Vicky looked confused. "Err, OK, It's Tiamat's anyway. Just tell me one thing, what does Weird do?"

When Taylor told Vicky, the group formed a pile as they attempted to get it away from her.

My, Vicky is really lucky that it wasn't a magic artifact with a hair-trigger like many various magical books in fantasy fiction. if it did, then the adventuring group would have been in for quite the fright.
 
but the big question is...

for them who don't know D&D spells.
what on earth dose Wish do?
 
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but the big question is...

for them who don't know D&D spells.
what on earth dose Wish do?

Exactly what it says on the tin. It's the classic reality bending over backwards to grant your desire spell. However, if you Wish for something beyond a specific set of effects (mostly duplicating the effects of other spells or raising an attribute permanently) then it can and often does become a monkey's paw style wish.
 
If I recall correctly some wishes that defy and alter reality on a large enough scale can attract the attention higher plane entities which can be quite dangerous and fatal.

There are apparently entire varieties of planer entities from the plane of law who's existences are centered on dealing with things that mess with the natural order of things be it someone trying to become a god(though someone who succeeds will no longer be their target) or using magic to alter reality to their whims large scale and will seek to correct such things.
 
"Ook!"
<Crash!>

"Get back here! Ames, see if you can-!"
"Ook! Ook!"

<Clatter! Bang!>
"Dammit! That's the third time I've wrecked that wall! Mom's gonna be pisssed!"

"This is what you get when you don't proofread magic! What did you think was going to happen!"

<Thunk>
"Ook eek ook!"

"I know! I wanted a book of magic spells and I get an orangutan with incantations written all over!"
Taylor sighed, and then touched the item while concentrating. After a minute, she got an exasperated look on her face. "Oh, ugh. Don't blame me for this, but this identifies as an 'Ook of Infinite Spells.' Some wizard somewhere has Dennis' sense of humor it seems.
You ACTUALLY did it! Wonderful!
 
@SouthofRedPaws I shall explain: Weird is a spell from the game D&D. It is on e of the very high level Wizard's spells, Level 9 (of 9). When used "...the caster pronounces that the Doom of the target is upon them" and generates a shadowy representation of what they fear most.
I would point out that, for bonus Worm points, because it's a representation of what they fear most it's probably a prime source for first and second triggers. As they would be triggering based on a level 9 spell's effects Shards would probably fight for the data involved.
 
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And I would like to point out that even the toned down 5E version of the spell would be insanely lethal. It deals 4d10 damage (psychic) per round. That's (I think) every 6 seconds or so. Damage (and terror) stop if you make the will save. But since it's a level 9 spell that means the the DC is going to be at least 12, I think. Considering saving throw bonuses in 5E are much lower, that's pretty damn high. For 3.5 the spell's DC is 23 at minimum since you need a casting stat of 19 to even learn a 9th level spell.
 
And I would like to point out that even the toned down 5E version of the spell would be insanely lethal. It deals 4d10 damage (psychic) per round. That's (I think) every 6 seconds or so. Damage (and terror) stop if you make the will save. But since it's a level 9 spell that means the the DC is going to be at least 12, I think. Considering saving throw bonuses in 5E are much lower, that's pretty damn high. For 3.5 the spell's DC is 23 at minimum since you need a casting stat of 19 to even learn a 9th level spell.
Perfect excuse to turn someone into a Dragon dontcha think?
 
And I would like to point out that even the toned down 5E version of the spell would be insanely lethal. It deals 4d10 damage (psychic) per round. That's (I think) every 6 seconds or so. Damage (and terror) stop if you make the will save. But since it's a level 9 spell that means the the DC is going to be at least 12, I think. Considering saving throw bonuses in 5E are much lower, that's pretty damn high. For 3.5 the spell's DC is 23 at minimum since you need a casting stat of 19 to even learn a 9th level spell.
5e has flat saving throws so the level doesn't matter other than it states you have a certain proficiency bonus. At level 17 you have a +6 bonus and probably a +5 but at minimum a +3 bonus so the saving throw DC can be at it's lowest 17 and at it's highest 19.
 
5e has flat saving throws so the level doesn't matter other than it states you have a certain proficiency bonus. At level 17 you have a +6 bonus and probably a +5 but at minimum a +3 bonus so the saving throw DC can be at it's lowest 17 and at it's highest 19.

Yeah, that's even worse. Wasn't sure what the proficiency bonus would be, so didn't include it. You still need a casting stat of 10+level of the spell, right?
 
Yes, you do. However, the (B)Ook of Infinite Spells bypasses all that. Unfortunately, Vicky has a flat 30% chance of having the page turn on her after she uses it. Vicky + Wish = DOO​M.
 
