To be fair, reproduction tends to be one of those awkward conversation topics that simply doesn't get brought up in polite company.
Yes, but two scientifically literate species can't go flying around on the same spaceships for a hundred years or so, with members of one species having to head back home to spawn come hell or high water every seven years, without someone noticing and inquiring. And while the Vulcans are certainly tight-lipped about Pon Farr, there are limits.

I'll cheerfully blame any inconsistencies here on the Temporal Cold War.
Fair enough-but awareness of the discrepancy is key to understanding how, in the TOS context, the Federation could be unaware of Pon Farr.
 
We should stick the next UP yard in Honiani space. They're the coreward minifederation already and it would be a nice staging ground for coreward expansion. Hell, they could even help design the Galaxy class up there since they're all about big ships. They're a bit out there but the logistic route's probably going to go through Rigel up to their homeworld anyway so it won't be that bad.

Also, as 40k expies they should have a Ring of Iron fleetyard :D
 
30 light years was just chosen as something that would give a few days warning for any known craft to pass through.

It really would not be nice if the first warning a ship yard had of hostilities starting was a hostile fleet dropping out of warp in phaser range.

As I don't know where any of the peer powers around us have their ship yards, I have no idea if they have a similar, lesser or greater distance barrier.
 
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30 light years was just chosen as something that would give a few days warning for any known craft to pass through.

It really would not be nice if the first warning a ship yard had of hostilities starting was a hostile fleet dropping out of warp in phaser range.

As I don't know where any of the peer powers around us have their ship yards, I have no idea if they have a similar, lesser or greater distance barrier.

Most of them are relatively safe. There are shipbuilding facilities close to borders, but not large ones that compose a significant fraction of their available capacity (and UP is as far as we know unique in just how much of shipbuilding capacity it holds comparatively). The Cardassians may be the only ones who are actively violating this rule, mainly because Cardassia Prime is very close to the border and would fall well within the 30 light-year zone if not for Bajor.
 
We should stick the next UP yard in Honiani space.
While on paper I really like the idea in practice it's a terrible one. The only place in Honiani space that we could realistically put a Mega Shipyard would be Okatha which is all of 10LY from the border with Harmony. In any sort of war Okatha is already a prime target for raiding since it would be a Member homeworld and cause serious PR issues. It's telling that in the Tactical Report we did on Harmony Okatha was just one step away from their territory:
Stages:
Horizon- Homeworld of the Harmony of Horizon
Starfoam - A minor colony world, mostly Horizonite in population, but also a fortified outpost sitting between Horizon and Mist
Mist - A major Horizon world

Becarra - A major world and shipyard site for the Honiani, and key step on the approach to Okatha
--> Canun - A major Honiani world that occupies an awkward position for both attack and defence - a potential other option to a Becarra assault
Okatha - Homeworld of the Honiani
Sepoca - A minor colony of the Honiani
Apultha - Mining colony of the Honiani
Ucuta - A major world and shipyard site of the Honiani
Phennic - A mining colony of the Honiani
--> 2 Curacao VII - A Federation Mining Colony
Mongond - A mining colony of the Rigellians
--> Cronulla VI - A Federation Research colony
Laudon - A major world of the Rigellians
Rigel VIII - Homeworld of the Rigellians
Welleck IV - A major Rigellian World
-> Abadan - A major Rigellian World
Joburg IV - A major UESPA world, protected by an outpost, a shipyard site
Tobias' Rest - A minor colony
Subiaco - A UESPA Mining colony
Sol - Central political and industrial hub of the Federation
So while Okatha wouldn't be likely to be immediately overrun in the event of a war, they'd have to hit either Becarra or Canun first, it's close enough that I'd expect crippling levels of raiding from day one.
 
We should build up a few more outposts to defend Honiani worlds.

We already took the "build an outpost for every Federation installation in the HBZ" option back in the 2320 Snakepit. Honiani worlds themselves would have to wait until they're actually members, though I note that Nix's map says Okatha is protected by a starbase and Becarra by an Outpost.
 
A rough rule of thumb for Starbases when working out force levels - treat it like three decent cruisers that cannot leave the system.
 
For the massive telescope and other megaprogects that will benefit the Federation as a whole....

Perhaps breaking the PP cost into stages ie Telescope I 25 PP, Telescope II 25 PP etc Allowing it to be broken up into managable buys.

