- Location
- Patriarchova
Plenty of people make it far in life without having to learn the basics of diplomacy, especially if they're high status to begin with.
Plenty of people make it far in life without having to learn the basics of diplomacy, especially if they're high status to begin with.
I was concerned he wasn't coming across as polished as he "should" have been. It's possible most of the xenodiplomacy was conducted by a different caste and he's just not used to dealing with outsiders for this length of time. Even then, you'd expect him to be more adaptive due to internal politics if anything else. Maybe everyone was just having a bad day that day.Yeah, I'm having trouble imagining him as older than 20 as he's currently written. An older Bajoran royal might have the same attitudes, but you'd think he'd have been exposed to aliens enough to understand that their societies are different and/or learned at least the very basics of diplomacy.
Admiral Tenokh, the commander of the Ked Paddah forces now in Ixaria, is visibly shaken as he appears on the viewscreen in Commodore Thuir's battle bridge. Thuir has seen the reports. The loss, through destruction or mission-kill, of over half of the Ked Paddah's frigates was a gruesome blow. But despite being down to three frigates, there were still three battleships. With five explorers or capital ships on hand, plus two cruisers, and seven frigates all up, they had the force necessary to break their way into Ixaria orbit, at least as things stood now.
"Admiral, my condolences for the losses of the Ked Paddah," greets Michel.
Tenokh lips thin in a sepulchral smile, tight with pain. "Appreciated, Commodore. We were victorious, but I confess that I feel sick at heart at the cost, and asking myself whether this was prudent."
They're not even affiliates. Just co-belligerents.That would require them to share their ship component designs - military secrets don't get shared this early in the affiliate scale.
If Starfleet ship casualties continue to be light, one thing we could do to help shore up our relationship and cooperation with the Ked Paddah is allow access to our ship/repair yards, and perhaps just as importantly, our heavy industry repair rushing teams.
That would require them to share their ship component designs - military secrets don't get shared this early in the affiliate scale.
I like them.
The Orah is a slightly bulked up Almud with an extra engineering section to power its stronger shields and engines.
The Aggadah, likewise, is a slimmed down version of the Egillah with some modern tech additions throughout, including stronger warp field projectors that allow for a more efficient nacelle arrangement. Some coincidental similarities with Amarki and Starfleet ship design are beginning to appear.
Kind of boring looking ships, but that's intentional. The KP build with simplicity in mind.
Maybe we should recruit him as an external "diplomacy" team for the Arcadian crisis?
[X] Attack Ixaria Orbit
At this point, they are in an untenable situation, and the only way they can be bailed out is through reinforcements from elsewhere. Now isn't the time to take them apart piecemeal, now is the time to go for their jugular. We should attempt to avoid destroying infrastructure because after the battle is over, the winner is entitled to all that remains.
We don't have to, remember those mine fields that have been a major pain in our ass? The funny thing about mines is that they are indiscriminate when it comes to who they hit. From my perspective, anything that remains intact after we gain control of the system is likely to flip sides due to those manning said defenses surrendering. Whatever remains intact can be used against any counterattack, and the Lictori have made this system into a fortress.
We don't have the forces to leave a fleet in this system. We will need Thuir's task force to assist against Morshadd, which means there will be no one to keep Ixaria secured. All shipyards and starbases in this system are going bye bye.
Also, "to the victor the spoils," seriously? We're not here to enrich ourselves.
If things go as I fear, we'll have to fight the two buffed frigates and the tough outposts in Ixaria orbit, then get attacked by an imperial reinforcement fleet that will be likewise buffed. Given that the buffs can be applied anywhere in the star system, I am extremely reluctant to believe we can just not have to worry about them when fighting the imperial reinforcement fleet.If the buffing forts affected outposts I'd agree @Simon_Jester but given how the only things they can buff at present is the two frigates I say go for it.
That's a fairly optimistic assessment in my opinion.If reinforcements are detected moving in its possible we can engage them away from the buffs or disengage after blowing up shipyards and critical infrastructure from orbit.
Could we not get a much more favorable trade by destroying the buffing stations? Either the imperials have to attack us with lesser buffs and are easier to beat, or they try to fort up around Ixaria Prime and prevent us from taking the system. In the former case we get your "fair trade" outcome but at a more favorable exchange rate. In the latter, we get "fair trade" without firing a shot, because the reinforcements that could otherwise help Gammon are pinned down by us in the Ixaria system.If the Imperial fleet engages us here it'll make things easier for Gammon so I'd consider that a fair trade.
Given how swamped their repair/construction infrastructure is, we should offer. They might not accept. But we should offer. It's their call.That would require them to share their ship component designs - military secrets don't get shared this early in the affiliate scale.
If they know reinforcements are coming, and that our forces are engaged and worn down in battle with the fixed defenses around Ixaria Prime... why would they surrender? Why wouldn't they try to hold out until reinforcements arrive? Especially since our casualties will probably limit our tactical options. After all, we can't take our crippled ships into battle with us, but we also can't leave them behind to be snapped up by a large, intact, buffed imperial fleet. That limits our mobility and flexibility.There's a decent possibility that if we hit Ixaria orbit and beat the defenses there, the research stations will simply surrender and we'll control the entire system. Not a sure thing; depends heavily on morale and perception of whether relief is coming, but it's a very real possibility.
