Hmmm, I just remembered that chariots were mentioned among Albionese. Doesn't seem like Albion is great place to use them since most of area is pretty swampy and the most common enemies are not the types to be easily bowled over by them, unless they are made more as mobile weapons platforms for archers/javelin throwers.

Still makes me curious what other threats are native to Albion besides the Fimir, who while certainly tougher than your average follower of Chaos are still notably small in number since they have low reproduction compared to humans and beastmen.
 
Hmmm, I just remembered that chariots were mentioned among Albionese. Doesn't seem like Albion is great place to use them since most of area is pretty swampy and the most common enemies are not the types to be easily bowled over by them, unless they are made more as mobile weapons platforms for archers/javelin throwers.

Still makes me curious what other threats are native to Albion besides the Fimir, who while certainly tougher than your average follower of Chaos are still notably small in number since they have low reproduction compared to humans and beastmen.
Humans, considering the fact that they apparently still raid each other. Bro cheif's daughter shaked chariot cheifs son. So even when the back is against the wall, they keep fighting. FFS
 
Hmmm, I just remembered that chariots were mentioned among Albionese. Doesn't seem like Albion is great place to use them since most of area is pretty swampy and the most common enemies are not the types to be easily bowled over by them, unless they are made more as mobile weapons platforms for archers/javelin throwers.

Still makes me curious what other threats are native to Albion besides the Fimir, who while certainly tougher than your average follower of Chaos are still notably small in number since they have low reproduction compared to humans and beastmen.
Ah, yeah...
That bit is part of GeeDubs stupidity.
Someone o'er there has (or had, and the rest just unthinkingly carried on) a hard-on for chariots, despite them being, and always having been a rather niche wargear, and gave them to near everyone. Elves, Orcs, Tomb Kings, Vamps, Beastmen, Norscans... Hell, even Skinks use them.
Dwarves were saved because of their 'no cav' rule, and Skaven... I dunno actually. I think it's about the bloody Rats being Technopunk?
 
Hmmm, I just remembered that chariots were mentioned among Albionese. Doesn't seem like Albion is great place to use them since most of area is pretty swampy and the most common enemies are not the types to be easily bowled over by them, unless they are made more as mobile weapons platforms for archers/javelin throwers.

Still makes me curious what other threats are native to Albion besides the Fimir, who while certainly tougher than your average follower of Chaos are still notably small in number since they have low reproduction compared to humans and beastmen.

The entire island isn't just marsh/bog/fens. It's just that all the bountiful crop fields and beautiful forests turned into them. The land is remarkably flat, if terribly windswept. There are large swathes of it that are just punished wet grasslands that would never work as anything other than a place for a huddled village, an Ogham Stone Circle, or...chariots and large movements.

Ah, yeah...
That bit is part of GeeDubs stupidity.
Someone o'er there has (or had, and the rest just unthinkingly carried on) a hard-on for chariots, despite them being, and always having been a rather niche wargear, and gave them to near everyone. Elves, Orcs, Tomb Kings, Vamps, Beastmen, Norscans... Hell, even Skinks use them.
Dwarves were saved because of their 'no cav' rule, and Skaven... I dunno actually. I think it's about the bloody Rats being Technopunk?

Chariots and their issues have come up before. They're slotted into the same bit of fantastical 'kinda just have to accept it' part of the setting, along with how absurdly good/powerful/effective the Gyrocopters and Gyrobombers are while running pure steam, same for their massive dreadnoughts. Metal lightning clockwork horse, etc. etc.

In Warhammer Fantasy, Chariots Can Work Good.

Just got up the last 16 months of updates. Really great work

Hey thanks!
 
