Starfleet Design Bureau

Honestly I really would like to do a pure testbed ship to shake out stuff for the next explorer, and assess any utility of the design after the fact; ships of that type have appeared several times in canon Trek but not in either incarnation of this quest.

That would be the defiant, the starfleet ship with the experimental warp drive from voyager, and also the one that splits into three ships right?
 
How on earth did we manage to dodge all the synergy in both directions? We didn't get the sensors so no bonus to that and the dilithium refinery with the geosciences, and we also didn't get the medbay, so no bonus with that, biosciences and the arboretum.

We got halfway there for each major possible branch of specialization.
 
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We've gotten the SCIENCE! ship, how about the diplomacy ship? Think unarmed but luxurious cruise ship that heads into 2nd or 3rd contact to show off the benefits of Fully Automated Luxury Space Communism. And yes, this would be pirate bait, but Pike and Kirk need someone to rescue.
 
I still wanna do a fleet tender. A ship that can do major repairs out in the deep black.

Warp Core replacements, low level systems upgrades, moderate structural repair. Anything short of a total overhaul or a new Nacelle.
 
We should maybe prepare a Cygnus replacement? That's getting a bit long in the tooth, and wouldn't it be funny to make another ship using the Sagarmatha saucer?

A diplomatic vessel or something similar that we can cram full of experimental and prototype tech could also be really useful, though.
 
How on earth did we manage to dodge all the synergy in both directions? We didn't get the sensors so no bonus to that and the dilithium refinery with the geosciences, and we also didn't get the medbay, so no bonus with that, biosciences and the arboretum.

We got halfway there for each major possible branch of specialization.
The Arboretum cursed us. Without it the Bioscience wouldn't have crushed the medium general lab and if that vote was different the Sensors would have won its category.
 
The Arboretum cursed us. Without it the Bioscience wouldn't have crushed the medium general lab and if that vote was different the Sensors would have won its category.
The worst part is how weak the bioscience lab is.
The last two were +2 and gave either medical or medical and biosciences. This one is +1 and only gives actual biosciences.

We lost it all for an extra weak lab!
 
Part of me thinks a shuttlecraft would be really neat to design as something ubiquitous, but there's not really much you can do with one of those so I don't think it would offer much in the way of meaningful choices.
 
The worst part is how weak the bioscience lab is.
The last two were +2 and gave either medical or medical and biosciences. This one is +1 and only gives actual biosciences.

We lost it all for an extra weak lab!
Before deciding on internal systems, the Curiosity, Cygnus, and Sagarmartha all had a base Science of 2. Now, with the advanced computer core, the Galilelo has a base Science of... 2. Meanwhile, through no action of our own, we got a new shuttle design that's boosted our base Engineering up to 4.

Things just keep changing.
 
Before deciding on internal systems, the Curiosity, Cygnus, and Sagarmartha all had a base Science of 2. Now, with the advanced computer core, the Galilelo has a base Science of... 2. Meanwhile, through no action of our own, we got a new shuttle design that's boosted our base Engineering up to 4.

Things just keep changing.

You used to get 1 science just for having a sickbay. But as things become standard-issue (like transporter rooms) you don't get the associated points any more.
 
So what I'm getting out of this is we need to be a bit consistent about dumping in things we want to become standard. Maybe if we keep doing biosciences then it'll eventually just be part of our general labs.
 
It would be super fun to design a big ship for the Klingons or some other species with totally different priorities every so often, but I suspect that would be difficult to justify within the lore. Maybe as a PoV switch interlude?
 
"Now, about the weaposn and defens-"
"TORPSTORPSTORPSTORPSTORPSTORPSTORPSTORPSTORPSTORPSTORPS. ALLLLLL THE TORPS MWAHAHAHA. Oh, and Phasers here here and there for coverage."
:V
I mean, the Borg are one of the very few factions that don't use torpedos- it's a little hard to assimilate that interesting technology slash species if you blow them to atoms with antimatter warheads after all, and they have cutting beams and such.

I imagine that with a Borg vessel we wouldn't have distinct modules as such, but some kind of point-buy system, since the Borg's whole thing is massively redundant parallel systems rather than singular labs and reactors and whatever.
 
Do Borg cubes have torpedoes? Is this something from PIC? I always remember them using their tractor beam+cutting beam combination.
 
Do Borg cubes have torpedoes? Is this something from PIC? I always remember them using their tractor beam+cutting beam combination.
Alpha canon ones don't. STO gives them plasma torps for some stuff, but the STO Borg are Voyager Mook Borg rather than the terrifying nigh unstoppable juggernauts of previous series, so they need all the help they can get.

Edit: and it does actually make sense for them to not have torps; after all, they want to assimilate you and all your Cool Toys, and they can't do that if they blow it to smithereens with a torpedo!
 
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