That is a bogus argument, if torroar would not want to write anything about Marienburg anymore he would have stated it.

Uh...It's not an argument though? It is my personal view on the voting and I personally want Frederick to go home right now.

If you want to go with more exploration then be my guess! No one is stopping you from voting those particular choices.
 
I honestly think this is one of those moments you've had before @torroar where your mental state isnt in the best place and sleep sucks and your spiraling downwards over 1-2 negative comments and ignoring like the 60+ ppl leaving positive comments and saying they enjoyed the update.


Prob need some sleep and to take a break for a sec and come back refreshed.
 
Ugh. Rambling. Apologies.

I won't be able online much today. Sorry to the unsatisfied readers, I'll try to do better or fix it or whatever, I guess.

Well you definitely deserve a good old resting time after that frankly humongous update. Taking a week off to relax and take care of yourself might be a good course of action.

I was definitely satisfied with the update and enjoyed every bit of it. Especially the part about the Norscans. They were quite interesting fellows indeed, even though they are Chaos worshipers down to the bone.
 
guess it mainly comes down to 2 things I think
1. we have no idea what powers/skills the cult has in regards to learning about ships without the blueprints
and
2. would our men and women giving/building the ships really have revealed military ship design without our approval/offering?

1. Again, not quite the same thing as modern blue prints at this point. Powers/skills, sure, didn't give explicit information. Fine. Okay. Setting aside that the source books note in multiple places how you can feel free to expand, change, alter the flat prayers given, sure. The canonical ones are things involving stuff like walking on water, pointing at a ship and making it harder to sail, pointing at a ship and making it an undying revenant no matter how much damage it takes, pointing at a ship and and explicitly gaining bonuses to navigation tests until whenever the ship reaches the next dock, pointing at a ship and making it lose all winds in its sails while also creating a moving sphere of calmed air meaning total protection inside storms as well, pointing at a ship and giving it winds that are perfect speed and strength for the journey, pointing at a ship and summoning rip tides around them, and pointing at a person and making them swim/row/sail better. As you can see, there are a whole lot of divine prayers specifically designed around ships. Rituals are known to be incredibly powerful versions of this, and while only two are canonically given, it is also noted that 'many more than these still exist in long-forgotten religious tomes'. The two in question are summoning a Divine Servant, like straight up Triton, or to consecrate a ground as truly holy, gaining further bonuses for all people of the specified faith on it. Extrapolating from the 'regular' lores, with rituals being the bigger mega spells that take weeks of preparation, one that helps them with learning a boat good doesn't seem too wild.

2. You're giving the ships in perpetuity/forever to the holy people of the seas. It just didn't seem like that big of a stretch to also tell them things if they asked, given how most coastal people in the Empire regard said holy people of the seas. This is Warhammer, and this is the Empire. Holy people have a lot of influence. The Grand Theogonist doesn't necessarily need to ask Electors or even local nobles if it's okay that he's recruiting from their population, he can plant a flag down and say 'join up for Sigmar' and people will literally just go and do that. The High Matriarch of Shallya could probably put her hands on her hips and glare and stop a border skirmish in Bretonnia between the Dukedoms. The Priests of Manann could probably just say 'hey, tell me about your ships', and people will do that. Or an Ulrican priest whipping up people into a frenzy to go knock some Sigmarite heads, all without permissions being asked by the nobles who rule over the people. However, unlike with the Cult of Ulric/Sigmar and their rivalries, and all that stuff, Manann, like Taal+Rhya, generally remain neutral. Things like Rutger aside, they're generally less of a risk of, I don't know, giving away naval secrets to others provinces, because that's simply just now how things go. It's not a foreign power or even a rival power stealing secrets, it's the Cult of the Water God who these people worship every day, and every moment they are on the water.

But I'll look again when I'm feeling less like garbage, and I'll probably revise it and make Frederick spring back from the keelhauling way faster or something, clean it up I guess, sure.
 
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Well you definitely deserve a good old resting time after that frankly humongous update. Taking a week off to relax and take care of yourself might be a good course of action.

I was definitely satisfied with the update and enjoyed every bit of it. Especially the part about the Norscans. They were quite interesting fellows indeed, even though they are Chaos worshipers down to the bone.
I wonder if the feelings I got when that came up is what it feels like to be so enamored with a work of fiction you feel patriotic towards the MCs eternal enemies?

@torroar you have made me into something of an Imperial.
 
[X] Plan: Stay in Marienburg, for two minutes
-[X] The Prince's Rest: Located in the Gold Mound and the most elite inn in the entire city that could have bulk rooms booked ahead of time, the Prince's Rest is famous for its high grade accomodations, including a specialized coachyard and stable for those fellows who might be eccentric enough to have non-standard mounts up to and including gryphons, pegasi, and in one notable instance a camel of Araby. (Cost: 100 Gold Crowns A Night For Entire Retinue)
-[X] Plan To Do Something Tomorrow: (Write-In) [EX: Revisit a district with a specific purpose, journey to a different district, try to once again speak with Evangeline or even perhaps just the Matriarch/Patriarch in the city of the Magic Colleges, speak with Maghda again)
--[X] Visit a play at one of the major theaters in the gold mound with Natasha.
--[X] Visit Luigis Town to complete the alcohol tour, and look for anything that may attract your interest for trade, or just general interest.
--[X] Gather Your Retinue, And Set Out For Home. You've had quite enough of this city for now, you think. (Begin Journey Home)
 
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Wouldn't it be nice to add an arabtown water clock to the shopping list or are our own clocks better?
 
[X] Plan: We are done, time to go home
-[X] The Prince's Rest: Located in the Gold Mound and the most elite inn in the entire city that could have bulk rooms booked ahead of time, the Prince's Rest is famous for its high grade accomodations, including a specialized coachyard and stable for those fellows who might be eccentric enough to have non-standard mounts up to and including gryphons, pegasi, and in one notable instance a camel of Araby. (Cost: 100 Gold Crowns A Night For Entire Retinue)
-[X] Gather Your Retinue, And Set Out For Home. You've had quite enough of this city for now, you think. (Begin Journey Home)
 
[X] Plan: We are done, time to go home

I think we have done all we can for our short trip here and anything else we want to explore later (coffee, rubber, etc) we can do through research/stewardship actions later if we really want to. The only think I would want to know narratively is how the investigation of Eva's goes but that is something we can likely learn later and not get in her way right now while busy doing Emperor's work.
 
I really am sorry if I have negatively affected you by writing it like I did.

No worries, it really didn't. Being the sort-of subject of discussion was the embarrassing part, if anything.

It's fine as is. I was concerned about Freddy getting egg on his face with Maghda, but she probably chalked it up to him being drunk and lingering head injury/blood loss.
 
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[X] Plan: We are done, time to go home

Alright we're done here I think. And tor, for what it's worth I'll reiterate I liked the bits with Maghda and Frederick (and Natasha!) at the start, just as they were written originally.
 
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