Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
It's gonna get downgraded soon with the removal of FZ and AS, but I don't think our Speed should be that low.

Also, is there a reason we're keeping AC when we're removing both AM and AS?
Don't worry about our attributes. The front page hasn't been updated yet.

Yeah, we have the meridians for it for the moment, and its multi-attack bonus at least is kinda useful.
 
1) Assume both options are balanced.
2) One is geared towards pure damage in a smaller set of enemies, the other is multiple debuff effects on a gigantic area (assuming @yrsillar didn't mean for it to be only those the sword hits too).
3) It logically follows the highly specialized one is enormously better at doing what we need it to do: take people down.

This "if a debuff penalizes by the same measure a buff boosts, the debuff is universally better" has been noted a long time ago, in the previous thread, and dully addressed.
That's assuming that they have different radius of AOE and we didn't know that.
But we do know that Coherent Song enchant only Damaging Arts and only for LQ.
What i am saying is that Coherent Song have more restrictions to its use than Eerie Song.
 
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[X] Began to sing a more coherent song that echoed her own

usually the SMB is fighting other domain weapons which don't have qi
 
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That's assuming that they have different radius of AOE and we didn't know that.
Then the debuff becomes even less appealing as trickle Qi drain is only useful in a huge area, it won't really matter to people we need to actually fight.

And, like said, our issue has never been debuffing people. It's been dealing damage, especially since we dropped archery.

The ability to set a bomb on whoever it hits, that will be set off if we damage them, is incredibly synergistic with our sword's AoE attack. It sets multiple "bombs" at a time.

Hit with an AoE, damage like if it were single-target.

If we are already hitting single target, and let's remember that dueling is a very big deal, we can spike damage sky high without losing other capabilities.
 
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Then the debuff becomes even less appealing as trickle Qi drain is only useful in a huge area, it won't really matter to people we need to actually fight.

And, like said, our issue has never been debuffing people. It's been dealing damage, especially since we dropped archery.

The ability to set a bomb on whoever it hits, that will be set off if we damage them, is incredibly synergistic with our sword's AoE attack. It sets multiple "bombs" at a time.

Hit with an AoE, damage like if it were single-target.

If we are already hitting single target, and let's remember that dueling is a very big deal, we can spike damage sky high without losing other capabilities.
I will say it again and again. This Buff only useful for LQ and only for Damaging Techs. LQ never alone and has Techs that affect enemies without dealing damage. Buff is too restrictive.
You talk about duels? How about Team Battles on inter sect tournament? How about all the times we have allies with us on exploration events? How about Zhengui and maybe Hanui later? I still say Debuff would be more useful and besides Buff only useful us much us our Arts hit, it's echoes after all.
 
Well, keeping our super flying sword as background fluff instead of an actually relevant part of our character is your choice, I suppose.

Because the "debuff" option is simply more of the same, and it has been a truly shameful show so far when it comes to good ol' Singing Mist Blade.

I'm rather happy that we not only get to change it, but to change to exactly what we needed and Ina synergistic manager to boot.
 
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Well, keeping our super flying sword as background fluff instead of an actually relevant part of our character is your choice, I suppose.

Because the "debuff" option is simply more of the same, and it has been a truly shameful show so far when it comes to good ol' Singing Mist Blade.

I'm rather happy that we not only get to change it, but to change to exactly what we needed and Ina synergistic manager to boot.
I would be happy if it was exactly what we need, but is not and more of the same means that we makes useless add ability of our Sword in something actually helpful.
 
So, a little bit more discussion on my end regarding HDW, because I think that there are some really cool things we can do with it. For reference, here is the text of HDW
Potency: Green 2
Potency Growth: Green 3(5)
Max Level 5
Needed Meridians: Head(5)
Current Meridians: Head(Wind), Heart (Music, Wind)
Keywords: Connections, Empathy, Presence, Perceptiveness, Manipulation, Music, Wind, Yang
Experience: 400

There lies a beauty in patterns, of spirits and men alike. This melody exults in the complex dance of winds which brings us weather and the seasons, and in doing, teaches the musician to see and pluck at the lesser patterns and connections in the world around. The harmony reveals the web which connects all things, if the players eyes are but sharp enough to see.

