@Briefvoice, can we afford to pull 7 Miranda or 5 Constellation out of service for a year? That would be a big cut to our defense score.
@Briefvoice, can we afford to pull 7 Miranda or 5 Constellation out of service for a year? That would be a big cut to our defense score.
If we start the Ambassador project in 2313 it will probably have either 2 or 3 design tech tiers (I'd say 50% chance 3 tiers, 25% chance 2 tiers, 25% chance something else), so it will probably be ready for prototyping in either 2314.Q4 or 2315.Q4, and the cost will be 300br (definite unless we choose a tonnage other than 3mt) and probably somewhere between 160 and 200sr.Current plans are still to keep the Constellations. Actually, here is a proposed build/refit schedule based on my spreadsheet (since I haven't posted one in a while).
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2311 - Start 2 Excelsiors and 1 Connie-Bee.
2312 - Start 2 Excelsiors, 1 Centaur-A, and 3 Miranda refits.
2313 - Start 2 Excelsiors and 7 Miranda refits
2314 - Start 1 Excelsior, 3 Renaissance, 1 Miranda refit (final one), 5 Constellation refits
2315 - Start 2 Excelsiors, 3 Rennaisance, and 2 Constellation refits (final ones)
2316 - Start 2 Excelsiors and Ambassador Prototype
So yes, I think we could start 2 Excelsiors a year for 5/6 of the next six years, filling in our smaller berths mostly with refits.
If we start the Ambassador project in 2313 it will probably have either 2 or 3 design tech tiers (I'd say 50% chance 3 tiers, 25% chance 2 tiers, 25% chance something else), so it will probably be ready for prototyping in either 2314.Q4 or 2315.Q4, and the cost will be 300br (definite unless we choose a tonnage other than 3mt) and probably somewhere between 160 and 200sr.
By the way, I've been wondering why Sector Command is Commodores, but Starbases are Rear Admirals. Do Starbases simply have so many personnel that they had to make it a Rear Admiral command?
So yes, I think we could start 2 Excelsiors a year for 5/6 of the next six years, filling in our smaller berths mostly with refits.
I doubt we're going to get rid of the Constellations until we hit our combat cap, which I don't think is going to be in much danger of happening for a decade or more. Among other things because IF I remember the mechanics correctly, the combat cap is a moving target that increases as we add member species.Because if I wanted it to useful I'd had wrote it about an Excelsior or waited for the Constitution-B's. Plus IIRC plans are to get rid of the Constellations, or at least the Amarki were pushing us on that a while back.
It still affects event outcomes. Since Constellations are among the ships we have that are actually low-level enough to seriously risk failing event rolls, that's important. Plus, if it ever came down to a fight, we'd be moving ships all over the galaxy anyway and Sappho would almost certainly get assigned to a numbered fleet likely to encounter something of interest.Also the Sappho is in the Vulcan sector, far from most problems. Unless the Sydraxians make a fuss.
Listen I don't even need it to be useful to be warmed by the idea there's a ship somewhere where it's a kegger and really sweaty volleyball every night. :')It still affects event outcomes. Since Constellations are among the ships we have that are actually low-level enough to seriously risk failing event rolls, that's important. Plus, if it ever came down to a fight, we'd be moving ships all over the galaxy anyway and Sappho would almost certainly get assigned to a numbered fleet likely to encounter something of interest.
Current plans are still to keep the Constellations. Actually, here is a proposed build/refit schedule based on my spreadsheet (since I haven't posted one in a while).
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2311 - Start 2 Excelsiors and 1 Connie-Bee.
2312 - Start 2 Excelsiors, 1 Centaur-A, and 3 Miranda refits.
2313 - Start 2 Excelsiors and 7 Miranda refits
2314 - Start 1 Excelsior, 3 Renaissance, 1 Miranda refit (final one), 5 Constellation refits
2315 - Start 2 Excelsiors, 3 Rennaisance, and 2 Constellation refits (final ones)
2316 - Start 2 Excelsiors and Ambassador Prototype
So yes, I think we could start 2 Excelsiors a year for 5/6 of the next six years, filling in our smaller berths mostly with refits.
