By my projections we may end up with ~30 Excelsiors by the time the Ambassador prototype is complete and we can start building Ambassadors. That would certainly explain why the Excelsiors continue to be around so long in canon. Even by the time you've got Galaxy class ships flying around, they'll still be quite useful ships.

@Briefvoice, can we afford to pull 7 Miranda or 5 Constellation out of service for a year? That would be a big cut to our defense score.

Yes we can. You'll notice that each of the Miranda refits start right after a Constitution-B build ends, meaning that as each D2 Miranda goes out of service for a year it's being "replaced" by a D5 Constitution-B that gives more Defense than 2 Mirandas. Even if we assume Defense requirements are expanding, that ought to be more than enough.

Similar, 5 Constellations (15D) go out of service just as the berths are cleared by a Connie-B (5), a Renaissance (5), and 3 Miranda-As (6).
 
Current plans are still to keep the Constellations. Actually, here is a proposed build/refit schedule based on my spreadsheet (since I haven't posted one in a while).



2311 - Start 2 Excelsiors and 1 Connie-Bee.
2312 - Start 2 Excelsiors, 1 Centaur-A, and 3 Miranda refits.
2313 - Start 2 Excelsiors and 7 Miranda refits
2314 - Start 1 Excelsior, 3 Renaissance, 1 Miranda refit (final one), 5 Constellation refits
2315 - Start 2 Excelsiors, 3 Rennaisance, and 2 Constellation refits (final ones)
2316 - Start 2 Excelsiors and Ambassador Prototype

So yes, I think we could start 2 Excelsiors a year for 5/6 of the next six years, filling in our smaller berths mostly with refits.
If we start the Ambassador project in 2313 it will probably have either 2 or 3 design tech tiers (I'd say 50% chance 3 tiers, 25% chance 2 tiers, 25% chance something else), so it will probably be ready for prototyping in either 2314.Q4 or 2315.Q4, and the cost will be 300br (definite unless we choose a tonnage other than 3mt) and probably somewhere between 160 and 200sr.
 
If we start the Ambassador project in 2313 it will probably have either 2 or 3 design tech tiers (I'd say 50% chance 3 tiers, 25% chance 2 tiers, 25% chance something else), so it will probably be ready for prototyping in either 2314.Q4 or 2315.Q4, and the cost will be 300br (definite unless we choose a tonnage other than 3mt) and probably somewhere between 160 and 200sr.

As you'll see, UP Berth C is empty from 2314Q2 onwards. I'm keeping it open so we can start the Ambassador prototype there as soon as the opportunity exists. I will adjust the costs as soon as we actually get a final cost (though remember that the prototype will cost x 1.5). I just put the "canon stat" costs in there for now as a placeholder. Once the Ambassador is locked into place, the rest of the schedule can be adjusted around it.
 
By the way, I've been wondering why Sector Command is Commodores, but Starbases are Rear Admirals. Do Starbases simply have so many personnel that they had to make it a Rear Admiral command?

Starbases are great places to rest your heels in the admiral rat race :V

So yes, I think we could start 2 Excelsiors a year for 5/6 of the next six years, filling in our smaller berths mostly with refits.

If it wasn't for that enlisted crunch, I'd suggest changing an Excelsior into a Renaissance. I suppose we could build an Oberth every now and then if we run out of officers or enlisted.
 
Because if I wanted it to useful I'd had wrote it about an Excelsior or waited for the Constitution-B's. Plus IIRC plans are to get rid of the Constellations, or at least the Amarki were pushing us on that a while back.
I doubt we're going to get rid of the Constellations until we hit our combat cap, which I don't think is going to be in much danger of happening for a decade or more. Among other things because IF I remember the mechanics correctly, the combat cap is a moving target that increases as we add member species.

Also the Sappho is in the Vulcan sector, far from most problems. Unless the Sydraxians make a fuss.
It still affects event outcomes. Since Constellations are among the ships we have that are actually low-level enough to seriously risk failing event rolls, that's important. Plus, if it ever came down to a fight, we'd be moving ships all over the galaxy anyway and Sappho would almost certainly get assigned to a numbered fleet likely to encounter something of interest.

Anyway, if we're in the business of requesting omake rewards, recently I've done two things: Fairy Tales and Worn Nerves, Rekindled Spirit.

@OneirosTheWriter : For Fairy Tales, I would imagine that something subtle and positive involving Amarki politics or participation in Starfleet would be appropriate. Those "permanent crew trickle" bonuses you used to give out are a nice example, though it might be something tiny like +0.05 or +0.1.