[X] Plan: Castle Strike
-[X] The Castle: The bulk of the Fimir Force will be here either within or around, as will the bulk of the assembled Albionese and Imperial forces, ready to receive the Fimir once the 'Fenbeasts' break down the gates and walls and provoke them. The currently finicky magics of the wizards may be of some use here, but Imperial steel will be of certain use. Command will apparently go to Mardudd's eldest daughter, Aberfa, as well as a number of other nobles over those who they recruited from their own holdings. The Imperials will be on the right flank, due to not quite knowing for certain just how fighting in a more integrated manner might go. The Blue Wolves will wait on the flanks along with the rest of the Albionese Cavalry.
-[X] Full Trident: Mena and Reinhardt will fight side by side with Magnus, whatever his choice.
 
The entire island isn't just marsh/bog/fens. It's just that all the bountiful crop fields and beautiful forests turned into them. The land is remarkably flat, if terribly windswept. There are large swathes of it that are just punished wet grasslands that would never work as anything other than a place for a huddled village, an Ogham Stone Circle, or...chariots and large movements.
Reminds me since the they lost their most bountiful lands and are under constant pressure from the fimir, and lately dark elves, the Albionese likely don't have the best farming going on.

Could we export a good amount of our excess food to them at a slight loss? If they don't have to worry about procuring food most of the time they would be able to expand a bit faster as more Albionese will have more to eat and more of them can focus on fighting in general. I'm sure that the Esmeraldans would love to spread their faith of good eating and defending hearth and home after all.
 
The entire island isn't just marsh/bog/fens. It's just that all the bountiful crop fields and beautiful forests turned into them. The land is remarkably flat, if terribly windswept. There are large swathes of it that are just punished wet grasslands that would never work as anything other than a place for a huddled village, an Ogham Stone Circle, or...chariots and large movements.



Chariots and their issues have come up before. They're slotted into the same bit of fantastical 'kinda just have to accept it' part of the setting, along with how absurdly good/powerful/effective the Gyrocopters and Gyrobombers are while running pure steam, same for their massive dreadnoughts. Metal lightning clockwork horse, etc. etc.

In Warhammer Fantasy, Chariots Can Work Good.



Hey thanks!
I give Albion a pass on Chariots considering its basis is around the Celtic era before the Romans came and boy howdy the Romans loved to talk about how the Celts had Chariots and their most famous leader Boudicca, had a great War Chariot.

Sure in Warhammer land the usefulness of chariots drop in Albion but we all know that LOOKING like the cultures they're cribbed from is important, so chariots it is.
 
Chariots and their issues have come up before. They're slotted into the same bit of fantastical 'kinda just have to accept it' part of the setting, along with how absurdly good/powerful/effective the Gyrocopters and Gyrobombers are while running pure steam, same for their massive dreadnoughts. Metal lightning clockwork horse, etc. etc.

In Warhammer Fantasy, Chariots Can Work Good.
Never claimed they were not working good IU, oh great and mighty author-lord.
I was just answering the question. Nothing more.
 
Hmmm, after this series of interludes would people get behind on some serious scouting/diplomatic outreach for Albion in general? A military action to send some skills scouts to explore island and note its threats (fimir, dark elves, etc) and some more diplomatic outreach to other human clans we can hopefully do business with/support, and extending on this maybe talk to Truthsayers.

I have a feeling after this event Magnus at least IC will see Albion as more important than it was previously in Ostland's mind and would encourage keeping tabs on it, not just for the organized fimir or dark elves using it as a port, but likely what the wizards report back as well.

Of course, one can argue its too much resources to put towards a foreign land, so up to thread.
 
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Hmmm, after this series of interludes would people get behind on some serious scouting/diplomatic outreach for Albion in general? A military action to send some skills scouts to explore island and note its threats (fimir, dark elves, etc) and some more diplomatic outreach to other human clans we can hopefully do business with/support, and extending on this maybe talk to Truthsayers.

I have a feeling after this event Magnus at least IC will see Albion as more important than it was previously in Ostland's mind and would encourage keeping tabs on it, not just for the organized fimir or dark elves using it as a port, but likely what the wizards report back as well.

