I could see promoting Sulu to Admiral of SF Ops then moving him to Admiral of Starfleet when Sousa retires. Then we promote Uhura to Admiral SF Ops.

I still think Ixira should be our first major target in Licori space. They are first in producing mentats and don't have a starbase so it should be an easier fight. Then we can move to Gesseria (2nd in mentats, still no starbase) and then see if we can make peace, switch to commerce raiding or need to take their other colonies.
 
So if the current plan wins, in Q1 Starfleet Licori War forces will muster:
  • 6 Excelsiors = 10 + 8 + 24 = 42C; 9 + 8 + 20 = 37S
  • 1 Renaissance = 5C, 3S
  • 2 Constitution-B = 10C, 6S
  • 4 Centaur-As = 12C, 12S
  • 3 Mirandas = 9C, 3S
  • 4 Oberths = 3C + 3 C = 6C; 7S + 15S = 22S
  • Total = 84 C, 83S
So what can we expect from everyone else? Let's say we get ~1/2 member fleets from United Earth, Rigel, and Gaeni, and 1/3 from Betazed and Vulcan.

United Earth (1/2 commitment)
  • 2 Miranda-As
  • 1 Centaur-A
  • 1 Constellation
  • 1 Excelsior
  • Total = 18C, 14S
Rigel (1/2 commitment)
  • 1x Old Cutter C2 H1 L2, S3
  • 3x Cutter C2 H1 L2, S4
  • 2x Turtleship C4 H5 L5, S4
  • 1x Megatortoise C6 H8 L9, S4
  • Total = 22C, 27S
Gaeni (1/2 commitment)
  • 1x Tech-Skiff C2 H1 L2, S2
  • 2x Tech-Frigate C2 H2 L3, S3
  • 3x Tech-Cruiser C4 H3 L6, S5
  • Total = 18C, 23S
Vulcan (1/3 commitment)
  • 1x Oberth C1 H1 L2, S5
  • 2x Miranda-A C3 H2 L3, S2
  • 1x Centaur-A C3 H2 L3, S3
  • 1 x Constellation C3 H2 L2, S2
  • Total = 13C, 14S
Betazoid (1/3 commitment)
  • 2x Patroller C2 H1 L2, S1
  • 1x Centaur-A C3 H2 L3, S3
  • 1x Cruiser C3 H3 L3, S2
  • Total = 10C, 7S
Total Federation forces = ~165C

Of course, the enemy has the advantages of fortified emplacements, outposts, minefields, torpedo banks, etc that may make them quite the hard target indeed.
 
Well, this is speculation, but it seems to me that they replace advanced computers, the kind that can do analysis or complex calculation. Simple computers that can only execute instructions could exist, like control systems but not, say, a navigational computer. And it may also be the case the the Acadian houses already restrict mentat creation to only the most necessary, with the divisions in use among the houses being what they consider necessary. If the standard is whether a ship or facility requires a full-on "computer core", for example, we might be only dealing with a thousand or so mentats under control and two or three thousand total. And only a tiny fraction of those mentats are doing horrific things like subspace strings and supernovae. How many scientists on Earth do we have who are working on a project that, if they took it in insane directions, blow up a city? Sounds like a lot right? But in comparison to the total number of scientists? It's not even a hundredth of a percent.

Do you suppose the Technician crew on Licori ships are all Mentats?
 
Not that it matter, since nobody actually MADE a different plan to yours, but here's a tally anyways!

Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 1580 | Sufficient Velocity
##### NetTally 1.7.4
Task: DISTRO
[X][DISTRO] Plan Maximum Licori Force
No. of Votes: 14
Total No. of Voters: 14
 
I should write an omake of the ked paddah watching this force trickle in. It's on thing to hear about a massive super power, it's another for them to show up with a massive task force and apologize that it's all they could muster with so much of their fleet tied up on the opposite side of their territory.
 
I'm actually rather worried about the size of the force we're committing here.

If I was a Cardassian and I realized just how much of the Federation military is currently on the other side of their space? "Now's the moment!" would be my fist thought.

Granted, recent developments in the GBZ might convince them that even distracted the Federation is not a foe they want to tangle with - certainly Starfleet has demonstrated to them that they're not to be taken lightly. Still, the Licori war must be won swiftly if we don't want to present too much of a vulnerability.
 
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I'm actually rather worried about the size of the force we're committing here.

If I was a Cardassian and I realized just how much of the Federation military is currently on the other side of their space? "Now's the moment!" would be my fist thought.

Granted, recent developments in the GBZ might convince them that even distracted the Federation is not a foe they want to tangle with - certainly Starfleet has demonstrated to them that they're not to be taken lightly. Still, the Licori war must be won swiftly if we don't want to present too much of a vulnerability.

