The transporter rooms are 2 decks high, that tells me we are getting around 2 decks.There's no way that "wiggle room for extra transporters" becomes four whole modules.
To quote yourself: "Our phaser firing lines are basically irrelevant since we can't fire more than one or two at a time"The update just described a flat surface as ideal for phaser placement. I assume the firing lines thing was what some people assuming that meant?
If it matches, then effectively I'd consider it a large medium ship really. As that's effectively I believe an above average maneuverability two engine design again. Three impulse engines on that little mass would so far I can tell be unable to use full thrust and so be kind of inefficient cost wise.140kt without nacelles is what the Kea has. We're effectively guaranteed to at least match the Kea in mass here.
It's probably as you say because Nacelles and such aren't in it yet.Ok, but there is something wonky going on with the tonnage. The Excalibur having a 140 meter two deck half saucer that weighs 140 Ktons while the Federation has a 180 meter three deck full saucer that also weighs 140 kton just doesn't make sense.
Its a 180m wide disc.I gotta note that in my case, I did not choose the command config on the basis of having less mass, but rather, it was on the basis of a slimmer target profile and nice phaser mounts.
I think some people are also extrapolating from previous trends for secondary hull sizes (IE, only getting options that are less than 50% the mass of the saucer) and wondering how any of the current options except Rising Slope are supposed to then reach the mass of the Kea, which they have also taken as the expected size range for this ship.
It is unreasonable to extrapolate that into something which contradicts the very sentence you are extrapolating from. The inverse slope has space for some extra auxiliary systems, not entire modules.The transporter rooms are 2 decks high, that tells me we are getting around 2 decks.
I'm pretty sure the benefit is that if the entire thing is flat, we can simply put the phasers wherever instead of only near flatter parts of the hull. The inverse slope would likely limit dorsal phasers to being in or near the flat area of the dorsal surface, which would be relatively small.To quote yourself: "Our phaser firing lines are basically irrelevant since we can't fire more than one or two at a time"
If the firing lines (placement) are irrelevant then that is not a reason to vote for the command style deck. Meanwhile the extra mass explicitly brings benefits to at least the tactical aspects of the ship, phaser power, hull rating and shield power.
Yes, but the ship can freely turn the plane of it's saucer along the center axis of the ship so even if the enemy doesn't attack from the plane of the saucer the saucer will rapidly turn so they are.Its a 180m wide disc.
The enemy would have to approach in exactly your plane of the ecliptic for it to have more effect than, say, the maneuverability of your ship because of the power of your drives.
Plus, at the fractions of a light second where combat happens, it makes no difference for a phaser/dsruptor in how much of the arc it subtends.
Yes, but the ship can freely turn the plane of it's saucer along the center axis of the ship so even if the enemy doesn't attack from the plane of the saucer the saucer will rapidly turn so they are.
Basically anyone attacking from a non-nose to nose axis is going to be shooting at the edge of the saucer or close to it. Anyone shooting nose to nose is going to be shooting at the edge of the saucer but it is also spinning around the center axis of the ship so hitting the edges is harder than shooting from the side.
The only time this wouldn't be the case is in initial shots from ambush, extreme maneuverability mismatch, and in fleet battles if the Federation is prioritizing turning it's edge towards a bigger threat.
Basically the Federation (and any saucer really) can pick one enemy ship and force that ship to shoot at it's edge profile basically no matter what.
This means you are not shooting at a 180 meter round target. You are shooting at a 15x180 meter rectangle. The round target is like ten times easier to hit.
And this isn't touching on that maneuver dodges by moving itself out of it's own profile so a small profiles works multiplicatively with high maneuverability to make you hard to hit.
Not particularly, we know what the inverse slope looks like in action. And we know the wording used in that post can be a too general, to quote Sayle's later post.It is unreasonable to extrapolate that into something which contradicts the very sentence you are extrapolating from. The inverse slope has space for some extra auxiliary systems, not entire modules.