The risk that others in the Federation could degrade Star Fleets access by burning their own PP in support of megaprojects could lead to a "Having only bought Telescope I while the Orion megacorps threw support at it means SF only gets the roll once a year
 
For anyone interested I've compiled an album on Imgur of areas covered by the 30LY barrier I suggested earlier. The key pictures of choice are:
  1. Current Foes (Pact + Horizon)
  2. Current Foes (Pact + Horizon) - Less Dawiar
  3. Past and Present Foes (Pact + Horizon + Klingons + Romulans)
  4. Past and Present Foes (Pact + Horizon + Klingons + Romulans) - Less Dawiar
  5. All Empires (Pact + Horizon + Klingons + Romulans + ISC)
  6. All Empires (Pact + Horizon + Klingons + Romulans + ISC) - less Dawiar
From these I've compiled a list of all possible candidates:
Members
Homeworlds
  1. Amarkia
  2. Tellar Prime
  3. Rigel VIII
Major Colonies
  1. Tales Har
  2. Lagh Cheg II
  3. Klivvar Proxima
  4. Vega
  5. Joburg IV
  6. Welleck IV
  7. Laudon
Affiliates
Homeworlds
  1. Yrillia
  2. Gretaria
  3. Borandt III Dar Nakar
Major Colonies
  1. Kar Akar
  2. Lox Matar
  3. Nax Degar
Members
Homeworlds
  1. Amarkia
  2. Tellar Prime
  3. Rigel VIII
  4. Vulcan
  5. Andor
  6. Caldonia
  7. Gaen
  8. Betazed
Major Colonies
  1. Tales Har
  2. Lagh Cheg II
  3. Delta Vega
  4. Kadann, Thiak V
  5. Solitude, Beta Indi
  6. Hagelan
  7. 82 Eridani
  8. Atatan
  9. Klivvar Proxima
  10. Vega
  11. Joburg IV
  12. Lalande
  13. Alpha Centauri
  14. New Seoul
  15. Thunti
  16. Onos IV
  17. Laudon
  18. Welleck IV
  19. Abadan
Affiliates
Homeworlds
  1. Yrillia
  2. Gretaria
  3. Borandt III Dar Nakar
Major Colonies
  1. Kar Akar
  2. Lox Matar
  3. Nax Degar
Homeworlds
  1. Alukk
Major Colonies
  1. Celos
  2. Selindra
  3. Akola
  4. Broken Chains
  5. Ord Grind Duk
  6. Sar Alpha
  7. Sardy IV
  8. Landle IV
  9. Ranford III
 
So while Okatha wouldn't be likely to be immediately overrun in the event of a war, they'd have to hit either Becarra or Canun first, it's close enough that I'd expect crippling levels of raiding from day one.
This is especially an issue given the way the Harmony of Horizon appears to play with its "corvette/tender" paradigm. I wouldn't be at all surprised of one of the options in their toolbox turns out to be a deep strike raiding strategy where they try to outflank a traditional quasilinear front and severely weaken it with "carrier raids."

That, plus the Harmony fleet is so big that if they do well in the opening phase of a war, they might well bash multiple systems deep into our territory before we could even fully mobilize a counteroffensive. The same is also true of the Cardassians to a somewhat lesser (IMO) degree.
 
That, plus the Harmony fleet is so big that if they do well in the opening phase of a war, they might well bash multiple systems deep into our territory before we could even fully mobilize a counteroffensive.
To be fair the Horizon kinda have to push multiple systems deep into our territory. If you look at that tactical assessment they are heavily exposed. On the Honiani front they only have two systems between our space and Horizon, one of which is a major colony and so would really hurt to lose. On the Tauni front they also only have two systems between our space and Horizon but both of those are major colonies.

So while all the races in the HBZ are heavily exposed to Horizon attacks that doesn't matter too much since all of the core Federation territory and infrastructure is secured behind the entire HBZ. From the Honiani front it is eight systems until you hit a major colony outside the HBZ and from the Tauni front it's five systems until you head Betazed. The Horizon doesn't have that advantage since pretty much their entire empire is within 30LY of the border and a lot of their core worlds seem to lie right along it.
 
I don't disagree, and I'm certainly not morally faulting any Harmony commander who thinks they need a secure buffer zone to be able to handle us in wartime.

Thing is, we're under no obligation to make it easy for them, or to dangle extra-big rewards in front of their noses for pursuing this strategy. Since we DO have a major advantage of strategic depth compared to the Harmony, we might as well exploit that advantage for all it's worth by NOT putting any potentially Federation-crippling targets close enough to the border for them to reach readily.
 
Borandt III Dar Nakar
This is the equivalent of writing

Sol III Earth

Both names are listed on the map because they have both been used in story posts. The same for Oriolis III / Kharhazad. I can't use a slash on the map because I'm already using that for multiple worlds in the same system like Romulus/Remus and Arqeniou/Larcasis. I don't otherwise use line breaks for multi-word planet names. Should I just remove the system based names? Or perhaps put them in parentheses?
 