Military might that they didn't even know existed. If they had eyes on scene to witness how much tonnage the Feds can put forwards when they actually feel threatened, they'd be inclined to keep the 'war' confined to the Gabriel Sector.
 
Now, if only we could deal with those damn bees, the space elves, the snakes, and the cats the Federation would be vulnerable!
What makes you think they can't? Or at least they might believe they could. The Cardassians and their clients have considerable forces at their disposal.

Granted, it would be far from onesided. But still, if the Federation was just the "bees, space elves, the snakes and the cats" then the Ashalla pact would be more militarily powerful. You do recall those (by now outdated) forces estimates placing them somewhere around 500-550 C, right?

I'm not saying committing this heavily is a mistake, I actually think it's the right choice in this case. But we need to be aware that we can't maintain this effort for very long.
 
I should write an omake of the ked paddah watching this force trickle in. It's on thing to hear about a massive super power, it's another for them to show up with a massive task force and apologize that it's all they could muster with so much of their fleet tied up on the opposite side of their territory.
And then to find out that they diverted hardly any of their capital ships -- those are too busy exploring!
 
What makes you think they can't? Or at least they might believe they could. The Cardassians and their clients have considerable forces at their disposal.

Granted, it would be far from onesided. But still, if the Federation was just the "bees, space elves, the snakes and the cats" then the Ashalla pact would be more militarily powerful. You do recall those (by now outdated) forces estimates placing them somewhere around 500-550 C, right?

I'm not saying committing this heavily is a mistake, I actually think it's the right choice in this case. But we need to be aware that we can't maintain this effort for very long.

The spinward affiliates and members have 379 Combat.
The main thing this move has done is eliminated Starfleet's operational reserve. We're operating about 63C worth of ships in the spinward sectors right now, plus the remaining EC. Granted, there is a lot of power currently under repair. Overall, we can probably count on equaling a Cardassian full muster of all clients by declaring an immediate State of Emergency in the case of war.

We also destroyed all the fleets that the Sydraxians could commit to a war.
 
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If I was a Cardassian and I realized just how much of the Federation military is currently on the other side of their space? "Now's the moment!" would be my fist thought.

To be fair, the majority of it was already on the other side of Federation space! The real trouble begins when it's damaged in battle. We've already seen how even a fight that ends in victory can have ships out of action for a half year or more.

The big thing we need the Rear Admiral in charge to do is make sure they have as much local superiority as possible in all fights. It's not just a a matter of winning (though obviously we want to win). We need to win each battle so thoroughly that most/all our ships make it through battle with no damage other than shield burn-through. That means coming into fights with twice the enemy's force or more.

We likely have enough ships to do it. The issue becomes out-maneuvering enemy commanders, and that's where we need a commander who has a genius for that sort of thing.
 
We are actually ok for the moment force wise. Between all of our members and affiliates who will be unengaged in the war with the Licori, we actually still have slightly more combat strength than the Ashalla pact. (so long as you don't expect much more from the Caldonians, Risans, and Orions than patrolling our own space)

That is only if they declare war on us though, since that's the only way to invoke our defensive pact with our affiliates.
 
We have force estimates about the Cardassians. You can bet they have them about us. And since we're an open society and they're not, theirs are probably considerably more detailed.

They absolutely do know. I'd bet our next academy expansion on it.

Eh, you're mostly right but probably a little wrong. I think the Cardassians likely have an excellent handle on Starfleet strength, but the exact composition and strength of all the member fleets is likely fuzzier to them. Member fleets don't get as much public discussion and attention, and for stuff that you can't get with the the equivalent of a google search, the isolation of Cardassian from out information networks becomes much more relevant.

It kind of has to be RADM T'Lorel, doesn't it? Local superiority and force preservation was exactly what her maneuvers in Ghosts and Whispers were about.

Indeed. In the Gabriel Expanse, we need aggression. Here we need control.
 
Here's a proposed Starfleet distribution.

I am ... dissatisfied with the proposed fleet deployment, but I can't suggest an alternative.

Or rather, I can: Same plan, except keep Excelsiors in KBZ and RBZ, since the last month has proven how critical it is to catch any Romulan and Klingon underhandedness that involves crossing into such sectors.

The problem is, the Excelsiors are our best assets in the upcoming Licori war, far more so than their role of flagships in the GBZ. 6+ Excelsiors may seem like overkill, but it's actually one of the best possible uses out of them - fighting against an enemy that will try to super-science the shit out of us.

I also wish we could send something up to the GBZ for a Q4 surge, since I anticipate further attrition. But it doesn't look possible.



Development - that near-core collapse would have made our industrial heartland untenable, that's intolerable.

I'm actually surprised that the development party was unanimous here. The Apiata have two development Councillors, and I'd expect them to be opposed to the war. Because it wouldn't touch their "heartland" and it would distract from the GBZ campaign, which is something they do care very much for.

