So is the passives coming from Sixiang's Everchanging Moonlight Promenade and Awoken Dreamers Brush passives stack with each other and go to Ling Qi's stats or is it exclusive to Sixiang?
Sixiang
+ .2 Multiplier to Music, Moon Art cultivation
+ .2 Multiplier to Wind Art Cultivation
+5 Bonus to Music, Dance, and Art
+10 To Hit of Music & Dance and Wind Arts
+5 to Presence
I see, i though that the difference was an intended feature.
So that up to date arts in each cultivation level were a little more beneficial for a more organic step by step growth, compared to dumbly focus on raw cultivation as high as possible and then work on Arts.
I'm starting to wish the "reroll on 1" would apply here too...
I feel like i'm missing something here, why are we getting only 25% of the overflow ?
Huh, i was expecting a more focused passive growth from SES, doubling down on the initial stats (+10 to Resist & Spiritual Armor) rather than adding new unrelated ones...
Scratch that, after looking a bit more at the differences between both arts at level 1 and level 4, all i can say is that their growth feel underwhelming. Idk if it's due to the arts quality, or because of how fast we raised them (hence, not forcing ling qi to use the incomplete arts to show what's wrong with them, nor force yrsillar to write down each level up) but the Sect's Library Arts seem pretty damn weak to me... They feel barely stronger than AM.
Maybe i was having too much expectations from them, but it's clear these are merely stop-gaps, ones of rather limited scope, we can't build anything decent on these.
[x] Began to sing a more coherent song that echoed her own
Our weapon's Qi drain has been shown to be effectively meaningless, i'd rather not invest into it anymore than what's already been done, whereas it's damage, or rather the damage increase due to our flying sword, has been rather... sub-par.
[edit] now to read the half dozen pages of forum responses...
So Yrs has stated that he is probably going tweak the arts in response to some of the discussions had around them so they might change pretty soon. We will see what happens but they might get a boost soon.
I see, i though that the difference was an intended feature.
So that up to date arts in each cultivation level were a little more beneficial for a more organic step by step growth, compared to dumbly focus on raw cultivation as high as possible and then work on Arts.
The point is that allowing our massive art multipliers to throw huge overflow into spiritual like that wouldn't make sense. Fluffwise the basic idea behind overflow would be that "we still had some time left after finishing this, and so spent it on spiritual cultivation or something because Ling Qi never sleeps". However, half an action of FSS will produce far more successes than half an action of spiritual, so they can't be directly transferred into each other.
Alright, It's too bad we can't share the bonus passives they're having....On the other hand, thanks god I don't have to worry about inputting all those passives into the attributes.
The point is that allowing our massive art multipliers to throw huge overflow into spiritual like that wouldn't make sense. Fluffwise the basic idea behind overflow would be that "we still had some time left after finishing this, and so spent it on spiritual cultivation or something because Ling Qi never sleeps". However, half an action of FSS will produce far more successes than half an action of spiritual, so they can't be directly transferred into each other.
I was taking the Doylist pov.
Massive art multiplier directly inducing huge overflows would encourage a cultivator to cap all his skills everytime he/she levels up to a new (raw) cultivation level.
Massively reduced overflow encourages a cultivator to focus on raw cultivation, and only once s/he knows s/he can use all the successes without overflow (or mastering the art directly will s/he train into Arts.
The former encourages what i see as organic growth: (raw) Cultivate to a new level, then consolidate your Arts to be up to par to your new level.
The latter encourages long time planning where the cultivator spend most of his/her time with sub-par Arts.
Considering the system has the you need this many insights to go beyond green X, I think the former is the intended path.
Except the insight requirements, as you note, already provide that incentive (as well as the limited returns we get on spending more than 4 AP on a thing).
