Starfleet Design Bureau

But crew recreation on a ship is likely a park. Planets are basically big parks. Unless they're doing stuff that's wildly energetic a lot of the recreation support equipment seems like it could be fabricated quickly and then donated to the colony when the crew leaves.
I mean, literally telling Engineers to go out and touch grass as their mandated recreation method when planetside seems a bit...Insensitive?
 
We are assuming the core will help in CAD designing if used in a colony construction or to help augment the ships fabrication ability.
Not without reason. The point of the Advanced Computing trait is that whenever you need serious number crunching done, Advanced Computing makes you do it better. It's been mentioned in the past when we put it on science ships, and there are few fields that require heavy number crunching like engineering does.

Besides, keep in mind this ship has 16 shuttles and an internal bay that need to be coordinated. That's a lot of flight/loading accidents breathing down the necks of the crew, and while you don't strictly need the S-Core to handle it (otherwise we wouldn't be given the choice at all) building in some redundancy that also optimizes flight plans and so forth is just a nice benny in the bargain.
 
Last edited:
Fleet support is true.

But crew recreation on a ship is likely a park. Planets are basically big parks. Unless they're doing stuff that's wildly energetic a lot of the recreation support equipment seems like it could be fabricated quickly and then donated to the colony when the crew leaves.
We see from TOS that crew recreation encompasses a rather wide range of things, from a gym to a games room to what I can only really describe as a really small scale allotment/personal garden.

Recreational facilities here will probably also include stuff like a cinema (since we don't need to worry about making a second episode in one, licensing what's new or appearing dated with existing movies) and more. Probably stuff like a sauna too, or even a pool.
 
Last edited:
I mean, literally telling Engineers to go out and touch grass as their mandated recreation method when planetside seems a bit...Insensitive?

Agreed, but designating a Rec building and letting them get fresh air after being on a ship doesn't feel completely heartless to me. A few canoes, some bicycles, and hiking gear all seem doable.
 
We see from TOS that crew recreation encompasses a rather wide range of things, from a gym to a games room to whst I can only really describe as a really small scale allotment/personal garden.

Recreational facilities here will probably also include stuff like a cinema (since we don't need to worry about making a second episode in one, licensing what's new or appearing dated with existing movies) and more.

Also even later on in TNG the holodeck reigned supreme but we also saw bars, music recitals and sports facilities, meaning its likely to be range of creature comforts.
 
Agreed, but designating a Rec building and letting them get fresh air after being on a ship doesn't feel completely heartless to me. A few canoes, some bicycles, and hiking gear all seem doable.
You know some folks dont actually find that relaxing, right? And PT is a regular part of being a Starfleet officer, so the physical stuff beyond whats already mandated isn't going to actually be something that the expected crew will be able to universally rely on for unwinding. Dedicated facilities on the other hand, will be able to fit the diversity of recreational needs of the crew present.
 
You know some folks dont actually find that relaxing, right? And PT is a regular part of being a Starfleet officer, so the physical stuff beyond whats already mandated isn't going to actually be something that the expected crew will be able to universally rely on for unwinding. Dedicated facilities on the other hand, will be able to fit the diversity of recreational needs of the crew present.

What can they do in a designated room that can't be done in a building on a planet?
 
I'm torn on these options. I can see the utility of the general science labs, but I really want the antimatter storage both for the range and to re-supply any ships it is in a fleet with. I wonder if it is a good idea to bring extra antimatter, not just to refuel a fleet to extend it's range, but also for use in torpedo warheads. If the Halley has spare torpedo casings in it's cargo hold, it could quickly re-arm the fleet but the resupplied ships may need antimatter to arm the torpedos.

@Sayle how much antimatter is in a photon torpedo warhead relative to what the ship uses for the warp drive? If a ship (such as the Sagarmatha w/ 3 tubes) was re-armed with a full complement of torpedo casings after shooting its magazine dry would it noticeably impact the ships range to allocate enough antimatter to arm those torpedos?
 
Agreed, but designating a Rec building and letting them get fresh air after being on a ship doesn't feel completely heartless to me. A few canoes, some bicycles, and hiking gear all seem doable.
There is not always going to be easy access to outdoors stuff especially when the planet is a desert or other hostile environments.
 
