I was under the impression that the Miranda-A is the best ship that can be made for the small amount of SR specified in the Combat Frigate design role. Since people keep saying that.

... No, this is incorrect. I built an 80br/50sr 1/3/2 C4 S3 H4 L5 P1 D4 not long ago which was more efficient, cost/crew per stat than the Miranda-A. SWB built one with +1 S/L for +10 br/sr which still fits into the current requirements. Whether or not we need to replace the Miranda-A is quite another matter.
 
ps is it an idea, too spread out the build of big projects? say a industry park here or there then next year more yard work or something
mind you i have no real build plan in mind here just putting a ball up in the air for anyone to run with?

Heavy Industrial Parks are expensive. And I mean '2 or 3 times as much as a fresh new shipyard' expensive, and even more expensive relative to expanding berths in already active shipyards. This is part of the reason it's not feasible to build HIPs everywhere. In fact, even 1 HIP costs about as much as 1/4th of Starfleet's entire wealth of political power it can throw around on a good year.
 
On a pure cost basis (ships per decade and no new classes sort of thing), a HIP makes sense when buying one costs less than adding a new berth for every three you have in a system.
On a time lag management basis for dealing with new classes, it makes sense somewhat sooner.
In neither case is it something you start industrializing a system with. Even when not parking our entire industrial base over Mars a degree of centralization makes everything more productive. The system is complicated and the best answers are not always obvious.

Let's wait for the snakepit before we settle too firmly into our debate corners. Letting preconceived notions blind us to the actual facts, in any direction, is a bad thing.
 
Captain's Log, USS Voshov, Stardate 26270.9

[Content Scrubbed under 1-AA, order of Vice Admiral Linderley, Starfleet Intelligence; Senior Director T'Krin, FDS Investigatory Arm]

[Chief of Staff's NB: Do you know anything about this?]

[Admiral's NB: See me in my office later]

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

[Starfleet Intelligence teams from Office 20, 30 and 37 delivered to Sydraxian space]

Oh dear. I presume this will be continued under Month 3. I always worried about the Voshov a bit more, because as you'll recall that's the ship where Sulu's daughter is the captain.

Captain's Log, USS Courageous, Stardate 26272.2

It appears conclusive that this ship is definitely of the same origin as the other Horizon vessel, but which fell afoul of a loss of power. No lifesigns were detected however. It is a smaller frigate-class design, and to our surprise it appears to not have substantial power generation capacity of its own. Instead it appears to rely upon potent stored charges to operate for limited periods of time.

A starship was arriving in-system, so we have made a low-observability impulse run to hide in the asteroid belt near the planet. It turned out to be a multi-megaton Horizon vessel, seemingly acting as a 'fleet tender'. After collecting information, we departed the system, our unexpected appearance seemingly causing considerable panic among the Horizon ships.

[Gain +10rp]

Horizon frigates run on batteries?! Clearly they follow a very different philosophy of ship design than anyone we've met so far. I imagine you can cram a lot more into a smaller space if you don't need to generate power... but then of course you're running your ships on batteries.

Captain's Log, USS Atuin, Stardate 26273.1

The Hishmeri Sept ship definitely did not expect us to have spotted it, and certainly did not expect us to time our warp jump to arrive within half a million kilometers of their position. We could have arrived closer, but we didn't want to make them too jumpy.

I admit, I exploited the fact their Captain was off-balance, and managed to arrange a meeting with a number of Sept leaders. Time to explain the Federation's position here.

[Much reduced chance of Hishmeri raids near the Federation force]

I would be interested to learn what Member World ships are making up the other half of the Federation force. Perhaps we'll hear about it in the Snakepit.
 
Horizon frigates run on batteries?! Clearly they follow a very different philosophy of ship design than anyone we've met so far. I imagine you can cram a lot more into a smaller space if you don't need to generate power... but then of course you're running your ships on batteries.
I'm wondering, do you think the Horizon fleet runs on a battlerider philosophy? Frigate sized vessels that don't have their own power generation seems off without it, having them attached to a larger carrier vessel for long distance travel would make some amount of sense.
 