...Wait, how does leaving the remaining defensive science stations intact help with this plan again? I mean, right now the Licori have only lost three facilities, one of which (the silos) can probably be rebuilt fairly easily compared to the main installations in the system. The system defenses are still pretty formidable. Losing the outposts will hurt their ability to defend the planet, but it honestly wouldn't take many Licori starships benefiting from the buffs to defend the system- and they can inflict further casualties on us if their reinforcement fleet, while buffed, hits our chewed-up attack fleet.While the objective of this battle is technically to take and hold Ixaria III, all we really need to do is neutralize the system's contribution to the war. Smashing the shipyard along with multiple ships, then leaving the system will force the Arcadians to tie down additional ships to repel future assaults. Until the defenses have been rebuilt, those ships are essentially mission-killed. That's almost certainly going to take months.
And if we do actually manage to take and hold the system, even better!
Two of their three ships can retreat rather than fight us. The heavy industry in this system is important, but we're not going to be able to win this war without subduing House Ixira, specifically. Wrecking their factories isn't going to be enough to accomplish that. We're going to need to break their fortress, deprive them of a defensible redoubt from which they can scratch together their remaining resources to build one last superweapon in a cave from a box of scraps.Destroy their ships and wreck heavy industry, after that the remaining defenses don't really matter.
I think you're being extremely vague about who "they" are and what "their jugular" is. The outposts orbiting Ixaria are not the 'jugular' of this defense system in that the defense system collapses if those outposts are destroyed. There is no jugular. There is a network of reinforcing weapon systems and fortifications, distributed widely for mutual support. If we concentrate all our power in punching the single toughest node of those defenses, when the enemy knows reinforcements are on the way, there is no reason to expect the enemy's will to resist to magically crumble. It is far more likely that they will look at the losses and damaged ships we take in this fight and say "just hang on, the Imperial Navy is on the way!"At this point, they are in an untenable situation, and the only way they can be bailed out is through reinforcements from elsewhere. Now isn't the time to take them apart piecemeal, now is the time to go for their jugular. We should attempt to avoid destroying infrastructure because after the battle is over, the winner is entitled to all that remains.
Do you really think that the Ixaria defenders of this systems are such stupid cowards that they will sign over control of their own minefields and gun emplacements rather than, say, setting off explosives to wreck the weapons, and sending commands that disable or destroy the mines?We don't have to, remember those mine fields that have been a major pain in our ass? The funny thing about mines is that they are indiscriminate when it comes to who they hit. From my perspective, anything that remains intact after we gain control of the system is likely to flip sides due to those manning said defenses surrendering. Whatever remains intact can be used against any counterattack, and the Lictori have made this system into a fortress.
Could we not get a much more favorable trade by destroying the buffing stations? Either the imperials have to attack us with lesser buffs and are easier to beat, or they try to fort up around Ixaria Prime and prevent us from taking the system. In the former case we get your "fair trade" outcome but at a more favorable exchange rate. In the latter, we get "fair trade" without firing a shot, because the reinforcements that could otherwise help Gammon are pinned down by us in the Ixaria system.
We don't have the forces to leave a fleet in this system. We will need Thuir's task force to assist against Morshadd, which means there will be no one to keep Ixaria secured. All shipyards and starbases in this system are going bye bye.
If things go as I fear, we'll have to fight the two buffed frigates and the tough outposts in Ixaria orbit, then get attacked by an imperial reinforcement fleet that will be likewise buffed. Given that the buffs can be applied anywhere in the star system, I am extremely reluctant to believe we can just not have to worry about them when fighting the imperial reinforcement fleet.
If they know reinforcements are coming, and that our forces are engaged and worn down in battle with the fixed defenses around Ixaria Prime... why would they surrender? Why wouldn't they try to hold out until reinforcements arrive? Especially since our casualties will probably limit our tactical options. After all, we can't take our crippled ships into battle with us, but we also can't leave them behind to be snapped up by a large, intact, buffed imperial fleet. That limits our mobility and flexibility.
...Wait, how does leaving the remaining defensive science stations intact help with this plan again? I mean, right now the Licori have only lost three facilities, one of which (the silos) can probably be rebuilt fairly easily compared to the main installations in the system. The system defenses are still pretty formidable. Losing the outposts will hurt their ability to defend the planet, but it honestly wouldn't take many Licori starships benefiting from the buffs to defend the system- and they can inflict further casualties on us if their reinforcement fleet, while buffed, hits our chewed-up attack fleet.
That sounds like a lot of wishful thinking: "The enemy won't dare to fight us!"What do you believe would induce the Imperial Reinforcement to give up and turn around? The QM has said they would almost certainly consider it a lost cause if the Ked Peddah can get ground troops on Ixaria and might consider it to be a lost cause if we hold Ixaria orbit, even if we can't land ground troops due to Iron Hail. Since "Imperial Reinforcements give up and turn around" is the most desirable outcome from our point of view, I think a lot of us are gambling on that.
