Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Began to sing a more coherent song that echoed her own

Yeah the arguement forbthis seem solid, so I am switching.

Also something I overlooked would be how other peeps will percieve Ling Qi's domain. 'A more coherent song' just feels better for Ling Qi than 'Eerie Death Notes'.

After all, wouldnt a Boss fight be better if it has a coherent and fitting bgm rather than nail on chalkboard screeching? We wanna push Ling Qi to be more classy, not be more of an Eldrich Abomination.
 
How many damaging techniques do we know, really?

There are FSS's tech... and that is it, IIRC. Is it worth getting a Domain Weapon bonus that only applies to one art?
 
How many damaging techniques do we know, really?

There are FSS's tech... and that is it, IIRC. Is it worth getting a Domain Weapon bonus that only applies to one art?
The number of arts currently affected is irrelevant. What is relevant is the overall effect it has, and increasing Ling Qi attack is in my, and apparently most voters, opinion a better result than slightly more of the same passive effects we already have.

i mean seriously, we already can lay waste on a borderline limitless army of mooks, why would you want to buff that ? Only the fights were we're at risk of losing are important and worth building for.
 
Don't forget the effectively multiplicative nature of stacking buffs and debuffs.
Also, diminushing returns from focusing on a single one, afterall trying to debuff more armor when the opponent is already naked is useless.

If target has ho Spiritual Armor than it's already dead isn't it? And if it somehow alive than we still can drain it's qi.:evil:

That's entirely untrue.
It whole depends on the number of attack venues AND on the number of opponents. Though as TotallyEvil said, it's always better to kill one opponent asap than to wound multiples enemies at the same time (assuming the same total amount of damage dealt)
And against a single enemy, assuming buffs and debuffs are of the same potency:
- If Ling Qi herself is the sole, or main, source of damage, then buffing Ling Qi is the best option.
- If Ling Qi herself is less than half the source of all damage, then debuff the enemy is the best option.

Right now, when Ling Qi fights, six + zhengui + flying sword (+ skeletton horror ?) do not deal more damage than Ling Qi herself, hence Ling Qi is the main source of damage for the foreseeable future.
Don't forget about our allies and the fact that we didn't see Zhengui 3.0 yet, and maybe Hanui in future. Oh and Intersect Tournament for teams.
Aside from that i agree that Buff Sword would be better in one on one duels against very strong single targets, whereas Debuff Sword better at crowd control and in team fights. But as i say before LQ is never alone, that's why i think Debuff Build is better for us. That's all.:cool:
 
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There's Hoarfrost Refrain and Call to Ending from FSS and then Dissonance and Traveler's End from FVM. Those are the most commonly used damaging techniques.
I missed the Traveler's End ult, you are right.

i mean seriously, we already can lay waste on a borderline limitless army of mooks, why would you want to buff that ?
Well, I'm of the opinion that most of our important effects are debuff-based, not damage based. I'd rather have a higher chance to land our debuffs than more damage.

Well, reducing armor only really affects damage techs as well.
Does armor not help at all against debuffs? If so I'd be much more okay with the other option.
 
If target has ho Spiritual Armor than it already dead isn't it? And if it somehow alive than we still can drain it's qi.:evil:


Don't forget about our allies and the fact that we didn't see Zhengui 3.0 yet, and maybe Hanui in future. Oh and Intersect Tournament for teams.
Aside from that i agree that Buff Sword would be better in one on one duels against very strong single targets, whereas Debuff Sword better at crowd control and in team fights. But as i say before LQ is never alone, that's why i think Debuff Build is better for us. That's all.:cool:
No, zero armor or spi.armor does not kill your target, you still need to burn through all it's health, possible self-healing, and other misc tricks too.
Avoidance for example care nothing about Spi/Phy armor...

[edit] Also, i'll note that the +damage option also includes a +penetration effect that's also working towards making the target's armor less relevant.
Whereas the debuff option "only" affects spiritual armor (+Qi drain). That spiritual damage is the meat of Ling Qi's damage abilities is true, but the debuff will be of no use to any physical attack used by any of our teammates...

Having your eye on the intra-sect tournament is fair, but i'll argue that our ranking fights are the most pressing need we have to consider.
While i'd rather fare well in both, if we need to chose one, i'd rather succeed Shehua's ranking mission, and have a relatively poor ranking in the tournament, than fail the mission and a better spot, or even ace, the tournament.
 