Horizon frigates run on batteries?! Clearly they follow a very different philosophy of ship design than anyone we've met so far. I imagine you can cram a lot more into a smaller space if you don't need to generate power... but then of course you're running your ships on batteries.
I'm wondering, do you think the Horizon fleet runs on a battlerider philosophy? Frigate sized vessels that don't have their own power generation seems off without it, having them attached to a larger carrier vessel for long distance travel would make some amount of sense.
Those tenders though, they're going to have an outrageous generation capacity so they can recharge their parasite craft. When they aren't topping up the batteries, that would give them a whole lot to throw at other problems.

Like our ships.
 
I'm wondering, do you think the Horizon fleet runs on a battlerider philosophy? Frigate sized vessels that don't have their own power generation seems off without it, having them attached to a larger carrier vessel for long distance travel would make some amount of sense.

I am just wondering what the hell they use for power storage. I mean, it can't be antimatter, we do that. Some sort of Star Gate style zero point module?
 
Horizon frigates run on batteries?! Clearly they follow a very different philosophy of ship design than anyone we've met so far. I imagine you can cram a lot more into a smaller space if you don't need to generate power... but then of course you're running your ships on batteries.

I'm wondering, do you think the Horizon fleet runs on a battlerider philosophy? Frigate sized vessels that don't have their own power generation seems off without it, having them attached to a larger carrier vessel for long distance travel would make some amount of sense.

This depends entirely on your energy storage methods. And how hungry your various systems are.
 
Who knows?

We're into pure technobabble here. M/AM is strictly speaking a power storage method, not a power generation method, because you have to synthesize the antimatter.
 
We know it takes at least a fusion powerplant's output to sustain warp for any real length of time. This would suggest Horizon frigates have very limited FTL maneuverability, and that's a really big limitation to accept in open-space fleet combat or the like. It's also why I don't think a battlerider philosophy is really viable in Star Trek; combat can take place in interstellar space and at FTL velocity much much more often.
 
Horizon frigates run on batteries?! Clearly they follow a very different philosophy of ship design than anyone we've met so far. I imagine you can cram a lot more into a smaller space if you don't need to generate power... but then of course you're running your ships on batteries.

It sounds like they've taken the Caitain and Apiata carrier doctrine to its (il)logical conclusion by sticking everything they need for support onto a large fleet tender and everything killy onto a really nasty frigate. How much kill can you pack onto a frigate-sized design without having to worry about long-term power requirements?
 
You'd have to ask @Iron Wolf for specifics but I remember the TNG writers guide talking about some really legit storage batteries.

Also: "Multimegaton Fleet Tender"?

Are we talking about 2mt? 3? 4?!?!

I'd really like to know.

Also: I wonder if they are using an even more extreme version if the Apiata/Caitian doctrine?

And now, some historical images from the Apiata hives.
POST



(You hardly even noticed that second set of arms, am I right?)


SPEAKING OF BEEES!

HEADCANON ACCEPTED
 
It sounds like they've taken the Caitain and Apiata carrier doctrine to its (il)logical conclusion by sticking everything they need for support onto a large fleet tender and everything killy onto a really nasty frigate. How much kill can you pack onto a frigate-sized design without having to worry about long-term power requirements?

Given that Frigates are supposed to be torpedo carriers (which the sheet bears out, Torpedoes with Burst Launchers are better than phasers up to C4 or so) it's probably a massive number of torpedo tubes with burst launching capability, sacrificing magazine space to stuff in as many tubes as possible.
 
It appears conclusive that this ship is definitely of the same origin as the other Horizon vessel, but which fell afoul of a loss of power. No lifesigns were detected however. It is a smaller frigate-class design, and to our surprise it appears to not have substantial power generation capacity of its own. Instead it appears to rely upon potent stored charges to operate for limited periods of time.
This probably explains how they manage to use slave races as fighting forces without risking uprisings - remember that a warp-capable starship is a WMD all on its own. Cruisers and tenders, the only self-sufficient ships, are entirely crewed by Horizon personnel, while the frigates are entirely operated by slave race personnel. Uprisings can't get anywhere because the tender just refuses to refuel the frigate; the frigate can't get anywhere and everyone on it starves to death. I'm willing to bet that those frigates also don't have transporters or shuttles, which'd make it impossible for them to dispatch boarding actions to take a tender. They may even be designed to be incapable of atmospheric reentry, just to really twist the knife.
 