Passives
+10 to Social Perception
+10 to Combat Perception
+10 to Spiritual Hit
+10 to Spiritual Avoid

Spring Breeze Canto: D
Duration: Persistent
This ephemeral melody rings out with the vital curiosity of youth, The melody carries the musician's perception among her listeners, allowing her to clearly hear and see any one of them, regardless of distractions, so long as the songs echoes last.

Summer's Day Rising: D
Duration: Long
This piece, embodying optimism and hope, speaks to the musician's bond with her listeners. Even the tenuous bond of casual acquaintance thrums with new vitality, bolstering allies significantly against spiritual attacks and deceptions. Those of stronger bond are bolstered still further, buoyed by their connection with the musician.

Industrious Labors of Fall: C
Duration: Short
The third piece, which speaks of the labors made in preparation for the long winter ahead, steadies the musicians audience and fills them with determination for the trials ahead. Bolsters the armor, health and Resist of listeners, with greater effects on targets of higher bond.

So first, let's talk about some of the themes here, that are expressed in the art and its techniques. This art seems to be about seasons as well as individuals in communities and how they connect with each other and the seasons. We start off with spring and the curiosity of the youth (looking at everything and everyone), the next stanza is about summer and the hope and optimism that summer brings to a community, third we have fall which incorporates the work needed to prepare both physically and mentally for winter.

Should the pattern hold, then we will have winter being the next stanza. Given that it will be a head meridian, it is most likely going to be an art that enhances our perception. Since this song is pretty positive, so far, it could be that the song expresses the winter side stories that connect the elderly to the young. Tales of the good old days, along with lessons on how to act and behave. Possibly some sort of prediction technique? The more you know of a subject's past actions the better you are able to predict their current actions? Connect the past to the present, like how the seasons are used to tell the passage of time? I'm not sure what connections winter and perception will have and this is my closest guess.

Currently, however, we have a perception technique, a spiritual defense/anti-deceit tech, and then a defensive tech. So, let's talk about the perception tech first!

Spring Breeze Canto allows us to see and hear anyone who can hear us. Not particularly good for subtly and sneaking, but seems very good for determining our allies positions relative to our opponent's. Seeing them and hearing them can allow us to coordinate and make tactical decisions over a wider area than what may otherwise be possible. Additionally, it seems to work fairly well with the third tech of HDW, or Industrious Labors of Fall. All in all, we've known about this for some time and nothing dramatic has changed.

Summer Day's Rising allows us to provide some strong spiritual defense to our listeners as well as helping them avoid deceptions. This will probably be actually helpful for pretty much all of our allies, as we don't really have another group spiritual defense buff (other than our domain, which should stack with this tech very nicely). The counter to deception works nicely when we are facing cultivators or spiritual beasts who try to deceive others about key facts (I'm looking at you Dhartari!). We've known about this for some time, but it's nice that it now has a long duration.

The new tech is interesting as well. Industrious Labors of Fall does three things. Armor, health, and resist for all of the allied listeners. Which is, of course, bolstered by having stronger connections. The only problem, however, is that the duration is "short." Which means that the technique needs to be used carefully, and not to prepare for a fight or to last for the duration of the fight.

An example of this is when Zhengui start tanking some strong hits from a competitor. Activating 'ILF' at that time would give him a couple of turns for better armor, health, and resist so that he could last long enough for the strong hits to end and then begin his healing process. Admittedly TRF does a better job for the purely physical armor and defense, but this technique would be able to stack on top of that. What this means, however, is that we need to know precisely when our allies are under attack and need to get some additional defensive features. This is where Spring Breeze Canto comes in. Since we can see and hear our listeners, we can know when such a buff will be critical in assisting them ward of a particularly dangerous attack.

The more I'm thinking about HDW, the happier I am with what it's doing. It is a strong support art (which I like) and has very strong seasonal themes (which I want Ling Qi to explore).
 
Quick question to those in the know. Right now the inventory shows we have 97 sect points. Is this true or have we already spent 90 points on pills?
 
Quick question to those in the know. Right now the inventory shows we have 97 sect points. Is this true or have we already spent 90 points on pills?
Spent already.

The sword already debuffs and Qi drains, man. It's shit at it.

You do your thing man.
You assumed before that Buff and Debuff are balanced, than why do you think it's still would be shit at debuffs and qi drain? It doesn't make sense.
 
