Starfleet Design Bureau

[X] Two Nacelles (Warp 3.6, 15 -> 23 Industry)

Even with just two, it still will be in the middle in terms of speed. If we make a post war dreadnought as a successor, I'll be fine with giving it more nacelles since it'll have peacetime to be produced in sufficient numbers, but this is being designed after the war already started.
 
[X] Two Nacelles (Warp 3.6, 15 -> 23 Industry)

While 4 nacelles would be cool, and 3 nacelles even cooler, I don't think it's worth the cost. They're definitely configs to think about on future ships though.
 
[X] Four Nacelles (Warp 4, 15 -> 31 Industry)

I honestly care less about the speed and more about possible redundancy in case one gets knocked out in battle.
 
[X] Two Nacelles (Warp 3.6, 15 -> 23 Industry)

It's very unlikely that this will be deployed without a complement of stingrays to cover its flanks, at least until we get a better light cruiser out to replace them. I don't really mind if it's as slow as our slowest fleet element.
 
2157: Project Bulwark (Propulsion)
[X] Two Nacelles (Warp 3.6, 15 -> 23 Industry)

The two nacelles should be able to just barely do the job, with the Bulwark managing Warp 3.6 cruise and a decent 4.9 maximum. You don't expect it to be flying alone during wartime in any case. To mount the nacelles you draw out a secondary hull from the aft, all in-line with the main saucer. Again, efforts are made to keep mass down and reduce complexity, although the nacelle struts end up so long that they use more material than the actual engineering section. Good thing the ship is never intended to go in atmosphere, because they absolutely wouldn't hold against that kind of physical stress. Disruptor blasts? Yes. Air? No.

Structural shortcomings aside, the job of making sure the ship can go to where it needs isn't quite over. The full saucer configuration means that mounting multiple engines in a vertical stack isn't possible, and the positioning of the nacelles and secondary hull limit the available mounting points. While there exists a world where your design could have accommodated eight engines and turned port or starboard in five seconds, it isn't this one. Here you have two options: the first is two engines, the second four.

Despite all appearances, the lower engine count isn't necessarily a bad choice. Rapid manoeuvres aren't expected in a fleet action, especially for the largest ships, and the planned weapon layouts means the ship should be able to engage any targets in range regardless of their relative position in the battlespace. There comes a point, even, where targets will inevitably stray into the torpedo alleys of the Bulwark just in the course of normal engagements with her accompanying vessels.

On the other hand, the extra expense of another pair of engines could be justified on the budget. In this case it's more a case of looking past the war, when the Bulwark will be obligated to do more of its own tactical manoeuvring to engage hostile targets. But given the Warp 7 engine is expected in half a decade and there are memorandums of understanding for technological exchange between members of the Coalition at an unspecified future date, is the cost now worth it when the Bulwark might not even have much of a future after the war? On the other hand, the extra lethality from being able to put her tubes on target a little more often could be worth the cost, too.

[ ] Two Engines (Low Maneuverability, 23 -> 27 Industry)
[ ] Four Engines (Medium Maneuverability, 23 -> 31 Industry)



Two Hours Moratorium, Please.
 
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.. Hm. Well, that's an argument for limiting costs if it's likely to be scrapped. Personally, I'd argue for the additional maneuverability, but it sounds like the Bulwark may be an evolutionary dead end meant for the needs of the time...
 
[ ] Two Engines (Low Maneuverability, 23 -> 27 Industry)
Fuck it, this is a chonker gunboat and we'll mothball it when we don't need it anymore.
My dreams of a fast and lethal ship are dead and gone, we're essentially just making a mobile battlestation now.

If we ever need another battleship though, I'm really hoping we go with an arrowhead.
 
[ ] Two Engines (Low Maneuverability, 23 -> 27 Industry)
Fuck it, this is a chonker gunboat and we'll mothball it when we don't need it anymore.
My dreams of a fast and lethal ship are dead and gone, we're essentially just making a mobile battlestation now.

If we ever need another battleship though, I'm really hoping we go with an arrowhead.
An arrowhead with three or four nacelles, which we can also us if we need a new heavy cruiser or destroyer somewhere down the line.
 
[ ] Two Engines (Low Maneuverability, 23 -> 27 Industry)
Fuck it, this is a chonker gunboat and we'll mothball it when we don't need it anymore.
My dreams of a fast and lethal ship are dead and gone, we're essentially just making a mobile battlestation now.

If we ever need another battleship though, I'm really hoping we go with an arrowhead.

I want to say if we ever make a successor to the Stingray, we should go back to an arrowhead.
 
On the other hand, the extra lethality from being able to put her tubes on target a little more often could be worth the cost, too.
More engines = torpedoes get used more = effectively more firepower. I think the expense is very much worth it here. Even if in the future this ship gets scrapped, we need it to be the best combatant it can be now.
 
Yeah, this is the sort of thing I was thinking about when I cast my vote for two nacelles - the ship would be able to get where it needs to be just fine, and we saved the industry needed to make sure it is the best killer it can be once it gets there.

Got to go four engines here.
 
If we're just gonna scrap this ship after its usefulness ends when the war is over;
then we might as well conserve as much industry as feasible for when the warp seven engine becomes available.
 
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[ ] Two Engines (Low Maneuverability, 23 -> 27 Industry)

Worst case this ends up being a monitor once the war ends. My position has always been that this will have enough weapon coverage it'll always find targets and the update seem to agree with that, though that means cannons will see more use than torpedos.

This might be the difference between fielding one and two of those in time for the main engagements of the war and I think that's worth the cut.
 
[ ] Four Engines (Medium Maneuverability, 23 -> 31 Industry)

Being able to move around is not to be skimped on. Being faster than she looks and able to avoid some shots will let her preserve armor for longer battle endurance.

This will give her the NX's Maneuverability on a honking battleship loadout and no one seems unhappy with the NX's performance in the defense of Earth. :V

This and the gun sections is where we want to splurge.
 
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[ ] Four Engines (Medium Maneuverability, 23 -> 31 Industry)

Maneuverability is going to be VERY IMPORTANT when it comes to Torpedos, and will let us hit more things with them and our Phase Cannons, as well as hopefully letting us avoid SOME hits.
 
While this ship won't be breaking speed records even with 4 engines, at the very least it will be maneuverable enough to get torpedoes on target more often and increase the damage output.

I have to vote for the four engine layout in order to increase tactical ability.
 
[ ] Four Engines (Medium Maneuverability, 23 -> 31 Industry)

I'd much rather not plan for our massive investment to just be scrapped the moment the war is over to be honest.
 
[ ] Four Engines (Medium Maneuverability, 23 -> 31 Industry)

I say let's go four engines so it can gets it's torpedos on target more often, also if worse comes to worse we can always refit the nacelles or add an extra one in the future if we are in capable of reaching the warp seven speed, so we don't have to decomision them In The future.
So I honestly think it's worth it the extra cost.
 
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