For Worn Nerves, well, I'm going to request that we get an Excelsior refit project some time this decade. Not right away necessarily, but some time in the 2310-20 timeframe. Before Excelsior's old warp core hits her thirty-fifth birthday. You were probably planning to do that anyway, Oneiros :)
 
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It still affects event outcomes. Since Constellations are among the ships we have that are actually low-level enough to seriously risk failing event rolls, that's important. Plus, if it ever came down to a fight, we'd be moving ships all over the galaxy anyway and Sappho would almost certainly get assigned to a numbered fleet likely to encounter something of interest.
Listen I don't even need it to be useful to be warmed by the idea there's a ship somewhere where it's a kegger and really sweaty volleyball every night. :')

EDIT: Nice, this tops the Satan page
 
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Current plans are still to keep the Constellations. Actually, here is a proposed build/refit schedule based on my spreadsheet (since I haven't posted one in a while).



2311 - Start 2 Excelsiors and 1 Connie-Bee.
2312 - Start 2 Excelsiors, 1 Centaur-A, and 3 Miranda refits.
2313 - Start 2 Excelsiors and 7 Miranda refits
2314 - Start 1 Excelsior, 3 Renaissance, 1 Miranda refit (final one), 5 Constellation refits
2315 - Start 2 Excelsiors, 3 Rennaisance, and 2 Constellation refits (final ones)
2316 - Start 2 Excelsiors and Ambassador Prototype

So yes, I think we could start 2 Excelsiors a year for 5/6 of the next six years, filling in our smaller berths mostly with refits.

It also looks like if we can push a science ship design after the '13 research bump hits, we can stick a prototype in An-1mt if we can afford the cost and crew, and if so, it is worth delaying something to get that going.
 
It also looks like if we can push a science ship design after the '13 research bump hits, we can stick a prototype in An-1mt if we can afford the cost and crew, and if so, it is worth delaying something to get that going.
I have been loosely planning for an escort design starting around 2316, people didn't seem very enthusiastic about it when I brought it up last time though so I have been considering changing it.
 
McAdams had her communicator out and open with a blurring quick-draw, like a Wild West gunslinger. Faster than Leslie's eyes could follow. "Sir, is something wrong?"
The captain blinked, her head snapping around to face the commodore with a sudden flickering motion.

Capturing her EC panel of captains description well, I see :)

"No..." Slowly, laboriously, he began straightening himself up. "No no, I'm fine... don't call the medics. Been having little foulups like this for forty years. Worse, lately. You know all those people who say the Vulcan nerve pinch can knock a man unconscious cleanly, with no side effects? Yeah... they never ran into a Vulcan in a hurry. There's a reason I'm Chairfleet these days. Thanks for being ready, though."

Well that's not good. It's annoying (in the hard to believe way) that the Federation still hasn't reached the medical tech to fix nerve issues like this.

Maybe interested players could comb through the un-rewarded omakes and help our QM and our omake writers see see what hasn't been rewarded and suggest possible rewards?

I think the backlog is pretty titanic by now...

fasquardon

At this point, I think we need (yet another) spreadsheet just to keep track of them. I know there's been an omake that's been missed (or intentionally omitted because of shortness?) somewhere - think it was Biophage related.
 
I don't really feel a rush to our new science ship. The longer we research the better it will be, and we're expecting it to last a long time.
Why are we expecting a new science ship to last a long time? By dates, our current one is old. Meanwhile our science demands are going up, and are ambassador designs are significantly better that what we have no for a science ship. We really want something that can keep up in the same time frame.
 
Current Maximum Combat = 290 [Now 144]

I doubt we're going to get rid of the Constellations until we hit our combat cap, which I don't think is going to be in much danger of happening for a decade or more. Among other things because IF I remember the mechanics correctly, the combat cap is a moving target that increases as we add member species.

Just a note, I've been looking at the numbers, and a decade is close - about eight years - with our current plans, and the current combat max. Hopefully the target will continue to climb.