10 Years Later
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Chin Yan panted as he balanced on the ancient wood that tilted precariously over a valley. His argent disciple clothes hanging loosely off of his frame as the soft breeze slipped through the rents and tears that made his clothes look like rags. Disturbing that black steel bear had not been the smartest choice he had made and running through the treetops had ruined the clothes he brought. For now though he should be safe having not heard the bears roar in the last hour. As he gazed over the valley his thoughts turned away from his mistakes to the valley before him. The glare from the sun forced him to squint as he continued his quest to gain advantages over his year mates. The glimmering of the stream promised him a refreshing drink and the old growth trees tilting over the valley provided a great deal of shade along the edge. Nothing so far seemed interesting or likely to provide a hidden edge. Nevertheless his instincts screamed at him that this valley was the breakthrough he needed. Leaping from tilted tree to tilted tree he began to notice strange things about the valley. For one it was as if something had lifted a perfect circle out of the ground and all the trees growing inside the valley were much younger than the ones surrounding the valley. With the qi circulating in his eyes Chin Yan could see that this valley was far newer than anything else in the area. He felt it in his bones, this spot could be a be a big break for him. It was far away from the mountain so he should be safe from the chaos that had erupted last week when the truce ended. Pan Jie's dream of surpassing the government made by Cai Renxiang was getting decimated and Chin Yan wanted as much space between him and the roving bands of older students dueling anyone even suspected of helping Pan Jie.
As Chin Yan's dark thoughts started to curse Pan Jie and the trouble he was bringing to the outer sect his eyes caught the first sight of civilization in this valley. Three squat stone pillars stood vigilant in what seemed to be the deepest section, barely visible through the trees. There seemed an almost ominous air to those pillar, as if they chained down some terrible curse. Excitement burned in his chest though as Chin Yan slowly worked his way across the valley. This was his chance! His chance to prove that a commoner like him could rise above nobles! That excitement slowly soured as he crept closer and closer to the pillars. There appeared to be nothing here. No great locus of qi to be found. No glimmering treasure hidden between these pillars. No advantage to be gained. Chin Yan looked glumly about the clearing. A crack in the earth was the only thing here. He could see nothing in that abyss and felt no locus of qi hiding down in that darkness. With an explosive sigh Chin Yan started searching for a good way to climb down the hole. He had not outrun a black steel bear just to turn around at a little hole in the earth, dammit! There must be something here or the pillars would not have been put here. He would just have to brave some darkness and he would surely find it! Just as he was about to start down the crack a voice as soft as silk interrupted him.
" I can not suggest the action you are about to do."
Chin Yan's eyes flashed towards the voice and he saw a beautiful lady standing by him. With a pale green dress and pale blue hair she held an exquisite air about her. Her graceful beauty only marred by the eye patch she wore. However it was not her beauty that had Chin Yan's heart in his throat, it was the power that he was now feeling creeping up on him. Like someone with infinite hands slowly pulling him apart to see what made him work. He knew for a fact that whoever stood gazing at him was a mountain to his mole hill. As his heart pounded he stood up and bowed low. With his stomach curdling Chin Yan stammered out a greeting.
"This junior brother greats senior sister. I hop..hope that I haven't caused any annoyance to senior sister."
"You have caused no annoyance junior brother. I am simply warning you since I see you have not made the necessary preparations for exploring the twisting caverns beneath us."
Some primal part of Chin Yan's mind decided that he was now going to die as the words to his question tumbled out of his mouth.
"M..M..May I ask senior sister what steps I should have taken before adventuring down this crevice?"
With a voice of silk his senior sister decided to answer him.
"The most important thing is a source of clean air. The air below is poisonous and you will need to supply your own either through pills or formations. Next you will need the ability to see. Either an art to pierce the darkness or a form of light."
A whisper was all Chin Yan could manage for his thanks.
"My thanks senior sister for your warning and advice."
A soft hum surrounded him as his senior sister stood there apparently thinking. Chin Yan remained bowed with his muscles trying their best to snap with tension as he awaited the next action of his Senior Sister. When that soft voice spoke again it filled Chin Yan with hope that he had found his lucky break.
"As a red soul I would suggest not going past the first level. After the first level the creatures get far more aggressive and stronger. If we happen to see each other down in those caverns I would be willing to give some small advice on combat down there and the uses for the materials you would find."
With those words she vanished along with the power suffocating him. Chin Yan stayed bowed for several seconds to ensure that his Senior Sister had indeed left. As he straightened he grew determined to explore the caverns that were apparently below his feet. He would need to brave the combat of the outer sect first but if he could get advice from such a powerful Senior Sister it would all be worth it.
