gods.

For the Beast Tide, it seems like the defense will be mostly consisting of the Trident + Middenland and Talabecland, given that the bulk of the Southern Provinces' armies are in Karaz-A-Karaz and unlikely to be returning anytime soon.

Damn, that just makes me realize that this whole situation is basically what happened regarding Gorthor while the Crusades in Araby were happening but on steroids. Let's hope the outcome is better in this case.
 
Luckily the beastmen are notoriously shit at siege craft
I wouldn't be so certain on beastmen not ever using siege weapons of any kind. They are not just bringers of ruin, but of corruption and defilement as well. A battering ram isn't necessarily a big example of rejecting civilization either, at least to my eyes, a big sharpened tree trunk tipped with rusty iron is a crude weapon, much like most weapons of the cloven ones, not a stunning piece of civilized engineering. Nor is a tower made of bone and wood and stone, lashed together with stolen filthy rope and the hardened intestines of beasts, one that can just as soon be burnt or weaponized in another manner.

Would certainly make the destruction of the Empire easier for the Beastmen when the commanders of the military are confident Beastmen are shit at siege craft.

We have walls! We are safe! Completely safe, oh shit we got breached because I was lax! Deny reality! Deny.

Wouldn't they have hordes of harpies and the occasional Jabberslyth
They also have Malagor, who can fly. But I think we saw mostly land based troops in that glimpse of Malagor's forces. Been a while since I read it. Malagor was already pushing the limits of the command on the Beasttide, adding harpies would be strategic. I'd say Malagor could bring the empire to its destruction with the intensive horde he has and some jabberslyths to cover the ariel control. Harpies would be a choice he would weigh against other units.

The harpies also would need to get in close, unlike say a dragon. And the empire lacks flying units, but Malagor needs the destruction, he needs it loud. So, not hordes and hordes of harpies.
 
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Would certainly make the destruction of the Empire easier for the Beastmen when the commanders of the military are confident Beastmen are shit at siege craft.
I mean they are objectively shit at siege craft , like improvised logs used as battering rams and really shitty wooden ladders are as far as the beastmen are willing to go as anything further makes them violently cringe and get the ike at all this organized civilized behavior and even then they only go so far when the most powerful of beastlords are breathing down their necks

and don't get me started on stuff like the logistics or administration of a siege camp nor keeping their army fed , the beastmen have no concept of either and go into a frothing rage if you explained it to them because such structured organization is religiously offensive to them and as far as any beastmen is concerned if you can't either hunt or forge to feed yourself then your weak and deserve to starve

again when I say the beastmen are shit at siege craft it's an understatement, for them there is no such thing as setting up a siege camp and trying to wait out or wear down the defenders they don't have the logistics nor admin abilities to do something that complex and wouldn't want to either, beastmen siege tactics are about assaulting the walls with everything they have until they or the defenders break in a full frontal attack
 
If I were playing Malagor I wouldn't bother with sieges. I'd tear through every village, raze every farm, slaughter every peasant, utterly eliminate each province's infrastructure while allowing the armies to turtle and starve in their cities if they like. I'd either make them fight me in the field/in the forest/at my camp, or I'd save the cities for last.
 
all i hope is malagor choose this moment to attack with most of the empires forces gone and it was not just coincidence and our rotten luck otherwise the force he's brought is meant to face the empires full strength and will only find a third(i think thats a generous estimation) of that once they arrive

of course who knows maybe magnus(junior) will pull off a miracle making him truly worthy of his namesake
 
I mean they are objectively shit at siege craft , like improvised logs used as battering rams and really shitty wooden ladders are as far as the beastmen are willing to go as anything further makes them violently cringe and get the ike at all this organized civilized behavior and even then they only go so far when the most powerful of beastlords are breathing down their necks

and don't get me started on stuff like the logistics or administration of a siege camp nor keeping their army fed , the beastmen have no concept of either and go into a frothing rage if you explained it to them because such structured organization is religiously offensive to them and as far as any beastmen is concerned if you can't either hunt or forge to feed yourself then your weak and deserve to starve

again when I say the beastmen are shit at siege craft it's an understatement, for them there is no such thing as setting up a siege camp and trying to wait out or wear down the defenders they don't have the logistics nor admin abilities to do something that complex and wouldn't want to either, beastmen siege tactics are about assaulting the walls with everything they have until they or the defenders break in a full frontal attack

The Beasttide is not the usual beastmen warherd, just as the Greenskin Whaaaaagh! sieging Karaz-a-Karak is not a regular Whaaagh!

Malagor has the logistics issue covered, through his portal network, through taking over the Green Hills and using long term storage for food. Malagor is going against his Beastmen instincts to create his current large Warherd unlike any other the Beastmen have made, all while the size pushes him to release them. Malagor is charismatic enough for the Beastmen to accept new terms of thinking,, such as currency and trade.

A dark mirror of civilization corrupted and twisted. That's Malagor's vision to be what the Norscans are to the empire. For the Beastmen to truly be the corrupted form of men. To no longer be ignored.

Malagor's beasttide can siege. They already sort of did it in taking the Green Hills.
 
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If I were playing Malagor I wouldn't bother with sieges. I'd tear through every village, raze every farm, slaughter every peasant, utterly eliminate each province's infrastructure while allowing the armies to turtle and starve in their cities if they like. I'd either make them fight me in the field/in the forest/at my camp, or I'd save the cities for last.
that brings us back the siege problem only lesser, for you see an empire town or village that doesn't have a wall or at the very least an improvised wooden palisade does not exist and if it did it wouldn't exist for long either, generally speaking most communities would pool their resources together to maintain or improve said walls/defenses as well for it is a matter of life and death , so plenty of villages have walls , maybe they are shitty palisades if the village is new or very poor, proper thick and reinforced wooden walls with a moat if it's a well-established village

And stone wall are not rare though they aren't common either, for example a village that developed around a castle for example will almost certainly have a stone curtain wall around it, any town that has developed enough to call itself that would have both the wealth and a decent sized upper class of merchants and middle class of tradesmen who would happily chip in and pool their resources to fund the construction of a proper stone wall, any village or town that has decently wealthy noble house hold set up there would also have stone walls as well

the militia in Ostland is bigger than what is covered in our front page, those are just the militia forces that Freddy directly patronizes and supports hence why we can keep track of them, there are thousands of merchants, tradesmen and nobles who patronize and support their own local militia as a matter of life and death, backing that only increased in the wake of the vampire war that saw near half the provinces population killed an event still in living memory, so you can likely add another 50 to 80 thousand extra militiamen scattered across the country side unmentioned in the front page though they aren't as well equipped as the ones Freddy backs

and lastly homes in the rural areas of the empire are built like mini castles, typically the first floor of any home in the empire's countryside is a thick reinforced wooden frame with outer walls made from mortar and cobblestone, no windows and the strongest, hardest door the resident can afford

the point of this whole post is that the countryside of the empire is pretty well hardened against the beastmen if it wasn't the beastmen would have done exactly what you're proposing long ago
 
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I desperately want to do an omake about a Skink Oracle being rescued from the captured ark, and starting to organise the other lizardmen, but I can never get round to it.
 
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