Starfleet Design Bureau

[X] Covariant Light Shield Grid
I'd rather spend the resources on offensive ability instead. It's still plenty good.
It's 75% as strong and has a better shield/cost ratio.
 
Assuming we go for standard covariant, 2x type 2 phasers would net us 36 damage and 8 cost, together with 1x rapid fire launcher giving us 18 average/54 burst (and since, iirc, burst=alpha that'd give us 72 alpha damage* - which is only 6 off the prime Connie) and 12 cost for a total of 20 cost.

With a 120kt ship the standard would cost 14 (13.68 rounded up), or a total of 34 cost. The shields and weapons of the Excalibur ended up costing ~51.75 for the first tranche and ~48.25 for the second tranche.

*assuming I'm not misremembering and it's only one bank a time, I tend to get a bit mixed up between the bank and the individual emitters.
 
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Maxed out maneuverability either means two thrusters or a 90kt ship.

Two thrusters, especially, is going to hurt more than buying the bigger shield, and I don't think we can make a good enough science vessel at 90kt.

I'd say go for above average maneuverability with a 120k hull and one thruster - slightly smaller than the Newton, with a more space-efficient hull layout. With Standard Shields and a Rapid Launcher it should be a notably better fighter even if it's a little less agile. (And it might not be. The Newton was High, not Very High.)
Higher Maneuverability synergizes with Rapid Fire Launchers more than better shields since it not only provides a increase to survivability but makes it easier to line up weapons such as torpedoes.

That is going to be pretty important given the fact that we aren't going to be covering this ship full of weapons to ensure good coverage since this isn't meant to be a high end warship.

The fact that two Type 3's can give us maxed out Maneuverability even on a 180kt hull also means that we have a much greater level of tonnage leeway with the Light Covariant's since even on a 180kt hull the Light Covariant's cost less than a Standard on a 120kt hull (13.5 vs 13.68).

We'd probably end up with better ship longevity too if we make a cheaper but larger design than a more expensive but smaller design since we'd have more room to cram in useful facilities.
 
The fact that two Type 3's can give us maxed out Maneuverability even on a 180kt hull also means that we have a much greater level of tonnage leeway with the Light Covariant's since even on a 180kt hull the Light Covariant's cost less than a Standard on a 120kt hull
Mmm. I'd agree that a heavier ship makes the light covariant much more palatable; I'm specifically aiming for having notably better shields than the Newton, and that can be done either through heavier shielding or a heavier ship. And a bigger ship will have more room for scientific and medical equipment.

It's not going to be cheaper, though. The second thruster alone is going to increase the price by more than the heavier shields.
 
I'm thinking standard. It's going to come out around the time of the Four Years War, and that means BoPs. BoPs everywhere. Space just absolutely hopping with BoPs. I'd like these things to be able to survive a BoP ambush at least for long enough to run away, and that means it needs better shields.
Honestly, no?

Birds of Prey exist, and they are more numerous than battlecruisers because they are smaller and less resource-intensive...

But this is the era of the centralized Klingon Empire, not the post-Praxis dominance of the Great Houses. The Klingon Empire is churning out and refitting as many battlecruisers as they can, using the centralized energy production of Praxis to fuel component production for large shipyard complexes in orbit. Not the individual Houses churning out Birds of Prey en masse from their decentralized private shipyards, to expend in slap-fights with one another.


RE: the Light vs Standard shields debate, I am having a hard time deciding, because the numbers are meaningless to me. It doesn't matter if we have 15 or 20 shields, because I don't know what that actually means aside from "bigger number is better". Does it mean that it can stop 15 or 20 points worth of firepower? What kind of firepower does the latest known model of Bird of Prey have? Starfleet Intelligence can stop sucking at their job right about now and give us some actionable intel...

EDIT:
That said, we're trying to make a Nova/Miranda, not an Oberth. We know we're going into a wartime situation where these will be our only other Warp-8 class of vessel. Losing any first-tranche vessels to Klingons would deny us an entire vessel-lifetime worth of work, and would make Starfleet look less-favorably at ordering more ships. Also, we prefer to see our vessels' useful lifetimes be extended, so being future-proofed against the next generations of rando pirates is also good...