Particularly since if we can take orbit there's still a decent chance we can do the third phase and go mop up Iron Hail (25 % to 50% chance reinforcements show up before we can do a third phase of attacks). Since it will take a lot less ships to take Iron Hail than it will to take orbit, I'd rather take Orbit in Phase 2, then use whatever ships are left to take Iron Hail in Phase 3, and then not fight the Imperial fleet at all.
...Why would you expect that the Ixarians don't know when or if reinforcements are coming?Key words, "if they know reinforcements are coming". If. If. But nobody does know right now. They know they called for help, but they don't know if help will arrive. Maybe the Federation has a blocking fleet keeping reinforcements from arriving. (We don't, but they don't know that.) Maybe the Emperor can't spare enough ships to relieve them. That's why I said it's a matter of morale.
Honestly, if they just park three frigates in-system, said frigates get buffed up to a level where they have combined defensive power that may not be as good as what was previously guarding Ixaria Prime, but is at least within shouting distance.I think you're over-estimating those buffs. Except for the shield burn-through one, they only apply to three ships at a time. Worse, the shield boost is much better on Explorers and cruisers... the type of ships they can least afford to leave on garrison duty.
That sounds like a lot of wishful thinking: "The enemy won't dare to fight us!"
Oneiros's words that I can find were "However, it is uncertain whether the Arcadians will feel there is any chance of rescuing the situation if you already hold Ixaria orbit." Uncertain. If they show up after we've cleared the Ixaria orbital defenses, but what's left of our fleet is either assaulting Iron Hail or split between that and holding the orbitals... They really do have an opportunity to kick us very hard, given that they'd have an intact fleet that benefits from buffs to do it with.
I may be missing some place where Oneiros was very explicit that the imperial fleet would be quick to give up if we can just be sitting in Ixaria orbit when they arrive. But if I were the task force commander in charge of the Licori reinforcement fleet, and I had anything like the forces I expect them to send, and if our forces are in the state I expect them to be in...
...Why would you expect that the Ixarians don't know when or if reinforcements are coming?
Do these technological geniuses not have communication devices? Are we somehow certain that we have jammed those communication devices so well that no Ixarian can hear anything said to them by any other Licori?
It seems incredibly unlikely that they don't know what (if any) reinforcements are headed for their system. We don't know that, but that doesn't mean nobody knows that.
It seems to me that we're now gambling on the reinforcements not showing up, or passively acceding to our will. Those are not good bets to place, especially not with a species whose hat seems to be "reckless endangerment of themselves and others" even more so than the Gaeni's was.
I can accept that ground troops on Ixaria Prime equal win. But if we don't attack Iron Hail in the second wave (and neither you nor I am planning to), then it will be at least a "fourth wave" event that we can fly the transports into the system and prepare for troop landings. By that time, any Imperial fleet headed for us will most likely be popping into the system, so we have no assurance of being able to get ground troops to Ixaria Prime before enemy reinforcements arrive, no matter what we do.Ground troops on Ixiaria = win and we don't have to fight anymore.
I'm not going to bother trying to justify it because I don't care how it's explained. That's the scenario presented. You go rationalize it if you care.
The timetable for reinforcements is extremely important information to the defenders, so important that it's very possibly worth letting the Federation know about it (among other things because that may cause the attackers to run away without a fight, which is the Licori's best-case scenario here).Uh, because broadcasting your ship movements is a pretty foolish move. What's the keep Federation forces from intercepting the transmission?
Do you mean to tell me that if one of the four largest outlying strongholds of your nation was under heavy attack and screaming for reinforcements, you would not tell them whether help was on the way, and how much help they could expect?Well once again your mental model of the situation radically differs from my own.
My view is that if we make an all-out, death-or-glory gamble on taking Ixaria, we will suffer significant fleet losses. There is a high risk that an imperial reinforcement fleet will arrive before or shortly after we launch an attack on Iron Hail in order to permit troopships to enter the system. If so, said imperial reinforcement fleet has a high chance of being able to trounce our remaining forces, what with getting something like +6C, roughly +15L, and a shield penetration buff.Objection! That's only mentats. Regular Licori are no more reckless than anyone else. We've been told that specifically.
But yes, you're right it's a gamble. Your prefered action is also a gamble. You're gambling:
1. We don't lost so many ships in research stations taking that we can no longer win the battle for orbit.
2. That reinforcements don't show up in phase 3 (just like our plan does).
But mostly I get the impression you've basically given up on taking Ixaria. You think it's impossible and have totally switched into "what do we destroy before we leave" mode.
Losing the (frigate-sized) building slip is a relatively minor inconvenience in a war like this, because it's going to be over in much less time than it takes to build new ships, or even to do heavy repairs on them.
Losing the (frigate-sized) building slip is a relatively minor inconvenience in a war like this, because it's going to be over in much less time than it takes to build new ships, or even to do heavy repairs on them.