Starfleet Design Bureau

Only if we have enough ships patrolling to ensure we don't have pirates raiding our interior space
I was thinking something like this:
2x Cruise Nacelles (Cost 14~15)
1x Small Warp Core (Cost ~4)
Cost 18~19
Light Shields (Cost 7.5/100kt)
Duratanium Alloy Hull (Cost: 3/100kt)
A 400kt Hull (10.5x4 = 42 Cost)
Cost 60~61
1x Type 3 Thrusters (Cost 5)
2x Forward Type 4 Launchers, 1x Aft (Cost 15)
10x Type-5 Phaser Banks (Cost 50), ~100% coverage

Total Cost ~130
Phasers 36 Damage
Shields 95%x 400,000kt x 15/100kt = 57
Hull ~80
Efficient Cruise ~6.2
Maximum Warp ~7.4

~A metric ton of module space
 
What was the vote called for? The current tally has 69 for the cargo bay to 68 for the shuttlebay. Not 68 to 65.

I started counting after the moratorium ended. Cargo bay won. It won anyway even by counting from threadmark to threadmark, but it won more from the two-hour-after mark.

I find myself curious @Sayle. Are you getting burned out on this quest? Because I'm having a difficult time recollecting you ever using instant regret options. And I can't see how Expanded Cargo Bay was anything else but an instant regret option given that you've spent the last three retrospectives telling everyone that not only did Starfleet need to slow down it's expansion, but that the entire reason that the Klingons went to war with the UFP was because it expanded to fast.

With such, outside of handwavium, I can't think of anything that would make the expanded cargo bay not be used to keep up the controlled region of UFP political space expansion. Thus leading us into another war. Speaking of, can we go ahead and know whom the UFP will be fighting in the next decade or two, because of this vote? I really rather know now, than fret about it until you reveal the bad option in The Federations' retrospective.

And yes, yes I do think you would include a bad option. Because otherwise, it would be bad writing. And I haven't seen you purposefully engage in bad writing. And it's okay that it's a bad option. The thread was utterly ignoring blatant, literal, warnings. So it's entirely within your right as the QM to punish the thread for not listening. I'm just concerned that this may have put you off on writing for the quest for a while. As much as to calm down, as to distance yourself from... those that would argue that your warnings, somehow, weren't "canon" to the quest.

I think this is predicated on the cargo bay being an instant regret option. Mainly I'm not seeing how this translates to the Expansion+ option. Carrying big cargo is a genuinely helpful function, as is some basic support functions. For it to be expansion+ it would have to be some sort of colony-specific aid module. But there's lots of stuff that having a rapid cargo option is useful for. Deploying large modules (maybe not finished defense satellites, but definitely the components to be assembled on site), hyper-controlled substances (biomemetic gel?), neutronic fuel, and just general cargo transit. Complete fusion reactors for colonies because the infrastructure to assemble them doesn't exist there. All sorts.

But I just don't see the causal link in how having the capability automatically translates to more colonies and a more overstretched Federation. There's been a narrative that the Federation expanded too fast and that caused the Four Years War, but that's true not because the Federation expanded so much more than canon (a little bit?), but primarily because Starfleet had 60% the strategic range because the legacy fleet was unable to slot in the Warp 8 Engine.

As for the burnout - a little bit? But that's mainly future-anxiety related stuff because I need to plan out the new UI and then probably do a whole writeup on the statblock, what affects what, rework some of it to be more transparent into what feeds into what, etc. Just need to get through the Federation and then can take a break while working that through.
 
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I was thinking something like this:
2x Cruise Nacelles (Cost 14~15)
1x Small Warp Core (Cost ~4)
Cost 18~19
Light Shields (Cost 7.5/100kt)
Duratanium Alloy Hull (Cost: 3/100kt)
A 400kt Hull (10.5x4 = 42 Cost)
Cost 60~61
1x Type 3 Thrusters (Cost 5)
2x Forward Type 4 Launchers, 1x Aft (Cost 15)
10x Type-5 Phaser Banks (Cost 50), ~100% coverage

Total Cost ~130
Phasers 36 Damage
Shields 95%x 400,000kt x 15/100kt = 57
Hull ~80
Efficient Cruise ~6.2
Maximum Warp ~7.4

~A metric ton of module space
My point is you could make this same exact ship, but spend 4 more cost to upgrade the warp core to a large warp core and the cruise speed goes up about 50%. Maybe that puts Starfleet in an era of long necked swan ships, but the cruise advantage of large cores is so great I have a hard time justifying Starfleet building a ship that doesn't have one.
 