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No wonder we were progressing like a freaking cultivation machine this turn.
Yeah, specifically the Melodic Elixir and the Unwavering Disciple pill. There's even a reference in the chapter!

However, as Ling Qi meditated and played in solitude, in her home and at various cultivation sites, that was not the only progress she made. It came back to the pills she had purchased with her hard earned Sect Points. The Melodic Elixir was responsible for the ease with which she had progressed her musical arts, it's humming energy opening her mind and soul in ways that she had not thought possible, but the other, the Unwavering Discipline pill, took the elemental energies she was cultivating, and drew threads of them into her body. Notes of music flowed through her veins, ital wood qi fortified her flesh and muscles, and wind carried away impurity like smoke. As a result, Ling Qi found her physical cultivation soaring, breaching the line between early and appraisal bronze by the end of her meditations.

Basically, these pills allowed us to cultivate arts really, really easily. Then the Unwavering Disciple pill took all the elemental energy we were cultivating and began directing it safely into our body (a mechanical flat 25 successes for each ap we spent on art cultivation towards physical). All in all, this was the month of music and drugs. The combination of the two proved extremely effective at what we wanted to do.
 
Yeah, specifically the Melodic Elixir and the Unwavering Disciple pill. There's even a reference in the chapter!



Basically, these pills allowed us to cultivate arts really, really easily. Then the Unwavering Disciple pill took all the elemental energy we were cultivating and began directing it safely into our body (a mechanical flat 25 successes for each ap we spent on art cultivation towards physical). All in all, this was the month of music and drugs. The combination of the two proved extremely effective at what we wanted to do.
It's a shame that they don't really enchant each other effects though.:(
 
Ah, I just remember we being a one or two hundred sux short.
Slightly more but you are right.
spiritual cultivation

6 6 3 7 1 9 3 5 1 10 2 3 8 9 9 1 5 1 7 9 6 5 8 10 1 9 4 7 5 4 6 10 1 10 9 3 8 1 7 1 3 8 3 10 8 2 10 4 4 8 4 2 4 1 3 6 1 6 3 5 1 10 5 3 9 5 5 9 5 3 9 9 2 1 1 2 4 2 5 8 10 9 1 5 1 3 1 2 1 5 6 1 4 2 4 4 8 10 4 3 5 2 3 6 5 3 7 8 7 4 7 6 2 9 2 4 2 2 5 2 6 3 4 1 6 9 7 4 1 10 8 5 4 10 2 8 5 9 7 1 4 4 8 5 2 9 8 5 3 5 8 8 7 2 1 4 2 7 7 2 8 6 6 1 8 8 8 2 8 5 4 1 10 3 7 3 1 6 8 3 10 7 3 8 10 5 2 2 3 10 3 10 6 1 1 3 10 10 6 9 4 1 1 5 3 9 8 5 4 7 10 4 3 2 1 3 8 4 6 10 4 10 9 1 10 1 5 1 1 2 1 6 2 1 3 6 9 10 10 3 6 9 8 10 2 10 4 9 4 9 8 9 9 9 1 10 1 5 3 1 8 3 9 9 6 1 4 6 2 5 8 9 4 7 8 5 7 4 6 2 2 5 2 2 3 2 4 4 8 6 6 5 8 6 5 5 6 8 1 9 4 10 7 7 7 7 4 5 10 1 6 3 5 7 7 8 10 10 3 7 7 8 3 6 6 7 1 3 4 1 2 9 10 8 8 8 4 1 2 5 3 9 10 7 7 6 6 6 7 8 4 3 8 6 8 3 2 8 5 7 8 6 6 10 6 3 7 1 5 9 8 7 7 7 3 4 2 9 1 10 8 5 2 5 10 9 9 4 9 6 10 8 3 5 7 8 7 6 9 3 6 6 9 4 4 4 9 7 2 10 6 1 6 7 6 5 7 6 8 7 1 10 5 4 4 1 3 3

218 successes

4 2 10 6 8 9 7 6 4 1 9 10 4 6 9 1 9 1 10 6 3 10 5 5 6 5 9 8 4 4 8 9 7 7 4 4 8 3 1 1 3 10 3 8 7 3 1 5 3 2