I was taking the Doylist pov.
Massive art multiplier directly inducing huge overflows would encourage a cultivator to cap all his skills everytime he/she levels up to a new (raw) cultivation level.
Massively reduced overflow encourages a cultivator to focus on raw cultivation, and only once s/he knows s/he can use all the successes without overflow (or mastering the art directly will s/he train into Arts.
The former encourages what i see as organic growth: (raw) Cultivate to a new level, then consolidate your Arts to be up to par to your new level.
The latter encourages long time planning where the cultivator spend most of his/her time with sub-par Arts.
The issue is that past a certain point the former will even more strongly encourage just picking up, mastering and overflowing a bunch of tiny red arts instead of doing base cultivation at all. We're not there yet, but that'd be an even bigger issue in terms of the mechanics incentivizing characters to act as they ought.
Send help! I've been staring at the front sheet for the past few hours calculating all the numbers. (Don't know why the hell did I do this to myself)
Health B25
Damage Reductions: H vs Poison & Disease, H vs Fire, F vs. Cold
Qi B35. Minor qi regeneration (hairpiece)
Speed C20-C25 (low light 5)
Initiative B
Stealth B2-B15 (Darkness 5, Night 3, Stealth gear 5); +30 once per turn; -5 to perception; -10-40 to tracking; Stellar Shadow Tools
Combat Perception B; +30 to perception once per turn
Social Perception C25-B5 (Lies&Illusions 10); +30 to perception once per turn
Offense (physical) Archery: Hit C27-B17; Penetration C8-C18 (Wind speciality)
Music doots: Hit B27-A7; Penetration B10-B20 (Cold)
Dance (PLR): Hit C17-B7; Penetration E15-D5
Offense (spiritual)
Music (FVM): Hit A23-A43; Penetration C28-B8
Music (FSS): Hit A23-A43; Penetration B8-B18
All Offense Bonus: +10 to hit/pen on first strike, +10 to hit against unaware targets
Technique
Dispel - (Intelligence D + tech Rank)
Resist - (Resolve C + tech rank) Unqualified Bonuses: SES 15,Equip (anchor) 5
Qualified Bonuses: +15 on darkness arts (Way), +10 on Water and Darkness (FVM), +5 on Music Arts (flute)
Again, Zeqing is being a badass about all this, Hanyi doesn't really want to seperate and grow either, but she also really likes growing. The day Hanyi is kicked off of this mountain is going to be hard on her.
I just had this mental image on how the domains would interact.
Meizhen's would be all Tsundere and emo hissing at everything around it, while Ling Qi!Domain would be all "come here you big dorky fear-thing" and giving it a big hug. Obviously leaving Meizen!Domain all confused, but also unwilling to get out of the fluffy warmth. :lol
It makes sense the Archive arts cost so many meridians though. Part of the issue with quality arts is that not only are they more effective and potent, they are also more efficient as well. So a lower quality art being both less effective and more expensive makes sense to me.
If both were like SES: single meridian type, or maybe 3 identical and 1 of an other type, then the fact that you can condense it down to one (or two) once you master the Art would be a very strong argument for this idea.
Afterall, that would be the cultivator himself literally optimizing the low-quality Art.
Given the mild displeasure regarding our new arts I'd like to point out that now that we have just a bit of breathing room would be a great time to look into custom making arts.
The problem with HDW and social perception techs, I feel, is that it's not in anyway subtle. If you play a music tech it's fairly obvious what you're doing, which kind of defeats the purpose.
Passives, yes. But for techs what you really want is something like a listening art.
Thought about our Domain Weapon
Think about it this way - if our Blade buff us it's only against single opponent that it hits and only for LQ, but if Blade debuff enemy than ALL our allies including our Spiritual Beasts can capitalize on it, LQ is never alone after all.
Don't forget the effectively multiplicative nature of stacking buffs and debuffs.
Also, diminushing returns from focusing on a single one, afterall trying to debuff more armor when the opponent is already naked is useless.