I know it's not on the brief and ship based tractor emitters would probably do better (to say nothing of the cargo bees), but it'd look really cool if there was a manipulator arm (like those ones some variants of the drydock has) that could pop out from just below one side of the extra large cargobay
 
but the Saladin only had a science rating of C- when it came out and was classified as a tactical cruiser by the time of the 4 years war
so is it really a survey ship?
it defiantly didn't have the science rating required for the job - it only had the tactical rating
The Saladin was a survey ship with decent tactical, and it didn't see an especially large order size. The only ships with really standout orders are the Newton, which was built en-masse as a generalist cruiser for tactical and engineering use, and the Archer, which is the single most successful ship in the history of Starfleet. Starfleet loves logistics.

Besides, if you build a large ship that goes out to the frontier with a bunch of science equipment and some engineering for sustain, you've just built an explorer, and it's going to be big enough that you might as well buy the weapons and shields too.
Worth noting that between the Saladin and Kea, that was a total of 28x ships specced for survey/science
The Saladin was Tactical A-, Science C-. Production run of 16
Kea was Tactical B-, Science S. Production run of 12

That doesnt hold a candle to the combined 70-plus ship production run of engineering ships that came immediately afterwards (4x Radiants + 30x Newtons + 40x Archers) but its not nothing either

What Starfleet really needs is the smallest possible ship with a large warp 8 core and therefore a warp 6.8 efficent cruise minimum. Give it a forward and aft type 4 torpedo, reasonable phaser coverage, and pretty good maneuverability and Starfleet has a pretty effective patrol boat. It doesn't need to be 200ktons. A fast 150kton Frigate built around a tiny saucer and two tall but boxy secondary hulls would do the job nicely.

Like, seriously something like a 90 meter saucer is I believe viable. You end up with like 3 module slots, but I think that's fine for a patrol boat. 1 Secondary hull has the deflector and shuttlebay. The saucer has some generic labs. The other secondary hull has cargo. Boom, done.
I strongly disagree
The meta explicitly favors as large a ship as you can build within the limits of your current impulse drive technology.
Phaser efficacy scales to ship mass, and so does shields, while hulls are cheap as fuck


EDIT
Closest vote Ive seen in a long time
 
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Worth noting that between the Saladin and Kea, that was a total of 28x ships specced for survey/science
The Saladin was Tactical A-, Science C-. Production run of 16
Kea was Tactical B-, Science S. Production run of 12

That doesnt hold a candle to the combined 70-plus ship production run of engineering ships that came immediately afterwards (4x Radiants + 30x Newtons + 40x Archers) but its not nothing either


I strongly disagree
The meta explicitly favors as large a ship as you can build within the limits of your current impulse drive technology.
Phaser efficacy scales to ship mass, and so does shields, while hulls are cheap as fuck


EDIT
Closest vote Ive seen in a long time
Yes and no. Bigger ships are more cost effective, but they cost more. Starfleet has some number of hulls they need to put in space to do the jobs that need to be done, and while better hulls at times can be made to more than one hulls worth of work it's not something you can completely rely on.

Starfleet needs to decide on how many ships it needs and then look at the state of their economy and calculate how big of a ship they can build and still get enough hulls, then build the biggest viable ship within that budget.
 