Last edited:
Fleet support is true.

But crew recreation on a ship is likely a park. Planets are basically big parks. Unless they're doing stuff that's wildly energetic a lot of the recreation support equipment seems like it could be fabricated quickly and then donated to the colony when the crew leaves.

Edit: okay, not a park but a lot of general recreation can be had on a planet.
A significant fraction of the population prefer indoors recreation to outdoors recreation.
Movie theaters to parks. Video games to the beach.
Starships are going to self-select for a lot of those types.

And on a new colony, with a new planet where there is likely a significant fraction of undiscovered surprises in the geology and ecosphere, I would not be surprised if the sort of person that crews long-duration ships have some....skittishness about outdoor activity.
 
...How familiar are you with the study of psychological health on long term naval deployments?
I'm just throwing out there that we have made many ships without using a full aux slot on recreation. They have been successful enough we haven't had a ton of folks getting removed from the service. Would Rec facilities be nicer, yes unquestionably.

But I don't see them as the essential thing for ships designed to be in places building up infrastructure. The ship we're designing is planning to be around places we want other people to live for most of it's life when not in warp.
 
I'm just throwing out there that we have made many ships without using a full aux slot on recreation. They have been successful enough we haven't had a ton of folks getting removed from the service. Would Rec facilities be nicer, yes unquestionably.

But I don't see them as the essential thing for ships designed to be in places building up infrastructure. The ship we're designing is planning to be around places we want other people to live for most of it's life when not in warp.

..They are in fact pretty vital with transit times of 217 days from place to place.
 
...How familiar are you with the study of psychological health on long term naval deployments?
As someone who's for rec areas on the general principle of 'they're up there for a long time, they're going to need some damn good R&R to avoid going stir crazy', I'm actually curious about what the specific numbers and study results are.
 
I will make an argument for general science labs. There will come a deployment where something wonky happens and science must be done before a project is complete. The labs allow it to happen.

There will come a time where this ship is acting as a improvised hospital ship. When that happens we want a solid science score as that is what does medical stuff.

There will come a time when a discovery is made and we want to study it before the ship leaves the system rather than simply logging it for later investigation by a followup mission.

I am sorely tempted to argue full science. General labs, geology labs, and geophysics labs. Don't just build blindly to blueprint. Build to exploit the system you are in.

Geology labs let us find more dilithium. More dilithium means more warp cores built.

The geophysics lab means the colonies we build do better because we understand the area we put them better.
 
Last edited:
Which is still on par with all the other platforms made to date.
Yes and no, whilst we do have other ships that long ranged the captain has the authority to stop over any planet and let the crew down for R&R, with the margins this ship has (being a long ranged cargo hauler/engineering ship) it's basically only going to be moving back and forth without a stop outside of a disaster of the week along their route.
 
Yes and no, whilst we do have other ships that long ranged the captain has the authority to stop over any planet and let the crew down for R&R, with the margins this ship has (being a long ranged cargo hauler/engineering ship) it's basically only going to be moving back and forth without a stop outside of a disaster of the week along their route.
Yeah if used purely for cargo hauling and doing zero engineering it'd be shit. But if they're doing cargo hauling without engineering wouldn't they just use a civilian cargo ship?

Edit: once again though, what stops a captain from taking R&R with this ship if the others can too?
 
[X] 1: Antimatter Storage (+70ly Operating Range)
[X] 2: Secondary Computer Core (+2 Science, Advanced Computing)
[X] 3: Recreational Spaces (Crew Comfort)

I was initially going to go with the science lab, but I've been convinced on the value of having extra antimatter to haul around for topping up other ships and colonies even if not necessarily ranging further afield. Second slot's a tossup but I figure the computer is just more generally useful. And for the third we've got to look after our crews and give them some comfort. We're a long way from Galaxy class luxury cruise liners, but we should at least work towards that goal!
 
Last edited:
Yeah if used purely for cargo hauling and doing zero engineering it'd be shit. But if they're doing cargo hauling without engineering wouldn't they just use a civilian cargo ship?
Proprietary Starfleet technology and capabilities?

Edit: once again though, what stops a captain from taking R&R with this ship if the others can too?
Quotas.

Logistical ships have very strict timetables they need to adhere to.
 
Last edited:
Back
Top