Pretty much this.
I see no reason to further specialize our build against mooks. What we need is to be threatening to powerful enemies, not armies of mooks, the latter ones are already irrelevant as anything more than Qi batteries.
The spelunking adventure pretty much shown all this...
That's entirely untrue.
It whole depends on the number of attack venues AND on the number of opponents. Though as TotallyEvil said, it's always better to kill one opponent asap than to wound multiples enemies at the same time (assuming the same total amount of damage dealt)
And against a single enemy, assuming buffs and debuffs are of the same potency:
- If Ling Qi herself is the sole, or main, source of damage, then buffing Ling Qi is the best option.
- If Ling Qi herself is less than half the source of all damage, then debuff the enemy is the best option.
Right now, when Ling Qi fights, six + zhengui + flying sword (+ skeletton horror ?) do not deal more damage than Ling Qi herself, hence Ling Qi is the main source of damage for the foreseeable future.
Not that I want to discourage you, but Ark and I did that hours ago to send to yrsillar .
If you are interested in being a math nerd though I'd encourage you to get on discord which is where we tend to do most of the math checking.
Health B25
Damage Reductions: H vs Poison & Disease, H vs Fire, F vs. Cold
Qi B35. Minor qi regeneration (hairpiece)
Speed C20-C25 (low light 5)
Initiative B
Stealth B3-B15 (Darkness 5, Night 3, Stealth gear 5); +30 once per turn; -5 to emy. perception (shawl); -10-40 to tracking; Stellar Shadow Tools
Combat Perception C20; +30 to perception once per turn
Social Perception B5-B25 (+½ rank in "our" space); +30 to perception once per turn
Offense (physical) Archery: Hit B2; Penetration C8 (Wind speciality)
Music doots: Hit B27; Penetration B10 (Cold)
Dance (PLR): Hit C17-C19 (Grapple 2); Penetration D5
Offense (spiritual)
Music (FVM): Hit A23; Penetration C28
Music (FSS): Hit A23; Penetration B13
Call to Ending (touch): Hit C28; Penetration NA
All Offense Bonus: +10 to hit/pen on first strike, +5 to hit against unaware targets
Technique
Dispel - (Intelligence D + tech Rank)
Resist - (Resolve C + tech rank) Unqualified Bonuses: SES 15, Equip (anchor) 5
Qualified Bonuses: +5 on darkness arts (Way), +15 on Water and Darkness (FVM), +5 on Music Arts (flute)
Domain Weapon
Hit: B25; Penetration: A
Avoid: B5; Armor: B5
Health: (Stamina C, Qi A) = B + Unqualified Bonuses: Way 10, Zhengui 5, SES 10 = B25
Damage Reductions: H vs Poison & Disease, H vs Fire, F vs. Cold
Speed: (Athletics D, Dexterity B) = C + Unqualified Bonuses: Step 15, PLR 5 = C20
Qualified Bonuses: +5 in low light/darkness (SCS)
Initiative: (Dexterity B, Wits C) = C15 + Unqualified Bonuses: Way 5, Step 10 = B
Stealth: (Dexterity B, Stealth C) = C15 + Unqualified Bonuses: Equip 5 (Robes 5) + SCS 10 + Way 2 = B3
Qualified Bonuses: +5 Darkness (SCS), +5 Stealth gear (Band of Occlusion 2, Slippers 3), +3 Night
-5 to enemy perception (Shawl), -10 to scrying (Band of Occlusion)
-10 penalty applied to all attempts to track the user, penalty increases -40 if attempt is made without an activated technique. (SCS)
+30 once per turn
Combat Perception: (Wits C, Perceptiveness C) = C + Unqualified Bonuses: EPC 10, HDW 10 = C20
Qualified Bonuses:
+30 to perception once per turn (EPC)
Social Perception: (Manipulation B, Empathy C) = C15+ Unqualified Bonuses: EPC 10, HDW 10 = B5
Qualified Bonuses: +½ rank when in a space considered "ours" (Way)
+30 to perception once per turn (EPC)
Base Physical Defense
Avoid: (Dexterity B, Sable Grace B) = B + Unqualified Bonuses: Way 3, PLR 5 = B8
Qualified Bonuses: +5 in stealth env. (SCS)
Armor: (Stamina C, Fortitude D) = D10 + Unqualified Bonuses: TRF 10, Equip 25 (Robe 20, Anchor 5) = C25