    Count Cur Constr Combat Sci Hull Shields Pres Def
Const Explorer 1   5 4 4 4 5 5
Excelsior Explorer 10 3 6 5 4 5 5 6
Constell Cruiser 7   3 2 2 2 2 3
ConstB Cruiser   7 5 3 3 4 3 5
Ren Cruiser   1 5 3 4 5 4 5
Oberth Cruiser 4 1 1 5 1 2 1 1
Miranda Escort 11   3 1 1 2 1 2
MirandaA Escort     3 2 2 3 1 2
Centaur Escort     3 2 2 2 2 2
CentaurA Escort 7 1 3 3 2 3 3 3
Totals as of 2310.Q2     144 120 87 119 105 133
  EOY 2310     144 120 87 119 105 133
  EOY 2311     153 128 93 127 113 142
  EOY 2312     185 153 113 154 134 174
  EOY 2313     201 164 123 167 145 190
  EOY 2314     220 178 136 184 160 209
  EOY 2315     232 188 144 194 170 221
  EOY 2316     244 198 152 204 180 233
  EOY 2317     271 217 172 229 202 260
  EOY 2318     292 231 188 249 219 281
  EOY 2319     304 241 196 259 229 293
  EOY 2320     316 251 204 269 239 305

Plans
2311 - Start 2 Excelsiors and 1 Connie-Bee.
2312 - Start 2 Excelsiors, 1 Centaur-A, and 3 Miranda refits.
2313 - Start 2 Excelsiors and 7 Miranda refits
2314 - Start 1 Excelsior, 3 Renaissance, 1 Miranda refit (final one), 5 Constellation refits
2315 - Start 2 Excelsiors, 3 Rennaisance, and 2 Constellation refits (final ones)
2316 - Start 2 Excelsiors and Ambassador Prototype
Completions, not currently in progress:
2314 - Finish 1 CentaurA, 1 ConnieB
2315 - 2 Excelsiors
2316 - 2 Excelsiors
2317 - 2 Excelsiors, 3 Renaissance
2318 - 1 Excelsior, 3 Renaissance
2319 - 2 Excelsiors
2320 - 2 Excelsiors
 
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I doubt we're going to get rid of the Constellations until we hit our combat cap, which I don't think is going to be in much danger of happening for a decade or more. Among other things because IF I remember the mechanics correctly, the combat cap is a moving target that increases as we add member species.
New members have so far not raised the combat limit, objective rewards and crisis rewards can. Possibly we can request a raising of the base combat limit in a snakepit with the argument that we have so many new members once we get closer.
 
So I updated the build schedule assuming a 2315 Q4 start for the Ambassador prototype.



2311 - Start 2 Excelsiors and 1 Connie-Bee.
2312 - Start 2 Excelsiors, 1 Centaur-A, and 3 Miranda refits.
2313 - Start 2 Excelsiors and 7 Miranda refits
2314 - Start 1 Excelsior, 3 Renaissance, 1 Miranda refit (final one), 5 Constellation refits
2315 - Start 1 Excelsior, 1 Ambassador Prototype, 3 Renaissance, and 2 Constellation refits (final ones)
2316 - Start 2 Excelsiors and 1 Renaissance
2317 - ???? (Too far in the future to really say. We'll have to decide on what kind of Excelsior/Renaissance/Centaur-A trade-offs we want. Might be doing Excelsior refits by this time.)
 
Since we now have free reign on designs, we should also consider a more SR-efficient escort design for around 2320-2325. The Centaur-A is unfortunately difficult to justify building for us because of its SR cost, and designing an efficient one is not difficult.
 
Just a note, I've been looking at the numbers, and a decade is close - about eight years - with our current plans, and the current combat max. Hopefully the target will continue to climb.

    Count Cur Constr Combat Sci Hull Shields Pres Def
Const Explorer 1   5 4 4 4 5 5
Excelsior Explorer 10 3 6 5 4 5 5 6
Constell Cruiser 7   3 2 2 2 2 3
ConstB Cruiser   7 5 3 3 4 3 5
Ren Cruiser   1 5 3 4 5 4 5
Oberth Cruiser 4 1 1 5 1 2 1 1
Miranda Escort 11   3 1 1 2 1 2
MirandaA Escort     3 2 2 3 1 2
Centaur Escort     3 2 2 2 2 2
CentaurA Escort 7 1 3 3 2 3 3 3
Totals as of 2310.Q2     144 120 87 119 105 133
  EOY 2310     144 120 87 119 105 133
  EOY 2311     153 128 93 127 113 142
  EOY 2312     185 153 113 154 134 174
  EOY 2313     201 164 123 167 145 190
  EOY 2314     220 178 136 184 160 209
  EOY 2315     232 188 144 194 170 221
  EOY 2316     244 198 152 204 180 233
  EOY 2317     271 217 172 229 202 260
  EOY 2318     292 231 188 249 219 281
  EOY 2319     304 241 196 259 229 293
  EOY 2320     316 251 204 269 239 305

