UbeOne
Daydreaming CPU
- Location
- Philippines
- Pronouns
- She/Her
She's a seamstress, so...

She's a seamstress, so...
... Call me interested.On the other hand I am getting ready to run an Honerverse quest using Saganami Island Tactical Simulator in places. So ¯\_(ツ)_/¯
Tag me when you do. Love the setting.Perhaps I should just leave you in suspense!
> : |
On the other hand I am getting ready to run an Honerverse quest using Saganami Island Tactical Simulator in places. So ¯\_(ツ)_/¯
If you really want to fix the aesthetics of Honorverse warships, all you have to do is give the hull uniform lines from one end to the other- or at most make the impeller rings just be slightly recessed into narrow 'trenches' cut into what is otherwise a uniform hull.Also: Right now I'm trying to decide if I'm just going to arbitrarily assert that all ships look more like serrated arrowheads than spacegoing dildos > : P
To be honesty I still haven't figured out what they look like even now.A list would be good.
If you really want to fix the aesthetics of Honorverse warships, all you have to do is give the hull uniform lines from one end to the other- or at most make the impeller rings just be slightly recessed into narrow 'trenches' cut into what is otherwise a uniform hull.
Either a straight cylinder from end to end, or a tapered cigar-shape from end to end; doesn't matter.
Then build up the 'superstructure' Weber actually DOES canonically put on the dorsal and ventral surfaces of the cylinder. Play your cards right and you wind up with something that at least stops bearing an uncanny resemblance to a sex toy, even if it doesn't necessarily look good.
The real aesthetic killer is the combination of the 'hammerheads' at the ends of the tapered cylinder, combined with the lack of structural features besides said tapered cylinder. That's not hard to fix even while respecting the basic rules of Honorverse design; the problem isn't the rules, it's that Weber probably didn't sit down and think about "oh my god my ships look like WHAT" until he was already eight novels in.
A list would be good.
If you really want to fix the aesthetics of Honorverse warships, all you have to do is give the hull uniform lines from one end to the other- or at most make the impeller rings just be slightly recessed into narrow 'trenches' cut into what is otherwise a uniform hull.
Either a straight cylinder from end to end, or a tapered cigar-shape from end to end; doesn't matter.
Then build up the 'superstructure' Weber actually DOES canonically put on the dorsal and ventral surfaces of the cylinder. Play your cards right and you wind up with something that at least stops bearing an uncanny resemblance to a sex toy, even if it doesn't necessarily look good.
The real aesthetic killer is the combination of the 'hammerheads' at the ends of the tapered cylinder, combined with the lack of structural features besides said tapered cylinder. That's not hard to fix even while respecting the basic rules of Honorverse design; the problem isn't the rules, it's that Weber probably didn't sit down and think about "oh my god my ships look like WHAT" until he was already eight novels in.
Something like that was tried in a TNG episode, and the result was that the 'soliton wave' intended to propel the test ship wound up blowing up the test ship. And damn near blew up the planet the test ship was heading for.Can we establish if not research team, then grant into alternative FTL methods? Warp is good, and Great Experiment of transwarp failed, but there's other ways to get around from point to point, out of Einstein's cage. Bajoran lightsails with tachyons, for example. Big tachyon beam projection stations would make freighters cheaper on fixed routes and antimatter-independent, for example.
This kind of theoretical research sounds like the sort of thing Starfleet wouldn't actually get involved in very much, though it might slip a little funding to the researchers' grant proposals. Remember, propulsion for freighters isn't our problem or our job. We're not running ALL of the Federation's scientific research programs here, just a large fraction of the ones with potential military applications.The things that's not necessary, but nice to have and very nice to know about, just in case.
? not an experton Star Trek, but I though Warp is the only FTL there? What are these lightsails and how do they compare to warp? Never was a fan of being limited to a single FTL method, much less one that can be messed with.Can we establish if not research team, then grant into alternative FTL methods? Warp is good, and Great Experiment of transwarp failed, but there's other ways to get around from point to point, out of Einstein's cage. Bajoran lightsails with tachyons, for example. Big tachyon beam projection stations would make freighters cheaper on fixed routes and antimatter-independent, for example.
The things that's not necessary, but nice to have and very nice to know about, just in case.