I have been loosely planning for an escort design starting around 2316, people didn't seem very enthusiastic about it when I brought it up last time though so I have been considering changing it.It also looks like if we can push a science ship design after the '13 research bump hits, we can stick a prototype in An-1mt if we can afford the cost and crew, and if so, it is worth delaying something to get that going.
McAdams had her communicator out and open with a blurring quick-draw, like a Wild West gunslinger. Faster than Leslie's eyes could follow. "Sir, is something wrong?"
The captain blinked, her head snapping around to face the commodore with a sudden flickering motion.
"No..." Slowly, laboriously, he began straightening himself up. "No no, I'm fine... don't call the medics. Been having little foulups like this for forty years. Worse, lately. You know all those people who say the Vulcan nerve pinch can knock a man unconscious cleanly, with no side effects? Yeah... they never ran into a Vulcan in a hurry. There's a reason I'm Chairfleet these days. Thanks for being ready, though."
Maybe interested players could comb through the un-rewarded omakes and help our QM and our omake writers see see what hasn't been rewarded and suggest possible rewards?
I think the backlog is pretty titanic by now...
fasquardon
Why are we expecting a new science ship to last a long time? By dates, our current one is old. Meanwhile our science demands are going up, and are ambassador designs are significantly better that what we have no for a science ship. We really want something that can keep up in the same time frame.I don't really feel a rush to our new science ship. The longer we research the better it will be, and we're expecting it to last a long time.
I doubt we're going to get rid of the Constellations until we hit our combat cap, which I don't think is going to be in much danger of happening for a decade or more. Among other things because IF I remember the mechanics correctly, the combat cap is a moving target that increases as we add member species.
Count | Cur Constr | Combat | Sci | Hull | Shields | Pres | Def | ||
Const | Explorer | 1 | 5 | 4 | 4 | 4 | 5 | 5 | |
Excelsior | Explorer | 10 | 3 | 6 | 5 | 4 | 5 | 5 | 6 |
Constell | Cruiser | 7 | 3 | 2 | 2 | 2 | 2 | 3 | |
ConstB | Cruiser | 7 | 5 | 3 | 3 | 4 | 3 | 5 | |
Ren | Cruiser | 1 | 5 | 3 | 4 | 5 | 4 | 5 | |
Oberth | Cruiser | 4 | 1 | 1 | 5 | 1 | 2 | 1 | 1 |
Miranda | Escort | 11 | 3 | 1 | 1 | 2 | 1 | 2 | |
MirandaA | Escort | 3 | 2 | 2 | 3 | 1 | 2 | ||
Centaur | Escort | 3 | 2 | 2 | 2 | 2 | 2 | ||
CentaurA | Escort | 7 | 1 | 3 | 3 | 2 | 3 | 3 | 3 |
Totals as of | 2310.Q2 | 144 | 120 | 87 | 119 | 105 | 133 | ||
EOY 2310 | 144 | 120 | 87 | 119 | 105 | 133 | |||
EOY 2311 | 153 | 128 | 93 | 127 | 113 | 142 | |||
EOY 2312 | 185 | 153 | 113 | 154 | 134 | 174 | |||
EOY 2313 | 201 | 164 | 123 | 167 | 145 | 190 | |||
EOY 2314 | 220 | 178 | 136 | 184 | 160 | 209 | |||
EOY 2315 | 232 | 188 | 144 | 194 | 170 | 221 | |||
EOY 2316 | 244 | 198 | 152 | 204 | 180 | 233 | |||
EOY 2317 | 271 | 217 | 172 | 229 | 202 | 260 | |||
EOY 2318 | 292 | 231 | 188 | 249 | 219 | 281 | |||
EOY 2319 | 304 | 241 | 196 | 259 | 229 | 293 | |||
EOY 2320 | 316 | 251 | 204 | 269 | 239 | 305 |
New members have so far not raised the combat limit, objective rewards and crisis rewards can. Possibly we can request a raising of the base combat limit in a snakepit with the argument that we have so many new members once we get closer.I doubt we're going to get rid of the Constellations until we hit our combat cap, which I don't think is going to be in much danger of happening for a decade or more. Among other things because IF I remember the mechanics correctly, the combat cap is a moving target that increases as we add member species.
I don't know about Simon, but in general I assume stuff like this is due to various exotic particle/demigod/forced nadion exposures complicating regular treatment.Well that's not good. It's annoying (in the hard to believe way) that the Federation still hasn't reached the medical tech to fix nerve issues like this.