25 successes

243 total x1.2=291
968/1200

After First Turn we needed 232 successes

Spiritual Cultivation
2 9 9 2 4 8 3 7 7 1 7 5 5 7 8 7 7 6 5 3 3 2 10 1 4 10 8 7 7 3 4 8 1 2 10 6 1 4 2 9 7 10 4 1 9 3 7 5 9 3 10 1 6 9 3 9 1 3 6 7 5 1 6 7 5 7 2 5 1 5 6 9 7 9 9 5 3 6 9 1 10 8 4 6 9 8 6 1 10 3 9 6 4 4 2 8 1 5 4 3 10 1 1 6 1 1 2 4 6 10 6 8 10 9 3 10 7 10 10 8 3 8 4 6 3 7 5 5 2 10 7 3 1 9 8 1 10 1 4 7 10 10 4 9 10 8 10 8 10 9 6 2 8 9 9 1 5 5 7 8 4 6 10 4 4 9 7 5 9 10 2 9 1 7 9 1 7 9 10 8 9 5 9 9 5 9 1 2 3 7 9 6 2 9 2 6 9 8 2 8 9 5 8 10 4 8 2 2 8 1 9 7 8 7 5 2 5 7 5 9 3 4 4 5 4 5 2 2 4 3 1 3 8 8 4 1 6 7 4 3 9 2 1 6 10 7 10 6 3 4 4 6 9 9 10 4 6 3 6 9 5 8 3 4 6 6 6 1 4 9 5 3 2 6 10 1 2 1 6 7 7 1 2 5 10 3 9 5 5 6 3 1 3 8 5 10 3 2 2 9 1 7 3 4 4 2 5 7 5 2 3 1 3 4 5 2 8 5 6 2 2 10 3 7 7 9 6 2 10 8 10 2 6 4 6 9 5 2 5 9 3 10 1 5 3 6 6 1 2 3 4 4 3 6 10 1 6 5 2 8 4 3 9 9 6 6 9 3 7 6 3 10 5 4 4 9 9 2 9 2 4 5 5 8 2 4 9 8. 194 successes

Rerolling 37
2 5 4 3 10 4 7 7 8 1 2 5 2 3 10 2 1 4 4 8 8 4 6 2 9 9 10 1 5 6 10 9 1 5 3 10 8. 21 successes\

215x1.1=236

1214/1200 Green Appraisal reached!
But we reached Green Appraisal on Second Turn if only barely (1214/1200)

Melodic Elixir: 994 successes to Spiritual
1032/2400
And this Turn we received almost 1k successes to Spiritual without a single AP spent on Spiritual. Quite the show of how much Melodic Elixir matter.:cool:
 
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I'm starting to wish the "reroll on 1" would apply here too...
147x.25=36 overflow to physical
I feel like i'm missing something here, why are we getting only 25% of the overflow ?

Passives:
+15 to Resist
+10 to Spiritual Armor
+10 to Composure
+10 Health
Huh, i was expecting a more focused passive growth from SES, doubling down on the initial stats (+10 to Resist & Spiritual Armor) rather than adding new unrelated ones...

Scratch that, after looking a bit more at the differences between both arts at level 1 and level 4, all i can say is that their growth feel underwhelming. Idk if it's due to the arts quality, or because of how fast we raised them (hence, not forcing ling qi to use the incomplete arts to show what's wrong with them, nor force yrsillar to write down each level up) but the Sect's Library Arts seem pretty damn weak to me... They feel barely stronger than AM.
Maybe i was having too much expectations from them, but it's clear these are merely stop-gaps, ones of rather limited scope, we can't build anything decent on these.

[x] Began to sing a more coherent song that echoed her own
Our weapon's Qi drain has been shown to be effectively meaningless, i'd rather not invest into it anymore than what's already been done, whereas it's damage, or rather the damage increase due to our flying sword, has been rather... sub-par.

[edit] now to read the half dozen pages of forum responses...
 
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*opens up offense calcs derived attribute*

:o

How the balls do you calculate all this without neglecting a single bonus??? :mad: This is a nightmare. Where does +5 on all music based expressions go? What about +5 Speech & Intimidate?? Where are the bonuses coming from? *ROAR* (sorry, rant over)

So is the passives coming from Sixiang's Everchanging Moonlight Promenade and Awoken Dreamers Brush passives stack with each other and go to Ling Qi's stats or is it exclusive to Sixiang?
 
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