Hmm. Our most constrained crew income, Officers, is just a bit short of 12 points per year.
Okay. Enlisted are currently about 16 per year.
Where are you getting these numbers?
2316 EOY annual income: 16.4 O, 20.1 E, 21.2 T
Current annual income so far: 17.75 O, 21.55 E, 22.65 T
edit: this includes the about-to-be-researched "Rehabilitation I" tech and excludes unknown Orion ratification benefits
The main reason we've been constrained by officers is a combination of O income on average being ~80% of E income throughout TBG history and our crewing of over a dozen Excelsiors with their O-6 E-5 costs. Connie-Bs also didn't shift crew bottlenecks because they have O-3 E-4 costs and we only crewed
8 9 of them.
The upcoming enlisted bottleneck is a consequence of our waves of Renaissance builds (O-3 E-5) supplemented with some Mirandas (O-1 E-2) in the past years, and Constellations (O-2 E-4) and/or Centaurs (O-1 E-2) in the next few years. Indeed it's the enlisted bottleneck and recent SR gains are causing us to consider new SR-inefficient Centaur-A builds.
- Ships that are damaged in space don't often get away. Industrial output isn't to the point where it can out-produce losses. Battles can be genuinely decisive, or can be attritional instead.
Eh... I'm pretty sure the majority of ships that get damaged do in fact "get away". Some damaged ships don't get destroyed or manage to retreat. Some damaged ships become disabled, and such ships are rescued if the fleet is victorious (or otherwise drives off the enemy fleet).
And depending on the scale and pace of the war, it's possible for industrial output to keep up with the war, especially under the massive production benefits of total war economic mobilization. Of course, such a level of mobilization can't be sustained for long without incurring equally massive war support penalties.
Taking the numbers from the
To Boldly Go Ships & Deployments page, I don't know how up to date it is, where I can remember changes I am including them (like UES is bringing their Miranda-A count back up to 4)
Yeah that's a bit out of date. A better source that includes stuff under construction:
To Boldly Go-Member and Affiliate Fleets
Also basing the doctrinal choice based on one opponent is poor decision making.
I agree.
[X][DOCTRINE] Games & Theory Division : Wolf Pack Doctrine
Seriously, that's the optimal strategy against the Cardassians knowing their large logistics shortfall, better than the advantage that decisive battle doctrine is supposed to have against forward defense doctrine.