You're forgetting the single most obvious lesson of the Recent Unpleasantness. The Federations would win every single fight against the Mirandas, because if they wouldn't win any given fight they wouldn't be fighting it. The set of possible outcomes is "Mirandas lose" and "Feddies leave". At no point in this empty-field versus-calc is "Feddies lose" ever going to enter the possibility space. You can't even reasonably propose circumstances like "what if the Feddies are stuck defending infrastructure" because the Feddies don't just have higher sprint (=tactical speed), they also have higher max cruise (=strategic speed); for an overwhelming force of Mirandas to pin down the Feddies against a hardpoint they can't afford to lose would require such a monumental degree of bias as to render the entire scenario somewhere betwixt farfetched and farcical.
This
The strategic implications of that degree of mobility overmatch on both the strategic and tactical scale are crushing, and would allow a smaller force of Federations to devastate a nationstate defended by just Mirandas.
Which is why Starfleet wont make that mistake
So for interior modules what are people thinking personally I would like to see some diplomatic stuff and materials science stuff
Kea had 7 modules iirc; Callie had 6
Not entirely sure. My main sticking points are going to be cargo (whilst the Miranda offers it, it's also a hell of a lot slower, and likely less voluminous compared to what we can) and dilithium prospecting, I'll be rather flexible for anything else.
I do think antimatter storage shouldn't be emphasised in this design, as well as having an extra half year for our range calculations (and making a ship almost as long ranged as the Excalibu, only 43ly less actually) when it comes time for the 2265/2270 refit the new nacelles and potentially warp core are going to likely increase the range quite dramatically again.
I think range is measured at efficient cruise; gonna drop significantly if you're running max cruise
To leverage that max cruise rating, you need the AM to burn
So Id vote for extra AM if its offered, depending on if its +50%, +100% or +200%
And iirc, at 314LY, the Feddie has less range than both an Excalibur at 357 LY and a canon Constitution at 430LY
Meanwhile at 216 LY the range of a Miranda is 68.7% of a Feddie, 60.5% of a Callie, and 50.2% of a canon Constitution
This is the ship thats going to be used for stuff like claiming new space and strategic mats on the frontiers, fast colony runs, seeing off raiders, and intelligence gathering on enemy ships and border installations
Thats a tasking that benefits from
- Cargo
- Extra Crew Quarters
- Longrange sensors/Advanced Sensors ???(If that still exists)
- Dilithium Labs
- Extra AM
- Extra Computing Core
- Stellar Dynamics
- Science Labs
- Advanced Medical/Pharmacology
- Fabrication Workshop
Cargo is essential; the rest we can argue about priority
Wouod be handy if it was listed under the Attenborough ships built number, though.
Small runs dont get listed
The Radiant was also 4-ships, and doesnt get a listing either
Maybe WE can make an ORB shaped hospital ship.
orb, Orb, ORB...!
Not until we get phaser strips is my thinking
Not after the Archers proved incapable of even self defence during the war
We gave the Excalibur the expanded medbay figuring it'd be good for recovery of other ships after battles. I don't recall it being mentioned at all either in the ship's retrospective or any of the war updates. It doesn't seem to be a useful angle.
This basically
Our experience is that if you are in a war with fleet battles, your casualties are either DoA or survivable, and you are bringing support ships anyway. That means that if you are speccing expanded medbays, its with an eye to shit like colony emergency response and science for novel shit, not combat triage