If it weren't such a rush-job it wouldn't be so bad.
Indeed. Here is an example of what we could do with existing snakepit options for a similar result:
[] Initiative 3
-[] Request
Cruiser berth at Utopia Planitia, 11pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request
Cruiser berth at Utopia Planitia, 16pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request
Cruiser berth at Utopia Planitia, 21pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request development of
San Francisco Fleet Yards, 14pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request development of
San Francisco Fleet Yards, 19pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request development of
San Francisco Fleet Yards, 24pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request
Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
-[] Request
Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
That gives three 2mt berths, three 1mt berths, and hopefully enough resources to build all the needed cargo ships/super freighters. It also future proofs Starfleet for our continuing expansion. All for a cost of 185pp. If we assume that Starfleet Logistics Command has the resources to pay for all the ships themselves, and thus makes the resource requests superfluous, we can get that up to 4x2mt + 4x1mt for just 160pp.
Even if we wanted to make it a real pork barrel project by spreading around the berths, and thus missing the benefits of HIP, we get:
[] Initiative 4
-[] Request
Cruiser berth at Utopia Planitia, 11pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request development of
San Francisco Fleet Yards, 14pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request development of
Ana Font Shipyard, 14pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request development of
Lor'Vela Orbital Construction Facility, 14pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request
Cruiser berth at Utopia Planitia, 16pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request development of
40 Eridani A Shipyards, 18pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request development of
San Francisco Fleet Yards, 19pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request development of
Ana Font Shipyard, 19pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request development of
Lor'Vela Orbital Construction Facility, 19pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-[] Request
Cruiser berth at Utopia Planitia, 21pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
Which gives 3x2mt + 7x1mt berths for 165pp. So we've got lots of pork but along with it we get actual future proofing instead of it being a one off patch. If I included the two resource injections it would go to 2x2mt + 5x1mt for 186pp which is probably worse then Initiative 3 for handling our cargo supply but still better then the proposed deal.