Just a note, I've been looking at the numbers, and a decade is close - about eight years - with our current plans, and the current combat max. Hopefully the target will continue to climb.
Count Cur Constr Combat Sci Hull Shields Pres Def Const Explorer 1 5 4 4 4 5 5 Excelsior Explorer 10 3 6 5 4 5 5 6 Constell Cruiser 7 3 2 2 2 2 3 ConstB Cruiser 7 5 3 3 4 3 5 Ren Cruiser 1 5 3 4 5 4 5 Oberth Cruiser 4 1 1 5 1 2 1 1 Miranda Escort 11 3 1 1 2 1 2 MirandaA Escort 3 2 2 3 1 2 Centaur Escort 3 2 2 2 2 2 CentaurA Escort 7 1 3 3 2 3 3 3 Totals as of 2310.Q2 144 120 87 119 105 133 EOY 2310 144 120 87 119 105 133 EOY 2311 153 128 93 127 113 142 EOY 2312 185 153 113 154 134 174 EOY 2313 201 164 123 167 145 190 EOY 2314 220 178 136 184 160 209 EOY 2315 232 188 144 194 170 221 EOY 2316 244 198 152 204 180 233 EOY 2317 271 217 172 229 202 260 EOY 2318 292 231 188 249 219 281 EOY 2319 304 241 196 259 229 293 EOY 2320 316 251 204 269 239 305
Plans
2311 - Start 2 Excelsiors and 1 Connie-Bee.
2312 - Start 2 Excelsiors, 1 Centaur-A, and 3 Miranda refits.
2313 - Start 2 Excelsiors and 7 Miranda refits
2314 - Start 1 Excelsior, 3 Renaissance, 1 Miranda refit (final one), 5 Constellation refits
2315 - Start 2 Excelsiors, 3 Rennaisance, and 2 Constellation refits (final ones)
2316 - Start 2 Excelsiors and Ambassador Prototype
Completions, not currently in progress:
2314 - Finish 1 CentaurA, 1 ConnieB
2315 - 2 Excelsiors
2316 - 2 Excelsiors
2317 - 2 Excelsiors, 3 Renaissance
2318 - 1 Excelsior, 3 Renaissance
2319 - 2 Excelsiors
2320 - 2 Excelsiors
New members have so far not raised the combat limit, objective rewards and crisis rewards can. Possibly we can request a raising of the base combat limit in a snakepit with the argument that we have so many new members once we get closer.
You're overlooking something. Due to Lone Ranger Doctrine, all our Explorers (the Excelsiors + the Cheron) will count as 2 less Combat for purposes of the Combat cap. At 20 Excelsiors, that means our "Council Counts Combat" will be 40 less than you're thinking.
Combat cap went up by twenty when we gained the Amarki. It didn't change for Betazed, so it may have to do with gaining a new sector, or the pacifist nature of Betazed vs the Hawkish Amarki.
Um. Shoot.People are supposed to come up with reward suggestions on their own if they want some.
- The combat limits in the snakepits from 2307 to 2309 are all inaccurate.
- The combat limit did rise by 40 (not 20 like the inaccurate totals would suggest) after the Amarki joined, but that was due to threat rising by 4 in reaction to the terror attack. If the totals listed had been accurate that would have meant the Amarki actually dropped our base combat limit by 20.
One minor comment about your arting: Cardassian women universally have their 'spoon' colored blue. It mildly bugs me that you missed that detail.
Maybe interested players could comb through the un-rewarded omakes and help our QM and our omake writers see see what hasn't been rewarded and suggest possible rewards?
I think the backlog is pretty titanic by now...
fasquardon
Then our current combat limit should be 310 instead of 290? The combat limit in the 2307 snakepit actually went down by 20 compared to 2306, despite rising threat and the Amarki joining, so I suppose Oneiros not only used the outdated value on the front page, but also forgot about the increase due to the Amarki?Read the text at the end of the Amarkia Pt 2 post. It clearly states the combat cap has risen by twenty due to a fifth race joining the Federation.
Now whether that actually happened I couldn't tell you, but it certainly suggests that it was supposed to rise with the inclusion of the Amarki, unrelated to the threat level increase.