However, it is important to bear in mind that this war enjoys limited popularity, especially in those areas where the Pacifist vote is strong. It will be the job of both the UFP Council, and of Starfleet, to manage the support for the war.

So, my first reaction to this is that we should consider keeping the Vulcan and Betazoid forces in the backseat, either covering garrisons or interdicting mentats in the LBZ. We'll see what the options are next update.

At the point the ultimatum is issued, starting with Q4.M1, a pre-war State of Emergency will be in effect to allow for overt preparation.

I'm of two minds here.

The good news: All the allied polities have some time to recover from the recent battles and prepare for the upcoming conflict.

Starfleet, in particular, would've been in an even tighter bind if it had to start the Licori war immediately, since we're still anticipating a major battle in the GBZ this coming month. Something that can throw our fleet deployment plans into disarray, as a defeat could lead to the hard decision of withdrawing from the GBZ or reinforcing it, while the Licori war saps the rest of our attention.

The bad news: All the enemy polities have some time to recover from the recent battles and prepare for the upcoming conflict.

A one quarter delay from war declaration to operations gives plenty of time for the Licori to double down on whatever MAD solution they could have as a fallback, or worse. Possibly more troubling, the Cardassians and Klingons and Romulans may take advantage of our distraction and now have a timetable to plan around.
 
2314.Q3 - Licori Council Session 3
2314.Q3

You settle in to review the compiled list of ships that will make up the offensive against the Licori. The remaining Member World ships will handle the defensive half of the battle. Starfleet will lead them far from home to strange stars and stranger terrors, an offensive not into plunder-laden lands but into the minds of madness. This will be difficult, you have such fine margins to work with. Will the population bear to see the blood of their sons and daughters flash freeze in the orbits of Morshadd, of Gammon, and Calamar? You know the threat is real, but conveying that to a comfortable populace is not easy.

You must prove the truth that Starfleet takes only the best and the brightest, because only the best and the brightest can walk the knife's edge between expediently defeating the foe while also prudently protecting your force.

===================================

Current War Support:
United Earth SPA - 150pt
Vulcan High Command - 50pt
Tellarite State Force - 150pt
Betazed Defence Forces - 50pt
Rigel Defence Force - 100pt
IT of Gaen - 150pt

War Weariness increases with:
Battles
Casualties
Time
Resource Requests
Economic Policy changes
Failing set objectives

War Support increases with:
Some victories
Achieving set objectives
Releasing resources

Councillors
UESPA - 3 Dev, 2 Exp, 1 Pac, 1 Haw
VHC - 1 Dev, 5 Pac
TSF - 3 Dev, 1 Pac, 1 Haw
BDF - 2 Pac
RDF - 4 Merc

===================================

Current Economic Settings:
United Earth SPA - Peacetime
Vulcan High Command - Pacifist
Tellarite State Force - Peacetime
Betazed Defence Forces - Pacifist
Andorian Guard - Peacetime
Rigel Defence Force - Peacetime
IT of Gaen - Wartime Economy
Honiani - Peacetime
Laio - Peacetime

Levels of Mobilisation
Pacifist - 75% of normal income, 100% of normal build
Peacetime - 100% of normal income, 100% of normal build time, no stockpile opening
Early - 125% of normal income, -1Qtr build time, open 25% of stockpile
Limited - 150% of normal income, -2Qtr build time, open full stockpile
Wartime - 200% of normal income, -25% build time, post-war economic slump,
Total - 250% of normal income, -50% build time, post-war economic crash,

There are maximum time-frames that a wartime economy can be maintained without income dropping again.

===================================

Explorers & Capital Ships
USS Enterprise, Excelsior-class, NCC-1701-B
USS Sarek, Excelsior-class, NCC-2004
USS Endurance, Excelsior-class, NCC-2007
USS Excelsior, Excelsior-class, NCC-2000
USS Thirishar, Excelsior-class, NCC-2011
UES Liberty, Excelsior-class, NCC-2017
RDS Yagad-Tich, Megatortoise-class, NCC-2901


Cruisers
USS Renaissance, Renaissance-class, NCC-2601
USS Lexington, Constitution-B-class, NCC-1741
USS Hood, Constitution-B-class, NCC-1742
UES Jupiter, Constellation-class, NCC-1813
BDS Radlawxa, Patrol Cruiser-class, NCC-2501
RDS Hadabat, Turtleship-class, NCC-2903
RDS Monsad, Turtleship-class, NCC-2904
RDS Pagatat, Turtleship-class, NCC-2907