Especially since she wouldn't know about the limits of what can safely be wished for. Then again, in my experience most players who get access to the Wish spell don't know those limits either. I've had one player wish for "ever current threat to peace to die". That is... really vague. How do you define someone or something as a threat to peace? Would the wisher himself qualify? And how should I warp the wish, since that is not only far outside of the safe limits of the wish spell... but it's an active attempt to wreck the campaign?
 
Especially since she wouldn't know about the limits of what can safely be wished for. Then again, in my experience most players who get access to the Wish spell don't know those limits either. I've had one player wish for "ever current threat to peace to die". That is... really vague. How do you define someone or something as a threat to peace? Would the wisher himself qualify? And how should I warp the wish, since that is not only far outside of the safe limits of the wish spell... but it's an active attempt to wreck the campaign?

If I were ever faced with such a Wish from a player that was being serious, I would tell him that if that's truly his wish that he needs to give me his character sheet.

And then tear it up in front of him.

Then in the shocked silence and growing anger, explain that his character was hit with just about every spell know to all the gods, simulaneously. His soul has been torn from his body, which has been Disintegrated several times over, his soul has been torn apart and shattered into infinitesimal pieces and scattered all across the multiverse. Congratulations, you're now a Vestige. Get started on your next character.

If he bitches at me at that point, I would point out that the greatest threat to peace was _HIM_, since all evil gods by definition seek to perpetuate war, and even the good gods can be construed in a certain light, to be 'threats to peace', from the point of view of the more villainous polities.

So when you have literally all the gods take a look at each other, then say "yeah, he needs to go", then you do not have a chance to survive.

Luckily, I've been blessed to never have such an oblivious player. I pray to whichever deity will listen that I never do.
 
Yeah, wishing for world peace is never a good idea, no matter the world. I can think of only two real ways to achieve it, either mass mind control of the entire world or wiping out every living being there is. World peace sounds nice, but when you get right down to it, conflict is what makes life worth living. Not violent conflict, but if you just coast through life without issue, it gets boring very quickly.
 
Especially since she wouldn't know about the limits of what can safely be wished for. Then again, in my experience most players who get access to the Wish spell don't know those limits either. I've had one player wish for "ever current threat to peace to die". That is... really vague. How do you define someone or something as a threat to peace? Would the wisher himself qualify? And how should I warp the wish, since that is not only far outside of the safe limits of the wish spell... but it's an active attempt to wreck the campaign?

Yea I would go all living beings collapse to the ground in unbearable pain until they die and those who can't die spend the rest of eternity thrashing on the ground in agony
 
In the end, I went with "you are the greatest threat to peace". Even the other players had paled when he made the wish. And a minute or two after he made it, that player also paled as he thought about the implications of it. The way he worded it, every adventurer and hero was a possible target, while the forces of Evil were only a target if they were actively invading a nation or destroying a town. Necromancer building up his undead army? Not a "current threat to peace", yet, because he's still preparing. Beholder setting up a thieves guild? Not a current threat to peace, even if said beholder is planning to destroy the city once things are lined up. But the adventurers going around actively hunting down Evil? They are threatening the peace since they disrupt the balance of Good vs Evil.
 
Especially since she wouldn't know about the limits of what can safely be wished for. Then again, in my experience most players who get access to the Wish spell don't know those limits either. I've had one player wish for "ever current threat to peace to die". That is... really vague. How do you define someone or something as a threat to peace? Would the wisher himself qualify? And how should I warp the wish, since that is not only far outside of the safe limits of the wish spell... but it's an active attempt to wreck the campaign?

The 1st Edition DMG had a whole page about adjudicating wishes. Specifically, anyone wishing for someone/thing to die is removed from the campaign, where those things are no longer present. Ergo, someone wishing for every current threat to peace to die would find himself on a barren burning rock of a world, slowly watching the sun expand into a red giant, just before they die.

A wish will take the shortest path to achieve it's goal. "I wish for a +6 sword!" will suddenly transport the character to the guardian of the closest +6 sword, combat usually ensues. If the Character actually manages to win, they get to keep it, because after all, they earned it the hard way (and what a fight that was, too...) Of course, the allies of that guardian, or it's followers, are now after the PC. Other parties interested in the sword will come looking for the PC. And of course, a Dragon that hoards magical weapons (after all, what better way to keep adventurers from using them against you) takes an interest...

The fun never ends.

We tended to take the safe routes, like emulating out of class spells, or using it like a overpowered version of another spell, or enchanting items (sometimes, Wish was the only spell to do the job).
 
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