Of course, one can argue its too much resources to put towards a foreign land, so help to thread.

I think reaching out to other clans is a good idea though for scouting it might just be better to ask locals for I think we are pretty unsuited for scouting albion

maybe if we fix the mist we should set up a trading post or something their? that way we can get a semi permanent imperial presence on albion, I doubt it will make a profit for a while but it a start at least in normalizing relationship/ get a foothold their(not to colonize or vassalize, just to help out and more information)
 
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Hmmm, after this series of interludes would people get behind on some serious scouting/diplomatic outreach for Albion in general? A military action to send some skills scouts to explore island and note its threats (fimir, dark elves, etc) and some more diplomatic outreach to other human clans we can hopefully do business with/support, and extending on this maybe talk to Truthsayers.

I have a feeling after this event Magnus at least IC will see Albion as more important than it was previously in Ostland's mind and would encourage keeping tabs on it, not just for the organized fimir or dark elves using it as a port, but likely what the wizards report back as well.

Of course, one can argue its too much resources to put towards a foreign land, so help to thread.
We won't do any better scouting against the enemies than the natives did in literal millenia and we are already fairly involved. We sent them weapons for free. Like, short of rolling up with an army, i am not really sure how much more can we help, and we kinda can't keep one of our armies in extremely difficult to supply location on willy nilly. We have so many of them because we need them where they are.

This is the classic "oh no the world is burning. Wait, that just means its tuesday" and "i am kinda busy over here" situation. If someone manages to figure out a way to support them in a way that doesn't really do us any harm and doesn't reduce our own security, i am all for it, but as it is, i don't really know how much more involved can we get.
 
We won't do any better scouting against the enemies than the natives did in literal millenia and we are already fairly involved. We sent them weapons for free. Like, short of rolling up with an army, i am not really sure how much more can we help, and we kinda can't keep one of our armies in extremely difficult to supply location on willy nilly. We have so many of them because we need them where they are.

This is the classic "oh no the world is burning. Wait, that just means its tuesday" and "i am kinda busy over here" situation. If someone manages to figure out a way to support them in a way that doesn't really do us any harm and doesn't reduce our own security, i am all for it, but as it is, i don't really know how much more involved can we get.
could we send them teachers not for military(since we are already doing that) but for building stuff, or mining things, exc get them a firm grasp of that so they could start to build better walls around their settlements but for all we know they could know that and anyone who tries that the fimir wipe out
 
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We could teach them how to build siege weapons Torroar mentioned that due to the use of elementals the locals never got around to learning how to make them. Some trebuchets or ballistas should help them fight of the Fimir.
 
We could teach them how to build siege weapons Torroar mentioned that due to the use of elementals the locals never got around to learning how to make them. Some trebuchets or ballistas should help them fight of the Fimir.
They wouldn't, actually. They appear to be fighting guerrila war against a vastly superior enemy. Low mobility heavy siege engines would be virtually useless.
 
I am honestly not actually sure whats up with that. The Fimir appear to have upper hand on the island, they can destroy the Albionesse mano el mano and they know where their villages are. Are they keeping the humans for funsies and easy source of slaves, or is there something else at play.
 
[X] Plan: Tridentine Pincer
-[X] The Oghams: There will be only the most elite Fimir Warriors and powerful Dirachs - or Balefiends, to use the Imperial terminology. One can apparently only even approach with a glyph of declared protection scrawled upon their person, as well as the presence of a Druid. Even worse, to get there one must try and creep through a deadly Albionese marsh to get there. Mardudd intends to join in on this effort himself. Twenty five of the best Greatswords will accompany Magnus in this, as too many bodies might ruin the entire point of attempting stealth through the marsh. None of the cavalry could even begin to try and make their way through the marsh. This will be done on foot, or not at all.
-[X] Shifted Tines: Reinhardt will accompany Magnus and Mardudd, along with some of his elites, while Mena commands the Tridentine forces at the Castle
 
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