How do they even have C1 then? Are they ramming ships in the combat simulator?

We have ships that can pump out enough microwaves to make you have funny-looking kids at thirty miles right now in the real world. A short-range high-intensity active scan from a Star Trek ship can probably send you directly to "walking ghost, one week or less to live" radiation exposure territory without shields to block most of it.
 
Okay so just so I understand what people like, it seems to me that when it does come to the vote here, we'd want to present:
1. A cheap S7 design that sacrifices one or two stats.
2. A full-featured S7 design with no expense spared.
3. The best-featured S8 design we can.

That's based on the previous SDB design nomination vote taking only the top 3. Are there any other featuresets people are enthusiastic about that I've missed?
 
Okay so just so I understand what people like, it seems to me that when it does come to the vote here, we'd want to present:
1. A cheap S7 design that sacrifices one or two stats.
2. A full-featured S7 design with no expense spared.
3. The best-featured S8 design we can.

That's based on the previous SDB design nomination vote taking only the top 3. Are there any other featuresets people are enthusiastic about that I've missed?
Relatively high D for skirmishing.
 
BTW, for those wondering how many Keplers we'll produce.

This is in no way binding, but right now I have about 14 penciled in between completion of prototype and when I think we'll want to to turn around and starting building our new model generalist/combat frigate that a lot of people want to start designing in 2319. So yeah, maybe 12 to 15 in the initial production run after the prototype, and a trickle after that.
 
That's actually fewer than I thought we'd get. Though I suppose we've demonstrated a need for continued Rennie production.
 
How do they even have C1 then? Are they ramming ships in the combat simulator?

What Nervos Belli said,
We don't need guns if we have a large enough deflector dish.

Yes, that.

Relatively high D for skirmishing.

You want a cup holder too?

Okay so just so I understand what people like, it seems to me that when it does come to the vote here, we'd want to present:
1. A cheap S7 design that sacrifices one or two stats.
2. A full-featured S7 design with no expense spared.
3. The best-featured S8 design we can.

I've been convinced that Rec Room isn't absolutely necessary if that make you happy.

I'm fine with either the Cheap S7 or No-Expense-Spared S7.
 
I think producing 14 in less than 3 years would be quite a lot!
Are you planning on buying any new berths or shipyards on the next snakepit?

Oh and here is a Tally.
Adhoc vote count started by Thors_Alumni on Sep 7, 2017 at 8:00 PM, finished with 147 posts and 12 votes.

  • [X][FLEET] Rebuild GBZ, prioritize SBZ and CBZ
    [X][FLEET] Less GBZ, More CBZ and HBZ
    [X][FLEET] Rebuild GBZ, prioritize Border Zones more equally
    [X][PLAN] Plan Prioritize Shields
    -[X] Yoyodyne : 2310s Warp Propulsion
    -[X] Ana Font Design Group : 2320s Warp Core Safety
    -[X] Caitian Frontier Police R&D : Primitive Integration
    -[X] Aerocommandos Research Corps : 2320s Equipment
    -[X] Oreasa Yards Design Group : 2320s Deflector Shields
    -[X] Vulcan Science Academy : 2310s Xenopsychology
    -[X] Starfleet Medical Research Command : 2320s Multi-Species Care
    -[X] Taves Nar Orbital Engineering : 2310s Starbase Design - Repair
    -[X] Kuznetsova's Tiger Team : Horizon Research
    [X][PROPULSION] Lor'Vela Orbital Drafting Bureau : 2320s Sublight Motion
    [X][BOOST] Yoyodyne, Prograde Operations Team, All-Pyllix Geological Institute, Intazzi Team, Generic Team 3

Adhoc vote count started by Thors_Alumni on Sep 7, 2017 at 8:54 PM, finished with 165 posts and 15 votes.

  • [X][FLEET] Less GBZ, More CBZ and HBZ
    [X][FLEET] Rebuild GBZ, prioritize BorderZones more equally
    [X][FLEET] Rebuild GBZ, prioritize SBZ and CBZ
    [X][PLAN] Plan Prioritize Shields
    -[X] Yoyodyne : 2310s Warp Propulsion
    -[X] Ana Font Design Group : 2320s Warp Core Safety
    -[X] Caitian Frontier Police R&D : Primitive Integration
    -[X] Aerocommandos Research Corps : 2320s Equipment
    -[X] Oreasa Yards Design Group : 2320s Deflector Shields
    -[X] Vulcan Science Academy : 2310s Xenopsychology
    -[X] Starfleet Medical Research Command : 2320s Multi-Species Care
    -[X] Taves Nar Orbital Engineering : 2310s Starbase Design - Repair
    -[X] Kuznetsova's Tiger Team : Horizon Research
    [X][PROPULSION] Lor'Vela Orbital Drafting Bureau : 2320s Sublight Motion
    [X][BOOST] Yoyodyne, Prograde Operations Team, All-Pyllix Geological Institute, Intazzi Team, Generic Team 3
 
Trying to look ahead for designs, we need Excelsior-As/[future heavy cruiser] to serve at border zone flag ships, Renaissance cruisers to serve as the battle line, Keplers to serve as garrison frigates/fleet scouts and [no name yet] general frigates to serve as a garrison back up to the Keplers and as the main skirmish line in the fleet.