Frigates
USS Svai, Miranda-class, NCC-1658
USS Calypso, Miranda-class, NCC-1632
USS Thunderhead, Miranda-class, NCC-1656
USS Winterwind, Centaur-A-class, NCC-2104
USS Lightning, Centaur-A-class, NCC- 2105
USS Blizzard, Centaur-A-class, NCC-2108
USS Gale, Centaur-A-class, NCC-2106
USS Torbriel, Oberth-class, NCC-1511
USS Hawking, Oberth-class, NCC-1509
USS Inspire, Oberth-class, NCC-1510
USS T'Mir, Oberth-class, NCC-1507
UES Calgary, Miranda-A-class, NCC-1903
UES Shanghai, Miranda-A-class, NCC-1904
UES Yorkshire, Miranda-A-class, NCC-2109
RDS Oda-Gach-3, Oda-Gach-class Cutter, NCC-3005
RDS Oda-Gach-4, Oda-Gach-class Cutter, NCC-3006
RDS Oda-Gach-5, Oda-Gach-class Cutter, NCC-3007
BDS Harmony, Centaur-A-class, NCC-2120
BDS Astute, Patroller-class, NCC-2507
BDS Assist, Patroller-class, NCC-2508


Vulcan High Command is giving you the go-slow owing to low support for the war, and their contribution is yet to be announced.

===================================

As per the advice submitted to the President:
[ ][TF] Split your fleet into Task Forces

[ ][VATAIL] Appoint the new Tailward Theatre Vice Admiral
This will be the first appointee of the new Starfleet Operations structure, and will have considerable political and diplomatic control over the developing battle force. For the moment they will still report to Vice Admiral Uhura as she continues to put her reforms into place. (Uhura has basically spent a year in the job, looked at the situation, and realised there was no way that an Ops system designed to handle four tightly clustered sectors was going to work anymore. The comms specialist declares that the comms must flow.

[ ][VASPIN] Appoint the new Spinward Theatre Vice Admiral

[ ][VACENT] Appoint the new Central Theatre Vice Admiral

[ ][VALOG] Appoint the new Logistics Command Vice Admiral

Rear Admiral T'Faer
Current Posting: Commander, Starbase 9 [Lapycorias]
Rule-Abiding: High
Aggression: Low
Nerve: Medium
Diplomacy: Medium
Politics: Low

Rear Admiral Sotak
Current Posting: Commander, Starbase 2 [Vulcan]
Rule-Abiding: High
Aggression: Low
Nerve: Medium
Diplomacy: High
Politics: Medium
The longserving commander of Starbase 2 in Vulcan, Rear Admiral Sotak is a solid and talented commander. He had considerable diplomatic experience as a Captain and Commodore.

Rear Admiral Ikitha zh'Bessash
Current Posting: Commander, Starbase 5 [Amarkia]
Rule-Abiding: Medium
Aggression: High
Nerve: Medium
Diplomacy: Medium
Politics: Low

Rear Admiral Rachel Ainsworth
Current Posting: Gabriel Border Zone Fleet Commander
Rule-Abiding: Medium
Aggression: High
Nerve: Medium
Diplomacy: Low
Politics: Medium

Rear Admiral John Harriman
Current Posting: Director, Starfleet Theory Command, Starfleet Tactical Command
Rule-Abiding: High
Aggression: Medium
Nerve: Medium
Diplomacy: Medium
Politics: Low

Rear Admiral Laura Mendoza
Current Posting: Deputy Chief of Staff, Starfleet Command
Rule-Abiding: Medium
Aggression: Low
Nerve: Medium
Diplomacy: Medium
Politics: High

Rear Admiral Waafrinch Iorin Skef
Current Posting: Commander, Starbase 4 [Tellar Prime]
Rule-Abiding: Low
Aggression: Medium
Nerve: High
Diplomacy: Low
Politics: High

Rear Admiral Pathe Lathriss
Current Posting: Independent Research
Rule-Abiding: Medium
Aggression: High
Nerve: High
Diplomacy: Medium
Politics: Low

Rear Admiral April Wu
Current Posting: Director, Starfleet Communications Command
Rule-Abiding: High
Aggression: Low
Nerve: Low
Diplomacy: Medium
Politics: High

Rear Admiral Anyth sh'Nathriq
Current Posting: Administrator, Operations Mission Control
Rule-Abiding: High
Aggression: Medium
Nerve: High
Diplomacy: Low
Politics: Medium

Rear Admiral Viraan zh'Dohlen
Current Posting: Commander, Starfleet Explorer Corps
Rule-Abiding: Low
Aggression: Medium
Nerve: High
Diplomacy: High
Politics: Medium

Rear Admiral Clarg Aghluk
Current Posting: Director, Starfleet Drafting Command
Rule-Abiding: Medium
Aggression: Medium
Nerve: Medium
Diplomacy: Low
Politics: High
 
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It's a diplomatic and political job. I'm inclined to pick Sotak. There will be a RADM commanding our actual forces. e: For the Tailward sector.

e: Oneiros, I don't suppose we can get more candidates? We have three slots to fill, this is remarkably few for that many slots.
 
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