Starfleet Design Bureau

[X] Conventional Secondary Hull (Mass: 220kt) [Cost: 55.5)

In other notes, it sounds like we already have enough ships with Science and Engineering scores to do those jobs in general, and any labs or workshops we might include should be ones with specific focuses. Things like Dilithium prospecting are still valuable, but raw Science score isn't considered a priority.

We could also consider that this ship actually has a lot of potential as a diplomatic cruiser. Big, seriously tough, impressive looking, and strategically fast all contribute to making it good at making strong impressions, showing the flag, and hosting VIPs.
We don't I think have enough Science or Engineering ships ATM to do those jobs. The Newtons took heavy casualties, and the Archers are limited as combatants. They and the Kea are both also last-gen ships that are going to age out of the fleet over the next decades, and certainly can't take on assignments far from secure space- which there is now less of on account of how Starfleet has fewer combat ships.

I think that the Federation-class will actually need to cover a lot of missions just on account of being a newer ship in the Warp 8 fleet, which is limited in number and will remain so for some time yet.
 
[X] Conventional Secondary Hull (Mass: 220kt) [Cost: 55.5)

Eh the flight deck reduces speed, and angles the ship towards being an extremely limited run.
 
It's not inaccurate. When they say may omit X but X(science), Y(engineering), and Z(tactical) are your options their preference for Y and Z is clear.

[x] Flight Deck (Mass: 220kt) [Cost 55.5] (Maximum Warp: 8 -> 7.6)
Its inaccurate

Note how there's nothing about engineering anywhere in the design brief for the ship?
You must include basic science for the ship, even if you dont go any further, and tactical capacity is of paramount importance, but engineering is not mentioned at all

That says things to me
Esp since the Miranda is supposed to be prioritizing engineering over science
 
As I mentioned Thursday night, here's the warp scale table I made. I did originally start it at 1.0, but given our current speeds I've only shown 6.0 onwards:

Warp Factor​
CDays/LyLy/DayLy/Hr
6216.001.690.590.0246
6.1226.981.610.620.0259
6.2238.331.530.650.0272
6.3250.051.460.680.0285
6.4262.141.390.720.0299
6.5274.621.330.750.0313
6.6287.501.270.790.0328
6.7300.761.210.820.0343
6.8314.431.160.860.0359
6.9328.511.110.900.0375
7343.001.060.940.0391
7.1357.911.020.980.0408
7.2373.250.981.020.0426
7.3389.020.941.070.0444
7.4405.220.901.110.0462
7.5421.880.871.160.0481
7.6438.980.831.200.0501
7.7456.530.801.250.0521
7.8474.550.771.300.0541
7.9493.040.741.350.0562
8512.000.711.400.0584
8.1531.440.691.460.0606
8.2551.370.661.510.0629
8.3571.790.641.570.0652
8.4592.700.621.620.0676
8.5614.120.591.680.0701
8.6636.060.571.740.0726
8.7658.500.551.800.0751
8.8681.470.541.870.0777
8.9704.970.521.930.0804
9729.000.502.000.0832
9.1753.570.482.060.0860
9.2778.690.472.130.0888
9.3804.360.452.200.0918
9.4830.580.442.270.0948
9.5857.370.432.35
0.0978​


View: https://drive.google.com/file/d/1JGj_rTeQw6o0E8IDX06CUFnS-UKwYFYf/view?usp=sharing
 
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Man why is some people saying we got plenty of science guys? When we in fact dont.
I presume its cause we just made a extremely successful science ship. Though this ship should include a bit of science, as I think making it more of a generalist 'big hull' is a good direction to take it.
 
If we go for the conventional Engineering hull, we'll have a huge amount of space available- even after all the weapons it'll likely need. That we can then fill with a wide range of science labs. That way no matter what the threat/thing/item/monster of the week is, we can SCIENCE!! up the answer to it. I do think dilithium prospecting is a must-have though.
 
LOL, I was right, it is a giant Pizza Cutter.

[X] Flight Deck (Mass: 220kt) [Cost 55.5] (Maximum Warp: 8 -> 7.6)

Even if it doesn't have any direct tactical benefit, I think the sheer utility the flight deck will provide is well worth it. Especially in emergency crisis situations, where you need to move a lot of people or things really fast, which is a niche will come in handy in the future.
Think of it like this, we can always build more Warp 8 ships as rapid responsers, but something that can evacuate an populated world in case of the planet-destroying threat will be worth its mass in dilithium when we start getting to the Movie-level threats.
 
Its inaccurate

Note how there's nothing about engineering anywhere in the design brief for the ship?
You must include basic science for the ship, even if you dont go any further, and tactical capacity is of paramount importance, but engineering is not mentioned at all

That says things to me
Esp since the Miranda is supposed to be prioritizing engineering over science

I don't know how a negative preference for something is being twisted into "actually we really want this."

@Sayle

Could you expand on "Having elected to work on a heavy cruiser you hand off Project Miranda to San Francisco. Project Federation is likely to be equal if not exceeding in mass any design you've built to date, and having an explicit mandate that you may elect to exclude scientific facilities beyond the basics means you can have some fun with the mission profile."

for Command's module preference? There is some confusion here.
 
LOL, I was right, it is a giant Pizza Cutter.

[X] Flight Deck (Mass: 220kt) [Cost 55.5] (Maximum Warp: 8 -> 7.6)

Even if it doesn't have any direct tactical benefit, I think the sheer utility the flight deck will provide is well worth it. Especially in emergency crisis situations, where you need to move a lot of people or things really fast, which is a niche will come in handy in the future.
Think of it like this, we can always build more Warp 8 ships as rapid responsers, but something that can evacuate an populated world in case of the planet-destroying threat will be worth its mass in dilithium when we start getting to the Movie-level threats.
Allow me to sum it all up for you, big threat comes, launch shuttles, they die in mass from the threat big spectacle fight to defend these tiny things lots of deaths and tons of time wasted to save anyone.

Instead, we use teleporters, everyone saved. The end.

Edit: Even better with no slow down from the flight deck we arrive hours ahead of the big bad or right on time, and teleport everyone to safety the end.
 
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You know, I would have gone with a flight deck with the option of making the secondary hull even bigger, to keep the full sized deflector. Add two or three Decks under the deflector, angled so the entire secondary hull doesn't have to be three Decks bigger, just the exit. Smack another 15k mass, who cares. Full speed, flight deck, extra cost.
But have your cake and eat it too makes for less interesting quests, and we are already pushing the limits of secondary hull size.
 
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