Also, the ships that (as @Godwinson said) are able to reach a significant fraction of lightspeed at impulse are probably only able to do so because their impulse engines are annihilation powered. A fusion powered ship will probably be much slower at impulse for the same reason that it is much slower at warp. Whether or not "slower" is still "fast enough to turn your ship into a KKV," I don't know, but there's at least the possibility that it isn't.

I do kind of want to write an omake now about how the Federation is using Kadeshi manufacturing techniques. I can imagine that something like @Gavinfoxx 's drone ship swarm is being used for industrial or defensive purposes by United Earth, the Amarki Confederacy, and the other member states who had the most interaction with the Kadeshi.
 
If the engine's powerful enough to reach orbit it's powerful enough to turn a ship into a KKV. The energy requirements for space travel are rather impressive.
 
If the engine's powerful enough to reach orbit it's powerful enough to turn a ship into a KKV. The energy requirements for space travel are rather impressive.

Does that extend to modern space shuttles? I'm not saying it doesn't, I just don't know myself.

You don't think that Kadeshi engineering is the secret reward for the Stargazer making her way safely home to Earth?

I think the Kadeshi would be total assholes to not share their tech with us after everything we did for them. They have not been characterized as total assholes, so we can probably assume that they did in fact share their tech with us.
 
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Does that extend to modern space shuttles? I'm not saying it doesn't, I just don't know myself.

Yes. Not a hugely impressive one, but if you can reach orbit, you can deorbit yourself onto something, and that something will probably not survive it. The velocities involved in simple orbits are more than enough to make for impressive weapons.
 
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So I'm confused about something. Tellarite State Forces are listed as one of the supporters of the war, but their ships are nowhere to be found in the list provided.



See, there are the Tellarites.



But the ship list has not a single Tellarite ship. We know Vulcan High Command is giving us the go-slow, but where are the Tellarite ships? I know our "Advice" vote asked for them and the Andorians to do interior patrols, but the Andorians aren't appearing at all while the Tellarite economy and war support are being tracked. I would have assumed this meant them sending ships.
You didn't ask to deploy Tellarite ships on the attack, so I didn't add them to that list.
 
You didn't ask to deploy Tellarite ships on the attack, so I didn't add them to that list.

Maybe we should add another task force, largely comprised of those tellarite ships, to guard the border in case any Licori ships manage to slip past our interdiction force? This would normally be paranoid, but we've seen that all it takes is one, very small, Licori ship to take out a solar system, so the extra layer of defense might be justified in this case.
 
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I have to say I'm actually quite nervous about this war.

Mostly because we have no idea what to expect.

MOO: We understood it through historical contexts.
GBZ: Kind of strategy game style.
ACE: I have no idea.

I don't know if our forces are good enough to break a Licori orbital defense grid. I don't know if they're going to sortie against TF1 or TF2 and in what force. I don't know to what degree mentats are going to be used against us. I don't know to what degree independent mentats are going to occur outside of the war. I don't know what our logistics look like. I don't know the probable Cardassian reaction. Maybe the Enterprise and Sarek should both be on patrol? Maybe our general taskforce needs to be a 40C or 50C formation instead of two 30C formations, in order to resist interception attempts? Maybe we should have made two forces like TF3 and just made the objective to smash orbitals?

The first thing we need to grab under the SOE is a scouting runabout squadron. I'd also take any intel-related commander bonuses if they were a decent choice otherwise.
 
Yes. Not a hugely impressive one, but if you can reach orbit, you can deorbit yourself onto something, and that something will probably not survive it. The velocities involved in simple orbits are more than enough to make for impressive weapons.

Actually, no.

While the velocities are impressive, the shuttle will not survive any descent course that actually preserves that velocity. You can fly into something at the speed of the average plane, or you can break up and be fancy fireworks.
 
I have to say I'm actually quite nervous about this war.

Mostly because we have no idea what to expect.

MOO: We understood it through historical contexts.
GBZ: Kind of strategy game style.
ACE: I have no idea.

I don't know if our forces are good enough to break a Licori orbital defense grid. I don't know if they're going to sortie against TF1 or TF2 and in what force. I don't know to what degree mentats are going to be used against us. I don't know to what degree independent mentats are going to occur outside of the war. I don't know what our logistics look like. I don't know the probable Cardassian reaction. Maybe the Enterprise and Sarek should both be on patrol? Maybe our general taskforce needs to be a 40C or 50C formation instead of two 30C formations, in order to resist interception attempts? Maybe we should have made two forces like TF3 and just made the objective to smash orbitals?

The first thing we need to grab under the SOE is a scouting runabout squadron. I'd also take any intel-related commander bonuses if they were a decent choice otherwise.
Yep. We have... guesses, speculation, a few diplomatic or intelligence reports scattered over a few scant years. We know they're dangerous, but only in the vaguest sense, with many questions unanswered. Far more than Herald of the Heavens, perhaps even more than Ghosts and Whispers, this storyline is going to be full of risks and surprises, no matter how it goes. Perhaps the most surprising outcome would be a clean conventional win ending satisfactory to all involved.
 
Actually, no.

While the velocities are impressive, the shuttle will not survive any descent course that actually preserves that velocity. You can fly into something at the speed of the average plane, or you can break up and be fancy fireworks.

Even just the parts that'd most likely survive like the engine section are more than enough to make a mess of something.
 
Activity time, kids! Dikhed only has so much fuel, and he needs to get to the big, shiny star! What's the shortest course you can plot for him while minimizing his exposure to detection?
Go south, then go west. He only skirts past Andorian space and one part of Tellarite space. :V
 
Those are supposed to represent task forces with detection radii. The star is probably the Gaen or Betazoid sun.

The "Andorian" is a task force commanded by Nash. This may or may not change your decision.
I like it.

Enterprise, gleefully, to small craft:

"Oh, you think 'Look out, I've got mad science and I'm not afraid to use it!' is scary? That's cute. You're adorable. Let's play..."

[We have got to put Nash on the Enterprise. Somehow. Even if we fail in the push to get Renaissance assigned to the same task force with her]
 
Those are supposed to represent task forces with detection radii. The star is probably the Gaen or Betazoid sun.

The "Andorian" is a task force commanded by Nash. This may or may not change your decision.
The other option is to go west, then south, skirting around the edges of those two forces in the way. Nash is too dangerous. :V
 
A triangular saucer, a secondary section behind it that looks like a rounded box, complete with scoop-like deflector dish on the bottom, and a pair of nacelles located upward and to the sides of the secondary section via wing-like pylons? It would vaguely resemble a "Y" shape from above.
 
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