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For the massive telescope and other megaprogects that will benefit the Federation as a whole....

Perhaps breaking the PP cost into stages ie Telescope I 25 PP, Telescope II 25 PP etc Allowing it to be broken up into managable buys.

The risk that others in the Federation could degrade Star Fleets access by burning their own PP in support of megaprojects could lead to a "Having only bought Telescope I while the Orion megacorps threw support at it means SF only gets the roll once a year
I think that would require further expansion of the game to include and track PP earned by, and used by, other entities operating at the Federation level.

I do like the idea of amortizing the PP cost of megaprojects on a year-by-year basis. The flip side is, when dealing with a really major project, you may not be able to convince the politicians to support it a little at a time. A telescope array may not work if you only build half of it, which correspondingly means it's very difficult to convince anyone to build half of it in the first place. While construction itself may stretch out over years, the conversations where you sit down and expend the political capital it takes to get the job done probably can't be taking that long to resolve.
 
For anyone interested I've compiled an album on Imgur of areas covered by the 30LY barrier I suggested earlier. The key pictures of choice are:
  1. Current Foes (Pact + Horizon)
  2. Current Foes (Pact + Horizon) - Less Dawiar
  3. Past and Present Foes (Pact + Horizon + Klingons + Romulans)
  4. Past and Present Foes (Pact + Horizon + Klingons + Romulans) - Less Dawiar
  5. All Empires (Pact + Horizon + Klingons + Romulans + ISC)
  6. All Empires (Pact + Horizon + Klingons + Romulans + ISC) - less Dawiar
From these I've compiled a list of all possible candidates:
Members
Homeworlds
  1. Amarkia
  2. Tellar Prime
  3. Rigel VIII
Major Colonies
  1. Tales Har
  2. Lagh Cheg II
  3. Klivvar Proxima
  4. Vega
  5. Joburg IV
  6. Welleck IV
  7. Laudon
Affiliates
Homeworlds
  1. Yrillia
  2. Gretaria
  3. Borandt III Dar Nakar
Major Colonies
  1. Kar Akar
  2. Lox Matar
  3. Nax Degar
Members
Homeworlds
  1. Amarkia
  2. Tellar Prime
  3. Rigel VIII
  4. Vulcan
  5. Andor
  6. Caldonia
  7. Gaen
  8. Betazed
Major Colonies
  1. Tales Har
  2. Lagh Cheg II
  3. Delta Vega
  4. Kadann, Thiak V
  5. Solitude, Beta Indi
  6. Hagelan
  7. 82 Eridani
  8. Atatan
  9. Klivvar Proxima
  10. Vega
  11. Joburg IV
  12. Lalande
  13. Alpha Centauri
  14. New Seoul
  15. Thunti
  16. Onos IV
  17. Laudon
  18. Welleck IV
  19. Abadan
Affiliates
Homeworlds
  1. Yrillia
  2. Gretaria
  3. Borandt III Dar Nakar
Major Colonies
  1. Kar Akar
  2. Lox Matar
  3. Nax Degar
Homeworlds
  1. Alukk
Major Colonies
  1. Celos
  2. Selindra
  3. Akola
  4. Broken Chains
  5. Ord Grind Duk
  6. Sar Alpha
  7. Sardy IV
  8. Landle IV
  9. Ranford III

My proposed Yrillia yards are perfectly positioned according to these maps. The only problem is of course the missing 1000 points of diplo stuff until they can join.:p

Though working through that would also clean up that ugly reverse L shape we are stretched in...
I wonder if we need to be worried about the Harmony doing some stuff with them. They are in a spot where a bunch of hired pirates could make a defense of Honiani really awkward. The only difference between them and the Licori is that the Harmony diplomats would have a longer travel.
 
2321.Q2 - GBZ
Admiral ch'Tharvasse,

Well, just as I had withdrawn all prospector craft and research cruisers to Delzarr, and was preparing to issue the order to engineering and colony ships, down comes the order to stand to and cease patrolling spinward of the H-G Plane, as well as remove non-essential personnel from 24 and 26 Enio outposts. At least was easily complied with - those crews have been on ready-to-launch skeleton crews since Klurg first turned to Carduk and said, "Wanna argue about it?"