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I was thinking something like this:
2x Cruise Nacelles (Cost 14~15)
1x Small Warp Core (Cost ~4)
Cost 18~19
Light Shields (Cost 7.5/100kt)
Duratanium Alloy Hull (Cost: 3/100kt)
A 400kt Hull (10.5x4 = 42 Cost)
Cost 60~61
1x Type 3 Thrusters (Cost 5)
2x Forward Type 4 Launchers, 1x Aft (Cost 15)
10x Type-5 Phaser Banks (Cost 50), ~100% coverage

Total Cost ~130
Phasers 36 Damage
Shields 95%x 400,000kt x 15/100kt = 57
Hull ~80
Efficient Cruise ~6.2
Maximum Warp ~7.4

~A metric ton of module space
My point is you could make this same exact ship, but spend 4 more cost to upgrade the warp core to a large warp core and the cruise speed goes up about 50%. Maybe that puts Starfleet in an era of long necked swan ships, but the cruise advantage of large cores is so great I have a hard time justifying Starfleet building a ship that doesn't have one.
Also worth noting that Hull costs are a flat cost; 3 points total, not 3 points per 100kt

Yes and no. Bigger ships are more cost effective, but they cost more. Starfleet has some number of hulls they need to put in space to do the jobs that need to be done, and while better hulls at times can be made to more than one hulls worth of work it's not something you can completely rely on.

Starfleet needs to decide on how many ships it needs and then look at the state of their economy and calculate how big of a ship they can build and still get enough hulls, then build the biggest viable ship within that budget.
The bulk of the costs involved in shipbuilding are in items that remain constant regardless of ship size
Your hull, warp core, nacelles and weapons suite will cost the same regardless of if they go on a 100kt hull or a 500kt one, with the advantage that the bigger hulls have nastier phasers

The major cost variables atm appears to be shield costs and impulse drives
 
Worth noting that between the Saladin and Kea, that was a total of 28x ships specced for survey/science
The Saladin was Tactical A-, Science C-. Production run of 16
Kea was Tactical B-, Science S. Production run of 12

That doesnt hold a candle to the combined 70-plus ship production run of engineering ships that came immediately afterwards (4x Radiants + 30x Newtons + 40x Archers) but its not nothing either
Its definitely not nothing, that's why putting the Federation into a niche, which at this point definitely needs a replacement, gets us definite orders instead of a more nebulous "Starfleet definitely needs this" when in actuality it may be too expensive for that role and get way less orders

its the safer route for ensuring orders, cargo/engineering specialization may work, potentially even better, but survey/science in general definitely has ships to replace here
 
Is it? The Miranda-class is using our aggressively lackluster phasers and mediocre torpedoes right out the gate, it has little going for it tactically. It's still stuck with a warp 7 sprint and can't cruise at a particularly impressive speed. A single fore and aft type4 photorp would provide equal firepower for only fractionally higher cost and encourage our fleet to invest in this more modern and potent ordnance. I was proposing a way we could standardize warp 8 drive and 2 fore and 2 aft type4 photorps. Build a couple dozen of those puppies, and suddenly attacking the Federation looks a lot less attractive.

Also not directed at you but generally, why the disparagement against the idea of an Archer v2 with fore and aft type4 torpedo launchers? I hear people saying it'd be too weak to be useful, but such a design, if using type5 phasers, would be nearly as powerful as a Miranda-class. Yet that's our new light cruiser. Remember the new torpedoes are as powerful as 2 of the old ones, and the phasers are a good dollop more powerful too.

Even with its deficiencies and the cost, Starfleet snapped up an insane number of Archers and kept ordering more long after the warp 8 core was proliferated. Failing that, surely we can try to come together to come up with a true warp 8 ship that can be useful and ubiquitous, fully standardize using warp 8 to increase our strategic reach and cohesion and modernize our weaponry to make us an unattractive target?

We're sticking with an alarming number of ships that aren't true warp 8 designs, part of the reason the Klingons did so much damage was our fleet couldn't get into formation fast enough, their ships were simply faster.

