WilyMachineKing1
Executive Manager of Limbus Company
- Location
- Reno Nevada
[X] Ventral Secondary Hull (Engineering Section)
It would be a very boring quest project because it's a very straightforward design: shrink-wrap a hull around the smallest possible cockpit, shield generator, and life-support and the biggest possible thruster and phaser that will fit within standard shuttle dimensions. Then if you have space left (you probably don't), then depending on how much space, add a photonic torpedo launcher or one-shot torpedo tube or hardpoint. The end.will we ever get a chance to design like, a shuttle-sized gunship/"fighter"
We could just stick with what we know works. Vanguard-Heavy Metal.Doctrinally, we should start thinking about both peacetime and wartime doctrine - peacetime, it'll probably be deployed on its own, wartime it probably needs some sort of escort vessel design.
Point defense isn't really a thing in Star Trek, the ships all have shields, and phasers are shown as pretty much capable of fulfilling any role. Phasers are multi-tools all that maters is that we have as close as our design can get to 360 degree coverage. That and you cant really knock beam weapons or tractor beams away which are a large part of Star Trek armaments.
This is an good example of a big battle in star trek, lots of shields flaring, among other things, the borg like using tractor beams and they are seen a lot in this scene.
Counterpoint, the Jem'Hadar attack ships were small enough that shooting at them was more of a PD exercise than anything else. Fortunately, that seems to have been more of a software update to the phasers than anything requiring new hardware.
...not particularly optimistic about both the "costs incurred by Starfleet to the civilian sector" or "infrastructural capacity required from the fleetyards" I'll admit.With that in mind, you will be graded on six metrics: costs incurred by Starfleet to the civilian sector, infrastructural capacity required from the fleetyards, tactical analysis for both single and multiple-target engagements, engineering capabilities, and scientific facilities. In these you will be graded from "D-", representing the lowest possible result, to "A" at the highest. The scores of A+ and S are reserved for breakthroughs in capability thanks to prototype technology or unforeseen design synergies, with a score of "C+" representing an average result.
Based on Project Khufu, we at least know that stuff like the hull, impulse thrusters, warp coils, antimatter pods, and (from later on) computer cores are a pull on the civilian side of things. Meanwhile, weapon and defense related stuff are a pull on Starfleet's industry. Engines are a combined civilian/Starfleet expense, based on how they needed both credits and industry points.Tritanium Hull: 100 Federation Credits per 100,000 Tons.
Avidyne Type-1 Impulse Thruster: 200 Federation Credits
Type-2 Warp Coils: 200 Federation Credits per Standard Nacelle
Antimatter Pod: 100 Federation Credits
Type-1 Jameson-Korolev Shield Emitters: 1 Industry per 50,000 Tons.
Type-1 Phaser Emitter: 3 Industry per Weapon
Photonic Torpedo Launcher: 3 Industry per Weapon
Speaking of dual-use stuff @Sayle will we ever get a chance to design like, a shuttle-sized gunship/"fighter" (in the Star Fleet Battles 'fighter' sense, which isn't quite the same thing as a real life jet fighter doctrinally)?
Trying to make a Fighter Seems like a bad idea since they would be very compromised with our level of tech i doubt that we even could fit everything we would have anted in a fighter to be actually useful at all in a shuttle sized vessel lets just keep using our standard shuttles that are armed, but never meant to actually being used in fleet engagements.
Especially since trying to make something smaller than the skate be combat effective at this rate is a suicidal idea
That being said I am not opposed for us to make a Skate 2 With Shields better hull and phasers, better get improved thrusters first though
Trek tech and its capabilites tend to lend itself more to what are effectively the gun boats/torpedo boats of WW2 in space than fighters as we'd think of them. Or perhaps flying boats now that I think if it.
Not truly capable of independent operation but still capable of going moderste ranges at speeds greater than the big ships can manage and with some of the heaviest weapons that can be equipped for its mass/size.
What we'd be looking for isn't a carrier as much as it is a tender. Flying around and supporting more long ranged operations but not being required for basic operations in the first place.
That's similar to my read on federation designs. The wiki does have a Federation Attack Fighter / Maquis Fighter which were runabout sized and seemed like system defense and patrol craft. Limited when compared to something like the Maquis Raider, which were double the size, which slots into that gunboat role nicely. The Skate was a bit under one and a half times the length of a Raider and had the legs to get to battles.