For the time being, a two LY wide buffer zone exists on either side of the H-G plane, with no Ashalla Pact, and no Federation non-auxiliary starships permitted to enter. This plane kinks inward across the Garden subsector, between Enio and Opal. I'm told this won't be the final disposition of forces, but all of that is a political matter. I could argue it all day, but who would listen? We have received warning from Spinward Theatre Command that we'll have forty-eight hours to be on the move out of the Enio subsector once word comes down. The only ship forward is the Reformation, which arrived carrying a delegation led by Councillor Xom Bim Cherr - my very own Councillor, a delightful man who could argue a stone to pebbles when he has a mind to. They have been carrying on a summit at 45 Gabriel, at the newly refurbished outpost. The Reformation's captain was a Commander during the recent imbroglio, so I instructed her to be sure to mention how much cleaner the place looks than her last visit.

[CoS NB: From what I'm told, we'll be able to provide our input into the final shape of the treaty during the Intelligence Steering Committee. ##Classified 2-BBB## The word around the traps is that Jime Okaar feels a sense of responsibility for the several thousand officers and crew who have been lost in the GBZ since the Treaty of Celos, so I don't think we can scupper the deal even if we want to.##]

In truth, it looked like the Cardassians were preparing a push into the GBZ again, but it was able to be handled at the Theatre and Sector level. A reinforcing squadron consisting of the Valaia, plus an additional Anacail and Mielab, and a Centaur-B replacement for Anatraia, arrived before any push could get underway. Combined with a temporary deployment of the Unity and three Stingers, it took a lot of the starch out of the Cardassian admirals. The Enlightenment, Stalwart, and Exter also made short term visits.

The end result is a state of masterful inactivity. I've had to cast my memories all the way back to my time as an Ensign on the Shenandoah to remember how that is supposed to work, since I'm afraid Ops has never let me have an idle moment since.


Sincerely,
Rear Admiral Gorac Crogan
Sector Command, Gabriel Border Zone

-

========================

Ongoing Projects

Starfleet Engineering Team - Gathering listening post components, deploying to Dorsata
Starfleet Colony Team - Returning to Collie

Gorc Belth Colonial Engineers - Assembling Starbase at Collie - ETC 2321.Q2
[Starbase Complete]
[Completed 21 Dorsata Listening Post - 1 of 4 required for Free Intel Report chance]

Amarkian Engineering Team - Building 3 Miele VI BR Mine - ETC 2321.Q4
Amarkian Colony Team - Building 3 Miele VI BR Mine - ETC 2321.Q4

Apiata Workerbee Team - Deploying to 21 Dorsata
Apiata Colony Team - Deploying to 21 Dorsata
-Apiata Task Force- Defending Apruzza (33 Dorsata)
-- Pollizazza Team detached to 2 Dorsata

Caitian Engineering Half-Team - Building 23 Firefly IV Mine - ETC 2321.Q4
Caitian Colony Team - Building 23 Firefly IV Mine - ETC 2321.Q4
Caitian Task Force - Defending 23 Firefly
[23 Firefly XI Outpost complete]

UESPA Engineering Team - Building Outpost - 5 Firefly XIII-1 - COMPLETE
UESPA Colony Team - Holding


Prospecting
Key: (This Quarter / Last Quarter / Next Quarter) - Results of Last Quarter

Starfleet:
USS Nicholas Barton, NCC-632, Prospector (- / - / -) - Delzarr
USS Somak, NCC-635, Prospector (- / - / - ) - Delzarr

Others:
Forager Trinzzi, NCC-3304 (- / - / -) - Delzarr
Forager Onzala, NCC-3302 (- / - / -) - Delzarr

CAS Ipoor, Prospector (- / - / -) - Delzarr

CSS Narhana, Prospector (- / - / - ) - Delzarr


-

Starfleet Intelligence Estimates courtesy of SS Appleseed
Cardassian Exploration of Enio subsector (2g) - 100% complete
Cardassian Exploration of Gabriel Cluster Core (2h) - 100% complete
Cardassian Exploration of Gabriel Cluster Rim (1h) - 100% complete

[Known to have at least 1 Starbase in operation at 67 Gabriel]

Dylaarian Exploration of Dayan subsector (4h) - 100% complete
Dylaarian Exploration of Opal subsector (4g) - 100% complete

Konen Exploration of Indigo subsector (3h) - 100% complete

Starfleet Intelligence Signals Intercept Addendum
[SFI NB: Classified 1-A]
We have mostly cracked the new generation of Ashalla Pact cryptography now. As of yet, we have prevented openly exploiting this information and we believe the Cardassians are not yet aware of this capability.


