i am hoping that all the poor performance of our navy doesnt impact the perception of the great ship design.

That, or we need imvest in some way to deal with large sea monsters like depth charges or something.

Maybe Ogre navy time?
Why would it?

Our fleet just got jumped by a Black Ark.

That's like saying "Yeah, our cruiser and it's destroyer escorts did poorly against the Yammato", no shit they did badly, that's such a bad matchup, nobody is gonna complain about it.
 
Well if speed it's needed you can refine the sails and hull desing of the greatship, we already gone to how would be prohibitive to put vapour engines on it (the master engeneier cost mostly) but one thing it have over othe ships is range. Turns out bull canons are hard to out run.
 
Just realized we can skip the Age of Sail and head directly to the Age of Steam if the engineers ever have the inclination to make ship sized engines
 
Just realized we can skip the Age of Sail and head directly to the Age of Steam if the engineers ever have the inclination to make ship sized engines
Deppends how much speacilized manpower would cost to run a steam engie and it's operational range, if im not mistake the steam tanks run on coal and not wood wich is a leg up, but if it's the same requirement to have a master engineer is better use vapour engies since they are fantasy diselpunk.
 
Considering that canonically Fantasy Empire ships are of 15th to early 16th century designs.
Great Ships are based on carracks having tall fore and aft castles to serve as platforms for soldiers to fight from and to house large amount of a wide range of cannons. This makes them great at defending against boarders and sea monsters but at the cost of making them rather sluggish and unwieldy.
War Galleys are pretty much the renaissance war galleys of the Mediterranean small fast oared boats with bow mounted cannons and meant to scout and work in packs.
Wolfships are our standard ship of the line and a pretty much a comprise between Great Ships and Galleys in their capabilities. They seem to be based on the Galleass which were large ships developed from merchant galleys. These ships are oared but unlike the smaller galleys they also have a cannon battery on the broadsides and for and aftcastles giving them near 360 firing arcs.
Then you have the Hellhammers and Ironfists which are specialized vessels which mount single extremely massive cannon or mortars so large that in theory they can sink even Black Arcs and Dwarf Dreadnoughts but in practice due to their specialty they are extremely vulnerable to being outflank and being boarded so they require escorts.
 
For more improvements for the Navy, honestly a ship that is smaller while retaining the canons of the greatship would be great. A frigate/brigantine/sloop would be a great add to the navy. Though we are at like the start of the tech tree. I reckon future Hohenzollerns would be able to do that. Tech isnt uplifted that fast in a single generation anyways.

Or, we take away most of the canons and put up a lot of aerial launchers, staff it with a combined contingent of the Ostland School of Engineers and Knights Mariner. Place her in the backline of a fleet to safely launch the squads of scouts/bombers- this is to tangle whatever airborne forces the enemy fleet has. If not; disable the enemy ship canons first before they fire on our ships.

And, when the inevitable lines of her escort ships are duking it out in close quarters; recall the fliers then have the carrier smash ram into the biggest ship there is to board it with all of her remaining fighting crew.
 
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Or, we take away most of the canons and put up a lot of aerial launchers, staff it with a combined contingent of the Ostland School of Engineers and Knights Mariner. Place her in the backline of a fleet to safely launch the squads of scouts/bombers- this is to tangle whatever airborne forces the enemy fleet has. If not; disable the enemy ship canons first before they fire on our ships.

And, when the inevitable lines of her escort ships are duking it out in close quarters; recall the fliers then have the carrier smash ram into the biggest ship there is to board it with all of her remaining fighting crew.

Making a carrier? I suppose that can work, the molotovs would be amazing at setting ships on fires and if we can get our own version napalm, it'll be our best way to clear out a ship.
 
I think this entire battle has been a damning indictment of exactly how weak our air game is going to be against any foe besides other other humans and Orcs/Goblins. Norscans? Harpies at least. Elves? So much worse. Chaos? Lol daemons. Trying to use bird bombers and flying scouts on ships as anything more than an incidental bonus to help harass the enemy is a terrible idea that's going to get a ship's primary striking arm annihilated the moment it runs to an enemy we wouldn't already be equipped to face.

There's a much simpler route to improving some of our warships effectiveness given the Imperial's love of ramming, oared vessels, and fire power. Alcohol siphons built into ships to pump out a further refined flammable booze are simultaneously wacky, appropriate, and historical considering the infamous Greek Fire. Even a lot of sea monsters are probably going to be loathe to breach onto a surface of fire and dive back down with a fresh paint job that might even burn underwater. Especially if they rely on regeneration.
 
I dont think there is much we can do barring unless we managed to make a gyrocopter design for air to air fights.

Maybe making a steam powered ballista to keep firing for ships?
 