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That's it? Isn't it... i don't know, gives non-damaging debuffs stronger effect or something? I assumed before that all Arts that succeeded at Hit than mitigates by Armor, is it not true?
There was some discussion by Yrs about armor and spiritual armor reducing the effects of debuffs. Unfortunately, that turned out untenable, and so Yrs is still struggling with how to make spiritual armor and armor relevant against more than simply damage.
 
No, zero armor or spi.armor does not kill your target, you still need to burn through all it's health, possible self-healing, and other misc tricks too.
Avoidance for example care nothing about Spi/Phy armor...

I was mostly joking.;) Think about it - how many debuffs you need to reduce enemies Spi.Armor to 0? Our Sword would kill enemy with its regular attacks long before that.

[edit] Also, i'll note that the +damage option also includes a +penetration effect that's also working towards making the target's armor less relevant.
Whereas the debuff option "only" affects spiritual armor (+Qi drain). That spiritual damage is the meat of Ling Qi's damage abilities is true, but the debuff will be of no use to any physical attack used by any of our teammates...

Having your eye on the intra-sect tournament is fair, but i'll argue that our ranking fights are the most pressing need we have to consider.
While i'd rather fare well in both, if we need to chose one, i'd rather succeed Shehua's ranking mission, and have a relatively poor ranking in the tournament, than fail the mission and a better spot, or even ace, the tournament.

That is mostly fair, but don't forget what Cai Shenhua also said:
"Lastly, in eighteen months, the next competition between my provinces three Great Sects will take place. I expect you to assemble a suitable group with which to win the junior division."
We can't perform poor, we need to win there.

There was some discussion by Yrs about armor and spiritual armor reducing the effects of debuffs. Unfortunately, that turned out untenable, and so Yrs is still struggling with how to make spiritual armor and armor relevant against more than simply damage.
That really sucks. I always thought that Sp.Armor also mitigates the effect of debuffs, whereas Sp.Pentration mitigates that mitigation. Endless arms race, you know?
 
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Can you give an abridged reasoning why it didn't work?
The contrast between buffs and debuffs. Buffs do not require any interaction with the opponent but can still have equitable effects to debuffs. Debuffs require you to hit your opponent before it can be applied. Because of this, adding mitigation through armor could make debuffs much weaker than buffs.

At least that was the argument used against having armor affect debuffs.
 
Maybe have buffs also be affected by user's physical or spiritual armor? Like a multiplier or additional effect from baseline. Would be a nightmare to balance, but it could work if it would take a higher 'defense' to give the buff a multiplier of 1x rather than 0.9x or lower.

Again, would be another headache to get right though.
 
Are you sure? I thought FSS was primarily physical damage?
I believe its entirely spiritual. It has physical effects, but we are attacking through the spirit rather than physically striking them.

Edit: Yeah, it's entirely spiritual. Checked the calc tab for the Derived attributes regarding our offense, and FSS is listed under spiritual and uses manipulation instead of one of the physical attributes.
 
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Maybe have buffs also be affected by user's physical or spiritual armor? Like a multiplier or additional effect from baseline. Would be a nightmare to balance, but it could work if it would take a higher 'defense' to give the buff a multiplier of 1x rather than 0.9x or lower.

Again, would be another headache to get right though.
Apart from being impractically complicated, that wouldn't really make sense (why, eg. would your armor affect how powerful your offensive buffs are?). It would also ruin DPS builds like Xiulan and Ji Rong, and wouldn't match the fluff.

Indeed, interaction problems were another reason why it was a bad idea - having your armor debuffs change in effectiveness depending on their armor gets obnoxious, and also undermines their whole point.
 
Apart from being impractically complicated, that wouldn't really make sense (why, eg. would your armor affect how powerful your offensive buffs are?). It would also ruin DPS builds like Xiulan and Ji Rong, and wouldn't match the fluff.

Indeed, interaction problems were another reason why it was a bad idea - having your armor debuffs change in effectiveness depending on their armor gets obnoxious, and also undermines their whole point.
How about this.
Buffs are stable, their strength depends only on Rank and Potency of relevant Tech, Debuffs are different - they depend not only on Tech but also on Sp.Penetration. And if opponent has no Sp.Armor (or it weaker then your Sp.Penetration) then your debuff is boosted further by Sp.Penetration. Like naked human on winter night would be affected stronger than one with winter clothes.
If opponent's Sp.Armor roughly equal to your Sp.Penetration then debuff (assuming that it Hit) would work as intended.
Finally if opponent's Sp.Armor higher than your Sp.Penetration then debuff's effect mitigated.

It's the most simple solution i see here.;) Tell me what do you think?
 
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