Known Systems of Interest

Colonised:
Collie (Starfleet) - Starbase, Outpost, Logistics Hub, Mines, 2 Repair Bay
19 Dorsata II (Starfleet) - 10sr/yr mine site, small interest
41 Miele IV (Starfleet)
Sguirri (Apinae) - Outpost, Logistics Hub, Mines
Tal Hanar (20 Miele) (Amarkia) - Outpost, Logistics Hub, Mines, 1 Repair Bay
10 Miele II-3 (Amarkia) Class M moon, 10br & 15sr/yr, 2 planets with ancient ruins
Apruzza III [33 Dorsata] (Apiata), 20sr/yr mine site
Apruzza IX [33 Dorsata] (Apiata), 30sr/yr mine site
2 Dorsata (Apiata) - 2x25br/yr mine
10 Miele V (Amarkia), 15br, 15sr mine site
29 Baker V (Starfleet), 10 (20) sr/yr mine
29 Baker II (Starfleet), 15br/yr mine, minor colony potential
23 Firefly XI (Caitian), Class M, 40br/yr, 25sr/yr - Outpost - Major Colony potential
23 Firefly XII, (Caitian), Class L, 25sr/yr - Major Colony potential
5 Firefly X, (UESPA), Class M, 30sr/yr - Major Colony potential
5 Firefly XIII-1, (UESPA), Class C, - Outpost - 10sr/yr

Claimed:
(Starfleet) 41 Miele II, Class L habitable planet, 41 Miele IV Class C frozen rock with 25br/yr mine potential
(Amarkia) 3 Miele VI, 35br/yr mine

(Caitian) 23 Firefly IV - 10sr/yr mine
(Caitian) 23 Firefly X - 10sr/yr mine

Unclaimed:
11 Dorsata - 25br/yr mine and 15br/yr mine available
31 Miele V-3 - 5rp/yr research colony site, difficult terrain, minor interest
38 Miele VII - Research Colony site
21 Dorsata IV - Asteroid Belt, 35br/yr mine site
30 Dorsata VI - 35br/yr mine site on 30 Dorsata VI (Class K colony option on 30 Dorsata III)
42 Miele V - Class M 10br & 10sr/yr
27 Firefly III - 35br/yr mine
1 Firefly V-1, moon with research sites (Ancient Ruins)
Ariel V-8, 15 br/yr

========================

The Gabriel Sector


Starfleet Status: Normal (Can travel 1 Sq Length per 2 Weeks)
Starfleet Status within GBZ: High Alert (Can travel 1 Sq Length per Week)
Federation Status: Normal

UESPA: Normal
VHC: Normal
TSF: Normal
AG: Normal
Amarkia: Raised Alert
Caitian: Normal
Apiata: High Alert
Indoria: Raised Alert
Orion: Normal
Rigel: Normal
BDF: Normal
Caldonia: Normal
Risa: Normal
Gaen: Normal
Sydraxia: Normal
STO: Normal
Honiani: Normal
Tauni: Normal
Ked Paddah: Normal
Laio: Normal
Ashidi: Normal

Sector Command Staff

Sector Commander: Rear Admiral Gorac Crogan
Task Force 1: Commodore
Task Force 2: Commodore
Task Force 6: Commodore
Auxiliary: Commodore
Apiata TF: High Queen Pelmazzi
Amarki TF: Admiral Senai Nebriec
Caitian TF: Admirall N'shrr Anara

Commander, Collie Outpost: Commander -
Commander, Collie Repair Yard: Captain -
-Superintendent, Berth A, Commander -
-Superintendent, Berth B, Commander -
Commander, Sguirri Outpost: Queen Pimizzieda
Commander, Tal Hanar Outpost: Commander


Commander, Starfleet Medical assets: Captain -
Commander, Starfleet Engineering assets: Commodore -
Director, Starfleet Logistics assets: Captain -
Director, Starfleet Colony assets: Commodore
Others TBD

Additional Personnel:
Collie Mining Colony Administrator:
Sguirri Mining Colony Administrator:
Tal Hanar Mining Colony Administrator:

FBS Embedded Reporter -
FNN Embedded Reporter -
High Comb Times Embedded Reporter -


Rear Admiral Gorac Crogan
Current Posting: Commander, Gabriel Border Zone
Rule-Abiding: Medium
Aggression: Medium
Nerve: Medium
Diplomacy: High
Politics: High



High Queen Pelmazzi
Current Posting: Commander, Apiata Gabriel Fleet
Rule-Abiding: Medium
Aggression: Medium
Nerve: Medium
Diplomacy: High
Politics: Medium

Admiral Senai Nebriec
Current Posting: Commander, Amarkian Gabriel Fleet
Rule-Abiding: High
Aggression: Medium
Nerve: Medium
Diplomacy:Medium
Politics: Low


Admiral N'shrr Anara
Current Posting: Commander, Task Force Gabriel, Caitian Grand Fleet / Task Force 7, Gabriel Border Zone
Rule-Abiding: Medium
Aggression: Low
Nerve: Medium
Diplomacy: Medium
Politics: High

Sector Details
Roughly encompasses area from 4h to 1e, with outcroppings, with space above and below this plane
~15 Squares worth, each of which contains a few dozen stars, of which a quarter will have planets and other items of interest
Each power is accessing the sector from a different direction. Your staff will be attempting to surge out, claim, then retain space. Keeping a safe route for logistics for stations and nascent colonies will be important.
To start with, your commanders will have Starfleet assets and Starfleet auxiliaries. They will begin to ask for other resources, and you will be empowered by Acts of Council to pick and choose who you use to contribute.