For our other existing designs:
Constitution-B can be used as a supplement for sectors that need more ships, as long as we don't expect them to serve particularly well. Out classed by the cruisers of likely foes. Cannot be refit.
Constellation-A will be used to fill in garrisons while Keplers are still being built up to numbers. No refit planned to my knowledge. Once the Kepler design is present in sufficient numbers ... ?
Centaur-A is likely to be refit to Centaur-B standard - used to fill skirmish/garrison roles until the general frigate can be built in numbers. Once the general frigate design is present in sufficient numbers ... ?
Miranda-A - may be refit? Probably serve in border zones as a ship count source, but nothing special expected from them. Possibly scrapped or handed to members once general frigates present in sufficient numbers?
Oberth - probably scrapped/handed to members or intelligence once the Kepler build wave crests?
 
BTW, for those wondering how many Keplers we'll produce.

This is in no way binding, but right now I have about 14 penciled in between completion of prototype and when I think we'll want to to turn around and starting building our new model generalist/combat frigate that a lot of people want to start designing in 2319. So yeah, maybe 12 to 15 in the initial production run after the prototype, and a trickle after that.
That's not including member fleets though, right? I mean, I can see the Vulcans, Betazoids, Indorians, Humans, Caldonians, even Gaeni might want to build one or more of these.

I mean, if they end up getting used in fights, then the ones from member fleets can get requisitioned.

But that's if they're getting used in fights, because it looks like there's also the opinion that Keplers should be the ships left at home when the rest of the fleet is off fighting...
 
I should mention this is actually a pretty important fleet distro vote, and Briefvoice has done a good job in the summaries of explaining the differences. Do we want a large GBZ garrison? Do we want to prioritize the SBZ/mutual support, or the HBZ? Those are important questions.

options and link to explanations:
[][FLEET] Rebuild GBZ, prioritize SBZ and CBZ
[][FLEET] Less GBZ, More CBZ and HBZ
[][FLEET] Rebuild GBZ, prioritize Border Zones more equally


Trying to look ahead for designs, we need Excelsior-As/[future heavy cruiser] to serve at border zone flag ships, Renaissance cruisers to serve as the battle line, Keplers to serve as garrison frigates/fleet scouts and [no name yet] general frigates to serve as a garrison back up to the Keplers and as the main skirmish line in the fleet.

For our other existing designs:
Constitution-B can be used as a supplement for sectors that need more ships, as long as we don't expect them to serve particularly well. Out classed by the cruisers of likely foes. Cannot be refit.
Constellation-A will be used to fill in garrisons while Keplers are still being built up to numbers. No refit planned to my knowledge. Once the Kepler design is present in sufficient numbers ... ?
Centaur-A is likely to be refit to Centaur-B standard - used to fill skirmish/garrison roles until the general frigate can be built in numbers. Once the general frigate design is present in sufficient numbers ... ?
Miranda-A - may be refit? Probably serve in border zones as a ship count source, but nothing special expected from them. Possibly scrapped or handed to members once general frigates present in sufficient numbers?
Oberth - probably scrapped/handed to members or intelligence once the Kepler build wave crests?

Connie-B could actually do with a frigate re-class. That would extend its life expectancy greatly. Still good for filling in D reqs with a capable ship.

The Miranda-A is still useful to have. Support response is a thing, and it's useful enough to fill out numbers in the vanguard and onwards combat phases. I wouldn't scrap it until we're against the combat cap, which will be a looooong time if ever.
 
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Do you mean the Constellation? Barring new info in the SDB, I thought, Connie were at the end of their refit space.
Yes, we can't refit them, but re-classing them with no change to internals might be possible. Maybe. Probably not. Whether the Constellation-A should be re-classed is a different question entirely.

That's not including member fleets though, right? I mean, I can see the Vulcans, Betazoids, Indorians, Humans, Caldonians, even Gaeni might want to build one or more of these.

I mean, if they end up getting used in fights, then the ones from member fleets can get requisitioned.

But that's if they're getting used in fights, because it looks like there's also the opinion that Keplers should be the ships left at home when the rest of the fleet is off fighting...

If they are used in fleets, we only need one per fleet because we only need one scout per fleet. Maybe with a backup. So if we had 6 Keppies fighting among 4 fronts of a war, we'd still have 6 to 10 in backline home garrison.
 
I like that people are bothering to vote for fleet distribution, but would anyone care to make a case for one plan over another?

I for one could be tempted to change my mind... I nearly went and edited to "Less GBZ" just a few minutes ago, but decided to hold back and see if anyone had good arguments. I keep going back and forth on the HBZ. Yes, checks there are very critical... but on the other hand how many Events is it realistically going to generate per quarter? Eh.
 
I'm not sure how many we'll build in the initial batch, but Keplers are so absurdly useful that I don't see any reason to NOT have one or two berths in a shipyard complex just dedicated to building Keplers over and over till the sucessor is ready. They're looking to be amazing event responders, they're quite useful in wartime, and they eat up tiny amounts of combat cap.
 
The HBZ contains how many affiliate homeworlds? Five?! It's more than Sol has. If we rate event generation on major worlds it's probably our most eventful sector. That's why I'm voting to prioritize filling it as best we can.

Thinning out the GBZ is a risk, but I think we can rely on at least three quarters of Cardassian reeling.
 
As I've said before, the needs of Combat are quite different from peacetime. The Kepler can serve as a scout if necessary, but a purpose built ship can cover the scout role much more effectively.
 
As I've said before, the needs of Combat are quite different from peacetime. The Kepler can serve as a scout if necessary, but a purpose built ship can cover the scout role much more effectively.

But we're the Feds, and the UFP public has little stomach for specialized warships. A purpose-built scout is going to be hard to argue for to the Council, once we have a ship that does all its peacetime missions as good or better than it does for a comparable price.
 
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