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This probably explains how they manage to use slave races as fighting forces without risking uprisings - remember that a warp-capable starship is a WMD all on its own. Cruisers and tenders, the only self-sufficient ships, are entirely crewed by Horizon personnel, while the frigates are entirely operated by slave race personnel. Uprisings can't get anywhere because the tender just refuses to refuel the frigate; the frigate can't get anywhere and everyone on it starves to death. I'm willing to bet that those frigates also don't have transporters or shuttles, which'd make it impossible for them to dispatch boarding actions to take a tender. They may even be designed to be incapable of atmospheric reentry, just to really twist the knife.

That's a pretty grim reading.

Possibly accurate though. They may have "solved" a problem that our other neighbours never did.

I'd liked to have seen Courageous get a "rescue" party aboard before that Fleet Tender showed up.

And I'd like to have some info on how large the Frigate is. 6/700kt maybe?

Another thing I'd like to know is how they get along with the ISC and how big their fleet is comparatively.
 
Apropos of nothing, if we get to the point where our SR income is exceeding our Crew income by a significant amount, I think that over the course of the 2020's we should consider gradually mothballing our Constitution-B ships and moving the crew over to Reniassances.
 
Apropos of nothing, if we get to the point where our SR income is exceeding our Crew income by a significant amount, I think that over the course of the 2020's we should consider gradually mothballing our Constitution-B ships and moving the crew over to Reniassances.

We should probably hand the Connie-Bees over to the member fleets. Or even over to affiliates like the Laio and Tauni as well: as stepping stones to newer designs/transitional training period.
 
So, we got the hishmeri to lay off a bit, leaniss found a rich sr mine, we got some valuable intel on Horizon fleet doctrine, and the Syds are getting their first real taste of root beer.

This might just make up for last month's member fleet losses.
 
Apropos of nothing, if we get to the point where our SR income is exceeding our Crew income by a significant amount, I think that over the course of the 2020's we should consider gradually mothballing our Constitution-B ships and moving the crew over to Reniassances.

Expanding the Academy is also possible.

Seriously, we need some major extra crew income.


As for the Horizon; their doctrine does leave them very vulnerable to a type of mission kill Federation fleets are not. If you can draw most of the parasite ships off the tender and then hit the fleet tender hard and fast you can leave the frigates on their own; they'll run out of power and die eventually, and most likely that's not an issue of weeks, and if you can do that anywhere their entire fleet operations grind to a halt. It's a major (and should be obvious) weakness to their doctrine.
 
We still need to pick a new ambition and there has been no discussion on that recently. Now that we know we have the means to actually achieve it we could pick not needing to federalize member ships for routine transportation needs anymore.
 
If you would like to tone down your enmity and misrepresentations about what I have written, that would be great.
If that's all you have to say to me, then you could have saved time by writing "too long, didn't read." You're trying to tell a lot of people they're wrong, in a tone little or no less strident than my own.

Seriously, you are proposing to spend hundreds of political will on things like militarization buydowns and building up industrial nodes for shipyards we very probably won't need for ten years, while objecting very strongly to the 'waste' of spending 20pp on a given diplomatic push or tech team. This very strongly suggests a case of tunnel-vision focus on a single project (in this case, "we need infrastructure,") followed by "therefore, spend literally everything we can imagine spending on it, ignoring other priorities."

Given that the bulk of the quest has been striving to balance several priorities against each other, this is a somewhat less than helpful approach. And it leads to inconsistencies, like spending hundreds of pp on things we don't urgently need in that form, while spending nothing on things we arguably need much sooner.