Current Sector Policy Settings
Green Light = Fully Allowed, Red Light = Fully Denied, Yellow Light = Proceed on Own Recognizance

----

Apiata Fleet & Auxiliary GBZ Access - Green Light
Amarki Fleet & Auxiliary GBZ Access - Green Light
UESPA Fleet & Auxiliary GBZ Access - Green Light
Caitian Grand Fleet & Auxiliary GBZ Access - Green Light
All Member World - Fleet Unit GBZ Access - Red Light
All Member World - Auxiliary GBZ Access - Red Light

Expansion - Green Light
Infrastructure Building - Yellow Light
Mining Colony Building - Yellow Light
Civilian Colony Building - Red Light
-> Exceptions:
Civilian Colony Building (Miele Subsector) - Yellow Light

Assault on Entry Worlds - Yellow Light
Assault on Link to Entry Worlds - Red Light
Attack Opposing Auxiliary Shipping - Yellow Light

Attack Cardassian Claims - Yellow Light
Attack Sydraxian Claims - RedLight
Attack Dylaarian Claims - Red Light

Pursuit into Cardassian Space - Red Light
Pursuit into Dylaarian Space - Red Light
Pursuit into Sydraxite Space - Red Light

The Competitors

The United Federation of Planets
Entry Point into GBZ:
Delzarr (0f) <-> Collie (1f)

Capital to Frontier Supply Chain
Sol <-> Tellar Prime <-> Amarkia <-> Leas Akaam <-> Apinae <-> Delzarr

Current GBZ Network
Collie (1f) <-> Sguirri (1f)
Collie (1f) <-> Bean's Star (1f)
Sguirri (1f) <-> Apruzza (1g)
Bean's Star (1f) <-> Tal Hanar (1e)
Bean's Star (1f) <-> 41 Miele IV (1e)
Bean's Star (1f) <-> 5 Firefly (2f)
Bean's Star (1f) <-> 23 Firefly (2f)

The Cardassian Union
Entry Point into GBZ:
Aranyak (1h) <-> 67 Gabriel (2h)

Capital to Frontier Supply Chain
Cardassia <-> Vedarot <-> Karadoc <-> Aranyak (1h)

Current GBZ Network
67 Gabriel (2h) <-> 45 Gabriel

The Sydraxian Hierarchy
Entry Point into GBZ:
Moskar(2e) <-> Deva (2e)
Moskar (2e) <-> Lora

Capital to Frontier Supply Chain
Borandt/Dar Nakar <-> Nax Degar <-> Moskar (2e)

Current GBZ Network
Deva (2e) <-> -none-

Have effectively collapsed.

The Dylaarian Federation
Entry Point into GBZ:
Lydantic (5i) <-> Legei (4h)

Capital to Frontier Supply Chain
Dylaaria <-> Lydantic

Current GBZ Network
Legei (4h) <-> ???

Starfleet Assets supporting GBZ

Main Fleet
Fleet Commander, Rear Admiral Gorac Crogan

Task Force 1, Commodore
-USS Lakota, NCC-2029, Excelsior-A
-USS Reason, NCC-2602, Renaissance, Captain Shrug kap Klasch
-USS Insight, NCC-2605, Renaissance
-USS Reformation, NCC-2625, Centaur-A, Captain Savesh
-USS T'Kumbra, NCC-1659 Miranda-A, Captain -
-USS Bon Vivant, NCC-1621, Miranda-A, Captain Adele Chatsworth
-USS Firefly, NCC-1667, Miranda-A

Task Force 2, Commodore
-USS Epiphany, NCC-2603, Renaissance, Captain T'Atring
-USS Incorruptible, NCC-2624, Renaissance
-USS Gale, NCC-2106, Centaur-A
-USS Intrepid, NCC-1657, Miranda-A
-USS Eketha, NCC-1655, Miranda-A,
-USS Calypso, NCC-1632, Miranda-A
-USS Clarion, NCC-1664, Miranda-A, Captain Allen Jenson

