[X] Simon_Jester
I really, REALLY think that we could overlook "but it's not a frigate frame!" in the context of Constellation refits filling Garrison Frigate missions.
This just seems a place where the old designs don't have to fit. They were designed under roles that have since been updated. Tactical role is probably a future-looking designation.
Constellation-A isn't going to be an old design, though. It'll be an old frame and nacelles, but it uses new technology.
And I hope that tactical ship roles do define what doctrinal bonuses apply to ships. Since tonnage obviously won't work anymore, and otherwise what else could be used? Yet another new system? Something completely arbitrary?
I have seen no evidence that our refits get their roles re-counted.
Were we not going to use frame type?
Uh, then what's all the talk about rebranding Constellation-As as garrison frigates about? Or the earlier talk about rebranding existing non-even-refit Constellations as "escorts" (now frigates). Or heck, the explicitly named "Refit Program for Constellation Escort class" in the 2313 snakepit?
You're doing an apples to oranges thing by trying to shoehorn refits into future-facing role requirements we see here. Those requirements are for new ship designs. Anything we already have the blueprint for get to happily ignore them.
Again, Constellation-As are new ship designs. Unless we're special-casing for refits, which we have evidence from the snakepit options that is not the case, at least not fully. If you want to use the apples vs oranges analogy, this is more of a golden apples vs red apples case.
I can see it that way. The refits aren't so much an attempt to make existing ships fit new desired roles (which may be impossible). They're an attempt to make existing ships do something. It's up to us to decide whether to pursue any given refit option.You're doing an apples to oranges thing by trying to shoehorn refits into future-facing role requirements we see here. Those requirements are for new ship designs. Anything we already have the blueprint for get to happily ignore them.
They're not new designs precisely because they're constrained by the existing structure and limitations of the old hull. They cannot be expected to fulfill mission requirements like "small tactical frame" or "frigate hull" or "large operations frame" because the frames cannot be resized or repurposed. That doesn't mean the ships just cease to exist or are irrelevant or useless. It just means those ships are not what we want from a future design.Again, Constellation-As are new ship designs. Unless we're special-casing for refits, which we have evidence from the snakepit options that is not the case, at least not fully. If you want to use the apples vs oranges analogy, this is more of a golden apples vs red apples case.
Now, pretty much every refit thus far has just been bespoke, but as we go along, refits should match either existing roles, or new roles. You can designate a second-line/reserve general cruiser role for Constellations to fulfil, to reflect that they are no longer your preferred cruiser role (the Connie-B is now, and the Renaissance will be) and why, if things cool down, they should remain in service.
Honestly I'd argue for not trying to invent a role for the Constellation-A lives in, but we may want to invent a "reserve cruiser" role that a notional Constellation-B refit can occupy some time around 2335-40, IF we never need to retire the ships, which we probably will at some point. Or for that matter if we do retire them but want to keep them in mothballs for an emergency.
out of curiosity, and this is targeted at the ship build planning guys, do we have any hope of making the council objectives we currently have?
Federation Council Objectives:
200 Science by 2321 [Currently 124]
250 Defence by 2321 [Currently 137]
I think we established earlier that the proposed Pacifist-Refit Constellation would be out preferred garrison ship, regardless whether we classify it as a cruiser or frigate.
By and large, my advice with the roles has always been to make roles to express what you need and/or want. I'll operate based on what is in the roles, after all, so this isn't the area that people should try to play mechanics shenanigans with.Well, if we need to invent that role to get that refit as an option again, let's do it. If we don't need to invent a role to get that refit as an option, let's not.
If by "established" you mean that some posters said so and no one else felt it was worthwhile to argue with you. No one took a vote or anything, and I don't really want them as my preferred garrison ship. I might be willing to refit the existing ones that way, but I'd never build a new one.
Clever people, those xenopsychologists!Sorry, we won't be funding your new design project, but hey! The Vulcans have been handing out free Docana plushies!"
[Admiral Sousa wanders away happy because Docana plushie]
Stesk: "Our xenopsychologist associates at the Science Academy predicted this would work."
Okay, but what people are pointing out is that the roles don't play well with refit ships because with refits, we either don't know whether the ship fulfills various arbitrary 'frame' requirements since frames were not a thing when those ships' stats were released... Or if we do know, we can't do anything about it. Furthermore, we don't have control over refits until we're doing refits to ships designed using the existing system, as far as I can tell.By and large, my advice with the roles has always been to make roles to express what you need and/or want. I'll operate based on what is in the roles, after all, so this isn't the area that people should try to play mechanics shenanigans with.