Good point.This kind of theoretical research sounds like the sort of thing Starfleet wouldn't actually get involved in very much, though it might slip a little funding to the researchers' grant proposals. Remember, propulsion for freighters isn't our problem or our job. We're not running ALL of the Federation's scientific research programs here, just a large fraction of the ones with potential military applications.
(Hi interested!)
> : |
I've brought it up before but I'm (together with the invaluable help of @Simon_Jester ) putting together my idea for an Honerverse AU quest where due to Honor's mother marrying a Havenite doctor instead of a Manticorian Valor Villenueve is a Havenite Naval officer and no one has ever heard of [Important Titles]x12 Honor Harrington [Important Capital Letters]x11.
Character generation will entail me going "YOU ONLY GET A COUPLE OF HONOR'S SUITE OF BULLSHIT ABILITIES" and "PICK CHARACTER FLAWS THAT I WILL TREAT LIKE CHARACTER FLAWS"
So far I've been rereading the mainline series up to Ashes of Victory (And deciding that nothing later than that is something I care to include or view as canon for the purposes of quest) and having just had my copy of SITS returned to me I'm refamiliarizing myself woth how it's played so that I can use that for the ship to ship combat. That and plotting and whatnot because I'm the sort of QM/GM that likes to go into things with my ducks in a row.
Also: Right now I'm trying to decide if I'm just going to arbitrarily assert that all ships look more like serrated arrowheads than spacegoing dildos > : P
Just had to point out that crew cost is quite wrong. The most capable Kepler design we've got running around is O-2 E-3 T-4, so your cost-benefit analysis is unfortunately misleading in that regard.Honestly a more capable ship generally is the best option. As things currently stand its looking like the Kepler will fulfill the roles of:
for a cost of around 100BR, 80SR, O-1, E-3, and T-2.
- Garrison Frigate
- Science Frigate
- Courier Escort
- Specialized Minesweeper
Bajoran lightship Those light sails.? not an experton Star Trek, but I though Warp is the only FTL there? What are these lightsails and how do they compare to warp? Never was a fan of being limited to a single FTL method, much less one that can be messed with.
Would probably take a LOT of research to make it competitive though.
Edit:
Good point.
Though the blowing up planet part seems pretty silly considering the energies that would have to be involed, but Start Trek. Nuff said. And Bajorans presumably dont have that problem.
An FTL ship partialy made of wood. Facepalm.Bajoran lightship Those light sails.
But yeah, the freighters were just an example. There are, according to Memory Alpha, at least three non-subspace based methods - tachyon FTL, see lightsails, graviton FTL, see the catapult from Voyager, and space-time manipulation ones, see quantum slipstream.
And Starfleet would be interested in a number of potential applications of all those technologies, one way or another.
I was using the numbers lbmaian posted here:Just had to point out that crew cost is quite wrong. The most capable Kepler design we've got running around is O-2 E-3 T-4, so your cost-benefit analysis is unfortunately misleading in that regard.
Contrast the project Kepler that with the two ships the Kepler is designed to supersede:
Kepler*: C2 S7 H2 L3 P5 D5 ~100br ~80sr ~2yr O-1 E-3 T-2 (* specifics stats and costs subject to change, recent discussion on improving durability)
I was using the numbers lbmaian posted here:
Digging through the spreadsheet it turns out you are right and those numbers are inaccurate. Adjusting for that means 1 Kepler vs. 2 Miranda goes from:
Old Numbers:
Kepler: 100BR, 80SR, O-1, E-3, T-2
2 Miranda: 120BR, 80SR, O-2, E-4, T-2
To the new numbers of:
New Numbers:
Kepler: 100BR, 80SR, O-2, E-3, T-4
2 Miranda: 120BR, 80SR, O-2, E-4, T-2
So it's not as clear cut a victory for the Kepler. I don't think it really changes my point since SWB has run the number since then and a Science only Kepler clocks in at 75BR, 55SR, O-1, E-2, T-3 which is +15BR, +15SR, and +2T over a stock Miranda. That shows I was underestimating the cost of going with two separate ships to fulfill the same roles as a single Kepler. After all I doubt a dedicated fast escort (IE: Presence responder) would be much cheaper.