Task Force 6, Commodore
-USS Zarayet, NCC-2028, Excelsior-A
-USS Kir'shara, NCC-2620, Renaissance
-USS Zephyr, NCC-2103, Centaur-A, Captain Tanyr na'Anish
-USS Shield, NCC-1661, Miranda-A, Captain -
-USS Dynamo, NCC-1665, Miranda-A, Captain Joshlan xom Ghreg
-USS Eclipse, NCC-1666, Miranda-A, Captain Spera Haran

Task Force 3, High Queen Pelmazzi
-Light Queenship Birizzida, NCC-3102
-Stinger Anuzza, NCC-3221
-Stinger Tunirri, NCC-3222
-Light Queenship Pollizazza, NCC-3104
-Stinger Lucrazza, NCC-3215
-Stinger Srizziri, NCC-3216
-Light Queenship Melziprim, NCC-3105
-Stinger Ladirri, NCC-3213
-Stinger Anzarri, NCC-3214
-Forager Trinzzi, NCC-3304
-Forager Onzala, NCC-3302

Task Force 4, Admiral Senai Nebriec
-CAS Friec, NCC-2202, Riala-A
-CAS Hebrinda, NCC-2402, Hebrinda-A (C5 S2 H3 L5 P3 D4)
-CAS Hilindia, NCC-2403, Hebrinda-A
-CAS Linacail, NCC-3803, Anacail
-CAS Idnacail, NCC-3807, Anacail
-CAS Bofroil, NCC-2303, Brieca-A
-CAS Penfroil, NCC-2309, Brieca-A

Task Force 5
-CAS Ipoilab, NCC-3805, Mielab
-CAS Talarlab, NCC-3806, Mielab
-CAS Kundaia, NCC-2119, Centaur-B
-CAS Calac, NCC-2305, Calac-A
-CAS Peliac, NCC-2308, Calac-A

-CAS Ipoor, Prospector

Task Force 7, Admiral N'shrr Anara
-CSS Horfa, Nirfari-class Fathership, NCC-2702
-CSS Irshrr, Swarmer, NCC-2806
-CSS Blueclaw, Swarmer, NCC-2808
-CSS Mn'arr, Swarmer, NCC-2810
-CSS Golden Arc, Swarmer, NCC-2811

Task Force 8, Admiral
-UES Saturn, Renaissance, NCC-2606,
-UES Venus, Renassiance, NCC-2607
-UES Oslo, Centaur-B, NCC-2126
-UES Tokyo, Miranda-A, NCC-1923
-UES Calgary, Miranda-A, NCC-1903

--

Auxilary Forces
-Home Stationed at Delzarr
-- Starfleet Engineering Command
--- USS Atlas, NCC-845, Engineering Ship - Supporting Outpost Build
--- USS Titan, NCC-844, Engineering Ship - Supporting Outpost Build
-- Starfleet Medical Command
--- USS Grace, NCC-747, Hospital Ship
-- Starfleet Tactical Command
--- Runabout Squadron 5 (Tactical Recon Squadron) - Out Exploring
-- Starfleet Logistics Command
--- USS Sidok, NCC-381, Freighter - Supporting Outpost Build
--- USS Shri sh'Kannath, NCC-385, Freighter - Supporting Outpost Build
--- USS Rawhide, NCC-388, Freighter- Supporting Outpost Build
--- USS Vega Maru, NCC-391, Freighter- Supporting Outpost Build
--- USS Yagok, NCC-473, Cargo Ship - Supporting Upkeep
--- USS Luna Maru, NCC-475, Cargo Ship - Performing Upkeep
--- USS Pikri, NCC-478, Cargo Ship
--- USS Kalakandor, NCC-481, Cargo Ship - Supporting Outpost Build
--- USS Nikona, NCC-3701, Cargo Ship -
--- USS Eridani Sunrise, NCC-3702, Cargo Ship -
-- Starfleet Colony Command
--- USS Nicholas Barton, NCC-632, Prospector - Exploring Subsector 2e
--- USS Somak, NCC-635, Prospector - Exploring Subsector 1e
--- USS Altathyk, NCC-904, Colony Ship
--- USS Trailblazer, NCC-905, Colony Ship
-- Starfleet Intelligence Command
--- SS Appleseed, NC-2653, Civilian Ship

-- Apiata, Home Stationed at Delzarr
--- Bumblebee 1 - Performing Upkeep
--- Bumblebee 2 - Servicing Sguirri XI Trade
--- Bumblebee 3 - Servicing Sguirri XI Trade
--- Bumblebee 4
--- Bumblebee 5
--- Bumblebee 6
--- Worker Bee 1
--- Worker Bee 2
--- Worker Bee 3
--- Worker Bee 4
--- Hasilla, Colony Ship