There is also this option alongside the 28pp 3mt/1mt that is incredible value. Combined with the imminent tech bonus they could service 2.4mt ships.
[ ] Request Cruiser berth at Utopia Planitia, 11pp (2mt berth)
We're going to be much luckier than we deserve if subsequent cruiser berth builds don't get more expensive.

You are missing my point. 3 shipyards with HIP and 4 shipyards without have approximately the same production capacity, but with HIP the three shipyards can get us 3 Renaissances just 2.25 years after spending resources on them, while we don't anything at all from the 4 shipyards for 3 full years. The shipyards with HIP can also put the first wave of a new design into service significantly faster. Basically it's like measuring pregnancies in uterus-months, it doesn't give the full picture.
You're not wrong to say this, but on the other hand w

Except for Explorer Corps ships (which are guaranteed to get an event every quarter), we often derive little or no direct benefit from having a ship versus NOT having a ship in any given quarter or even year, except in wartime. Especially since in peacetime we usually respond successfully to most events, so the marginal benefit of one more ship NOT in a war zone is diminished.

In the long run having ships earlier helps quite a bit overall, but in the long run it's entirely correct to do the analysis in berth-years anyway.

Sort of like how measuring pregnancies in uterus-months is an inaccurate way to picture population growth over the timescale of a year; three women can't have four babies in one year by using the extra nine uterus-months at the end). But over longer timescales it becomes a less-incorrect model, or at least it would if women had back-to-back continual pregnancies which they don't in real life.

It's a micro/macro thing, and the problem is that the micro benefits of having ships in a hurry is really only relevant if the ships actually do anything in the first few quarters of their existence, and insofar as they do something that would otherwise not have happened. Once that time expires, the "we get the ship faster" benefits fold right back into the "it takes fewer quarters" benefits. Because three berths churning out ships in 2.25 years each and four berths churning out identical ships in three years each really are functionally indistinguishable, when you look at it from the perspective of nine years down the road. Either way, you've just gotten a twelve-ship fleet.

Now, the advantage is that you have three extra quarters of activity per ship, so that's an extra thirty-six ship-quarters, which means your ships have probably been available for some events or battles they might otherwise have missed. But going forward it's still twelve ships in service, and even looking back, the advantage of having 36 ship-quarters is being added to the, um... 4*4*3 + 4*4*6 = 144 ship-quarters your fleet of twelve has enjoyed since construction under the "four berths three years" plan. The benefit of 36 extra ship-quarters of time isn't trivial, but it isn't huge; it's equivalent to having built one extra ship nine years ago, that magically disappears as soon as the twelve-ship task force is completed at the end of the nine year build cycle. The twelve ships you have going forward will rack up another 144 ship-quarters of time in a mere three years, anyway, and nine years AFTER the twelve-ship fleet is completed, the total number of ship-quarters of time you have from the "three berths, 2.25 years each" scheme is only 612 ship-quarters, compared to 576 for the "four berths, three years each" scheme.

So in the long run the "berth-year" analysis becomes more useful. It's less relevant if you really DO have a special reason to need those ships right the hell now, or if you just happen to fight a huge battle right in one of the narrow windows of time when having an extra tranche of ships that would otherwise be unavailable turns the tide of the battle.
 
Expanding the Academy is also possible.

Seriously, we need some major extra crew income.


As for the Horizon; their doctrine does leave them very vulnerable to a type of mission kill Federation fleets are not. If you can draw most of the parasite ships off the tender and then hit the fleet tender hard and fast you can leave the frigates on their own; they'll run out of power and die eventually, and most likely that's not an issue of weeks, and if you can do that anywhere their entire fleet operations grind to a halt. It's a major (and should be obvious) weakness to their doctrine.

Those tenders are at least Excelsior sized by the sound of it, though. And if most of their firepower is delivered via the swarmers, then that means that the tender itself has that much more room for armor and shields. Taking one out is not going to be easy.

At least, not with conventional weapons. This seems like the kind of situation where we should take notes from the Lecarre and try sneaking booby traps or saboteurs onto the enemy dreadnought.
 
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