The description/Flavor text for the Three Type-2 thrusters states that the spaceframe can only handle the thrust of 3 Type-2 Thrusters. Adding the fourth is only for the thruster layout symmetry, the Manoeuvrability will be Very High whether we choose 3 or 4 Type-2 thrustersRight, but does running them at 75% actually notably hinder the maneuverability?
I'm like 99% sure there will still be a module, albeit limited to a smaller one. The description says we can still fit an auxiliary modules there, just that something large like a Shuttlebay is 'off the menu'. I get the argument for why something a larger module like a Fabrication Workshop on the Archer would be worth the extra 2.25 cost, but I just feel that a slight cost saving may be useful down the line, especially since we can probably still fit something like a +2 Engineering Workshop still.If it costs us part or all of a module, especially a shuttlebay, then that functionally means a worse Engineering score for the ship, and as well as making the ship less useful overall, it makes it worse as a warship.
Only as long asthe WEP is linked to a big red button on the captain's console.
Basically there is a spot on the inner back surface of the half saucer where thrusters can safely be mounted basically entirely external to the hull. It's not on the centerline of the ship though, so they can only be mounted in pairs.[X] Four Type-2 Thrusters (33 -> 42 Cost) [Very High Maneuverability]
I'd love for emergency power maneuvers to be an available option. Even if not, having backups is very nice and this apparently somehow takes up less space than 3x engines (which IMO doesn't really make sense, but whatever)
To be fair, The climax combat scene in ST6 has the torps of Chang's prototype BoP doing hull damage even through Enty-A's shields. Whether that's due to the shields beginning to wear down from extended punishment or the BoP's torps being much harder hitting protoypes as well, is left to discussion of viewers.Er. that is explicitly what shields do? They prevent you from taking damage from phasers or torpedos (or, you know, other things, like inconvenient coronal mass ejections) as long as they're intact. This is why Dominion Phased Poleron beams were so goddamn terrifying, they went right through shields like they weren't even there.
The thing that didn't make sense to me was why the centerline point can't be used to safely mount externally as well.Basically there is a spot on the inner back surface of the half saucer where thrusters can safely be mounted basically entirely external to the hull. It's not on the centerline of the ship though, so they can only be mounted in pairs.
To get a third, but not a fourth, thrusters means mounting a thruster mostly internal on secondary hull.
But mounting 4 allows us to just mount 2 fully externally on each side.
Paired engines on the sides can be mounted externally on the aft face of the half-saucer; they still have volume, yes, but they don't occupy internal space. Since the half-saucer was only ever intended for symmetrically-paired engines, the layout of its structural framing is such that shoving a third centerline engine into it* requires positioning it mostly-internally, in order to mount it to the frame properly, which obviously takes up quite a bit of internal space.somehow takes up less space than 3x engines (which IMO doesn't really make sense, but whatever)
My understanding of trek shield technology is that weapons and shields are in a constant battle of penetration and resistance that happens even within a single encounter where weapons are constantly modulating trying to find a modularity that penetrates the shields and the shields are trying to shift modularity so the weapons can't find the right way to punch through.To be fair, The climax combat scene in ST6 has the torps of Chang's prototype BoP doing hull damage even through Enty-A's shields. Whether that's due to the shields beginning to wear down from extended punishment or the BoP's torps being much harder hitting protoypes as well, is left to discussion of viewers.
I think it was also limited to type 3 engines originally too. It really was an added expansion choice.*An option which we did not really expect to even exist, having voted for the half-saucer largely back when we expected it to hard require even numbers of thrusters, rather than merely having a awkward but objectively pretty mild amount of suboptimal positioning involved. Sayle's being unexpectedly generous in allowing the possibility at all.
But the end result is that shields are variably effective more or less randomly based on how well the attacker guesses at what weapon setting will penetrate. A lucky shot can more or less ignore the shields.
Sayle already was asked and said we couldam going to go and just say now that I 100% do not believe we will be able to mix-and-match two different kinds of torpedo launchers on the same ship. Personally I strongly favour two RFLs, it adds enough firepower and we have saved enough in other areas/are richer than the canon Federation that I think we can afford it. But let's save that argument for later.
[ ] Two Type-3 Thrusters (33 -> 45.5 Cost) [Very High Manoeuvrability]
I'm going to push for the Type-3s here, as ticking them over into Standard and then Mature should even the cost out and helps other ships going forward. Any of the options that give us Very High Maneuverability should be fine though.
So currently it's 9 cost for 4 type 2's, and 12.5 cost for 2 type 3's.
Sayle has basically outright told us that it will get out of prototype after the first run. After that it will be
9 cost for 4 type 2's or 10 cost for 2 type 3's.
Sayle explicitly mentioned we could when asked about it earlier, using the Sovereign-class as an example.I am going to go and just say now that I 100% do not believe we will be able to mix-and-match two different kinds of torpedo launchers on the same ship. Personally I strongly favour two RFLs, it adds enough firepower and we have saved enough in other areas/are richer than the canon Federation that I think we can afford it. But let's save that argument for later.
i would like to point out, seeing as how I literally just did it, that the Cygnus-you know, the last thing we did with a half saucer-had three engines, and the last time we did a half saucer with an even number of engines was waaaaayyy back before the Federation even existed, with the Stingray. If anything, we have more recent precident for triple engine designs on a half saucer than a twin or quad.Paired engines on the sides can be mounted externally on the aft face of the half-saucer; they still have volume, yes, but they don't occupy internal space. Since the half-saucer was only ever intended for symmetrically-paired engines, the layout of its structural framing is such that shoving a third centerline engine into it* requires positioning it mostly-internally, in order to mount it to the frame properly, which obviously takes up quite a bit of internal space.
*An option which we did not really expect to even exist, having voted for the half-saucer largely back when we expected it to hard require even numbers of thrusters, rather than merely having a awkward but objectively pretty mild amount of suboptimal positioning involved. Sayle's being unexpectedly generous in allowing the possibility at all.
[ ] Three Type-2 Thrusters (33 -> 39.75 Cost) [Very High Manoeuvrability]
[ ] Two Type-3 Thrusters (33 -> 45.5 Cost) [Very High Manoeuvrability]
View: https://www.youtube.com/watch?v=fT0NxtDl43Q&ab_channel=AceCombatFan
just fuck logic.