We really need something ubiquitous and common that's got some grunty firepower and a standard or large-size warp 8 core.
Relevant:
Less sung but perhaps more groundbreaking was the Archer-class. Sometimes classified erroneously as a tug by unofficial sources, the Archer class would quietly become the backbone of Starfleet logistics for the next fifty years. Credit should also be given for its pioneering efforts in the adoption of new technology: it perfected the Duranium-alloy hull and made massive strides towards standardising new impulse engines. Starfleet was not enthusiastic about the Archer, viewing it as underarmed for anything beyond self-defense against non-state actors. This capability nonetheless served it well over its lifetime against piracy, but the number of Archer-class ships that survived direct engagements during the Four Years War can be counted on one hand for good reason. Those that did manage to repel the Klingons were those accosted by individual Birds-of-Prey which could be drawn into warp and then dissuaded by aft torpedoes. Encounters with heavier-weight vessels were universally fatal.
The Archer has 50% coverage, and Medium Maneuver
Tactical C-
A 150kt cruiser that couldnt beat a single lastgen BoP weighing 30kt

And as the setting moves into the Warp 8 age and beyond, and as Federation space continues to expand, those rear area safe spaces where the Archer used to operate are going to be within range of enemy cruisers
And we wont be able to spare ships to babysit

So when we build an Archer successor in several decades, we're going to have to devote a lot more effort to its tactical relevance
Starting with its hullform
Its definitely not nothing, that's why putting the Federation into a niche, which at this point definitely needs a replacement, gets us definite orders instead of a more nebulous "Starfleet definitely needs this" when in actuality it may be too expensive for that role and get way less orders

its the safer route for ensuring orders, cargo/engineering specialization may work, potentially even better, but survey/science in general definitely has ships to replace here
We werent aiming for bare minimum orders though, we are competing for mainline cruiser

Even a 2:1 split with the Mirandas over the next four decades is like 130-150% the combined production run of the Keas + Saladins, and we might still be able to squeeze in enough Science modules to be relevant in the survey role until the Excelsiors come along, which would allow us to also replace the Saladins in that role
 
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I think the Archer Orb was a good choice for the mission brief, we simply didn't give it enough Phasers. When we do the successor we should do an even bigger orb, more guns, front & rear MK 4 torpedoes and better shields.
If we make it big enough, we could fit 2-4 large cargo pods inside the orb and the external docking could be for the mega container this time.
 
I think the Archer Orb was a good choice for the mission brief, we simply didn't give it enough Phasers. When we do the successor we should do an even bigger orb, more guns, front & rear MK 4 torpedoes and better shields.
If we make it big enough, we could fit 2-4 large cargo pods inside the orb and the external docking could be for the mega container this time.
Orb shape is explicitly a shitty hullform for an effective combat vessel though, nothing changes that.
 
Its relative sucks ness will decrease when we get strip phasers, however. Additionally a secondary hull like the Olympic class has would likely also add quite a bit to combat utility, at least compared to the stump the Archer has.



Funnily enough, by my count of the decks in the ball of the Olympic, it may actually be slightly smaller than the Archer's ball.
 
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Its relative sucks ness will decrease when we get strip phasers, however. Additionally a secondary hull like the Olympic class has would likely also add quite a bit to combat utility, at least compared to the stump the Archer has.



Funnily enough, by my count of the decks in the ball of the Olympic, it may actually be slightly smaller than the Archer's ball.
My fave is the Intrepid. My oddball fave is the Olympic. My problematic fave is the Enterprise J
 
It was ahead when the vote was called? Also seems to be ahead at this precise moment in time as well.

Obligatory 69 nice.
 
Its relative sucks ness will decrease when we get strip phasers, however. Additionally a secondary hull like the Olympic class has would likely also add quite a bit to combat utility, at least compared to the stump the Archer has.



Funnily enough, by my count of the decks in the ball of the Olympic, it may actually be slightly smaller than the Archer's ball.
Medical ship. All I can find says it was poorly armed
Which suggests that even strip phasers didnt help very much
 
Its relative sucks ness will decrease when we get strip phasers, however. Additionally a secondary hull like the Olympic class has would likely also add quite a bit to combat utility, at least compared to the stump the Archer has.



Funnily enough, by my count of the decks in the ball of the Olympic, it may actually be slightly smaller than the Archer's ball.
Ngl I want a Secondary hull like that on a future ship.
 
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