As the Archer shows flatness isn't really a requirement for phaser placement, hell even the Excalibur, which puts its phasers into an equivalent area to what would be provided by the sloping of the inverse slope configuration, still gets really good arcs of fire and is only limited by the fact we chose such a minimal phaser fit.I'm pretty sure the benefit is that if the entire thing is flat, we can simply put the phasers wherever instead of only near flatter parts of the hull. The inverse slope would likely limit dorsal phasers to being in or near the flat area of the dorsal surface, which would be relatively small.
It's going to be eating into deck space no matter what, but this way we can pick where specifically, rather than the very limited surface area of the slope.
Perhaps if enough of us go around chanting the in quest equivalent of "the discworld isn't stable" (or however that goes) we could get the masses amended (at least for the next part, since we're probably too far into the vote now to retroactively change the votes)?Meaning that the Federation's final mass should be 220 for command saucer and 250 for inverted slope saucer.
The ship being shot at is juking up and down, changing it's angle of attack, and turning to hold you in the plane of it's saucer.The saucer is 180m wide. Anyone who cared to shoot at it would either :
1) Aim along the plane of the ecliptic, where the ship is 180 meters wide instead of two to three decks wide.
2) Dip below or above the plane of the ecliptic and shoot at the dorsal or ventral surface.
Whether or not the ship itself is two decks or three decks thick makes no tactical difference.
Especially since the bulk of the secondary hull and the nacelles will further thicken the target profile.
Diskworld IS stable though. It's held up by elephants. The problem is there are no elephants in to be found in this math. @Sayle needs to provide some elephants. I hope they come in the form of "80ktons of extra mass during the nacelle step for nacelles and required struts."Perhaps if enough of us go around chanting the in quest equivalent of "the discworld isn't stable" (or however that goes) we could get the masses amended (at least for the next part, since we're probably too far into the vote now to retroactively change the votes)?
Its a 180m wide disc.
The enemy would have to approach in exactly your plane of the ecliptic for it to have more effect than, say, the maneuverability of your ship because of the power of your drives.
Plus, at the fractions of a light second where combat happens, it makes no difference for a phaser/dsruptor in how much of the arc it subtends.
I mean, yeah, sure. It's often going to be mutually exclusive with choosing which other maneuvers we want to be doing, but sure, in a vacuum (heh) it's not too hard to be mostly edge-on to a single foe.
To an extent, but as thepsyborg points out if these ships serve as fleet anchors during battle they're not exactly going to be able to manoeuvre that much, and will be taking fire from all directions so the profile saving in one dimension is meaningless on this context.The enemy isn't the only one with engines. In fact we've often had a maneovrability edge, at least against ships of similar size class. Choosing which side we present is well within our capacities.
We were told that future warfare would more likely involve deep-space encounters with single cruisers, were we not? Wouldn't it be wise to prepare for that outcome, give our ships great agility to widen their tactical options? Thrusters aren't hugely expensive, after all, especially if the difference is surviving a battle or not.I mean, yeah, sure. It's often going to be mutually exclusive with choosing which other maneuvers we want to be doing, but sure, in a vacuum (heh) it's not too hard to be mostly edge-on to a single foe.
But uh. We're designing this for the tactical role of "fleet anchor". We should expect to be in the middle of a swirling furball, our maneuver capacity restricted mostly by ally positioning, giving and potentially taking fire from all or nearly all facings; a slim profile in one specific plane is almost entirely irrelevant here. Not totally! But almost.
I admittedly leaned towards the 'nice phaser mounts' of the Command-style Deck, but the new mechanics where mass boosts the effectiveness of shields and phasers has convinced me that we want one of the beefier options.I gotta note that in my case, I did not choose the command config on the basis of having less mass, but rather, it was on the basis of a slimmer target profile and nice phaser mounts.
I mean, yeah, sure. It's often going to be mutually exclusive with choosing which other maneuvers we want to be doing, but sure, in a vacuum (heh) it's not too hard to be mostly edge-on to a single foe.
But uh. We're designing this for the tactical role of "fleet anchor". We should expect to be in the middle of a swirling furball, our maneuver capacity restricted mostly by ally positioning, giving and potentially taking fire from all or nearly all facings; a slim profile in one specific plane is almost entirely irrelevant here. Not totally! But almost.