-- Amarkia, Home Stationed at Tal Hanar
--- Cargo Ship 1
--- Cargo Ship 2
--- Cargo Ship 3
--- Freighter 1
--- Freighter 2
--- Passenger
--- Colony Ship
--- Prospector
--- Engineering
--- Super-Freighter

-- Caitians, Home Stationed at Delzarr
--- Cargo Ship 1
--- Cargo Ship 2
--- Cargo Ship 3
--- Freighter 1
--- Passenger
--- Colony Ship
--- Prospector
--- Engineering

-- UESPA, Home Stationed at Delzarr, operating at 5 Firefly
--- Engineering 1
--- Engineering 2
--- Freighter 1
--- Freighter 2
--- Freighter 3
--- Cargo Ship 1
--- Cargo Ship 2
--- Cargo Ship 3
--- Cargo Ship 4
--- Colony Ship
--- Passenger

Engineering Ships = Build and Repair Facilities
Hospital Ships = Allow responses to medical distress calls without tying down your Excelsiors
Freighter/Cargo Ships = Supply
Prospectors = Required to prepare for Colony creation
Colony Ship = Required to deliver colonists
Passenger = Required for evacuations, and major colonies
Civilian = Can be set for a number of tasks.

Logistics
Example Requirements:
1 Sm per four Auxiliaries deployed
1 Sm per two Escort assigned
1 Sm per Cruiser assigned
2 Sm per Explorer assigned
1 Sm, 1 Blk per Station
2 Sm, 2 Blk per Outpost
5 Sm, 5 Blk per Starbase
Colony: Varies

Starfleet Sector Infrastructure supporting GBZ

"Critical" - One of very few (or even only one) of its given type of infrastructure within Starfleet's control, the loss of which will cause major loss of function
"Key" - Important assets, the loss of which will impair functions for Starfleet


GBZ
- Collie (1f) - Rein. Outpost, Repair Yard (2x1mt), Critical Logistics Station, BR Mining Colony (+15br), SR Mining Colony (+25sr), Minefields
- Sguirri (1f) - Rein. Outpost, Mining Station, BR Mining Colony (+50br)
- Bean's Star (1f) - Station
- Tal Hanar (1e) - Rein. Outpost, Repair Yard (1x1mt), BR Mining Colony (+15br/yr), SR Mining Colony (+30sr/yr)
- 41 Miele (1e) - Outpost, BR Mining Colony, 25 (35) br/yr
- Apruzza (1g) - Station, [Mining Colony]

Apinae Sector
- Apinae (-1e) - Starbase 11 [Apinae], Shipyard, Critical Resource Hub
- Alrizzine (0e) - Outpost, Shipyard
- Delzarr (0f) - Mining Facility, Key Logistics Station, [Advanced Staging Area]

[ ] = Under Construction

Member World Assets in Sector

United Earth Space Probe Agency
2 Rennaisance
1 Centaur-B
2 Miranda-A

2 Engineering
3 Freighter
4 Cargo Ship
1 Colony Ship
1 Passenger

Vulcan High Command
-

Andor Guard
-

Tellarite State Forces
-

Amarki Confederacy Fleet
2 Riala-A
2 Hebrinda-A
1 Centaur-B
2 Brieca-A
2 Calac-A
2 Anacail
2 Mielab

3 Cargo, 2 Freighter, 1 Colony+Engineer+Prospector+Passenger
1 Super-Freighter

Betazoid Defence Force
-

Caitian Grand Fleet
1 Fathership
4 Swarmers

Unified Hives of the Apiata
3 Light Queenships
6 Stingers
2 Foragers

6 Bumblebees
4 Worker Bees

Indorian Congress
-

Rigel
-

Honiani
-

Member World Sector Infrastructure in GBZ

UE = United Earth
V = Vulcan High Command
A = Andorian Empire
T = Tellarite State Forces
M = Amarkian Confederacy
B = Betazoid Noble Houses
F = Caitians Grand Fleet
R = Rigel Defence Forces
P = Unified Hives of the Apiata
I = Indorian Congress

None as of Yet
 
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For the time being, a two LY wide buffer zone exists on either side of the H-G plane, with no Ashalla Pact, and no Federation non-auxiliary starships permitted to enter. This plane kinks inward across the Garden subsector, between Enio and Opal.
...wow. Those FDS diplomats are something. Out of the roughly 160LY^2 GBZ a netural zone along the h-g plane gives the Pact just 40LY^2.

Edit:
Just realized I completely and utterly failed math. Those numbers should have been 1,600LY^2 and 400LY^2 respectively.
 
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