We need some sort of AAA. Polybolos abd Swivel mounted breech loaders were already brought up. We could also perhaps try making a rocket battery a-la canon hellstorm but modded to do AAA.
 
Even getting functional Blimp like the Spirit Grungni took like, hundreds of years and was a modern marvel before end times hit.
 
A greatship to me seems to me to be a ship thats equivalent to a 3rd or 4th rate ship of the line. Personally, the greatship has shown to be a great brawler. Heavyweight and with fighting capabality but is slow in return.

For more improvements for the Navy, honestly a ship that is smaller while retaining the canons of the greatship would be great. A frigate/brigantine/sloop would be a great add to the navy. Though we are at like the start of the tech tree. I reckon future Hohenzollerns would be able to do that. Tech isnt uplifted that fast in a single generation anyways.
I've been envisioning something like the Ark Royal since these are pretty early models.

 
I think this entire battle has been a damning indictment of exactly how weak our air game is going to be against any foe besides other other humans and Orcs/Goblins. Norscans? Harpies at least. Elves? So much worse. Chaos? Lol daemons. Trying to use bird bombers and flying scouts on ships as anything more than an incidental bonus to help harass the enemy is a terrible idea that's going to get a ship's primary striking arm annihilated the moment it runs to an enemy we wouldn't already be equipped to face.

There's a much simpler route to improving some of our warships effectiveness given the Imperial's love of ramming, oared vessels, and fire power. Alcohol siphons built into ships to pump out a further refined flammable booze are simultaneously wacky, appropriate, and historical considering the infamous Greek Fire. Even a lot of sea monsters are probably going to be loathe to breach onto a surface of fire and dive back down with a fresh paint job that might even burn underwater. Especially if they rely on regeneration.

I mean, considering we've only had an "air game" outside Oskana since Anna came up with the bomb flocks and found Leonardo's wingsuits, it's a branch of tech we've had for a comparatively short time, with development focused on other major products. Like the Vapor Tanks, and the Titan cannons. This is also their first major action, especially against other dedicated air units, so their performance can now be adjusted accordingly.

And really the wingsuits aren't supposed to be direct fighters, they're ranged air-to-ground skirmishers. Maybe we could make a variation of the suit with lightweight melee weapons, maybe whips or integrated wrist claws to give some defense against other air units, i don't think there are many other flying ranged troops, so most would have to close to melee where the wingsuits would be at their weakest, and it would give them something else to fallback on if grounded.

If we're talking ship designs...with the success of the alcohol vapor tanks powering the Alcohol Vapor Tanks, my thought is can we integrate the vapor engine onto our ships to create simple steam ships for either improved performance, especially when against the wind, or short bursts of speed to maneuver or patrol faster? If I remember right, steam ships saw success in our world for exactly for those reasons, they weren't faster than wind-powered sailing ships, but they had more consistent performances and could put on bursts of speed if needed.

Ship ship ship ship ship ship ship ship ship ship ship ship ship
 
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I dont think there is much we can do barring unless we managed to make a gyrocopter design for air to air fights.

Maybe making a steam powered ballista to keep firing for ships?

Well, we could always take a cue from the dawi gyrocopter- hey remember the one time I said that

swordcopters are usually frowned upon in most circles

turn's out that taking yourself off of the equation and specifically in this case, everything but the spinning choppers would be a good idea for an anti- air war machine.




 
Obviously IRL the absurd musculature and general super-stature of Norscans wouldn't really work out given their stated living conditions, but this ain't IRL, it's fantasy, yeah, so regular Imperials look like regular soldiers and Norscans are all huge and bulging with muscle despite the former having far nicer living conditions and all that. Eh, whatever. She killed a lot of people and things to get Quetzl's favor, obviously.
My relatively straightforward answer is "these big ass Warriors of Chaos are the (relatively) well-fed upper class and yes that even mostly includes the Marauders, if you look at some random Thrall they'll look a lot more like someone who is raised in an icy, deprived pit" generously mixed with actually literally magic. :V
 
Why would it?

Our fleet just got jumped by a Black Ark.

That's like saying "Yeah, our cruiser and it's destroyer escorts did poorly against the Yammato", no shit they did badly, that's such a bad matchup, nobody is gonna complain about it.
Agreed, from what I got out of the update some of our ships even survived. Against a Black Ark and a Dragon. Its honestly impressive that any of them got out of that afloat.
 
Honestly one thing we may bit the bullet is to create a Steam luncher system like the steam tanks have to its main cannon, remembering that the valves of the soup tank are too fucked up to be a proper exemple.
This would allow to have a decent AA battery in the form of high velocity "net" throwers (we are not getting rapid fire lunchers unless we make an multi tube lunchers).

One of the things we would need to create is an technical school and refine both engies desings to not require a master engenier to be used, even then they would be expensive pieces of hardware.
 
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