Qualified Bonuses: +10 vs Sound & Music (FVM), +5 in low light or darkness (Robe), +5 vs poison and disease effects (TRF)
Base Spiritual Defense
Avoid: (Manip B, Fade D) = C + Unqualified Bonuses Way 3, PLR 3, HDW 10 = C16
Qualified Bonuses: +5 in stealth env. (SCS), +2 Band of Occlusion
Armor: (Resolve C, Resilience C) = C + Unqualified Bonuses: FSS 10, SES 10, Equip 25 (Robe 20, Anchor 5) = B15
Qualified Bonuses: +10 vs Sound & Music, +5 in low light or darkness (robe)
Physical Archery (FSA) - NOT EQUIPPED
Hit: (Dexterity B, Archery C) = C15 + Unqualified Bonuses: FSA 5, AC 2, Sixiang 10 = B2
Qualified Bonuses: +5 unaware (SCS), +10 first strike (SCS)
Penetration: (Strength E, Archery C) = D + Unqualified Bonuses: Way 10, FSA 10, AC 5, Equip (Bow) 3 = C8
Qualified Bonuses: +10 first strike (SCS)
Music doots
Hit: (Manipulation B, Woodwind A) = B20 + Unqualified Bonus: AC 2, Equip (flute) 5 = B27
Qualified Bonuses: +5 unaware (SCS), +10 first strike (SCS)
Penetration: (Presence E, Woodwind A) = C + Unqualified Bonus: Way 10, AC 5, Equip (flute) 10, Cold 15 = B10 (Cold)
Qualified Bonuses: +10 first strike (SCS)
This seems very close, but iirc Qi attribute mechanics are somehow different...
How many successes do we actually need to hit A rank ?
Also, iirc C rank is "the average for a cultivator of Ling Qi's level" right ?
Or was it for average random green 1 cultivator ?
If it's the former our already starting to touch A ranks stats makes our stats starting to looking slightly inflated, the latter seem to be a more systemic issue as any green 8 cultivator would be fully decked in all around S or SS stats...
Domain Effect: Allies in a scene with whom Ling Qi has at least four ranks of positive relation receive a one rank bonus to Spiritual Avoid, Armor and Combat Perception(Boosted Rank cannot exceed Ling Qi's), So long as at least one such ally is in the scene with Ling Qi she receives a half rank bonus to resisting or avoiding effects which would induce immobility or helplessness. In addition, when within a space Ling Qi considers to be 'hers' she receives a half rank bonus to Social Perception.
Assuming these calculations are correct, there is a couple of things to note.
First off, 2/3 of these stats are at the C rank. Armor reaches B rank only when there is Low light and is higher against specific types of attacks (sound/poisons). Which means that there is some good work we can do in raising these specific attributes (should we choose too).
However, CDE will grant a +10 to combat perception when we equip it, which will allow our Combat Perception to enter B rank territory. Given that our spiritual avoid and armor both have a skill at D rank (Fade and Fortitude respectively), it will take only some amount of effort to raise them to C, which should help get both of them into B category. The importance of getting these attributes to B is that it means that any one of our 4 dot friends with C or lower in any of the three categories will get the +1 rank. This can pull these stats from middling for our friends into respectable.
As of right now, our domain can raise a friend's stats in these three categories from poor to middling. Which is decent, but raising any of their middling stats to respectable will probably have a bigger impact. Especially if they have some of these stats at C rank already.
Huum, kind of annoying... Genesis gives Qi reduction per spirit. No idea if the bonus will eventually become permanent (as anything else is useless) but if it does it'll help significantly.
Though a eight fold pill wouldn't be remiss right around now ...
The plan did not call for equipping CDE yet, and so it has not yet been equipped.
Although if I'm counting the meridian's correctly, then we should be able to do so if we had so decided. Might have been a miscommunication regarding meridian requirements for arts.