There's Hoarfrost Refrain and Call to Ending from FSS and then Dissonance and Traveler's End from FVM. Those are the most commonly used damaging techniques.How many damaging techniques do we know, really?
There are FSS's tech... and that is it, IIRC. Is it worth getting a Domain Weapon bonus that only applies to one art?
The number of arts currently affected is irrelevant. What is relevant is the overall effect it has, and increasing Ling Qi attack is in my, and apparently most voters, opinion a better result than slightly more of the same passive effects we already have.How many damaging techniques do we know, really?
There are FSS's tech... and that is it, IIRC. Is it worth getting a Domain Weapon bonus that only applies to one art?
We just completely overlooked it I think.Why is the bonus of hitting unaware in SCS +5 instead of +10? (was there a nerf?)
Well, reducing armor only really affects damage techs as well.How many damaging techniques do we know, really?
There are FSS's tech... and that is it, IIRC. Is it worth getting a Domain Weapon bonus that only applies to one art?
Don't forget the effectively multiplicative nature of stacking buffs and debuffs.
Also, diminushing returns from focusing on a single one, afterall trying to debuff more armor when the opponent is already naked is useless.
Don't forget about our allies and the fact that we didn't see Zhengui 3.0 yet, and maybe Hanui in future. Oh and Intersect Tournament for teams.That's entirely untrue.
It whole depends on the number of attack venues AND on the number of opponents. Though as TotallyEvil said, it's always better to kill one opponent asap than to wound multiples enemies at the same time (assuming the same total amount of damage dealt)
And against a single enemy, assuming buffs and debuffs are of the same potency:
- If Ling Qi herself is the sole, or main, source of damage, then buffing Ling Qi is the best option.
- If Ling Qi herself is less than half the source of all damage, then debuff the enemy is the best option.
Right now, when Ling Qi fights, six + zhengui + flying sword (+ skeletton horror ?) do not deal more damage than Ling Qi herself, hence Ling Qi is the main source of damage for the foreseeable future.
I missed the Traveler's End ult, you are right.There's Hoarfrost Refrain and Call to Ending from FSS and then Dissonance and Traveler's End from FVM. Those are the most commonly used damaging techniques.
Well, I'm of the opinion that most of our important effects are debuff-based, not damage based. I'd rather have a higher chance to land our debuffs than more damage.i mean seriously, we already can lay waste on a borderline limitless army of mooks, why would you want to buff that ?
Does armor not help at all against debuffs? If so I'd be much more okay with the other option.Well, reducing armor only really affects damage techs as well.
No, zero armor or spi.armor does not kill your target, you still need to burn through all it's health, possible self-healing, and other misc tricks too.If target has ho Spiritual Armor than it already dead isn't it? And if it somehow alive than we still can drain it's qi.
Don't forget about our allies and the fact that we didn't see Zhengui 3.0 yet, and maybe Hanui in future. Oh and Intersect Tournament for teams.
Aside from that i agree that Buff Sword would be better in one on one duels against very strong single targets, whereas Debuff Sword better at crowd control and in team fights. But as i say before LQ is never alone, that's why i think Debuff Build is better for us. That's all.
Well, it shouldn't affect most of our main debuffs... otoh, it could affect our qi drains now? Not sure.Does armor not help at all against debuffs? If so I'd be much more okay with the other option.
That's it? Isn't it... i don't know, gives non-damaging debuffs stronger effect or something? I assumed before that all Arts that succeeded at Hit than mitigates by Armor, is it not true?Well, reducing armor only really affects damage techs as well.
There was some discussion by Yrs about armor and spiritual armor reducing the effects of debuffs. Unfortunately, that turned out untenable, and so Yrs is still struggling with how to make spiritual armor and armor relevant against more than simply damage.That's it? Isn't it... i don't know, gives non-damaging debuffs stronger effect or something? I assumed before that all Arts that succeeded at Hit than mitigates by Armor, is it not true?
No, zero armor or spi.armor does not kill your target, you still need to burn through all it's health, possible self-healing, and other misc tricks too.
Avoidance for example care nothing about Spi/Phy armor...
[edit] Also, i'll note that the +damage option also includes a +penetration effect that's also working towards making the target's armor less relevant.
Whereas the debuff option "only" affects spiritual armor (+Qi drain). That spiritual damage is the meat of Ling Qi's damage abilities is true, but the debuff will be of no use to any physical attack used by any of our teammates...
Having your eye on the intra-sect tournament is fair, but i'll argue that our ranking fights are the most pressing need we have to consider.
While i'd rather fare well in both, if we need to chose one, i'd rather succeed Shehua's ranking mission, and have a relatively poor ranking in the tournament, than fail the mission and a better spot, or even ace, the tournament.
We can't perform poor, we need to win there."Lastly, in eighteen months, the next competition between my provinces three Great Sects will take place. I expect you to assemble a suitable group with which to win the junior division."
That really sucks. I always thought that Sp.Armor also mitigates the effect of debuffs, whereas Sp.Pentration mitigates that mitigation. Endless arms race, you know?There was some discussion by Yrs about armor and spiritual armor reducing the effects of debuffs. Unfortunately, that turned out untenable, and so Yrs is still struggling with how to make spiritual armor and armor relevant against more than simply damage.
The contrast between buffs and debuffs. Buffs do not require any interaction with the opponent but can still have equitable effects to debuffs. Debuffs require you to hit your opponent before it can be applied. Because of this, adding mitigation through armor could make debuffs much weaker than buffs.
That spiritual damage is the meat of Ling Qi's damage abilities is true
I believe its entirely spiritual. It has physical effects, but we are attacking through the spirit rather than physically striking them.
Apart from being impractically complicated, that wouldn't really make sense (why, eg. would your armor affect how powerful your offensive buffs are?). It would also ruin DPS builds like Xiulan and Ji Rong, and wouldn't match the fluff.Maybe have buffs also be affected by user's physical or spiritual armor? Like a multiplier or additional effect from baseline. Would be a nightmare to balance, but it could work if it would take a higher 'defense' to give the buff a multiplier of 1x rather than 0.9x or lower.
Again, would be another headache to get right though.
How about this.Apart from being impractically complicated, that wouldn't really make sense (why, eg. would your armor affect how powerful your offensive buffs are?). It would also ruin DPS builds like Xiulan and Ji Rong, and wouldn't match the fluff.
Indeed, interaction problems were another reason why it was a bad idea - having your armor debuffs change in effectiveness depending on their armor gets obnoxious, and also undermines their whole point.