[X] Covariant Standard Shield Grid
 
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VOTE
[X] Covariant Standard Shield Grid


Skimping on defense is the kind of thing that is penny wise pound foolish.

Especially for a science ship, in a universe where the fauna includes spaceborne wildlife big and aggressive enough to eat starships, and with a geopolitical situation where it will show up either during a major war, or in the aftermath where Starfleet will be understrength and it will have to fend for itself against pirates and raiders.

We spend too much time mocking the more fragile Star Trek designs to turn around and build one.
 
[X] Covariant Light Shield Grid

Mmm. I'd agree that a heavier ship makes the light covariant much more palatable; I'm specifically aiming for having notably better shields than the Newton, and that can be done either through heavier shielding or a heavier ship. And a bigger ship will have more room for scientific and medical equipment.

It's not going to be cheaper, though. The second thruster alone is going to increase the price by more than the heavier shields.
The heavier shields increase cost by enough that the second thruster is cheaper if the ship has more than 25 shield power. And if we go over 90kt, we need the second thruster anyways.
 
[X] Covariant Light Shield Grid

I'm now a proponent of "Team Discount"

We want more ships per credit. For that we gotta keep costs down.
 
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Mmm. I'd agree that a heavier ship makes the light covariant much more palatable; I'm specifically aiming for having notably better shields than the Newton, and that can be done either through heavier shielding or a heavier ship. And a bigger ship will have more room for scientific and medical equipment.

It's not going to be cheaper, though. The second thruster alone is going to increase the price by more than the heavier shields.
For the cost of a 150kt ship (Archer sized) with Light Covariant's you could only afford a 100kt Standard Covariant ship (11.25 vs 11.4).

Not only would that ship have weaker shields (22.5 vs 20) but it would have significantly less space for internal facilities.

You could argue that the additional 50kt of ship hull should result in a cost increase too but as we saw during the Newton vs Archer costs comparison the larger Archer with it's experimental hull material and experimental Thruster only costed marginally more than the Newton.
[X] Type-3 Impulse Thruster [Theoretical] (Three Success Rolls: Size -> Thrust -> Prototype Performance)

Project Halley Cost: 34 (B-)
Project Newton Cost: 30 (A+) [+17 Cost Planned]
I would also argue that having the additional internal facilities thanks to having a larger ship is worth that extra cost.
Edit:
While we weren't told explicitly that there are serious budget constraints we have still been encouraged to keep costs low.
Ultimately it is a question as to which is more important: cost or capability. Starfleet hasn't given you any budgetary red lines on this project, although obviously the cheaper the better, and the shield does constitute a significant entry on the balance sheet.
 
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I'm in favour of a 120kt ship with standard covariants, gets us more shields than an Archer and should allow for both a decent weapons fit (a 2x phaser and 1x rapid launcher would give us a prime Connie level alpha, just less by 6 points) whilst also allowing for a reasonable number of modules.
 
RE: the Light vs Standard shields debate, I am having a hard time deciding, because the numbers are meaningless to me. It doesn't matter if we have 15 or 20 shields, because I don't know what that actually means aside from "bigger number is better"
The Newton, our pre-Excalibur Warp 7 engineering warship that didn't quite cut it versus D6s, had 19 Shields.

If we mount a Rapid Launcher for torpedoes, we'll solidly exceed it in firepower; for most reasonable thruster/hull mass options we'll match or exceed it in maneuverability. If we want to be superior in shields as well - which is probably advisable, as mentioned it was a light combatant before the D7 rolled out - we either want to build a significantly more massive hull or we want the heavier shields.

Vote Light Shields if you either want a big chonker of a ship or have decided a noncombatant is good enough. For a smaller ship that we want to be capable of fighting, we'll want the Standards.

Edit: Oh, right - our brief called for a small ship rather than a cheap one, and I think there's a reason for that: every yard that's big enough is going to be building Excaliburs. Whatever we design is only going to get built in the smaller yards, and the bigger it is the fewer are going to qualify.
 
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[X] Covariant Standard Shield Grid
as much as i like cutting costs
their to much weird crap going on for me to go budget on shielding.
 
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