It adds more space by default, because the crew spaces are no longer occupying the central three decks.Is it even worth taking the larger one? The update seems to imply that we're not really getting more module space with the inverse slope, just mass, so it's basically the trap option that adds more mass and not more utility.
The command saucer seems to keep the crew above the decks as well, actually:It adds more space by default, because the crew spaces are no longer occupying the central three decks.
By devoting the area purely to crew quarters and specialising the area as such, the flat dorsal surface of the main saucer is preserved as much as possible
And inverse slope gives little to no modules for +30kt:Starfleet is unlikely to look kindly on a ship bloated by mass just for the improved defensive functionality if that's all it brings to the table.
It kind of feels like this is the worst of both worlds. It really does only make sense for tactical purposes.This stacks more space above the main decks but will still largely be taken up by crew quarters, but does provide some wiggle room for extra transporters and the like.
In the most pessimistic interpretation, the inverse slope option will still add a significant amount of space for not just crew quarters but also the generic utility and "required to be a functioning starship" elements that are individually below our level of abstraction- transporters, HVAC, plumbing and wiring spaces, maintenance closets, all that jazz. Even if it doesn't add additional modules, it'll still add space so that we have room for better modules- the difference between a +4 and +6 large module, maybe, or a large module instead of a small, or +2 versus +3 on two or three small modules.Is it even worth taking the larger one? The update seems to imply that we're not really getting more module space with the inverse slope, just mass, so it's basically the trap option that adds more mass and not more utility.
Maybe? The way it's described seems rather lackluster:In the most pessimistic interpretation, the inverse slope option will still add a significant amount of space for not just crew quarters but also the generic utility and "required to be a functioning starship" elements that are individually below our level of abstraction- transporters, HVAC, plumbing and wiring spaces, maintenance closets, all that jazz. Even if it doesn't add additional modules, it'll still add space so that we have room for better modules- the difference between a +4 and +6 large module, maybe, or a large module instead of a small, or +2 versus +3 on two or three small modules.
It's not nothing, but it's not much. The extra 30kt provide a reasonable boost to our durability, but utility wise it sounds like it's just a little more than the command config.
All of the options put the crew quarters above the three decks. Inverse slope adds a little more but is still mostly crew. It sounds like reverse slope would be the one to get a lot of extra space, but that's probably unacceptable for torpedo reasons.In principle if one area is crew quarters, that means other areas aren't crew quarters, so module space is increased, right?
Of course it's not empty space, but it's clearly not much extra usable space either. It doesn't sound like it's going to provide more modules, but maybe we'll get slightly bigger ones?It should be noted the Inverse slope is described as
' The second option is already familiar to you and any starship aficionado. The inverse slope uses a curve that begins flattened to the dorsal hull and then rises upwards, and can be seen in the saucer of the Excalibur-class. This stacks more space above the main decks but will still largely be taken up by crew quarters, but does provide some wiggle room for extra transporters and the like. '
So pretty clearly the extra mass/volume is used to put more things in as possible. For instance the option for more transporters, which would be a potential engineering ability expansion I believe, or be beneficial if one wanted an expanded sickbay as you can move more people around.
So for those thinking it's just empty space, no it isn't, and of course it wasn't going to be. One doesn't just leave space open. One didn't leave that space open on the Excalibur either after all.
Then what do you think 30kt of space will be used on? Surely they wouldn't leave it empty after all. Do you think the living quarters get much larger instead?Of course it's not empty space, but it's clearly not much extra usable space either. It doesn't sound like it's going to provide more modules, but maybe we'll get slightly bigger ones?
I dunno if it's worth the 30kt unless we want the durability bonus.
Yes it is.Of course it's not empty space, but it's clearly not much extra usable space either. It doesn't sound like it's going to provide more modules, but maybe we'll get slightly bigger ones?
I dunno if it's worth the 30kt unless we want the durability bonus.
So the profile of an inverse slope is described as what the Excalibur has, which is this:Then what do you think 30kt of space will be used on? Surely they wouldn't leave it empty after all. Do you think the living quarters get much larger instead?
I think I partially figured it out, as it noted it adds some more space for various things like transporters. How ever this option also still allows weapon mounts around the top edges as well I believe. So it's possible some of that space would then go to weapons instead, rather then necessarily impinging in to the main saucer.Since it's a half-saucer, the important bit is the front half. As far as I can tell, the command configuration basically takes the front inclining bit and just removes it. Since this ship has a full saucer it takes up quite a bit of mass, but the aggressive sloping also means that a lot of it isn't a fully usable deck especially once crew quarters are built, which is presumably why it isn't described as giving us more module space.
It does add more space on top of the main decks, just not very much, since as a short cone the extra volume only reaches deck height around the space where we're already putting crew decks. So it'd maybe let us fit some more auxiliary systems into the modules like transporters, but it probably won't meaningfully increase module capacity.I think I partially figured it out, as it noted it adds some more space for various things like transporters. How ever this option also still allows weapon mounts around the top edges as well I believe. So it's possible some of that space would then go to weapons instead, rather then necessarily impinging in to the main saucer.
After all with the rising option you can't put weapons there anymore.