Plans
2311 - Start 2 Excelsiors and 1 Connie-Bee.
2312 - Start 2 Excelsiors, 1 Centaur-A, and 3 Miranda refits.
2313 - Start 2 Excelsiors and 7 Miranda refits
2314 - Start 1 Excelsior, 3 Renaissance, 1 Miranda refit (final one), 5 Constellation refits
2315 - Start 2 Excelsiors, 3 Rennaisance, and 2 Constellation refits (final ones)
2316 - Start 2 Excelsiors and Ambassador Prototype
Completions, not currently in progress:
2314 - Finish 1 CentaurA, 1 ConnieB
2315 - 2 Excelsiors
2316 - 2 Excelsiors
2317 - 2 Excelsiors, 3 Renaissance
2318 - 1 Excelsior, 3 Renaissance
2319 - 2 Excelsiors
2320 - 2 Excelsiors

You're overlooking something. Due to Lone Ranger Doctrine, all our Explorers (the Excelsiors + the Cheron) will count as 2 less Combat for purposes of the Combat cap. At 20 Excelsiors, that means our "Council Counts Combat" will be 40 less than you're thinking.
 
New members have so far not raised the combat limit, objective rewards and crisis rewards can. Possibly we can request a raising of the base combat limit in a snakepit with the argument that we have so many new members once we get closer.

Combat cap went up by twenty when we gained the Amarki. It didn't change for Betazed, so it may have to do with gaining a new sector, or the pacifist nature of Betazed vs the Hawkish Amarki.

In either case, I expect the combat cap will increase when the Caitians and Rigellians join, because they are larger than the Betazoids and require more ships to cover all their territory.
 
You're overlooking something. Due to Lone Ranger Doctrine, all our Explorers (the Excelsiors + the Cheron) will count as 2 less Combat for purposes of the Combat cap. At 20 Excelsiors, that means our "Council Counts Combat" will be 40 less than you're thinking.

Good point. So, modifying those numbers gave me 264 as of 2320 - plenty of room.
 
Combat cap went up by twenty when we gained the Amarki. It didn't change for Betazed, so it may have to do with gaining a new sector, or the pacifist nature of Betazed vs the Hawkish Amarki.
  1. The combat limits in the snakepits from 2307 to 2309 are all inaccurate.
  2. The combat limit did rise by after the Amarki joined, but that was due to threat rising in reaction to the terror attack. Our base combat limit stayed the same, 180.
 
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  1. The combat limits in the snakepits from 2307 to 2309 are all inaccurate.
  2. The combat limit did rise by 40 (not 20 like the inaccurate totals would suggest) after the Amarki joined, but that was due to threat rising by 4 in reaction to the terror attack. If the totals listed had been accurate that would have meant the Amarki actually dropped our base combat limit by 20.

Read the text at the end of the Amarkia Pt 2 post. It clearly states the combat cap has risen by twenty due to a fifth race joining the Federation.

Now whether that actually happened I couldn't tell you, but it certainly suggests that it was supposed to rise with the inclusion of the Amarki, unrelated to the threat level increase.
 
One minor comment about your arting: Cardassian women universally have their 'spoon' colored blue. It mildly bugs me that you missed that detail.

I'm ashamed to say that I had actually never realized that the blue spoons were a sex characteristic; I thought they were like eye or skin color.

Maybe interested players could comb through the un-rewarded omakes and help our QM and our omake writers see see what hasn't been rewarded and suggest possible rewards?

I think the backlog is pretty titanic by now...

fasquardon

If you want some suggestions for my own omakes:

Apiata Analysis: add Commander Tethvox's Starfleet Xeno-Analysis team to our research menu (specialties would probably be xenopsychology and foreign analysis).

The Lucky Ones: a relations bonus with Risa.

Mission Failed: a bonus to the next Lecarre-related intel project we attempt.

Noran Sael's monster shenanigans: either a handful of bonus RP per omake, or add the Academia Amarkia to our research menu (not sure about specialties...maybe sensors and weapons?).

Across the Stars: a bonus to cruiser or explorer research from our studies of the Kadak-Tor.
 
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Read the text at the end of the Amarkia Pt 2 post. It clearly states the combat cap has risen by twenty due to a fifth race joining the Federation.

Now whether that actually happened I couldn't tell you, but it certainly suggests that it was supposed to rise with the inclusion of the Amarki, unrelated to the threat level increase.
Then our current combat limit should be 310 instead of 290? The combat limit in the 2307 snakepit actually went down by 20 compared to 2306, despite rising threat and the Amarki joining, so I suppose Oneiros not only used the outdated value on the front page, but also forgot about the increase due to the Amarki?

I know we had 50 base combat limit + threat to begin with, gained +30 as reward for the Oberths, +100 as reward for the biophage crisis.
 
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