The combat cap also introduces the problem of what to do with all the resources we'd be accumulating. Currently Starflet brings in:
- 1,460BR
- 1,125SR
- 22.75 Officers
- 34.49 Enlisted
- 27.1 Technicians
- 5 EC Officers
- 5.17 EC Enlisted
- 3.7 EC Technicians
every single year. Right now that is just enough to keep something like 90% of our shipyards active 24/7 but if we have to slow down, or even stop, our construction due to the combat cap those resources would just start piling up. In personnel alone we're talking about almost
five thousand people every year qualifying and applying for starship positions who could be missing out on them due to the combat cap.
Honestly rather then some arbitrary combat cap it would make
far more sense for the Council to throttle back it's resource commitments to Starfleet. That reduces our ability to construct more starships in a more natural way, massive resource buildups, and can be arguably considered a good thing since those resources would be flowing into our member worlds and member fleets.